We fixed a pretty big bug in the ping estimation code just this past Friday.

I've been in contact with several customers from different continents to debug 
and spot check the results, and it seems to have made a dramatic improvement.

The big fixes applied to boot camp servers, too, so it should affect you as 
server operators, too.  (Hopefully no more players with 200 pings on your 
servers.)

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Sunday, September 09, 2012 3:29 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] matchmaking algorythm doesn't seem to work

I just feel like i have to correct myself and thank Valve even though this is a 
bit offtopic to this list.

After seeing 30-40 MvM servers in the East- and Westcoast of US, to my surprise 
i'm seeing now servers in Europe too. In Luxembourg and even in Sweden! So now 
instead of 200ms pings, i'm now seeing 55ms (lux) and even 23ms (swe). Thanks 
for adding european servers to mvm pool!

-ics

26.8.2012 19:03, ics kirjoitti:
> I can safely say that either Valve thinks that 200+ ms is a acceptable 
> ping to play on or the system is seriously messed up by lack of proper 
> servers in certain areas or some other bug that prevents players to be 
> assigned servers near them.
>
> Today I (well, me and some friends) tested Mann-up for the first time. 
> We tried to find a good server but all we got was 4 Valve servers in 
> Seattle. It was painfully laggy to even try to play on
>
> hostname: Valve Team Fortress 2 Server #20 (srcds121.sea-1.valve.net)
> hostname: Valve Team Fortress 2 Server #4 (srcds125.sea-1.valve.net)
> hostname: Valve Team Fortress 2 Server #5 (srcds130.sea-1.valve.net)
> hostname: Valve Team Fortress 2 Server #9 (srcds137.sea-1.valve.net)
>
> It should be noteworthy that everyone in our 6 member team were from 
> Finland. I think that Mann up needs a lot more servers in Europe than 
> there currently is or allow communities to run mann up servers for the 
> game for our own members and friends. I cannot describe how much 
> better feel i would get to play on an actual server that works and has 
> no lag in-game.  I already have bootcamp servers for our community and 
> friends so why not mann up for trusted communities or something. There 
> is that chance for cheating but you can VAC ban my account if i would 
> run a server for mann up and mess it up.
>
> -ics
>
>
> 26.8.2012 18:30, T Marler kirjoitti:
>> I can only assume so much since I don't know how it actually works, 
>> but one thing I am certain of is it isn't working as good as it could.
>>
>> 1) Most of the time (more than 50%) people are matched to my servers 
>> and their ping exceeds 200ms. Considering the matchmaking system is 
>> trying to find best suited servers based on ping, this happens way 
>> too frequently.
>>
>> 2) There seems to always be more than enough available servers to 
>> handle the number of players in queue. Why exactly are people having 
>> to wait upwards of 30 minutes? Yesterday alone I spent over 1hour in 
>> the queue, and appeared to be re-queued several times. Going between 
>> "?" times, and 20 min waits, going down to 4 mins, back up to 30, etc.
>>
>> A good example of an effective queue mechanism is World of Tanks, 
>> which pit 15 players against 15 other players, furthermore there are
>> 10 different tiers of tanks, and 5 classes of tanks which all need to 
>> be matched up evenly. You can't have tier 2 tanks matching with tier 
>> 9's for example. You also can't have too many artillery pieces 
>> either. Yet they manage to have the fastest matchmaking I've ever 
>> seen. I spend no more than 2 seconds in the queue before I jump into 
>> a game. Why is this possible, and the tf2 matchmaking so lame by 
>> comparisson?
>>
>> I hope VALVe is doing something about this.
>>
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>


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