Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd )
I see the same errors with FreeBSD 7.1-PRERELEASE and FreeBSD 7.0 ...I'll hope that they will fix this soon. Herk. On Thu, 30 Oct 2008 21:47:38 +0100, "Stefan Reusch" <[EMAIL PROTECTED]> wrote: > Steam support said, we have a problem but i think valve has a problem > and not only one with the new protocol update. > > Here you can see one of the "new features" from hl update. > http://img2.abload.de/img/hl-bug-thx-valvecxa8.png > > Stefan R. > HLSW > > 2008/10/28 kama <[EMAIL PROTECTED]>: >> >> >> On Mon, 27 Oct 2008, Gary Stanley wrote: >> >>> At 07:04 PM 10/27/2008, kama wrote: >>> >>> >>> >On Sat, 25 Oct 2008, Gary Stanley wrote: >>> > >>> > > At 04:29 AM 10/25/2008, kama wrote: >>> > > >>> > > >>> > > >Hi! >>> > > > >>> > > >The server crashes under FreeBSD 6.x while using SMP. I have not > tried any >>> > > >other version of FreeBSD. Without SMP they dont crash, at least > not as >>> > > >often. The crashes occur on a empty server and could be within a > couple of >>> > > >minutes and sometimes it works for over 30 mins, but eventually > they will >>> > > >crash. >>> > > > >>> > > >One other issue is that the servers coredumps when exiting them. > It does >>> > > >not crash on a vanilla install. So I dont know if it is a metamod > issue or >>> > > >if it is a issue with the server itself when it comes on handling > the >>> > > >plugin. >>> > > >>> > > I don't see these issues, where does it crash? "debug.mpsafenet=0" >>> > > might need to be added. >>> > >>> >This does not help. I still get the errors.. >>> > >>> >pipes.cpp (600) : Assertion Failed: Stalled cross-thread pipe >>> >pipes.cpp (600) : Fatal assert failed: >>> >/home/VALVE/alfred/valve/steam3_rel_client/src/common/pipes.cpp, line > 600. >>> >Application exiting. >>> > >>> >Am I the only one that has these problems under FreeBSD? >>> > >>> >/Bjorn >>> >>> I see them too. >> >> Ah, good... So I am not left alone... =) >> >> Each of my game server crashes aprox 30 times a day. Which makes it > quite >> unplayable... =/ >> >> /Bjorn >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)
Stefan Reusch wrote: > Steam support said, we have a problem but i think valve has a problem > and not only one with the new protocol update. > > Here you can see one of the "new features" from hl update. > http://img2.abload.de/img/hl-bug-thx-valvecxa8.png > > Stefan R. > HLSW > > Yep, map only appears to change in the query information after a client connects. Additionally, the rules information doesn't appear to be reflected real-time either. I had previously assumed rules information was now resynced on map change, but on further testing that doesn't even seem to be proper. This is all presumably because they have the steamclient library pumping out the server queries now, instead of the engine doing it like it used to. I assume they don't sync changes immediately to the steamclient library. Pretty major undocumented changed. :/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)
Steam support said, we have a problem but i think valve has a problem and not only one with the new protocol update. Here you can see one of the "new features" from hl update. http://img2.abload.de/img/hl-bug-thx-valvecxa8.png Stefan R. HLSW 2008/10/28 kama <[EMAIL PROTECTED]>: > > > On Mon, 27 Oct 2008, Gary Stanley wrote: > >> At 07:04 PM 10/27/2008, kama wrote: >> >> >> >On Sat, 25 Oct 2008, Gary Stanley wrote: >> > >> > > At 04:29 AM 10/25/2008, kama wrote: >> > > >> > > >> > > >Hi! >> > > > >> > > >The server crashes under FreeBSD 6.x while using SMP. I have not tried >> > > >any >> > > >other version of FreeBSD. Without SMP they dont crash, at least not as >> > > >often. The crashes occur on a empty server and could be within a couple >> > > >of >> > > >minutes and sometimes it works for over 30 mins, but eventually they >> > > >will >> > > >crash. >> > > > >> > > >One other issue is that the servers coredumps when exiting them. It does >> > > >not crash on a vanilla install. So I dont know if it is a metamod issue >> > > >or >> > > >if it is a issue with the server itself when it comes on handling the >> > > >plugin. >> > > >> > > I don't see these issues, where does it crash? "debug.mpsafenet=0" >> > > might need to be added. >> > >> >This does not help. I still get the errors.. >> > >> >pipes.cpp (600) : Assertion Failed: Stalled cross-thread pipe >> >pipes.cpp (600) : Fatal assert failed: >> >/home/VALVE/alfred/valve/steam3_rel_client/src/common/pipes.cpp, line 600. >> >Application exiting. >> > >> >Am I the only one that has these problems under FreeBSD? >> > >> >/Bjorn >> >> I see them too. > > Ah, good... So I am not left alone... =) > > Each of my game server crashes aprox 30 times a day. Which makes it quite > unplayable... =/ > > /Bjorn > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)
On Mon, 27 Oct 2008, Gary Stanley wrote: > At 07:04 PM 10/27/2008, kama wrote: > > > >On Sat, 25 Oct 2008, Gary Stanley wrote: > > > > > At 04:29 AM 10/25/2008, kama wrote: > > > > > > > > > >Hi! > > > > > > > >The server crashes under FreeBSD 6.x while using SMP. I have not tried > > > >any > > > >other version of FreeBSD. Without SMP they dont crash, at least not as > > > >often. The crashes occur on a empty server and could be within a couple > > > >of > > > >minutes and sometimes it works for over 30 mins, but eventually they will > > > >crash. > > > > > > > >One other issue is that the servers coredumps when exiting them. It does > > > >not crash on a vanilla install. So I dont know if it is a metamod issue > > > >or > > > >if it is a issue with the server itself when it comes on handling the > > > >plugin. > > > > > > I don't see these issues, where does it crash? "debug.mpsafenet=0" > > > might need to be added. > > > >This does not help. I still get the errors.. > > > >pipes.cpp (600) : Assertion Failed: Stalled cross-thread pipe > >pipes.cpp (600) : Fatal assert failed: > >/home/VALVE/alfred/valve/steam3_rel_client/src/common/pipes.cpp, line 600. > >Application exiting. > > > >Am I the only one that has these problems under FreeBSD? > > > >/Bjorn > > I see them too. Ah, good... So I am not left alone... =) Each of my game server crashes aprox 30 times a day. Which makes it quite unplayable... =/ /Bjorn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)
At 07:04 PM 10/27/2008, kama wrote: >On Sat, 25 Oct 2008, Gary Stanley wrote: > > > At 04:29 AM 10/25/2008, kama wrote: > > > > > > >Hi! > > > > > >The server crashes under FreeBSD 6.x while using SMP. I have not tried any > > >other version of FreeBSD. Without SMP they dont crash, at least not as > > >often. The crashes occur on a empty server and could be within a couple of > > >minutes and sometimes it works for over 30 mins, but eventually they will > > >crash. > > > > > >One other issue is that the servers coredumps when exiting them. It does > > >not crash on a vanilla install. So I dont know if it is a metamod issue or > > >if it is a issue with the server itself when it comes on handling the > > >plugin. > > > > I don't see these issues, where does it crash? "debug.mpsafenet=0" > > might need to be added. > >This does not help. I still get the errors.. > >pipes.cpp (600) : Assertion Failed: Stalled cross-thread pipe >pipes.cpp (600) : Fatal assert failed: >/home/VALVE/alfred/valve/steam3_rel_client/src/common/pipes.cpp, line 600. >Application exiting. > >Am I the only one that has these problems under FreeBSD? > >/Bjorn I see them too. G. "Monk" Stanley http://leaf.dragonflybsd.org/~gary "There currently are 7 different ways to get time from a computer. All of them can't agree on how long a second is supposed to be" -Me ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)
At 07:04 PM 10/27/2008, kama wrote: >On Sat, 25 Oct 2008, Gary Stanley wrote: > > > At 04:29 AM 10/25/2008, kama wrote: > > > > > > >Hi! > > > > > >The server crashes under FreeBSD 6.x while using SMP. I have not tried any > > >other version of FreeBSD. Without SMP they dont crash, at least not as > > >often. The crashes occur on a empty server and could be within a couple of > > >minutes and sometimes it works for over 30 mins, but eventually they will > > >crash. > > > > > >One other issue is that the servers coredumps when exiting them. It does > > >not crash on a vanilla install. So I dont know if it is a metamod issue or > > >if it is a issue with the server itself when it comes on handling the > > >plugin. > > > > I don't see these issues, where does it crash? "debug.mpsafenet=0" > > might need to be added. > >This does not help. I still get the errors.. > >pipes.cpp (600) : Assertion Failed: Stalled cross-thread pipe >pipes.cpp (600) : Fatal assert failed: >/home/VALVE/alfred/valve/steam3_rel_client/src/common/pipes.cpp, line 600. >Application exiting. > >Am I the only one that has these problems under FreeBSD? > >/Bjorn I see them too. G. "Monk" Stanley http://leaf.dragonflybsd.org/~gary "There currently are 7 different ways to get time from a computer. All of them can't agree on how long a second is supposed to be" -Me ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)
On Sat, 25 Oct 2008, Gary Stanley wrote: > At 04:29 AM 10/25/2008, kama wrote: > > > >Hi! > > > >The server crashes under FreeBSD 6.x while using SMP. I have not tried any > >other version of FreeBSD. Without SMP they dont crash, at least not as > >often. The crashes occur on a empty server and could be within a couple of > >minutes and sometimes it works for over 30 mins, but eventually they will > >crash. > > > >One other issue is that the servers coredumps when exiting them. It does > >not crash on a vanilla install. So I dont know if it is a metamod issue or > >if it is a issue with the server itself when it comes on handling the > >plugin. > > I don't see these issues, where does it crash? "debug.mpsafenet=0" > might need to be added. This does not help. I still get the errors.. pipes.cpp (600) : Assertion Failed: Stalled cross-thread pipe pipes.cpp (600) : Fatal assert failed: /home/VALVE/alfred/valve/steam3_rel_client/src/common/pipes.cpp, line 600. Application exiting. Am I the only one that has these problems under FreeBSD? /Bjorn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)
On Sun, 26 Oct 2008, kama wrote: > On Sun, 26 Oct 2008, kama wrote: > > > > On Sun, 26 Oct 2008, kama wrote: > > > > > > On Sat, 25 Oct 2008, Gary Stanley wrote: > > > > > > > At 04:29 AM 10/25/2008, kama wrote: > > > > > > > > >Hi! > > > > > > > > > >The server crashes under FreeBSD 6.x while using SMP. I have not tried > > > > >any > > > > >other version of FreeBSD. Without SMP they dont crash, at least not as > > > > >often. The crashes occur on a empty server and could be within a > > > > >couple of > > > > >minutes and sometimes it works for over 30 mins, but eventually they > > > > >will > > > > >crash. > > > > > > > > > >One other issue is that the servers coredumps when exiting them. It > > > > >does > > > > >not crash on a vanilla install. So I dont know if it is a metamod > > > > >issue or > > > > >if it is a issue with the server itself when it comes on handling the > > > > >plugin. > > > > > > > > I don't see these issues, where does it crash? "debug.mpsafenet=0" > > > > might need to be added. > > > > > > The server stops responding after a while and then crash and get > > > restarted. > > > > I also get this: > > MasterRequestRestart > > Your server needs to be restarted in order to receive the latest update. > > L 10/26/2008 - 18:08:04: Your server needs to be restarted in order to > > receive the latest update. > > > > > > But its already updated: > > $ rm ~/.steam/ClientRegistry.blob > > $ rm InstallRecord.blob > > $ ./steam -command update -game cstrike -dir . -verify_all > > Checking bootstrapper version ... > > Getting version 34 of Steam HLDS Update Tool > > Downloading. . . . . . . . . . .Steam Linux Client updated, please retry > > the command > > $ ./steam -command update -game cstrike -dir . -verify_all > > Checking bootstrapper version ... > > Updating Installation > > No installation record found at . > > No installation record found at . > > No installation record found at . > > Checking/Installing 'Counter-Strike Base Content' version 25 > > > > > > Checking/Installing 'Linux Server Engine' version 40 > > > > > > Checking/Installing 'Half-Life Base Content' version 12 > > > > > > HLDS installation up to date > > $ > > > > > > I am linking all the binaries and certain directories to save space and > > only have to have one directory updated per server. I have checked all > > links and cant find anything that can produce that error. > > > > A nice feature would be the server to spit out what files that needs to be > > updated. Maybe just print the first one that needs to be updated. > > This is the error I get: > > pipes.cpp (600) : Assertion Failed: Stalled cross-thread pipe > pipes.cpp (600) : Fatal assert failed: > /home/VALVE/alfred/valve/steam3_rel_client/src/common/pipes.cpp, line 600. > Application exiting. I have upgraded the server again. But still see these crashes. I jumped some upgrades last time. ie: some installed ports. I am currently running FreeBSD 6.4 w linux_base-fc-4_13. One server is actually not crashing. Or has not at least since 01:30. The other 3 are crashing. /Bjorn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)
On Sun, 26 Oct 2008, kama wrote: > > > On Sun, 26 Oct 2008, kama wrote: > > > > > > > On Sat, 25 Oct 2008, Gary Stanley wrote: > > > > > At 04:29 AM 10/25/2008, kama wrote: > > > > > > > > > >Hi! > > > > > > > >The server crashes under FreeBSD 6.x while using SMP. I have not tried > > > >any > > > >other version of FreeBSD. Without SMP they dont crash, at least not as > > > >often. The crashes occur on a empty server and could be within a couple > > > >of > > > >minutes and sometimes it works for over 30 mins, but eventually they will > > > >crash. > > > > > > > >One other issue is that the servers coredumps when exiting them. It does > > > >not crash on a vanilla install. So I dont know if it is a metamod issue > > > >or > > > >if it is a issue with the server itself when it comes on handling the > > > >plugin. > > > > > > I don't see these issues, where does it crash? "debug.mpsafenet=0" > > > might need to be added. > > > > The server stops responding after a while and then crash and get > > restarted. > > I also get this: > MasterRequestRestart > Your server needs to be restarted in order to receive the latest update. > L 10/26/2008 - 18:08:04: Your server needs to be restarted in order to > receive the latest update. > > > But its already updated: > $ rm ~/.steam/ClientRegistry.blob > $ rm InstallRecord.blob > $ ./steam -command update -game cstrike -dir . -verify_all > Checking bootstrapper version ... > Getting version 34 of Steam HLDS Update Tool > Downloading. . . . . . . . . . .Steam Linux Client updated, please retry > the command > $ ./steam -command update -game cstrike -dir . -verify_all > Checking bootstrapper version ... > Updating Installation > No installation record found at . > No installation record found at . > No installation record found at . > Checking/Installing 'Counter-Strike Base Content' version 25 > > > Checking/Installing 'Linux Server Engine' version 40 > > > Checking/Installing 'Half-Life Base Content' version 12 > > > HLDS installation up to date > $ > > > I am linking all the binaries and certain directories to save space and > only have to have one directory updated per server. I have checked all > links and cant find anything that can produce that error. > > A nice feature would be the server to spit out what files that needs to be > updated. Maybe just print the first one that needs to be updated. This is the error I get: pipes.cpp (600) : Assertion Failed: Stalled cross-thread pipe pipes.cpp (600) : Fatal assert failed: /home/VALVE/alfred/valve/steam3_rel_client/src/common/pipes.cpp, line 600. Application exiting. /Bjorn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)
On Sun, 26 Oct 2008, kama wrote: > > > On Sat, 25 Oct 2008, Gary Stanley wrote: > > > At 04:29 AM 10/25/2008, kama wrote: > > > > > > >Hi! > > > > > >The server crashes under FreeBSD 6.x while using SMP. I have not tried any > > >other version of FreeBSD. Without SMP they dont crash, at least not as > > >often. The crashes occur on a empty server and could be within a couple of > > >minutes and sometimes it works for over 30 mins, but eventually they will > > >crash. > > > > > >One other issue is that the servers coredumps when exiting them. It does > > >not crash on a vanilla install. So I dont know if it is a metamod issue or > > >if it is a issue with the server itself when it comes on handling the > > >plugin. > > > > I don't see these issues, where does it crash? "debug.mpsafenet=0" > > might need to be added. > > The server stops responding after a while and then crash and get > restarted. I also get this: MasterRequestRestart Your server needs to be restarted in order to receive the latest update. L 10/26/2008 - 18:08:04: Your server needs to be restarted in order to receive the latest update. But its already updated: $ rm ~/.steam/ClientRegistry.blob $ rm InstallRecord.blob $ ./steam -command update -game cstrike -dir . -verify_all Checking bootstrapper version ... Getting version 34 of Steam HLDS Update Tool Downloading. . . . . . . . . . .Steam Linux Client updated, please retry the command $ ./steam -command update -game cstrike -dir . -verify_all Checking bootstrapper version ... Updating Installation No installation record found at . No installation record found at . No installation record found at . Checking/Installing 'Counter-Strike Base Content' version 25 Checking/Installing 'Linux Server Engine' version 40 Checking/Installing 'Half-Life Base Content' version 12 HLDS installation up to date $ I am linking all the binaries and certain directories to save space and only have to have one directory updated per server. I have checked all links and cant find anything that can produce that error. A nice feature would be the server to spit out what files that needs to be updated. Maybe just print the first one that needs to be updated. /Bjorn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)
On Sat, 25 Oct 2008, Gary Stanley wrote: > At 04:29 AM 10/25/2008, kama wrote: > > > >Hi! > > > >The server crashes under FreeBSD 6.x while using SMP. I have not tried any > >other version of FreeBSD. Without SMP they dont crash, at least not as > >often. The crashes occur on a empty server and could be within a couple of > >minutes and sometimes it works for over 30 mins, but eventually they will > >crash. > > > >One other issue is that the servers coredumps when exiting them. It does > >not crash on a vanilla install. So I dont know if it is a metamod issue or > >if it is a issue with the server itself when it comes on handling the > >plugin. > > I don't see these issues, where does it crash? "debug.mpsafenet=0" > might need to be added. The server stops responding after a while and then crash and get restarted. /Bjorn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)
At 04:29 AM 10/25/2008, kama wrote: >Hi! > >The server crashes under FreeBSD 6.x while using SMP. I have not tried any >other version of FreeBSD. Without SMP they dont crash, at least not as >often. The crashes occur on a empty server and could be within a couple of >minutes and sometimes it works for over 30 mins, but eventually they will >crash. > >One other issue is that the servers coredumps when exiting them. It does >not crash on a vanilla install. So I dont know if it is a metamod issue or >if it is a issue with the server itself when it comes on handling the >plugin. I don't see these issues, where does it crash? "debug.mpsafenet=0" might need to be added. G. "Monk" Stanley http://leaf.dragonflybsd.org/~gary "There currently are 7 different ways to get time from a computer. All of them can't agree on how long a second is supposed to be" -Me ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)
At 04:29 AM 10/25/2008, kama wrote: >Hi! > >The server crashes under FreeBSD 6.x while using SMP. I have not tried any >other version of FreeBSD. Without SMP they dont crash, at least not as >often. The crashes occur on a empty server and could be within a couple of >minutes and sometimes it works for over 30 mins, but eventually they will >crash. > >One other issue is that the servers coredumps when exiting them. It does >not crash on a vanilla install. So I dont know if it is a metamod issue or >if it is a issue with the server itself when it comes on handling the >plugin. I don't see these issues, where does it crash? "debug.mpsafenet=0" might need to be added. G. "Monk" Stanley http://leaf.dragonflybsd.org/~gary "There currently are 7 different ways to get time from a computer. All of them can't agree on how long a second is supposed to be" -Me ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)
I can change my name in the console, it's just in the options menu you're not able to modify it, and you should be able to. 2008/10/25 Pawel <[EMAIL PROTECTED]> > If you are amxx user try this plugin. > http://forums.alliedmods.net/showthread.php?t=79444 > > On Sat, Oct 25, 2008 at 10:45 AM, AnAkIn . <[EMAIL PROTECTED]> wrote: > > > In the options menu of DoD and TFC, there is still the locking to Steam > > Community name. > > > > http://img266.imageshack.us/my.php?image=lockednameme5.jpg > > > > 2008/10/25 kama <[EMAIL PROTECTED]> > > > > > > > > > > > Hi! > > > > > > The server crashes under FreeBSD 6.x while using SMP. I have not tried > > any > > > other version of FreeBSD. Without SMP they dont crash, at least not as > > > often. The crashes occur on a empty server and could be within a couple > > of > > > minutes and sometimes it works for over 30 mins, but eventually they > will > > > crash. > > > > > > One other issue is that the servers coredumps when exiting them. It > does > > > not crash on a vanilla install. So I dont know if it is a metamod issue > > or > > > if it is a issue with the server itself when it comes on handling the > > > plugin. > > > > > > /Bjorn > > > > > > On Fri, 24 Oct 2008, Alfred Reynolds wrote: > > > > > > > We have released an update to the Half-Life 1 engine, run the > > > > hldsupdatetool to get the update. > > > > > > > > This update: > > > > - enables the sv_visiblemaxplayers cvar again > > > > - fixes the setmaster command so it can be used again > > > > - lowers cpu usage > > > > > > > > > > > > Issues that are still being worked on > > > > - FreeBSD startup issues (that pipes assert) > > > > - Demo record in hltv > > > > > > > > and the constant optimisations to further help CPU usage (yes, I am > > > > looking at you Linux!). > > > > > > > > - Alfred > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)
If you are amxx user try this plugin. http://forums.alliedmods.net/showthread.php?t=79444 On Sat, Oct 25, 2008 at 10:45 AM, AnAkIn . <[EMAIL PROTECTED]> wrote: > In the options menu of DoD and TFC, there is still the locking to Steam > Community name. > > http://img266.imageshack.us/my.php?image=lockednameme5.jpg > > 2008/10/25 kama <[EMAIL PROTECTED]> > > > > > > > Hi! > > > > The server crashes under FreeBSD 6.x while using SMP. I have not tried > any > > other version of FreeBSD. Without SMP they dont crash, at least not as > > often. The crashes occur on a empty server and could be within a couple > of > > minutes and sometimes it works for over 30 mins, but eventually they will > > crash. > > > > One other issue is that the servers coredumps when exiting them. It does > > not crash on a vanilla install. So I dont know if it is a metamod issue > or > > if it is a issue with the server itself when it comes on handling the > > plugin. > > > > /Bjorn > > > > On Fri, 24 Oct 2008, Alfred Reynolds wrote: > > > > > We have released an update to the Half-Life 1 engine, run the > > > hldsupdatetool to get the update. > > > > > > This update: > > > - enables the sv_visiblemaxplayers cvar again > > > - fixes the setmaster command so it can be used again > > > - lowers cpu usage > > > > > > > > > Issues that are still being worked on > > > - FreeBSD startup issues (that pipes assert) > > > - Demo record in hltv > > > > > > and the constant optimisations to further help CPU usage (yes, I am > > > looking at you Linux!). > > > > > > - Alfred > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)
In the options menu of DoD and TFC, there is still the locking to Steam Community name. http://img266.imageshack.us/my.php?image=lockednameme5.jpg 2008/10/25 kama <[EMAIL PROTECTED]> > > > Hi! > > The server crashes under FreeBSD 6.x while using SMP. I have not tried any > other version of FreeBSD. Without SMP they dont crash, at least not as > often. The crashes occur on a empty server and could be within a couple of > minutes and sometimes it works for over 30 mins, but eventually they will > crash. > > One other issue is that the servers coredumps when exiting them. It does > not crash on a vanilla install. So I dont know if it is a metamod issue or > if it is a issue with the server itself when it comes on handling the > plugin. > > /Bjorn > > On Fri, 24 Oct 2008, Alfred Reynolds wrote: > > > We have released an update to the Half-Life 1 engine, run the > > hldsupdatetool to get the update. > > > > This update: > > - enables the sv_visiblemaxplayers cvar again > > - fixes the setmaster command so it can be used again > > - lowers cpu usage > > > > > > Issues that are still being worked on > > - FreeBSD startup issues (that pipes assert) > > - Demo record in hltv > > > > and the constant optimisations to further help CPU usage (yes, I am > > looking at you Linux!). > > > > - Alfred > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Half-Life 1 Engine Update Released (fwd)
Hi! The server crashes under FreeBSD 6.x while using SMP. I have not tried any other version of FreeBSD. Without SMP they dont crash, at least not as often. The crashes occur on a empty server and could be within a couple of minutes and sometimes it works for over 30 mins, but eventually they will crash. One other issue is that the servers coredumps when exiting them. It does not crash on a vanilla install. So I dont know if it is a metamod issue or if it is a issue with the server itself when it comes on handling the plugin. /Bjorn On Fri, 24 Oct 2008, Alfred Reynolds wrote: > We have released an update to the Half-Life 1 engine, run the > hldsupdatetool to get the update. > > This update: > - enables the sv_visiblemaxplayers cvar again > - fixes the setmaster command so it can be used again > - lowers cpu usage > > > Issues that are still being worked on > - FreeBSD startup issues (that pipes assert) > - Demo record in hltv > > and the constant optimisations to further help CPU usage (yes, I am > looking at you Linux!). > > - Alfred > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux