Re: [hlds_linux] 3.1.1.0c - 3.1.1.1d Performance...
I don't have any fun playing cs unless I'm singing over the mic.. how can you do that to people like me??!! - Original Message - From: "kama" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, August 02, 2003 3:09 PM Subject: Re: [hlds_linux] 3.1.1.0c - 3.1.1.1d Performance... > On Sat, 2 Aug 2003, Eric (Deacon) wrote: > > > kama wrote: > > > Deacon, I have disabled the internal voicecom on my servers... not becouse > > > of cpu usage, but becouse i hate when idiots starts to sing or yelling. > > > > What a waste :\ If someone's being dumb, mute them. Or hell, turn off > > your client-side voicecomm, but don't take it away from EVERYONE! > > Well.. my regulars seems to like it... I had more complaints when it was > on, than now when its off... my client have always had the voicecom off. > > /Bjorn > > -- > > You know you've been playing "Quake: Team Fortress" too much when > you ask your grandfather why they didn't rocket jump up the beaches > of Normandie. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] 3.1.1.0c - 3.1.1.1d Performance...
On Sat, 2 Aug 2003, Eric (Deacon) wrote: > kama wrote: > > Deacon, I have disabled the internal voicecom on my servers... not becouse > > of cpu usage, but becouse i hate when idiots starts to sing or yelling. > > What a waste :\ If someone's being dumb, mute them. Or hell, turn off > your client-side voicecomm, but don't take it away from EVERYONE! Well.. my regulars seems to like it... I had more complaints when it was on, than now when its off... my client have always had the voicecom off. /Bjorn -- You know you've been playing "Quake: Team Fortress" too much when you ask your grandfather why they didn't rocket jump up the beaches of Normandie. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] 3.1.1.0c - 3.1.1.1d Performance...
I saw a message that valve was switching to the Speex codec. Maybe this will improve voice support in understandability and CPU usage. Those guys over a Xiph.org are awesome. > > I think voice chat is was a great idea. The problem is that > alot of players > microphones seem to work great with every voice over IP there > isbut > Halflifes. Myself, I can broadcast over shoutcast or talk over > Ventrilo/Teamspeak and be heard clearly all the time. In HL, > half of what I > said can't be understood or heard clearly. I know alot of players who > complain about the same thing. > > I still think it was a good idea, but some how it just was > implemented as > well as other voice comm programs. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[OT] RE: Ingame Voice/Ghosting (was: Re[2]: [hlds_linux] 3.1.1.0c - 3.1.1.1d Performance...)
Yes I know allot of Cal-i clans that use in came because if they used ventrilo it would create bad habits that would work against them on LAN. Ghosting is Euro's biggest problem with the way they run lans. Allowing clans to talk while dead in a lan is... nm don't wanna start a debate on the subject. Jeremy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jan Brunner Sent: Friday, August 01, 2003 1:32 PM To: Mikkel "Miklos" Georgsen Subject: Ingame Voice/Ghosting (was: Re[2]: [hlds_linux] 3.1.1.0c - 3.1.1.1d Performance...) Hello Mikkel, MMG> I don't know a single clan who uses the voicecom in CS - they all use MMG> TeamSpeak2 or Ventrilo2 - which takes up 0-1% CPU because, as we know MMG> voicechat is simply just a proxy function - encoding/decoding is done MMG> clientside. A lot of American Clans use the ingame Voice to practise not to do what they call "ghosting"... :) -- Best regards, Jan <[EMAIL PROTECTED]> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Ingame Voice/Ghosting (was: Re[2]: [hlds_linux] 3.1.1.0c - 3.1.1.1d Performance...)
Hello Mikkel, MMG> I don't know a single clan who uses the voicecom in CS - they all use MMG> TeamSpeak2 or Ventrilo2 - which takes up 0-1% CPU because, as we know MMG> voicechat is simply just a proxy function - encoding/decoding is done MMG> clientside. A lot of American Clans use the ingame Voice to practise not to do what they call "ghosting"... :) -- Best regards, Jan <[EMAIL PROTECTED]> ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] 3.1.1.0c - 3.1.1.1d Performance...
> You cant get any smoother and better gameplay than pb3 on .0c. As many > have stated: clans will not play on servers that have .1x on the server. It's very true. Many people will not play on 3.1.1.1 servers because of the hitbox issues. One community that rents a server from me was losing all of it's players because of the upgrade, so they had me put 3.1.1.0 back on there. I put all of my other clients at risk when I let a client run 3.1.1.0, due to the recent buffer overflow exploit. As server admins we need a secure, stable, and high-performance application. As performance continues to degrade, it's becoming unaffordable to host servers anymore. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] 3.1.1.0c - 3.1.1.1d Performance...
>And last of all I want to quote on thing that nailed it from Michael >Ressens post: > "Anything that can be done to aid in the load issue we're > facing is going to be the most welcome relief to us." Yes PLEASE! Problem is - people want valve to fix cheating - but they also want them to fix performance. IMO anti-cheat have caused the biggest CPU increases. Ever since VAC was released and more and more levels of anti-wallhack were introduced - the CPU has shotup HUGELY. (Essentially i think the server calculates what the client should see - which must be causing alot of cpu - correct me if im wrong.) --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.497 / Virus Database: 296 - Release Date: 04/07/2003 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] 3.1.1.0c - 3.1.1.1d Performance...
After reading over 2000 mails in this list today this is what I have to say about this issue... CPU usage is the really big reason. At the very least the CPU usage should be as .0c, preferable lower than that. Michael Ressen has a good point when he declare that we as admins can not afford to upgrade the servers hardware all the time. So CPU usage is a great deal for us admins. Ive been running a csserver from aprox when cs turned 1.1.. Back then I could run 4 servers on my dual p3 550. 2 public and 2 match servers. After each of your release there have been a big jump in cpu usage. Things where added that did not need to be added. like the voicecom. Several others where on the market allready when you added that feature.. We all remember roger wilco and teamspeak, which still some use... that jump made me go to 1 pub and 1 match. The thing is... You have the world leading game on your hands.. The CS mod have more online players than any other game or hlmod COMBINED! (according to gamespys stats).. The player likes how the game are... the game dont need any new features, we like it just the way it is... We could care less for some fancy riotshield or changing sounds... Why spend resources on adding more features to the game, when the real effort should be directed towards fixing bugs, security issues, optimizing and supporting the community... We as admins ARE half-life / counter strike. Without us you will not have the amount of players that you currently have... CPU usage is not the only problem though.. One other thing that are really a big issue is the latency. The players wants and loves the low latency. Latency you could only get when using pingbooster 3 on .0c. I could not get the same low latency on .1x as on .0c. nomatter what pingbooster option I choosed to use. I tried all the different suggestions that where posted on this list with no help... I for one can not figure out how you can replace an option with something else. its like replacing the f flag on tar with z. since the new pb3 option is different than the old you should have called it pb4. I would love to see the old pb3 option back. If you dont want it in the system you should have made pb3 obsolete and left todo nothing. You cant get any smoother and better gameplay than pb3 on .0c. As many have stated: clans will not play on servers that have .1x on the server. The bottom line is that you really need to learn how to listen to your users.. You should be able to get a lot of responces and feedback with that huge amount of users you have in your posession... with users I really mean admins... Since admins are more reliable as source than your average player Joe. So here is something for you to listen to: Please fix so the latency are lower without the cost of high CPU usage... The latency should not be much higher than the actual icmp ping.. And last of all I want to quote on thing that nailed it from Michael Ressens post: "Anything that can be done to aid in the load issue we're facing is going to be the most welcome relief to us." Regards, Bjorn -- You never get a second chance to make a bad first impression. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux