Re: [hlds_linux] HLDS Segmentation Faults
Either that did the trick, or the bully got fed up. Either way, thank you. //Fredrik On Thu, Jul 15, 2010 at 11:28 AM, Steve Dudenhoeffer steved...@gmail.comwrote: On Thu, Jul 15, 2010 at 4:57 AM, Fredrik Guldbrandzen there...@gmail.com wrote: Hi! I've been experiencing some problems with HLDS lately. HLDS Segmentation Faults and crashes for no apparent reason It all started a couple of day ago (July 9th) and I can't reproduce it. It doesn't seem to be totally random since it happens in bursts and then the server runs normally again. It comes and goes. I am beginning to suspect some sort of DoS-attack, but I'm not sure. Any ideas would be greatly appreciated! The crash-reports looks like this: -- CRASH: Wed Jul 14 21:06:21 CEST 2010 Start Line: ./hlds_amd -game cstrike +ip cs.blodbad.net +port 27016 +maxplayers 21 +log on +map de_dust2 -secure -pingboost 2 +sys_ticrate 500 -debug -pidfile hlds.3395.pid #0 0xf7155c03 in ?? () No symbol table info available. End of crash report -- Core dump : http://www.blodbad.net/uploads/downloads/core.6511.gz My system: hlds_version Protocol version 48 Exe version 1.1.2.6/Stdio (cstrike) Exe build: 16:56:04 Mar 8 2010 (4883) $ cat /proc/version Linux version 2.6.26-2-amd64 (Debian 2.6.26-24) (da...@debian.org) (gcc version 4.1.3 20080704 (prerelease) (Debian 4.1.2-25)) #1 SMP Sun Jun 20 20:16:30 UTC 2010 $ cat /etc/debian_version 5.0.5 BR, Fredrik ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Alfred posted about a beta to fix a remote exploit about a week ago. We have released a beta update for Half-Life 1 Dedicated servers. To get this beta run the hldsupdatetool with -beta hlbeta on the command line. This beta fixes a crash exploit in the dedicated server caused by a malicious client packet after a proper user connect. It also contains rebuilt linux binaries using a newer internal build system so please report any load problems you may see under linux. I have updated all of my goldsrc servers with this after getting a string of crashes earlier, and everything seems to be fixed and no plugins or anything broke. YMMV. -Steve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] HLDS Segmentation Faults
Hi! I've been experiencing some problems with HLDS lately. HLDS Segmentation Faults and crashes for no apparent reason It all started a couple of day ago (July 9th) and I can't reproduce it. It doesn't seem to be totally random since it happens in bursts and then the server runs normally again. It comes and goes. I am beginning to suspect some sort of DoS-attack, but I'm not sure. Any ideas would be greatly appreciated! The crash-reports looks like this: -- CRASH: Wed Jul 14 21:06:21 CEST 2010 Start Line: ./hlds_amd -game cstrike +ip cs.blodbad.net +port 27016 +maxplayers 21 +log on +map de_dust2 -secure -pingboost 2 +sys_ticrate 500 -debug -pidfile hlds.3395.pid #0 0xf7155c03 in ?? () No symbol table info available. End of crash report -- Core dump : http://www.blodbad.net/uploads/downloads/core.6511.gz My system: hlds_version Protocol version 48 Exe version 1.1.2.6/Stdio (cstrike) Exe build: 16:56:04 Mar 8 2010 (4883) $ cat /proc/version Linux version 2.6.26-2-amd64 (Debian 2.6.26-24) (da...@debian.org) (gcc version 4.1.3 20080704 (prerelease) (Debian 4.1.2-25)) #1 SMP Sun Jun 20 20:16:30 UTC 2010 $ cat /etc/debian_version 5.0.5 BR, Fredrik ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] HLDS Segmentation Faults
On Thu, Jul 15, 2010 at 4:57 AM, Fredrik Guldbrandzen there...@gmail.comwrote: Hi! I've been experiencing some problems with HLDS lately. HLDS Segmentation Faults and crashes for no apparent reason It all started a couple of day ago (July 9th) and I can't reproduce it. It doesn't seem to be totally random since it happens in bursts and then the server runs normally again. It comes and goes. I am beginning to suspect some sort of DoS-attack, but I'm not sure. Any ideas would be greatly appreciated! The crash-reports looks like this: -- CRASH: Wed Jul 14 21:06:21 CEST 2010 Start Line: ./hlds_amd -game cstrike +ip cs.blodbad.net +port 27016 +maxplayers 21 +log on +map de_dust2 -secure -pingboost 2 +sys_ticrate 500 -debug -pidfile hlds.3395.pid #0 0xf7155c03 in ?? () No symbol table info available. End of crash report -- Core dump : http://www.blodbad.net/uploads/downloads/core.6511.gz My system: hlds_version Protocol version 48 Exe version 1.1.2.6/Stdio (cstrike) Exe build: 16:56:04 Mar 8 2010 (4883) $ cat /proc/version Linux version 2.6.26-2-amd64 (Debian 2.6.26-24) (da...@debian.org) (gcc version 4.1.3 20080704 (prerelease) (Debian 4.1.2-25)) #1 SMP Sun Jun 20 20:16:30 UTC 2010 $ cat /etc/debian_version 5.0.5 BR, Fredrik ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Alfred posted about a beta to fix a remote exploit about a week ago. We have released a beta update for Half-Life 1 Dedicated servers. To get this beta run the hldsupdatetool with -beta hlbeta on the command line. This beta fixes a crash exploit in the dedicated server caused by a malicious client packet after a proper user connect. It also contains rebuilt linux binaries using a newer internal build system so please report any load problems you may see under linux. I have updated all of my goldsrc servers with this after getting a string of crashes earlier, and everything seems to be fixed and no plugins or anything broke. YMMV. -Steve ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux