Re: [hlds_linux] Ang.: Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
or another alternative you can add to the command line. +mapcyclefile custom_mapcycle.txt and +motdfile custom_motd.txt and another you may like -debug -debuglog custom_error.log On Fri, Oct 14, 2011 at 1:43 AM, ics wrote: > Put this to server.cfg: mapcyclefile "yourawesomemapscycle.txt" > Place the yourawesomemapcycle.txt into /tf folder. > No more overwriting. > > -ics > > 14.10.2011 7:57, Oskar Levin kirjoitti: > > Yes, I also had this. >> >> Regards >> Oskar Levin >> os...@dataviruset.com >> >> - Reply message - >> Från: "Russell Smith" >> > >> Till: "Half-Life dedicated Linux server mailing list"> valvesoftware.com > >> Rubrik: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of >> Defeat: Source and Half-Life 2: Deathmatch Updates Released >> Datum: fre, okt 14, 2011 00:27 >> >> >> Anyone else have their mapcycle/maplist files overwritten with the >> patch? Happened to me on 2 updated TF2 servers. >> >> Russell >> >> On 10/13/2011 1:41 PM, Jason Ruymen wrote: >> >>> Required updates for Team Fortress 2, Counter-Strike: Source, Day of >>> Defeat: Source and Half-Life 2: Deathmatch are now available. >>> Counter-Strike: Source has also been moved to use its own engine and >>> dedicated server depots. Because of this, dedicated server files for >>> Counter-Strike: Source will now be under a 'css' folder. >>> >>> The specific changes include: >>> >>> Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) >>> - Fixed an issue with the multi-threaded renderer which could cause a >>> crash on map change >>> - Adjusted whitespace to improve formatting in status command output >>> - Changed stats output to show KB/s instead of bytes/sec, added a >>> connections column, and changed the users column to "Map changes" >>> - Fixed game servers not being able to execute the retry command due to >>> the dependence on the connect command (which is not executable by game >>> servers) >>> - Made sndplaydelay executable by servers >>> - Server frame rate is now based on the tickrate of the active Source >>> mod, not the fps_max convar >>> - Server processing delays have been reduced, especially for servers on >>> modern Linux kernels >>> - Entity processing logic has been optimized to significantly reduce CPU >>> usage on full servers >>> - Multi-threaded server code is now enabled by default under Linux >>> (already enabled on Windows) >>> - An exploit with non-printable characters causing lag on Windows servers >>> has been fixed >>> - CPU is fully yielded back to the system whenever the server is running >>> faster than the tickrate >>> - Dramatic increase in performance for low-level math libraries >>> >>> Day of Defeat: Source >>> - Removed tickrate command line parameter >>> - Updated the localization files >>> >>> Counter-Strike: Source >>> - Prevent AWP cycle time exploit using quick switch >>> - Fixed bug causing HUD History to display item pickups from nearby >>> players >>> - Increased sized of HUD History resource to prevent clipping >>> - Changed grenade damage so that it always hits HITGROUP_GENERIC and >>> takes into account armor for damage calculations >>> - Reduced standing and moving accuracy for pistols >>> - Decreased accuracy while moving with sniper rifles >>> - Added additional legacy mode (3) to cl_dynamiccrosshair >>> - Updated the localization files >>> >>> Team Fortress 2 >>> Manniversary: >>> - Experimenting with a new store interface with a subset of players >>> - Added several dozen community items in celebration of the Manniversary >>> - Added loadout presets -- each class can now store four complete >>> loadouts, including weapons and cosmetic items, and change between them with >>> the press of a button. >>> - Added a new item type that can accept user-applied decals. Take any >>> image off your hard drive, put it on a stick, and then smash people with it! >>> (See the Decal Tool in the store!) >>> - Added new co-operative high five taunt >>> - Class select menu now shows the active loadout for each class >>> - Characters can now equip two misc-slot items at once >>> - Added a new in-game abuse-reporting system (see "Capture abuse report >>> data" under "Miscellaneous" controls) >>> - Non-newly-released weapons in the store can now be tried out for free >>> once per week! This will give you a fully-functional version of the weapon >>> to be used in-game for no cost. If you decide you like it, you can purchase >>> it for a discount during the trial period. >>> - All items purchased in the store can be used for crafting and can be >>> traded after a few days >>> - Added a new startup music track from Meet The Medic >>> - Integrated with the new Steam Workshop to enable the publication and >>> management of community contributed content >>> >>> Maps: >>> - Added new community control point map Gullywash. Stamps are available >>> in the store to support community map authors! >>> - Barnblitz is now available for offline practice >>> - Frontier: various geometry fixes >
Re: [hlds_linux] Ang.: Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Put this to server.cfg: mapcyclefile "yourawesomemapscycle.txt" Place the yourawesomemapcycle.txt into /tf folder. No more overwriting. -ics 14.10.2011 7:57, Oskar Levin kirjoitti: Yes, I also had this. Regards Oskar Levin os...@dataviruset.com - Reply message - Från: "Russell Smith" Till: "Half-Life dedicated Linux server mailing list" Rubrik: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Datum: fre, okt 14, 2011 00:27 Anyone else have their mapcycle/maplist files overwritten with the patch? Happened to me on 2 updated TF2 servers. Russell On 10/13/2011 1:41 PM, Jason Ruymen wrote: Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Counter-Strike: Source has also been moved to use its own engine and dedicated server depots. Because of this, dedicated server files for Counter-Strike: Source will now be under a 'css' folder. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed an issue with the multi-threaded renderer which could cause a crash on map change - Adjusted whitespace to improve formatting in status command output - Changed stats output to show KB/s instead of bytes/sec, added a connections column, and changed the users column to "Map changes" - Fixed game servers not being able to execute the retry command due to the dependence on the connect command (which is not executable by game servers) - Made sndplaydelay executable by servers - Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar - Server processing delays have been reduced, especially for servers on modern Linux kernels - Entity processing logic has been optimized to significantly reduce CPU usage on full servers - Multi-threaded server code is now enabled by default under Linux (already enabled on Windows) - An exploit with non-printable characters causing lag on Windows servers has been fixed - CPU is fully yielded back to the system whenever the server is running faster than the tickrate - Dramatic increase in performance for low-level math libraries Day of Defeat: Source - Removed tickrate command line parameter - Updated the localization files Counter-Strike: Source - Prevent AWP cycle time exploit using quick switch - Fixed bug causing HUD History to display item pickups from nearby players - Increased sized of HUD History resource to prevent clipping - Changed grenade damage so that it always hits HITGROUP_GENERIC and takes into account armor for damage calculations - Reduced standing and moving accuracy for pistols - Decreased accuracy while moving with sniper rifles - Added additional legacy mode (3) to cl_dynamiccrosshair - Updated the localization files Team Fortress 2 Manniversary: - Experimenting with a new store interface with a subset of players - Added several dozen community items in celebration of the Manniversary - Added loadout presets -- each class can now store four complete loadouts, including weapons and cosmetic items, and change between them with the press of a button. - Added a new item type that can accept user-applied decals. Take any image off your hard drive, put it on a stick, and then smash people with it! (See the Decal Tool in the store!) - Added new co-operative high five taunt - Class select menu now shows the active loadout for each class - Characters can now equip two misc-slot items at once - Added a new in-game abuse-reporting system (see "Capture abuse report data" under "Miscellaneous" controls) - Non-newly-released weapons in the store can now be tried out for free once per week! This will give you a fully-functional version of the weapon to be used in-game for no cost. If you decide you like it, you can purchase it for a discount during the trial period. - All items purchased in the store can be used for crafting and can be traded after a few days - Added a new startup music track from Meet The Medic - Integrated with the new Steam Workshop to enable the publication and management of community contributed content Maps: - Added new community control point map Gullywash. Stamps are available in the store to support community map authors! - Barnblitz is now available for offline practice - Frontier: various geometry fixes - Gorge/5Gorge: added team-specific func_nobuild brushes in elevated forward spawn areas Replay: - New camera shake functionality added for replays that are not sufficiently dramatic - New slow-motion functionality added for replays where even camera shake does not provide sufficient drama - Added support for recording voice chat into replays Items: - Pocket Medic can now be equipped by the Soldier in addition to the Heavy - World Traveler's Hat and the Connoisseur's Cap are now paintable - Bonk Boy and Foster's Facade are now misc slot items - Fixed The Director's Vision not playing animatio
[hlds_linux] Ang.: Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Yes, I also had this. Regards Oskar Levin os...@dataviruset.com - Reply message - Från: "Russell Smith" Till: "Half-Life dedicated Linux server mailing list" Rubrik: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Datum: fre, okt 14, 2011 00:27 Anyone else have their mapcycle/maplist files overwritten with the patch? Happened to me on 2 updated TF2 servers. Russell On 10/13/2011 1:41 PM, Jason Ruymen wrote: > Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: > Source and Half-Life 2: Deathmatch are now available. Counter-Strike: Source > has also been moved to use its own engine and dedicated server depots. > Because of this, dedicated server files for Counter-Strike: Source will now > be under a 'css' folder. > > The specific changes include: > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) > - Fixed an issue with the multi-threaded renderer which could cause a crash > on map change > - Adjusted whitespace to improve formatting in status command output > - Changed stats output to show KB/s instead of bytes/sec, added a connections > column, and changed the users column to "Map changes" > - Fixed game servers not being able to execute the retry command due to the > dependence on the connect command (which is not executable by game servers) > - Made sndplaydelay executable by servers > - Server frame rate is now based on the tickrate of the active Source mod, > not the fps_max convar > - Server processing delays have been reduced, especially for servers on > modern Linux kernels > - Entity processing logic has been optimized to significantly reduce CPU > usage on full servers > - Multi-threaded server code is now enabled by default under Linux (already > enabled on Windows) > - An exploit with non-printable characters causing lag on Windows servers has > been fixed > - CPU is fully yielded back to the system whenever the server is running > faster than the tickrate > - Dramatic increase in performance for low-level math libraries > > Day of Defeat: Source > - Removed tickrate command line parameter > - Updated the localization files > > Counter-Strike: Source > - Prevent AWP cycle time exploit using quick switch > - Fixed bug causing HUD History to display item pickups from nearby players > - Increased sized of HUD History resource to prevent clipping > - Changed grenade damage so that it always hits HITGROUP_GENERIC and takes > into account armor for damage calculations > - Reduced standing and moving accuracy for pistols > - Decreased accuracy while moving with sniper rifles > - Added additional legacy mode (3) to cl_dynamiccrosshair > - Updated the localization files > > Team Fortress 2 > Manniversary: > - Experimenting with a new store interface with a subset of players > - Added several dozen community items in celebration of the Manniversary > - Added loadout presets -- each class can now store four complete loadouts, > including weapons and cosmetic items, and change between them with the press > of a button. > - Added a new item type that can accept user-applied decals. Take any image > off your hard drive, put it on a stick, and then smash people with it! (See > the Decal Tool in the store!) > - Added new co-operative high five taunt > - Class select menu now shows the active loadout for each class > - Characters can now equip two misc-slot items at once > - Added a new in-game abuse-reporting system (see "Capture abuse report data" > under "Miscellaneous" controls) > - Non-newly-released weapons in the store can now be tried out for free once > per week! This will give you a fully-functional version of the weapon to be > used in-game for no cost. If you decide you like it, you can purchase it for > a discount during the trial period. > - All items purchased in the store can be used for crafting and can be traded > after a few days > - Added a new startup music track from Meet The Medic > - Integrated with the new Steam Workshop to enable the publication and > management of community contributed content > > Maps: > - Added new community control point map Gullywash. Stamps are available in > the store to support community map authors! > - Barnblitz is now available for offline practice > - Frontier: various geometry fixes > - Gorge/5Gorge: added team-specific func_nobuild brushes in elevated forward > spawn areas > > Replay: > - New camera shake functionality added for replays that are not sufficiently > dramatic > - New slow-motion functionality added for replays where even camera shake > does not provide sufficient drama > - Added support for recording voice chat into replays > > Items: > - Pocket Medic can now be equipped by the Soldier in addition to the Heavy > - World Traveler's Hat and the Connoisseur's Cap are now paintable > - Bonk Boy and Foster's Facade are now misc slot items > - Fixed The Director's Vision not playing animations correc
[hlds_linux] Ang.: Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Yes, I also had this. Regards Oskar Levin os...@dataviruset.com - Reply message - Från: "Russell Smith" Till: "Half-Life dedicated Linux server mailing list" Rubrik: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Datum: fre, okt 14, 2011 00:27 Anyone else have their mapcycle/maplist files overwritten with the patch? Happened to me on 2 updated TF2 servers. Russell On 10/13/2011 1:41 PM, Jason Ruymen wrote: > Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: > Source and Half-Life 2: Deathmatch are now available. Counter-Strike: Source > has also been moved to use its own engine and dedicated server depots. > Because of this, dedicated server files for Counter-Strike: Source will now > be under a 'css' folder. > > The specific changes include: > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) > - Fixed an issue with the multi-threaded renderer which could cause a crash > on map change > - Adjusted whitespace to improve formatting in status command output > - Changed stats output to show KB/s instead of bytes/sec, added a connections > column, and changed the users column to "Map changes" > - Fixed game servers not being able to execute the retry command due to the > dependence on the connect command (which is not executable by game servers) > - Made sndplaydelay executable by servers > - Server frame rate is now based on the tickrate of the active Source mod, > not the fps_max convar > - Server processing delays have been reduced, especially for servers on > modern Linux kernels > - Entity processing logic has been optimized to significantly reduce CPU > usage on full servers > - Multi-threaded server code is now enabled by default under Linux (already > enabled on Windows) > - An exploit with non-printable characters causing lag on Windows servers has > been fixed > - CPU is fully yielded back to the system whenever the server is running > faster than the tickrate > - Dramatic increase in performance for low-level math libraries > > Day of Defeat: Source > - Removed tickrate command line parameter > - Updated the localization files > > Counter-Strike: Source > - Prevent AWP cycle time exploit using quick switch > - Fixed bug causing HUD History to display item pickups from nearby players > - Increased sized of HUD History resource to prevent clipping > - Changed grenade damage so that it always hits HITGROUP_GENERIC and takes > into account armor for damage calculations > - Reduced standing and moving accuracy for pistols > - Decreased accuracy while moving with sniper rifles > - Added additional legacy mode (3) to cl_dynamiccrosshair > - Updated the localization files > > Team Fortress 2 > Manniversary: > - Experimenting with a new store interface with a subset of players > - Added several dozen community items in celebration of the Manniversary > - Added loadout presets -- each class can now store four complete loadouts, > including weapons and cosmetic items, and change between them with the press > of a button. > - Added a new item type that can accept user-applied decals. Take any image > off your hard drive, put it on a stick, and then smash people with it! (See > the Decal Tool in the store!) > - Added new co-operative high five taunt > - Class select menu now shows the active loadout for each class > - Characters can now equip two misc-slot items at once > - Added a new in-game abuse-reporting system (see "Capture abuse report data" > under "Miscellaneous" controls) > - Non-newly-released weapons in the store can now be tried out for free once > per week! This will give you a fully-functional version of the weapon to be > used in-game for no cost. If you decide you like it, you can purchase it for > a discount during the trial period. > - All items purchased in the store can be used for crafting and can be traded > after a few days > - Added a new startup music track from Meet The Medic > - Integrated with the new Steam Workshop to enable the publication and > management of community contributed content > > Maps: > - Added new community control point map Gullywash. Stamps are available in > the store to support community map authors! > - Barnblitz is now available for offline practice > - Frontier: various geometry fixes > - Gorge/5Gorge: added team-specific func_nobuild brushes in elevated forward > spawn areas > > Replay: > - New camera shake functionality added for replays that are not sufficiently > dramatic > - New slow-motion functionality added for replays where even camera shake > does not provide sufficient drama > - Added support for recording voice chat into replays > > Items: > - Pocket Medic can now be equipped by the Soldier in addition to the Heavy > - World Traveler's Hat and the Connoisseur's Cap are now paintable > - Bonk Boy and Foster's Facade are now misc slot items > - Fixed The Director's Vision not playing animations correc