Hello there. First of all, i love this mailinglist :D.
Second, please excuse my "i try my best"-english. And third would be, i always wondered how "rcon stats" gets its output. Im pretty sure it somehow connects to the /proc/$PID, but thats all i know. Does someone have an precise idea on how it works? Background is, im very very very close on holding the 1000FPS absolutely 100% stable with 10 clients playing, but every 10-20 minutes there is a 1second drop to 500FPS and that ruins all. Its very important i can reconstruct this behavior but i'm simply missing the basic knowledge of CS 1.6 Engine. Im using jiffies as clocksource and i have to figure out how the cs1.6 engine calculates. thanks for any help you can offer. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux