Re: [hlds_linux] HLDS Segmentation Faults

2010-07-16 Thread Fredrik Guldbrandzen
Either that did the trick, or the bully got fed up.
Either way, thank you.

//Fredrik

On Thu, Jul 15, 2010 at 11:28 AM, Steve Dudenhoeffer steved...@gmail.comwrote:

 On Thu, Jul 15, 2010 at 4:57 AM, Fredrik Guldbrandzen there...@gmail.com
 wrote:

  Hi!
  I've been experiencing some problems with HLDS lately.
  HLDS Segmentation Faults and crashes for no apparent reason
 
  It all started a couple of day ago (July 9th) and I can't reproduce it.
  It doesn't seem to be totally random since it happens in bursts and then
  the
  server runs normally again.
 
  It comes and goes.
  I am beginning to suspect some sort of DoS-attack, but I'm not sure.
 
  Any ideas would be greatly appreciated!
 
  The crash-reports looks like this:
  --
  CRASH: Wed Jul 14 21:06:21 CEST 2010
  Start Line: ./hlds_amd -game cstrike +ip cs.blodbad.net +port 27016
  +maxplayers 21 +log on +map de_dust2 -secure -pingboost 2 +sys_ticrate
 500
  -debug -pidfile hlds.3395.pid
  #0  0xf7155c03 in ?? ()
  No symbol table info available.
  End of crash report
  --
  Core dump : http://www.blodbad.net/uploads/downloads/core.6511.gz
 
  My system:
 
  hlds_version
  Protocol version 48
  Exe version 1.1.2.6/Stdio (cstrike)
  Exe build: 16:56:04 Mar  8 2010 (4883)
 
  $ cat /proc/version
  Linux version 2.6.26-2-amd64 (Debian 2.6.26-24) (da...@debian.org) (gcc
  version 4.1.3 20080704 (prerelease) (Debian 4.1.2-25)) #1 SMP Sun Jun 20
  20:16:30 UTC 2010
 
  $ cat /etc/debian_version
  5.0.5
 
  BR,
  Fredrik
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 Alfred posted about a beta to fix a remote exploit about a week ago.

 We have released a beta update for Half-Life 1 Dedicated servers. To get
 this beta run the hldsupdatetool with -beta hlbeta on the command line.

 This beta fixes a crash exploit in the dedicated server caused by a
 malicious client packet after a proper user connect. It also contains
 rebuilt linux binaries using a newer internal build system so please report
 any load problems you may see under linux.

 I have updated all of my goldsrc servers with this after getting a string
 of
 crashes earlier, and everything seems to be fixed and no plugins or
 anything
 broke.  YMMV.

 -Steve
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[hlds_linux] HLDS Segmentation Faults

2010-07-15 Thread Fredrik Guldbrandzen
Hi!
I've been experiencing some problems with HLDS lately.
HLDS Segmentation Faults and crashes for no apparent reason

It all started a couple of day ago (July 9th) and I can't reproduce it.
It doesn't seem to be totally random since it happens in bursts and then the
server runs normally again.

It comes and goes.
I am beginning to suspect some sort of DoS-attack, but I'm not sure.

Any ideas would be greatly appreciated!

The crash-reports looks like this:
--
CRASH: Wed Jul 14 21:06:21 CEST 2010
Start Line: ./hlds_amd -game cstrike +ip cs.blodbad.net +port 27016
+maxplayers 21 +log on +map de_dust2 -secure -pingboost 2 +sys_ticrate 500
-debug -pidfile hlds.3395.pid
#0  0xf7155c03 in ?? ()
No symbol table info available.
End of crash report
--
Core dump : http://www.blodbad.net/uploads/downloads/core.6511.gz

My system:

hlds_version
Protocol version 48
Exe version 1.1.2.6/Stdio (cstrike)
Exe build: 16:56:04 Mar  8 2010 (4883)

$ cat /proc/version
Linux version 2.6.26-2-amd64 (Debian 2.6.26-24) (da...@debian.org) (gcc
version 4.1.3 20080704 (prerelease) (Debian 4.1.2-25)) #1 SMP Sun Jun 20
20:16:30 UTC 2010

$ cat /etc/debian_version
5.0.5

BR,
Fredrik
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Re: [hlds_linux] HLDS Segmentation Faults

2010-07-15 Thread Steve Dudenhoeffer
On Thu, Jul 15, 2010 at 4:57 AM, Fredrik Guldbrandzen there...@gmail.comwrote:

 Hi!
 I've been experiencing some problems with HLDS lately.
 HLDS Segmentation Faults and crashes for no apparent reason

 It all started a couple of day ago (July 9th) and I can't reproduce it.
 It doesn't seem to be totally random since it happens in bursts and then
 the
 server runs normally again.

 It comes and goes.
 I am beginning to suspect some sort of DoS-attack, but I'm not sure.

 Any ideas would be greatly appreciated!

 The crash-reports looks like this:
 --
 CRASH: Wed Jul 14 21:06:21 CEST 2010
 Start Line: ./hlds_amd -game cstrike +ip cs.blodbad.net +port 27016
 +maxplayers 21 +log on +map de_dust2 -secure -pingboost 2 +sys_ticrate 500
 -debug -pidfile hlds.3395.pid
 #0  0xf7155c03 in ?? ()
 No symbol table info available.
 End of crash report
 --
 Core dump : http://www.blodbad.net/uploads/downloads/core.6511.gz

 My system:

 hlds_version
 Protocol version 48
 Exe version 1.1.2.6/Stdio (cstrike)
 Exe build: 16:56:04 Mar  8 2010 (4883)

 $ cat /proc/version
 Linux version 2.6.26-2-amd64 (Debian 2.6.26-24) (da...@debian.org) (gcc
 version 4.1.3 20080704 (prerelease) (Debian 4.1.2-25)) #1 SMP Sun Jun 20
 20:16:30 UTC 2010

 $ cat /etc/debian_version
 5.0.5

 BR,
 Fredrik
 ___
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 please visit:
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Alfred posted about a beta to fix a remote exploit about a week ago.

We have released a beta update for Half-Life 1 Dedicated servers. To get
this beta run the hldsupdatetool with -beta hlbeta on the command line.

This beta fixes a crash exploit in the dedicated server caused by a
malicious client packet after a proper user connect. It also contains
rebuilt linux binaries using a newer internal build system so please report
any load problems you may see under linux.

I have updated all of my goldsrc servers with this after getting a string of
crashes earlier, and everything seems to be fixed and no plugins or anything
broke.  YMMV.

-Steve
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visit:
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