RE: [hlds_linux] FPS Cap at 333.44?

2005-10-01 Thread hlds

Serverside FPS has nothing to do with the actual refresh rate of the
monitor of
the server (its headless anyway).

Quoting "JCHost.net - Support" <[EMAIL PROTECTED]>:


I would like to know why anyone would really need to play at 333fps?  I
don't think your monitor can even refresh that fast?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Saturday, October 01, 2005 11:04 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] FPS Cap at 333.44?

Oh the server starts at 333 just fine.  However, get 12 people on it during
a
scrim and it will go 30-50fps until people start leaving.  Again, the
CPU never
seems to go higher than 80% so I doubt that is a limiting factor.

/p

Quoting Ian mu <[EMAIL PROTECTED]>:


--
[ Picked text/plain from multipart/alternative ]
Afaik Windows is capped at 500 without some changes, and Linux capped at

333

without some changes which I think is down to some relation with the

kernel

frequency.
Haven't found anyone who's complained on a 333fps server as long as its a
steady 333 and not dropping, same with 500, the key is stable fps at a
reasonable high setting.

On 10/1/05, Kingsley Foreman <[EMAIL PROTECTED]> wrote:


i would like to know why would care they cant get over 333fps,

considering

most games
run at 30-60

Kingsley

- Original Message -
From: "K2" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, October 01, 2005 5:43 PM
Subject: RE: [hlds_linux] FPS Cap at 333.44?


> Hmm, not true. I started out running CS:S on a box running w2k3, and I
> could
> get as high as 512fps at start up, and it'd sustain 450-470fps full (24
> player, regardless of tickrate).
>
> Now I'm running RHEL4, latest and greatest 2.6.x kernel, and I cant
break
> the 333fps barrier, and that will get as low as 40-50 fps when full
(same
> player count). And I am noticing this on DoD:S as well as CS:S. Crazy
> thing
> is tho, the w2k3 box I had was only half as powerful hardware-wise as
the
> RHEL4 box I run now.
>
> So yeah, I'd like to see some suggestions and/or an explanation as well
> please.
>
> - K2
> http://www.hardfought.org
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of forb
> Sent: Friday, September 30, 2005 8:27 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] FPS Cap at 333.44?
>
> Don't quote me on this cause its late, but I'm pretty sure the source
> engine
> doesn't go any higher right now (if ever).
>
> -forb
>
> [EMAIL PROTECTED] wrote:
>
>>This is very strange. I have a 2.66ghz P4 that is dedicated to running
>>our DOD:S private server for right now. It is running the latest 2.6
>>kernel and on Gentoo. I have set the -tickrate 100 +fps_max 600
>>sv_maxupdaterate 120 sv_maxrate 25000 and even tried -pingboost 1 and
>>-pingboost 2
>>
>>Oddly enough, the server never goes about 80% CPU during a scrim but
>>the FPS will not go higher than 333.44 regardless of all these
>>settings. Any suggestions as to what to look at?
>>
>>Regards,
>>/p
>>
>>
>>This message was sent using IMP, the Internet Messaging Program.
>>
>>
>>___
>>To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>>
>>
>>
>
>
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Re: [hlds_linux] FPS Cap at 333.44?

2005-10-01 Thread hlds

I don't have the figure offhand but it was nothing abnormal at all.  This
machine runs no other services so it is strictly just dedicated to running a
dods private and that only.  In other words, there are no other processes that
could be hindering it.  Aside from giving you the actual load numbers, there's
not much more I can tell you.  I've used this box for quite some time, mostly
dod 1.3 privates/hltvs without any problems with fps or cpu usage.  I'm
just at
a loss at understanding this...

/p

Quoting Ian mu <[EMAIL PROTECTED]>:


--
[ Picked text/plain from multipart/alternative ]
Whats the load out of interest (not cpu %age, the load on top right of top
or displayed in uptime) when the server is dropping fps, are there any other
processes that show high cpu at the same time or anything in top?
Ian

On 10/1/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:


Oh the server starts at 333 just fine. However, get 12 people on it during
a
scrim and it will go 30-50fps until people start leaving. Again, the
CPU never
seems to go higher than 80% so I doubt that is a limiting factor.

/p

Quoting Ian mu <[EMAIL PROTECTED]>:

> --
> [ Picked text/plain from multipart/alternative ]
> Afaik Windows is capped at 500 without some changes, and Linux capped at
333
> without some changes which I think is down to some relation with the
kernel
> frequency.
> Haven't found anyone who's complained on a 333fps server as long as its
a
> steady 333 and not dropping, same with 500, the key is stable fps at a
> reasonable high setting.
>
> On 10/1/05, Kingsley Foreman <[EMAIL PROTECTED]> wrote:
>>
>> i would like to know why would care they cant get over 333fps,
considering
>> most games
>> run at 30-60
>>
>> Kingsley
>>
>> - Original Message -
>> From: "K2" <[EMAIL PROTECTED]>
>> To: 
>> Sent: Saturday, October 01, 2005 5:43 PM
>> Subject: RE: [hlds_linux] FPS Cap at 333.44?
>>
>>
>> > Hmm, not true. I started out running CS:S on a box running w2k3, and
I
>> > could
>> > get as high as 512fps at start up, and it'd sustain 450-470fps full
(24
>> > player, regardless of tickrate).
>> >
>> > Now I'm running RHEL4, latest and greatest 2.6.x kernel, and I cant
>> break
>> > the 333fps barrier, and that will get as low as 40-50 fps when full
>> (same
>> > player count). And I am noticing this on DoD:S as well as CS:S. Crazy
>> > thing
>> > is tho, the w2k3 box I had was only half as powerful hardware-wise as
>> the
>> > RHEL4 box I run now.
>> >
>> > So yeah, I'd like to see some suggestions and/or an explanation as
well
>> > please.
>> >
>> > - K2
>> > http://www.hardfought.org
>> >
>> >
>> > -Original Message-
>> > From: [EMAIL PROTECTED]
>> > [mailto:[EMAIL PROTECTED] On Behalf Of forb
>> > Sent: Friday, September 30, 2005 8:27 PM
>> > To: hlds_linux@list.valvesoftware.com
>> > Subject: Re: [hlds_linux] FPS Cap at 333.44?
>> >
>> > Don't quote me on this cause its late, but I'm pretty sure the source
>> > engine
>> > doesn't go any higher right now (if ever).
>> >
>> > -forb
>> >
>> > [EMAIL PROTECTED] wrote:
>> >
>> >>This is very strange. I have a 2.66ghz P4 that is dedicated to
running
>> >>our DOD:S private server for right now. It is running the latest 2.6
>> >>kernel and on Gentoo. I have set the -tickrate 100 +fps_max 600
>> >>sv_maxupdaterate 120 sv_maxrate 25000 and even tried -pingboost 1 and
>> >>-pingboost 2
>> >>
>> >>Oddly enough, the server never goes about 80% CPU during a scrim but
>> >>the FPS will not go higher than 333.44 regardless of all these
>> >>settings. Any suggestions as to what to look at?
>> >>
>> >>Regards,
>> >>/p
>> >>
>> >>
>> >>This message was sent using IMP, the Internet Messaging Program.
>> >>
>> >>
>> >>___
>> >>To unsubscribe, edit your list preferences, or view the list
archives,
>> > please visit:
>> >>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>
>> >>
>> >>
>> >>
>> >>
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferen

RE: [hlds_linux] FPS Cap at 333.44?

2005-10-01 Thread JCHost.net - Support
I would like to know why anyone would really need to play at 333fps?  I
don't think your monitor can even refresh that fast?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Saturday, October 01, 2005 11:04 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] FPS Cap at 333.44?

Oh the server starts at 333 just fine.  However, get 12 people on it during
a
scrim and it will go 30-50fps until people start leaving.  Again, the
CPU never
seems to go higher than 80% so I doubt that is a limiting factor.

/p

Quoting Ian mu <[EMAIL PROTECTED]>:

> --
> [ Picked text/plain from multipart/alternative ]
> Afaik Windows is capped at 500 without some changes, and Linux capped at
333
> without some changes which I think is down to some relation with the
kernel
> frequency.
> Haven't found anyone who's complained on a 333fps server as long as its a
> steady 333 and not dropping, same with 500, the key is stable fps at a
> reasonable high setting.
>
> On 10/1/05, Kingsley Foreman <[EMAIL PROTECTED]> wrote:
>>
>> i would like to know why would care they cant get over 333fps,
considering
>> most games
>> run at 30-60
>>
>> Kingsley
>>
>> - Original Message -
>> From: "K2" <[EMAIL PROTECTED]>
>> To: 
>> Sent: Saturday, October 01, 2005 5:43 PM
>> Subject: RE: [hlds_linux] FPS Cap at 333.44?
>>
>>
>> > Hmm, not true. I started out running CS:S on a box running w2k3, and I
>> > could
>> > get as high as 512fps at start up, and it'd sustain 450-470fps full (24
>> > player, regardless of tickrate).
>> >
>> > Now I'm running RHEL4, latest and greatest 2.6.x kernel, and I cant
>> break
>> > the 333fps barrier, and that will get as low as 40-50 fps when full
>> (same
>> > player count). And I am noticing this on DoD:S as well as CS:S. Crazy
>> > thing
>> > is tho, the w2k3 box I had was only half as powerful hardware-wise as
>> the
>> > RHEL4 box I run now.
>> >
>> > So yeah, I'd like to see some suggestions and/or an explanation as well
>> > please.
>> >
>> > - K2
>> > http://www.hardfought.org
>> >
>> >
>> > -Original Message-
>> > From: [EMAIL PROTECTED]
>> > [mailto:[EMAIL PROTECTED] On Behalf Of forb
>> > Sent: Friday, September 30, 2005 8:27 PM
>> > To: hlds_linux@list.valvesoftware.com
>> > Subject: Re: [hlds_linux] FPS Cap at 333.44?
>> >
>> > Don't quote me on this cause its late, but I'm pretty sure the source
>> > engine
>> > doesn't go any higher right now (if ever).
>> >
>> > -forb
>> >
>> > [EMAIL PROTECTED] wrote:
>> >
>> >>This is very strange. I have a 2.66ghz P4 that is dedicated to running
>> >>our DOD:S private server for right now. It is running the latest 2.6
>> >>kernel and on Gentoo. I have set the -tickrate 100 +fps_max 600
>> >>sv_maxupdaterate 120 sv_maxrate 25000 and even tried -pingboost 1 and
>> >>-pingboost 2
>> >>
>> >>Oddly enough, the server never goes about 80% CPU during a scrim but
>> >>the FPS will not go higher than 333.44 regardless of all these
>> >>settings. Any suggestions as to what to look at?
>> >>
>> >>Regards,
>> >>/p
>> >>
>> >>
>> >>This message was sent using IMP, the Internet Messaging Program.
>> >>
>> >>
>> >>___
>> >>To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> >>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>
>> >>
>> >>
>> >>
>> >>
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>> >
>> > ___
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
> --
>
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> archives, please visit:
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Re: [hlds_linux] FPS Cap at 333.44?

2005-10-01 Thread Ian mu
--
[ Picked text/plain from multipart/alternative ]
Whats the load out of interest (not cpu %age, the load on top right of top
or displayed in uptime) when the server is dropping fps, are there any other
processes that show high cpu at the same time or anything in top?
 Ian

 On 10/1/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> Oh the server starts at 333 just fine. However, get 12 people on it during
> a
> scrim and it will go 30-50fps until people start leaving. Again, the
> CPU never
> seems to go higher than 80% so I doubt that is a limiting factor.
>
> /p
>
> Quoting Ian mu <[EMAIL PROTECTED]>:
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Afaik Windows is capped at 500 without some changes, and Linux capped at
> 333
> > without some changes which I think is down to some relation with the
> kernel
> > frequency.
> > Haven't found anyone who's complained on a 333fps server as long as its
> a
> > steady 333 and not dropping, same with 500, the key is stable fps at a
> > reasonable high setting.
> >
> > On 10/1/05, Kingsley Foreman <[EMAIL PROTECTED]> wrote:
> >>
> >> i would like to know why would care they cant get over 333fps,
> considering
> >> most games
> >> run at 30-60
> >>
> >> Kingsley
> >>
> >> - Original Message -
> >> From: "K2" <[EMAIL PROTECTED]>
> >> To: 
> >> Sent: Saturday, October 01, 2005 5:43 PM
> >> Subject: RE: [hlds_linux] FPS Cap at 333.44?
> >>
> >>
> >> > Hmm, not true. I started out running CS:S on a box running w2k3, and
> I
> >> > could
> >> > get as high as 512fps at start up, and it'd sustain 450-470fps full
> (24
> >> > player, regardless of tickrate).
> >> >
> >> > Now I'm running RHEL4, latest and greatest 2.6.x kernel, and I cant
> >> break
> >> > the 333fps barrier, and that will get as low as 40-50 fps when full
> >> (same
> >> > player count). And I am noticing this on DoD:S as well as CS:S. Crazy
> >> > thing
> >> > is tho, the w2k3 box I had was only half as powerful hardware-wise as
> >> the
> >> > RHEL4 box I run now.
> >> >
> >> > So yeah, I'd like to see some suggestions and/or an explanation as
> well
> >> > please.
> >> >
> >> > - K2
> >> > http://www.hardfought.org
> >> >
> >> >
> >> > -Original Message-
> >> > From: [EMAIL PROTECTED]
> >> > [mailto:[EMAIL PROTECTED] On Behalf Of forb
> >> > Sent: Friday, September 30, 2005 8:27 PM
> >> > To: hlds_linux@list.valvesoftware.com
> >> > Subject: Re: [hlds_linux] FPS Cap at 333.44?
> >> >
> >> > Don't quote me on this cause its late, but I'm pretty sure the source
> >> > engine
> >> > doesn't go any higher right now (if ever).
> >> >
> >> > -forb
> >> >
> >> > [EMAIL PROTECTED] wrote:
> >> >
> >> >>This is very strange. I have a 2.66ghz P4 that is dedicated to
> running
> >> >>our DOD:S private server for right now. It is running the latest 2.6
> >> >>kernel and on Gentoo. I have set the -tickrate 100 +fps_max 600
> >> >>sv_maxupdaterate 120 sv_maxrate 25000 and even tried -pingboost 1 and
> >> >>-pingboost 2
> >> >>
> >> >>Oddly enough, the server never goes about 80% CPU during a scrim but
> >> >>the FPS will not go higher than 333.44 regardless of all these
> >> >>settings. Any suggestions as to what to look at?
> >> >>
> >> >>Regards,
> >> >>/p
> >> >>
> >> >>
> >> >>This message was sent using IMP, the Internet Messaging Program.
> >> >>
> >> >>
> >> >>___
> >> >>To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > please visit:
> >> >>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> >>
> >> >>
> >> >>
> >> >>
> >> >>
> >> >
> >> >
> >> > ___
> >> > To 

Re: [hlds_linux] FPS Cap at 333.44?

2005-10-01 Thread hlds

Oh the server starts at 333 just fine.  However, get 12 people on it during a
scrim and it will go 30-50fps until people start leaving.  Again, the
CPU never
seems to go higher than 80% so I doubt that is a limiting factor.

/p

Quoting Ian mu <[EMAIL PROTECTED]>:


--
[ Picked text/plain from multipart/alternative ]
Afaik Windows is capped at 500 without some changes, and Linux capped at 333
without some changes which I think is down to some relation with the kernel
frequency.
Haven't found anyone who's complained on a 333fps server as long as its a
steady 333 and not dropping, same with 500, the key is stable fps at a
reasonable high setting.

On 10/1/05, Kingsley Foreman <[EMAIL PROTECTED]> wrote:


i would like to know why would care they cant get over 333fps, considering
most games
run at 30-60

Kingsley

- Original Message -
From: "K2" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, October 01, 2005 5:43 PM
Subject: RE: [hlds_linux] FPS Cap at 333.44?


> Hmm, not true. I started out running CS:S on a box running w2k3, and I
> could
> get as high as 512fps at start up, and it'd sustain 450-470fps full (24
> player, regardless of tickrate).
>
> Now I'm running RHEL4, latest and greatest 2.6.x kernel, and I cant
break
> the 333fps barrier, and that will get as low as 40-50 fps when full
(same
> player count). And I am noticing this on DoD:S as well as CS:S. Crazy
> thing
> is tho, the w2k3 box I had was only half as powerful hardware-wise as
the
> RHEL4 box I run now.
>
> So yeah, I'd like to see some suggestions and/or an explanation as well
> please.
>
> - K2
> http://www.hardfought.org
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of forb
> Sent: Friday, September 30, 2005 8:27 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] FPS Cap at 333.44?
>
> Don't quote me on this cause its late, but I'm pretty sure the source
> engine
> doesn't go any higher right now (if ever).
>
> -forb
>
> [EMAIL PROTECTED] wrote:
>
>>This is very strange. I have a 2.66ghz P4 that is dedicated to running
>>our DOD:S private server for right now. It is running the latest 2.6
>>kernel and on Gentoo. I have set the -tickrate 100 +fps_max 600
>>sv_maxupdaterate 120 sv_maxrate 25000 and even tried -pingboost 1 and
>>-pingboost 2
>>
>>Oddly enough, the server never goes about 80% CPU during a scrim but
>>the FPS will not go higher than 333.44 regardless of all these
>>settings. Any suggestions as to what to look at?
>>
>>Regards,
>>/p
>>
>>
>>This message was sent using IMP, the Internet Messaging Program.
>>
>>
>>___
>>To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>>
>>
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
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RE: [hlds_linux] FPS Cap at 333.44?

2005-10-01 Thread bryan
Are we starting to see coding targeted at WinX servers and less effort being
towards Linux server coding? There has been a slow but steady erosion of
Linux server coding. My original CS server was a mere PII 450, I thought I
had a dream server when I upgraded to dual P3 800's. We just replaced our
Ath 1000 with a P4 2.8 1u rack server. I was not totally impressed with the
performance increase. I wonder if there is some little piece of coding that
is missing, just a simple 1 or 0 someplace.

Crazy_One
FaTe's Minions

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of K2
Sent: Saturday, October 01, 2005 4:14 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] FPS Cap at 333.44?


Hmm, not true. I started out running CS:S on a box running w2k3, and I could
get as high as 512fps at start up, and it'd sustain 450-470fps full (24
player, regardless of tickrate).

Now I'm running RHEL4, latest and greatest 2.6.x kernel, and I cant break
the 333fps barrier, and that will get as low as 40-50 fps when full (same
player count). And I am noticing this on DoD:S as well as CS:S. Crazy thing
is tho, the w2k3 box I had was only half as powerful hardware-wise as the
RHEL4 box I run now.

So yeah, I'd like to see some suggestions and/or an explanation as well
please.

- K2
http://www.hardfought.org


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of forb
Sent: Friday, September 30, 2005 8:27 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] FPS Cap at 333.44?

Don't quote me on this cause its late, but I'm pretty sure the source engine
doesn't go any higher right now (if ever).

-forb

[EMAIL PROTECTED] wrote:

>This is very strange.  I have a 2.66ghz P4 that is dedicated to running
>our DOD:S private server for right now.  It is running the latest 2.6
>kernel and on Gentoo.  I have set the -tickrate 100 +fps_max 600
>sv_maxupdaterate 120 sv_maxrate 25000 and even tried -pingboost 1 and
>-pingboost 2
>
>Oddly enough, the server never goes about 80% CPU during a scrim but
>the FPS will not go higher than 333.44 regardless of all these
>settings.  Any suggestions as to what to look at?
>
>Regards,
>/p
>
>
>This message was sent using IMP, the Internet Messaging Program.
>
>
>___
>To unsubscribe, edit your list preferences, or view the list archives,
please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
>
>


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Re: [hlds_linux] FPS Cap at 333.44?

2005-10-01 Thread Ian mu
--
[ Picked text/plain from multipart/alternative ]
Afaik Windows is capped at 500 without some changes, and Linux capped at 333
without some changes which I think is down to some relation with the kernel
frequency.
 Haven't found anyone who's complained on a 333fps server as long as its a
steady 333 and not dropping, same with 500, the key is stable fps at a
reasonable high setting.

 On 10/1/05, Kingsley Foreman <[EMAIL PROTECTED]> wrote:
>
> i would like to know why would care they cant get over 333fps, considering
> most games
> run at 30-60
>
> Kingsley
>
> - Original Message -
> From: "K2" <[EMAIL PROTECTED]>
> To: 
> Sent: Saturday, October 01, 2005 5:43 PM
> Subject: RE: [hlds_linux] FPS Cap at 333.44?
>
>
> > Hmm, not true. I started out running CS:S on a box running w2k3, and I
> > could
> > get as high as 512fps at start up, and it'd sustain 450-470fps full (24
> > player, regardless of tickrate).
> >
> > Now I'm running RHEL4, latest and greatest 2.6.x kernel, and I cant
> break
> > the 333fps barrier, and that will get as low as 40-50 fps when full
> (same
> > player count). And I am noticing this on DoD:S as well as CS:S. Crazy
> > thing
> > is tho, the w2k3 box I had was only half as powerful hardware-wise as
> the
> > RHEL4 box I run now.
> >
> > So yeah, I'd like to see some suggestions and/or an explanation as well
> > please.
> >
> > - K2
> > http://www.hardfought.org
> >
> >
> > -----Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of forb
> > Sent: Friday, September 30, 2005 8:27 PM
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] FPS Cap at 333.44?
> >
> > Don't quote me on this cause its late, but I'm pretty sure the source
> > engine
> > doesn't go any higher right now (if ever).
> >
> > -forb
> >
> > [EMAIL PROTECTED] wrote:
> >
> >>This is very strange. I have a 2.66ghz P4 that is dedicated to running
> >>our DOD:S private server for right now. It is running the latest 2.6
> >>kernel and on Gentoo. I have set the -tickrate 100 +fps_max 600
> >>sv_maxupdaterate 120 sv_maxrate 25000 and even tried -pingboost 1 and
> >>-pingboost 2
> >>
> >>Oddly enough, the server never goes about 80% CPU during a scrim but
> >>the FPS will not go higher than 333.44 regardless of all these
> >>settings. Any suggestions as to what to look at?
> >>
> >>Regards,
> >>/p
> >>
> >>
> >>This message was sent using IMP, the Internet Messaging Program.
> >>
> >>
> >>___
> >>To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> >>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>
> >>
> >>
> >>
> >
> >
> > ___
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> > please visit:
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> >
> >
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Re: [hlds_linux] FPS Cap at 333.44?

2005-10-01 Thread Kingsley Foreman

i would like to know why would care they cant get over 333fps, considering
most games
run at 30-60

Kingsley

- Original Message -
From: "K2" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, October 01, 2005 5:43 PM
Subject: RE: [hlds_linux] FPS Cap at 333.44?



Hmm, not true. I started out running CS:S on a box running w2k3, and I
could
get as high as 512fps at start up, and it'd sustain 450-470fps full (24
player, regardless of tickrate).

Now I'm running RHEL4, latest and greatest 2.6.x kernel, and I cant break
the 333fps barrier, and that will get as low as 40-50 fps when full (same
player count). And I am noticing this on DoD:S as well as CS:S. Crazy
thing
is tho, the w2k3 box I had was only half as powerful hardware-wise as the
RHEL4 box I run now.

So yeah, I'd like to see some suggestions and/or an explanation as well
please.

- K2
http://www.hardfought.org


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of forb
Sent: Friday, September 30, 2005 8:27 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] FPS Cap at 333.44?

Don't quote me on this cause its late, but I'm pretty sure the source
engine
doesn't go any higher right now (if ever).

-forb

[EMAIL PROTECTED] wrote:


This is very strange.  I have a 2.66ghz P4 that is dedicated to running
our DOD:S private server for right now.  It is running the latest 2.6
kernel and on Gentoo.  I have set the -tickrate 100 +fps_max 600
sv_maxupdaterate 120 sv_maxrate 25000 and even tried -pingboost 1 and
-pingboost 2

Oddly enough, the server never goes about 80% CPU during a scrim but
the FPS will not go higher than 333.44 regardless of all these
settings.  Any suggestions as to what to look at?

Regards,
/p


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RE: [hlds_linux] FPS Cap at 333.44?

2005-10-01 Thread K2
Hmm, not true. I started out running CS:S on a box running w2k3, and I could
get as high as 512fps at start up, and it'd sustain 450-470fps full (24
player, regardless of tickrate).

Now I'm running RHEL4, latest and greatest 2.6.x kernel, and I cant break
the 333fps barrier, and that will get as low as 40-50 fps when full (same
player count). And I am noticing this on DoD:S as well as CS:S. Crazy thing
is tho, the w2k3 box I had was only half as powerful hardware-wise as the
RHEL4 box I run now.

So yeah, I'd like to see some suggestions and/or an explanation as well
please.

- K2
http://www.hardfought.org


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of forb
Sent: Friday, September 30, 2005 8:27 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] FPS Cap at 333.44?

Don't quote me on this cause its late, but I'm pretty sure the source engine
doesn't go any higher right now (if ever).

-forb

[EMAIL PROTECTED] wrote:

>This is very strange.  I have a 2.66ghz P4 that is dedicated to running
>our DOD:S private server for right now.  It is running the latest 2.6
>kernel and on Gentoo.  I have set the -tickrate 100 +fps_max 600
>sv_maxupdaterate 120 sv_maxrate 25000 and even tried -pingboost 1 and
>-pingboost 2
>
>Oddly enough, the server never goes about 80% CPU during a scrim but
>the FPS will not go higher than 333.44 regardless of all these
>settings.  Any suggestions as to what to look at?
>
>Regards,
>/p
>
>
>This message was sent using IMP, the Internet Messaging Program.
>
>
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>To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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>
>
>
>


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Re: [hlds_linux] FPS Cap at 333.44?

2005-09-30 Thread forb

Don't quote me on this cause its late, but I'm pretty sure the source
engine doesn't go any higher right now (if ever).

-forb

[EMAIL PROTECTED] wrote:


This is very strange.  I have a 2.66ghz P4 that is dedicated to running our
DOD:S private server for right now.  It is running the latest 2.6 kernel and on
Gentoo.  I have set the -tickrate 100 +fps_max 600 sv_maxupdaterate 120
sv_maxrate 25000 and even tried -pingboost 1 and -pingboost 2

Oddly enough, the server never goes about 80% CPU during a scrim but the FPS
will not go higher than 333.44 regardless of all these settings.  Any
suggestions as to what to look at?

Regards,
/p


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[hlds_linux] FPS Cap at 333.44?

2005-09-30 Thread hlds
This is very strange.  I have a 2.66ghz P4 that is dedicated to running our
DOD:S private server for right now.  It is running the latest 2.6 kernel and on
Gentoo.  I have set the -tickrate 100 +fps_max 600 sv_maxupdaterate 120
sv_maxrate 25000 and even tried -pingboost 1 and -pingboost 2

Oddly enough, the server never goes about 80% CPU during a scrim but the FPS
will not go higher than 333.44 regardless of all these settings.  Any
suggestions as to what to look at?

Regards,
/p


This message was sent using IMP, the Internet Messaging Program.


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