Re: [hlds_linux] F1/F2 bind workaround..
> Change the name of *DemoEditor.dll* and *GameUi.dll* to eg > *DemoEditor._* and *GameUI._* > The files can be located in *Half-Life/valve/cl_dlls* Thanks! Khyron ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] F1/F2 bind workaround..
Ryan McCullough wrote: >yes but those DLLS will be important eventually and when they are I will >still like to use my function keys. > Yes, but I would hope that Valve has heard enough of complaints about this issue now to make it configurable by default in 1.6 :) Until then the solution I suggested will get you by... -- /Stefan Software never has bugs. It just develops random features. =) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] F1/F2 bind workaround..
yes but those DLLS will be important eventually and when they are I will still like to use my function keys. "Stefan Huszics" <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED]... > Change the name of *DemoEditor.dll* and *GameUi.dll* to eg > *DemoEditor._* and *GameUI._* > The files can be located in *Half-Life/valve/cl_dlls* > > Then f1 & f2 will be bindable again. > > Ryan McCullough wrote: > > >it doesnt work because those DLLs grab the key and make it so your binds > >have no bearing. My buyscript is run after engine initialization and I still > >cannot use my function keys. > > > > > > -- > /Stefan > > Software never has bugs. It just develops random features. =) > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux