Re: [hlds_linux] Don't agree with banning the credit card...

2011-12-27 Thread lwf
How would you solve one-time use credit card numbers and prepaid?

On Sat, Dec 24, 2011 at 21:48, Kyle <1poc...@comcast.net> wrote:
> Not true about where the hackers are getting their accounts from.
>
> The average gamer is in their mid 30's, and is using a credit card to
> purchase their new gaming accounts.
> Banning the use of the credit card that was used to purchase the account
> that was used to hack with, is the single most effective way to prevent the
> hacker from simply using that card to buy a new account to hack with.
>
> Furthermore:  Since the mac addresses of network hardware can be spoofed,
> there is no way (that I'm aware of) to effectivly ban a computer from steam,
> or any other gaming platform. The only real way to effectivly keep hackers
> off of you're server, is to train you're admins to detect them, and then
> harass the hacker so much, that they quit you're server. Most hackers are
> stupid and do not even know how to spoof their MAC address, so if you IP ban
> them, it may take them days to get back on you're server, due to the fact
> that they also probably use cable, and cannot simply release and quickly
> renew their IP address, unless it's dynamic.
>
> Then also use GeoIPlocation to check where that hacker was playing from, and
> keep it in a database to compare with the next hacker, in order to see if it
> may be the same player who was previously caught hacking. Then use some sort
> of tool or plugin to notify server admins that a player in the hacker
> database has entered the server, and too keep an eye on him.
>
> I run HL1 mods, and use HLTV to record demos of all players 24/7.  This will
> provide a good way of watching these hackers when you're not on the server.
>
> Valve could easily come up with a solution that would make it very hard for
> hackers, but it all comes down to $'s
> The thing is, when a company starts buidling any game. SECURITY needs to be
> the upper most important thing in their minds.
>
> There are so many bugs and glitches in both HLDS and SRCDS, that if fixed
> could make it much easier for server admins to catch and deal with hackers.
>
> EXAMPLE: When running HLDS on any Linux platform and recording a game demo
> while playing from a windows OS, the demos are corrupted when played back.
> Valve still hasn't fixed that problem.
>
>> Message: 4
>> Date: Sat, 24 Dec 2011 11:32:25 -0800 (PST)
>> From: Mart-Jan Reeuwijk 
>> To: Half-Life dedicated Linux server mailing list
>> 
>> Subject: Re: [hlds_linux] hlds_linux Digest, Vol 46, Issue 104
>> Message-ID:
>> <1324755145.92060.yahoomail...@web110610.mail.gq1.yahoo.com>
>> Content-Type: text/plain; charset=iso-8859-1
>>
>> Dont agree with banning the credit card, there is no use. Most just buy an
>> account from some website.
>>
>> I'd be way more for a system where one could ban their COMPUTER that is
>> used to cheat. So server admins can ban that. You wont see the hacker back
>> then. The 5 dollar account that is bought is no counter vs a 500 dollar pc.
>
>
>
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Re: [hlds_linux] Don't agree with banning the credit card...

2011-12-24 Thread James Puckett
to the original poster, cable connections are generally very easy when it
comes to acquiring a new IP address. All that is required is changing your
MAC address of your router and then rebooting.
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Re: [hlds_linux] Don't agree with banning the credit card...

2011-12-24 Thread Eric Riemers
Cheater: Hmm I got vac banned..
Valve: Yup, you need to buy another game..
Cheater: Ok
Valve: More hats!

p.s. happy Christmas days

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saul
Rennison
Sent: zaterdag 24 december 2011 22:09
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Don't agree with banning the credit card...

Why the hell would they ban credit cards, to stop people... from rebuying
games they've been banned from?

Just think about what you just proposed.

Banning credit cards: SO PEOPLE COULDN'T BUY THE GAMES.


Kind regards,
*Saul Rennison*


On 24 December 2011 20:48, Kyle <1poc...@comcast.net> wrote:

> Not true about where the hackers are getting their accounts from.
>
> The average gamer is in their mid 30's, and is using a credit card to 
> purchase their new gaming accounts.
> Banning the use of the credit card that was used to purchase the 
> account that was used to hack with, is the single most effective way 
> to prevent the hacker from simply using that card to buy a new account to
hack with.
>
> Furthermore:  Since the mac addresses of network hardware can be 
> spoofed, there is no way (that I'm aware of) to effectivly ban a 
> computer from steam, or any other gaming platform. The only real way 
> to effectivly keep hackers off of you're server, is to train you're 
> admins to detect them, and then harass the hacker so much, that they 
> quit you're server. Most hackers are stupid and do not even know how 
> to spoof their MAC address, so if you IP ban them, it may take them 
> days to get back on you're server, due to the fact that they also 
> probably use cable, and cannot simply release and quickly renew their IP
address, unless it's dynamic.
>
> Then also use GeoIPlocation to check where that hacker was playing 
> from, and keep it in a database to compare with the next hacker, in 
> order to see if it may be the same player who was previously caught 
> hacking. Then use some sort of tool or plugin to notify server admins 
> that a player in the hacker database has entered the server, and too keep
an eye on him.
>
> I run HL1 mods, and use HLTV to record demos of all players 24/7.  
> This will provide a good way of watching these hackers when you're not 
> on the server.
>
> Valve could easily come up with a solution that would make it very 
> hard for hackers, but it all comes down to $'s The thing is, when a 
> company starts buidling any game. SECURITY needs to be the upper most 
> important thing in their minds.
>
> There are so many bugs and glitches in both HLDS and SRCDS, that if 
> fixed could make it much easier for server admins to catch and deal with
hackers.
>
> EXAMPLE: When running HLDS on any Linux platform and recording a game 
> demo while playing from a windows OS, the demos are corrupted when played
back.
> Valve still hasn't fixed that problem.
>
>  Message: 4
>> Date: Sat, 24 Dec 2011 11:32:25 -0800 (PST)
>> From: Mart-Jan Reeuwijk 
>> To: Half-Life dedicated Linux server mailing list 
>> > >
>> Subject: Re: [hlds_linux] hlds_linux Digest, Vol 46, Issue 104
>> Message-ID:
>> <1324755145.92060.**yahoomail...@web110610.mail.**gq1.yahoo.com<13247
>> 55145.92060.yahoomail...@web110610.mail.gq1.yahoo.com>
>> >
>> Content-Type: text/plain; charset=iso-8859-1
>>
>> Dont agree with banning the credit card, there is no use. Most just 
>> buy an account from some website.
>>
>> I'd be way more for a system where one could ban their COMPUTER that 
>> is used to cheat. So server admins can ban that. You wont see the 
>> hacker back then. The 5 dollar account that is bought is no counter vs a
500 dollar pc.
>>
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
> <https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
>
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Re: [hlds_linux] Don't agree with banning the credit card...

2011-12-24 Thread Saul Rennison
Why the hell would they ban credit cards, to stop people... from rebuying
games they've been banned from?

Just think about what you just proposed.

Banning credit cards: SO PEOPLE COULDN'T BUY THE GAMES.


Kind regards,
*Saul Rennison*


On 24 December 2011 20:48, Kyle <1poc...@comcast.net> wrote:

> Not true about where the hackers are getting their accounts from.
>
> The average gamer is in their mid 30's, and is using a credit card to
> purchase their new gaming accounts.
> Banning the use of the credit card that was used to purchase the account
> that was used to hack with, is the single most effective way to prevent the
> hacker from simply using that card to buy a new account to hack with.
>
> Furthermore:  Since the mac addresses of network hardware can be spoofed,
> there is no way (that I'm aware of) to effectivly ban a computer from
> steam, or any other gaming platform. The only real way to effectivly keep
> hackers off of you're server, is to train you're admins to detect them, and
> then harass the hacker so much, that they quit you're server. Most hackers
> are stupid and do not even know how to spoof their MAC address, so if you
> IP ban them, it may take them days to get back on you're server, due to the
> fact that they also probably use cable, and cannot simply release and
> quickly renew their IP address, unless it's dynamic.
>
> Then also use GeoIPlocation to check where that hacker was playing from,
> and keep it in a database to compare with the next hacker, in order to see
> if it may be the same player who was previously caught hacking. Then use
> some sort of tool or plugin to notify server admins that a player in the
> hacker database has entered the server, and too keep an eye on him.
>
> I run HL1 mods, and use HLTV to record demos of all players 24/7.  This
> will provide a good way of watching these hackers when you're not on the
> server.
>
> Valve could easily come up with a solution that would make it very hard
> for hackers, but it all comes down to $'s
> The thing is, when a company starts buidling any game. SECURITY needs to
> be the upper most important thing in their minds.
>
> There are so many bugs and glitches in both HLDS and SRCDS, that if fixed
> could make it much easier for server admins to catch and deal with hackers.
>
> EXAMPLE: When running HLDS on any Linux platform and recording a game demo
> while playing from a windows OS, the demos are corrupted when played back.
> Valve still hasn't fixed that problem.
>
>  Message: 4
>> Date: Sat, 24 Dec 2011 11:32:25 -0800 (PST)
>> From: Mart-Jan Reeuwijk 
>> To: Half-Life dedicated Linux server mailing list
>> >
>> Subject: Re: [hlds_linux] hlds_linux Digest, Vol 46, Issue 104
>> Message-ID:
>> <1324755145.92060.**yahoomail...@web110610.mail.**gq1.yahoo.com<1324755145.92060.yahoomail...@web110610.mail.gq1.yahoo.com>
>> >
>> Content-Type: text/plain; charset=iso-8859-1
>>
>> Dont agree with banning the credit card, there is no use. Most just buy
>> an account from some website.
>>
>> I'd be way more for a system where one could ban their COMPUTER that is
>> used to cheat. So server admins can ban that. You wont see the hacker back
>> then. The 5 dollar account that is bought is no counter vs a 500 dollar pc.
>>
>
>
> __**_
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux
>
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Re: [hlds_linux] Don't agree with banning the credit card...

2011-12-24 Thread Kyle

Not true about where the hackers are getting their accounts from.

The average gamer is in their mid 30's, and is using a credit card to 
purchase their new gaming accounts.
Banning the use of the credit card that was used to purchase the account 
that was used to hack with, is the single most effective way to prevent the 
hacker from simply using that card to buy a new account to hack with.


Furthermore:  Since the mac addresses of network hardware can be spoofed, 
there is no way (that I'm aware of) to effectivly ban a computer from steam, 
or any other gaming platform. The only real way to effectivly keep hackers 
off of you're server, is to train you're admins to detect them, and then 
harass the hacker so much, that they quit you're server. Most hackers are 
stupid and do not even know how to spoof their MAC address, so if you IP ban 
them, it may take them days to get back on you're server, due to the fact 
that they also probably use cable, and cannot simply release and quickly 
renew their IP address, unless it's dynamic.


Then also use GeoIPlocation to check where that hacker was playing from, and 
keep it in a database to compare with the next hacker, in order to see if it 
may be the same player who was previously caught hacking. Then use some sort 
of tool or plugin to notify server admins that a player in the hacker 
database has entered the server, and too keep an eye on him.


I run HL1 mods, and use HLTV to record demos of all players 24/7.  This will 
provide a good way of watching these hackers when you're not on the server.


Valve could easily come up with a solution that would make it very hard for 
hackers, but it all comes down to $'s
The thing is, when a company starts buidling any game. SECURITY needs to be 
the upper most important thing in their minds.


There are so many bugs and glitches in both HLDS and SRCDS, that if fixed 
could make it much easier for server admins to catch and deal with hackers.


EXAMPLE: When running HLDS on any Linux platform and recording a game demo 
while playing from a windows OS, the demos are corrupted when played back. 
Valve still hasn't fixed that problem.



Message: 4
Date: Sat, 24 Dec 2011 11:32:25 -0800 (PST)
From: Mart-Jan Reeuwijk 
To: Half-Life dedicated Linux server mailing list

Subject: Re: [hlds_linux] hlds_linux Digest, Vol 46, Issue 104
Message-ID:
<1324755145.92060.yahoomail...@web110610.mail.gq1.yahoo.com>
Content-Type: text/plain; charset=iso-8859-1

Dont agree with banning the credit card, there is no use. Most just buy an 
account from some website.


I'd be way more for a system where one could ban their COMPUTER that is 
used to cheat. So server admins can ban that. You wont see the hacker back 
then. The 5 dollar account that is bought is no counter vs a 500 dollar 
pc.



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