Re: [hlds_linux] Ang.: Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread clad iron
or another alternative you can add to the command line.

+mapcyclefile custom_mapcycle.txt
and
+motdfile custom_motd.txt
and another you may like
-debug -debuglog custom_error.log




On Fri, Oct 14, 2011 at 1:43 AM, ics  wrote:

> Put this to server.cfg: mapcyclefile "yourawesomemapscycle.txt"
> Place the yourawesomemapcycle.txt into /tf folder.
> No more overwriting.
>
> -ics
>
> 14.10.2011 7:57, Oskar Levin kirjoitti:
>
>  Yes, I also had this.
>>
>> Regards
>> Oskar Levin
>> os...@dataviruset.com
>>
>> - Reply message -
>> Från: "Russell Smith"
>> >
>> Till: "Half-Life dedicated Linux server mailing list"> valvesoftware.com >
>> Rubrik: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
>> Defeat: Source and Half-Life 2: Deathmatch Updates Released
>> Datum: fre, okt 14, 2011 00:27
>>
>>
>> Anyone else have their mapcycle/maplist files overwritten with the
>> patch?  Happened to me on 2 updated TF2 servers.
>>
>> Russell
>>
>> On 10/13/2011 1:41 PM, Jason Ruymen wrote:
>>
>>> Required updates for Team Fortress 2, Counter-Strike: Source, Day of
>>> Defeat: Source and Half-Life 2: Deathmatch are now available.
>>>  Counter-Strike: Source has also been moved to use its own engine and
>>> dedicated server depots.  Because of this, dedicated server files for
>>> Counter-Strike: Source will now be under a 'css' folder.
>>>
>>> The specific changes include:
>>>
>>> Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
>>> - Fixed an issue with the multi-threaded renderer which could cause a
>>> crash on map change
>>> - Adjusted whitespace to improve formatting in status command output
>>> - Changed stats output to show KB/s instead of bytes/sec, added a
>>> connections column, and changed the users column to "Map changes"
>>> - Fixed game servers not being able to execute the retry command due to
>>> the dependence on the connect command (which is not executable by game
>>> servers)
>>> - Made sndplaydelay executable by servers
>>> - Server frame rate is now based on the tickrate of the active Source
>>> mod, not the fps_max convar
>>> - Server processing delays have been reduced, especially for servers on
>>> modern Linux kernels
>>> - Entity processing logic has been optimized to significantly reduce CPU
>>> usage on full servers
>>> - Multi-threaded server code is now enabled by default under Linux
>>> (already enabled on Windows)
>>> - An exploit with non-printable characters causing lag on Windows servers
>>> has been fixed
>>> - CPU is fully yielded back to the system whenever the server is running
>>> faster than the tickrate
>>> - Dramatic increase in performance for low-level math libraries
>>>
>>> Day of Defeat: Source
>>> - Removed tickrate command line parameter
>>> - Updated the localization files
>>>
>>> Counter-Strike: Source
>>> - Prevent AWP cycle time exploit using quick switch
>>> - Fixed bug causing HUD History to display item pickups from nearby
>>> players
>>> - Increased sized of HUD History resource to prevent clipping
>>> - Changed grenade damage so that it always hits HITGROUP_GENERIC and
>>> takes into account armor for damage calculations
>>> - Reduced standing and moving accuracy for pistols
>>> - Decreased accuracy while moving with sniper rifles
>>> - Added additional legacy mode (3) to cl_dynamiccrosshair
>>> - Updated the localization files
>>>
>>> Team Fortress 2
>>> Manniversary:
>>> - Experimenting with a new store interface with a subset of players
>>> - Added several dozen community items in celebration of the Manniversary
>>> - Added loadout presets -- each class can now store four complete
>>> loadouts, including weapons and cosmetic items, and change between them with
>>> the press of a button.
>>> - Added a new item type that can accept user-applied decals. Take any
>>> image off your hard drive, put it on a stick, and then smash people with it!
>>> (See the Decal Tool in the store!)
>>> - Added new co-operative high five taunt
>>> - Class select menu now shows the active loadout for each class
>>> - Characters can now equip two misc-slot items at once
>>> - Added a new in-game abuse-reporting system (see "Capture abuse report
>>> data" under "Miscellaneous" controls)
>>> - Non-newly-released weapons in the store can now be tried out for free
>>> once per week! This will give you a fully-functional version of the weapon
>>> to be used in-game for no cost. If you decide you like it, you can purchase
>>> it for a discount during the trial period.
>>> - All items purchased in the store can be used for crafting and can be
>>> traded after a few days
>>> - Added a new startup music track from Meet The Medic
>>> - Integrated with the new Steam Workshop to enable the publication and
>>> management of community contributed content
>>>
>>> Maps:
>>> - Added new community control point map Gullywash. Stamps are available
>>> in the store to support community map authors!
>>> - Barnblitz is now available for offline practice
>>> - Frontier: various geometry fixes
>

Re: [hlds_linux] Ang.: Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread ics

Put this to server.cfg: mapcyclefile "yourawesomemapscycle.txt"
Place the yourawesomemapcycle.txt into /tf folder.
No more overwriting.

-ics

14.10.2011 7:57, Oskar Levin kirjoitti:

Yes, I also had this.

Regards
Oskar Levin
os...@dataviruset.com

- Reply message -
Från: "Russell Smith"
Till: "Half-Life dedicated Linux server mailing 
list"
Rubrik: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
Source and Half-Life 2: Deathmatch Updates Released
Datum: fre, okt 14, 2011 00:27


Anyone else have their mapcycle/maplist files overwritten with the
patch?  Happened to me on 2 updated TF2 servers.

Russell

On 10/13/2011 1:41 PM, Jason Ruymen wrote:

Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
Source and Half-Life 2: Deathmatch are now available.  Counter-Strike: Source 
has also been moved to use its own engine and dedicated server depots.  Because 
of this, dedicated server files for Counter-Strike: Source will now be under a 
'css' folder.

The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed an issue with the multi-threaded renderer which could cause a crash on 
map change
- Adjusted whitespace to improve formatting in status command output
- Changed stats output to show KB/s instead of bytes/sec, added a connections column, and 
changed the users column to "Map changes"
- Fixed game servers not being able to execute the retry command due to the 
dependence on the connect command (which is not executable by game servers)
- Made sndplaydelay executable by servers
- Server frame rate is now based on the tickrate of the active Source mod, not 
the fps_max convar
- Server processing delays have been reduced, especially for servers on modern 
Linux kernels
- Entity processing logic has been optimized to significantly reduce CPU usage 
on full servers
- Multi-threaded server code is now enabled by default under Linux (already 
enabled on Windows)
- An exploit with non-printable characters causing lag on Windows servers has 
been fixed
- CPU is fully yielded back to the system whenever the server is running faster 
than the tickrate
- Dramatic increase in performance for low-level math libraries

Day of Defeat: Source
- Removed tickrate command line parameter
- Updated the localization files

Counter-Strike: Source
- Prevent AWP cycle time exploit using quick switch
- Fixed bug causing HUD History to display item pickups from nearby players
- Increased sized of HUD History resource to prevent clipping
- Changed grenade damage so that it always hits HITGROUP_GENERIC and takes into 
account armor for damage calculations
- Reduced standing and moving accuracy for pistols
- Decreased accuracy while moving with sniper rifles
- Added additional legacy mode (3) to cl_dynamiccrosshair
- Updated the localization files

Team Fortress 2
Manniversary:
- Experimenting with a new store interface with a subset of players
- Added several dozen community items in celebration of the Manniversary
- Added loadout presets -- each class can now store four complete loadouts, 
including weapons and cosmetic items, and change between them with the press of 
a button.
- Added a new item type that can accept user-applied decals. Take any image off 
your hard drive, put it on a stick, and then smash people with it! (See the 
Decal Tool in the store!)
- Added new co-operative high five taunt
- Class select menu now shows the active loadout for each class
- Characters can now equip two misc-slot items at once
- Added a new in-game abuse-reporting system (see "Capture abuse report data" under 
"Miscellaneous" controls)
- Non-newly-released weapons in the store can now be tried out for free once 
per week! This will give you a fully-functional version of the weapon to be 
used in-game for no cost. If you decide you like it, you can purchase it for a 
discount during the trial period.
- All items purchased in the store can be used for crafting and can be traded 
after a few days
- Added a new startup music track from Meet The Medic
- Integrated with the new Steam Workshop to enable the publication and 
management of community contributed content

Maps:
- Added new community control point map Gullywash. Stamps are available in the 
store to support community map authors!
- Barnblitz is now available for offline practice
- Frontier: various geometry fixes
- Gorge/5Gorge: added team-specific func_nobuild brushes in elevated forward 
spawn areas

Replay:
- New camera shake functionality added for replays that are not sufficiently 
dramatic
- New slow-motion functionality added for replays where even camera shake does 
not provide sufficient drama
- Added support for recording voice chat into replays

Items:
- Pocket Medic can now be equipped by the Soldier in addition to the Heavy
- World Traveler's Hat and the Connoisseur's Cap are now paintable
- Bonk Boy and Foster's Facade are now misc slot items
- Fixed The Director's Vision not playing animatio

[hlds_linux] Ang.: Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Oskar Levin
Yes, I also had this.

Regards
Oskar Levin
os...@dataviruset.com

- Reply message -
Från: "Russell Smith" 
Till: "Half-Life dedicated Linux server mailing list" 

Rubrik: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
Source and Half-Life 2: Deathmatch Updates Released
Datum: fre, okt 14, 2011 00:27


Anyone else have their mapcycle/maplist files overwritten with the 
patch?  Happened to me on 2 updated TF2 servers.

Russell

On 10/13/2011 1:41 PM, Jason Ruymen wrote:
> Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
> Source and Half-Life 2: Deathmatch are now available.  Counter-Strike: Source 
> has also been moved to use its own engine and dedicated server depots.  
> Because of this, dedicated server files for Counter-Strike: Source will now 
> be under a 'css' folder.
>
> The specific changes include:
>
> Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
> - Fixed an issue with the multi-threaded renderer which could cause a crash 
> on map change
> - Adjusted whitespace to improve formatting in status command output
> - Changed stats output to show KB/s instead of bytes/sec, added a connections 
> column, and changed the users column to "Map changes"
> - Fixed game servers not being able to execute the retry command due to the 
> dependence on the connect command (which is not executable by game servers)
> - Made sndplaydelay executable by servers
> - Server frame rate is now based on the tickrate of the active Source mod, 
> not the fps_max convar
> - Server processing delays have been reduced, especially for servers on 
> modern Linux kernels
> - Entity processing logic has been optimized to significantly reduce CPU 
> usage on full servers
> - Multi-threaded server code is now enabled by default under Linux (already 
> enabled on Windows)
> - An exploit with non-printable characters causing lag on Windows servers has 
> been fixed
> - CPU is fully yielded back to the system whenever the server is running 
> faster than the tickrate
> - Dramatic increase in performance for low-level math libraries
>
> Day of Defeat: Source
> - Removed tickrate command line parameter
> - Updated the localization files
>
> Counter-Strike: Source
> - Prevent AWP cycle time exploit using quick switch
> - Fixed bug causing HUD History to display item pickups from nearby players
> - Increased sized of HUD History resource to prevent clipping
> - Changed grenade damage so that it always hits HITGROUP_GENERIC and takes 
> into account armor for damage calculations
> - Reduced standing and moving accuracy for pistols
> - Decreased accuracy while moving with sniper rifles
> - Added additional legacy mode (3) to cl_dynamiccrosshair
> - Updated the localization files
>
> Team Fortress 2
> Manniversary:
> - Experimenting with a new store interface with a subset of players
> - Added several dozen community items in celebration of the Manniversary
> - Added loadout presets -- each class can now store four complete loadouts, 
> including weapons and cosmetic items, and change between them with the press 
> of a button.
> - Added a new item type that can accept user-applied decals. Take any image 
> off your hard drive, put it on a stick, and then smash people with it! (See 
> the Decal Tool in the store!)
> - Added new co-operative high five taunt
> - Class select menu now shows the active loadout for each class
> - Characters can now equip two misc-slot items at once
> - Added a new in-game abuse-reporting system (see "Capture abuse report data" 
> under "Miscellaneous" controls)
> - Non-newly-released weapons in the store can now be tried out for free once 
> per week! This will give you a fully-functional version of the weapon to be 
> used in-game for no cost. If you decide you like it, you can purchase it for 
> a discount during the trial period.
> - All items purchased in the store can be used for crafting and can be traded 
> after a few days
> - Added a new startup music track from Meet The Medic
> - Integrated with the new Steam Workshop to enable the publication and 
> management of community contributed content
>
> Maps:
> - Added new community control point map Gullywash. Stamps are available in 
> the store to support community map authors!
> - Barnblitz is now available for offline practice
> - Frontier: various geometry fixes
> - Gorge/5Gorge: added team-specific func_nobuild brushes in elevated forward 
> spawn areas
>
> Replay:
> - New camera shake functionality added for replays that are not sufficiently 
> dramatic
> - New slow-motion functionality added for replays where even camera shake 
> does not provide sufficient drama
> - Added support for recording voice chat into replays
>
> Items:
> - Pocket Medic can now be equipped by the Soldier in addition to the Heavy
> - World Traveler's Hat and the Connoisseur's Cap are now paintable
> - Bonk Boy and Foster's Facade are now misc slot items
> - Fixed The Director's Vision not playing animations correc

[hlds_linux] Ang.: Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Oskar Levin
Yes, I also had this.

Regards
Oskar Levin
os...@dataviruset.com

- Reply message -
Från: "Russell Smith" 
Till: "Half-Life dedicated Linux server mailing list" 

Rubrik: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
Source and Half-Life 2: Deathmatch Updates Released
Datum: fre, okt 14, 2011 00:27


Anyone else have their mapcycle/maplist files overwritten with the 
patch?  Happened to me on 2 updated TF2 servers.

Russell

On 10/13/2011 1:41 PM, Jason Ruymen wrote:
> Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
> Source and Half-Life 2: Deathmatch are now available.  Counter-Strike: Source 
> has also been moved to use its own engine and dedicated server depots.  
> Because of this, dedicated server files for Counter-Strike: Source will now 
> be under a 'css' folder.
>
> The specific changes include:
>
> Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
> - Fixed an issue with the multi-threaded renderer which could cause a crash 
> on map change
> - Adjusted whitespace to improve formatting in status command output
> - Changed stats output to show KB/s instead of bytes/sec, added a connections 
> column, and changed the users column to "Map changes"
> - Fixed game servers not being able to execute the retry command due to the 
> dependence on the connect command (which is not executable by game servers)
> - Made sndplaydelay executable by servers
> - Server frame rate is now based on the tickrate of the active Source mod, 
> not the fps_max convar
> - Server processing delays have been reduced, especially for servers on 
> modern Linux kernels
> - Entity processing logic has been optimized to significantly reduce CPU 
> usage on full servers
> - Multi-threaded server code is now enabled by default under Linux (already 
> enabled on Windows)
> - An exploit with non-printable characters causing lag on Windows servers has 
> been fixed
> - CPU is fully yielded back to the system whenever the server is running 
> faster than the tickrate
> - Dramatic increase in performance for low-level math libraries
>
> Day of Defeat: Source
> - Removed tickrate command line parameter
> - Updated the localization files
>
> Counter-Strike: Source
> - Prevent AWP cycle time exploit using quick switch
> - Fixed bug causing HUD History to display item pickups from nearby players
> - Increased sized of HUD History resource to prevent clipping
> - Changed grenade damage so that it always hits HITGROUP_GENERIC and takes 
> into account armor for damage calculations
> - Reduced standing and moving accuracy for pistols
> - Decreased accuracy while moving with sniper rifles
> - Added additional legacy mode (3) to cl_dynamiccrosshair
> - Updated the localization files
>
> Team Fortress 2
> Manniversary:
> - Experimenting with a new store interface with a subset of players
> - Added several dozen community items in celebration of the Manniversary
> - Added loadout presets -- each class can now store four complete loadouts, 
> including weapons and cosmetic items, and change between them with the press 
> of a button.
> - Added a new item type that can accept user-applied decals. Take any image 
> off your hard drive, put it on a stick, and then smash people with it! (See 
> the Decal Tool in the store!)
> - Added new co-operative high five taunt
> - Class select menu now shows the active loadout for each class
> - Characters can now equip two misc-slot items at once
> - Added a new in-game abuse-reporting system (see "Capture abuse report data" 
> under "Miscellaneous" controls)
> - Non-newly-released weapons in the store can now be tried out for free once 
> per week! This will give you a fully-functional version of the weapon to be 
> used in-game for no cost. If you decide you like it, you can purchase it for 
> a discount during the trial period.
> - All items purchased in the store can be used for crafting and can be traded 
> after a few days
> - Added a new startup music track from Meet The Medic
> - Integrated with the new Steam Workshop to enable the publication and 
> management of community contributed content
>
> Maps:
> - Added new community control point map Gullywash. Stamps are available in 
> the store to support community map authors!
> - Barnblitz is now available for offline practice
> - Frontier: various geometry fixes
> - Gorge/5Gorge: added team-specific func_nobuild brushes in elevated forward 
> spawn areas
>
> Replay:
> - New camera shake functionality added for replays that are not sufficiently 
> dramatic
> - New slow-motion functionality added for replays where even camera shake 
> does not provide sufficient drama
> - Added support for recording voice chat into replays
>
> Items:
> - Pocket Medic can now be equipped by the Soldier in addition to the Heavy
> - World Traveler's Hat and the Connoisseur's Cap are now paintable
> - Bonk Boy and Foster's Facade are now misc slot items
> - Fixed The Director's Vision not playing animations correc