[hlds_linux] Console spam when certain weapons are used in TF2

2012-02-21 Thread Emil Larsson
SV_StartSound: )weapons/tf_medic_syringe_overdose.wav not precached (0)

No idea if it would have any perfomance impact, but it's rather annoying as
it's spammed whenever said weapons are used. And I did check with other
Linux servers too. I saw it happening with one of the heavy gloves as well
(I admittly forgot which one).
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Re: [hlds_linux] Console spam when certain weapons are used in TF2

2012-02-21 Thread Ross Bemrose
I don't know about for sounds, but models that aren't precached can crash
the game; this used to happen if you set tf_forced_holiday 2 when
cp_manor_event was loading... the server would crash when the Horsemann
first spawned.

Still, it's a Bad Thing (tm) to have precache errors, as they could
potentially cause crashes.

On Tue, Feb 21, 2012 at 4:16 PM, Emil Larsson ail...@gmail.com wrote:

 SV_StartSound: )weapons/tf_medic_syringe_overdose.wav not precached (0)

 No idea if it would have any perfomance impact, but it's rather annoying as
 it's spammed whenever said weapons are used. And I did check with other
 Linux servers too. I saw it happening with one of the heavy gloves as well
 (I admittly forgot which one).
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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