Re: [hlds_linux] F1/F2 bind workaround..

2002-06-14 Thread Khyron

> Change the name of *DemoEditor.dll* and *GameUi.dll* to eg
> *DemoEditor._* and *GameUI._*
> The files can be located in *Half-Life/valve/cl_dlls*

Thanks!

Khyron


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Re: [hlds_linux] F1/F2 bind workaround..

2002-06-14 Thread Stefan Huszics

Ryan McCullough wrote:

>yes but those DLLS will be important eventually and when they are I will
>still like to use my function keys.
>
Yes, but I would hope that Valve has heard enough of complaints about
this issue now to make it configurable by default in 1.6 :)
Until then the solution I suggested will get you by...

--
/Stefan

Software never has bugs. It just develops random features. =)



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Re: [hlds_linux] F1/F2 bind workaround..

2002-06-14 Thread Ryan McCullough

yes but those DLLS will be important eventually and when they are I will
still like to use my function keys.


"Stefan Huszics" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]...
> Change the name of *DemoEditor.dll* and *GameUi.dll* to eg
> *DemoEditor._* and *GameUI._*
> The files can be located in *Half-Life/valve/cl_dlls*
>
> Then f1 & f2 will be bindable again.
>
> Ryan McCullough wrote:
>
> >it doesnt work because those DLLs grab the key and make it so your binds
> >have no bearing. My buyscript is run after engine initialization and I
still
> >cannot use my function keys.
> >
> >
>
> --
> /Stefan
>
> Software never has bugs. It just develops random features. =)
>
>
>


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