Re: [hlds_linux] Half-Life 1 Engine dedicated server update

2008-11-17 Thread Marcos Zapata
also, the last update from valve of november 14th finally killed my
dod server. it used to restart continuosly with assert-failed but now
it just dies with:

pipes.cpp (608) : Assertion Failed: Stalled cross-thread pipe
interfacemap_client.h (1073) : Assertion Failed: bufRet.GetUint8() ==
k_EClientCommandInterface

im using FreeBSD 7.0. any workarounds? help please. kind regards.


On Mon, Nov 17, 2008 at 3:14 PM, Didrole <[EMAIL PROTECTED]> wrote:
> This update seem to fix the modified version of the "csdos" exploit.
> But i've modified the "Born to be pig" exploit and it crash my local server.
>
> The connect packet (You need to connect twice on the server with this
> packet) :
> connect 48 challenge_here
> "\prot\2\unique\-1\raw\861078331b85a424935805ca54f82891"
> "\cl_lw\1\cl_lc\1\*hltv\1\rate\1\cl_updaterate\20\name\..\hdelay\30\hspecs\0\hslots\128"
>
> See http://aluigi.altervista.org/adv/csdos.txt for details about this.
>
> Didrole
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Re: [hlds_linux] Half-Life 1 Engine dedicated server update

2008-11-17 Thread Didrole
This update seem to fix the modified version of the "csdos" exploit.
But i've modified the "Born to be pig" exploit and it crash my local server.

The connect packet (You need to connect twice on the server with this
packet) :
connect 48 challenge_here
"\prot\2\unique\-1\raw\861078331b85a424935805ca54f82891"
"\cl_lw\1\cl_lc\1\*hltv\1\rate\1\cl_updaterate\20\name\..\hdelay\30\hspecs\0\hslots\128"

See http://aluigi.altervista.org/adv/csdos.txt for details about this.

Didrole
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Re: [hlds_linux] Half-Life 1 Engine dedicated server update

2008-11-15 Thread Kveri
Hello Herk,

one hint, when I used -nomaster with recent updates I was unable to see 
my server's status (not only on internet list on steam, but even on 
hlsw, or favourites server page on steam), like there wasn't any query 
communication at all. So server was joinable only thru console by 
connect command. So I have to not use -nomaster.

Maybe unrelated, but may help you fix possible future problems.

Kveri

Herk  wrote / napísal(a):
> Hello,
>
> So to update my latest mail, actually the server runs great with +sv_lan 1
> -nomaster -insecure, so the problem is somewhere at the
> steamclient_linux.so
>
> stats
> CPU   InOut   Uptime  Users   FPSPlayers
> 12.40  0.00  0.00  29 0   98.26   0
>
> Herk.
>
> On Sat, 15 Nov 2008 14:59:34 +0200, Herk <[EMAIL PROTECTED]> wrote:
>   
>> Hello,
>>
>> After this recent update I start the server and after some time I get the
>> following error many times than it crashes and exits:
>> interfacemap_client.h (1073) : Assertion Failed: bufRet.GetUint8() ==
>> k_EClientCommandInterface
>> pipes.cpp (608) : Assertion Failed: Stalled cross-thread pipe
>>
>> Seems that...it's still not working.
>>
>> On Sat, 15 Nov 2008 09:06:19 +0100, "Michal \"Rasta\" Kargul"
>> <[EMAIL PROTECTED]> wrote:
>> 
>>> Still able to crash server with updated engine. Updated my hlds via
>>> hldsupdatetool:
>>>
>>> 2.83%   /home/gameserver/hlds_l\engine_amd.so
>>> 5.51%   /home/gameserver/hlds_l\engine_i486.so
>>> 8.13%   /home/gameserver/hlds_l\engine_i686.so
>>> 11.79%  /home/gameserver/hlds_l\libtier0_s_linux.so
>>> 14.86%  /home/gameserver/hlds_l\libvstdlib_s_linux.so
>>> 100.00% /home/gameserver/hlds_l\steamclient_linux.so
>>>
>>> And server crashed with message:
>>>
>>> utlmemory.h (322) : Assertion Failed: IsIdxValid(i)
>>> Segmentation fault
>>>
>>>
>>>   
 Updates have been released to the Half-Life 1 family of dedicated
 
>>> servers,
>>>   
 run the hldsupdatetool to get the update.

 This update fixes a crash when sent a specially crafted connect string
 (the previously reported Underflow issue). This update is optional but
 highly recommended. Thanks to Sorin for providing such a detailed
 
>>> report.
>>>   
 - Alfred

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 __ Informacja programu ESET NOD32 Antivirus, wersja bazy
 
>>> sygnatur
>>>   
 wirusów 3614 (20081114) __

 Wiadomosc zostala sprawdzona przez program ESET NOD32 Antivirus.

 http://www.eset.pl lub http://www.eset.com


 
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>
>
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Re: [hlds_linux] Half-Life 1 Engine dedicated server update

2008-11-15 Thread Kveri
I have same question as Pawel, what about HLTV not showing as player in 
player list?

Kveri

Pawel  wrote / napísal(a):
> Whay about notvisible HLTV?
>
> On Sat, Nov 15, 2008 at 4:22 AM, Petr Jelinek <[EMAIL PROTECTED]> wrote:
>
>   
>> Alfred Reynolds wrote:
>> 
>>> Updates have been released to the Half-Life 1 family of dedicated
>>>   
>> servers, run the hldsupdatetool to get the update.
>> 
>>> This update fixes a crash when sent a specially crafted connect string
>>>   
>> (the previously reported Underflow issue). This update is optional but
>> highly recommended. Thanks to Sorin for providing such a detailed report.
>>
>> This also added one more bit of info on that FreeBSD problem, it now
>> hangs with:
>> pipes.cpp (608) : Assertion Failed: Stalled cross-thread pipe
>> interfacemap_client.h (1083) : Assertion Failed: bufRet.GetUint8() ==
>> k_EClientCommandInterface
>>
>>
>> --
>> Regards
>> Petr Jelinek (PJMODOS)
>>
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>> please visit:
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>>
>> 
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Re: [hlds_linux] Half-Life 1 Engine dedicated server update

2008-11-15 Thread Joseph Laws
I fixed this by removing symlinks that were no longer valid (old steam 
files, etc).  Previously this was not upsetting the service but for some 
reason it decided to get cranky this morning.

kama wrote:
> On Sat, 15 Nov 2008, Joseph Laws wrote:
>
>   
>> I seem to be receiving segfaults after applying this update (nationwide).
>>
>> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
>> Continuing with current version anyway.
>> [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance
>> of Steam, or a local steamclient.dll.
>> /home/$USER/cs16/hlds_run: line 342:  7529 Segmentation fault  $HL_CMD
>> Add "-debug" to the /home/dmm44/cs16/hlds_run command line to generate a
>> debug.log to help with solving this problem
>> Sat Nov 15 10:56:49 EST 2008: Server restart in 10 seconds
>> Sat Nov 15 10:56:50 EST 2008: Server Quit
>>
>> 
>
> Using a linked setup?
>
> I had to add libtier0_s_linux.so and libvstdlib_s_linux.so to my linked
> list.
>
> I used to have libvstdlib_s_r_linux.so and libtier0_s_r_linux.so.
>
> Do not know why they changed the names on those.
>
> /Bjorn
>
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Re: [hlds_linux] Half-Life 1 Engine dedicated server update

2008-11-15 Thread kama


On Sat, 15 Nov 2008, Joseph Laws wrote:

> I seem to be receiving segfaults after applying this update (nationwide).
>
> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
> Continuing with current version anyway.
> [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance
> of Steam, or a local steamclient.dll.
> /home/$USER/cs16/hlds_run: line 342:  7529 Segmentation fault  $HL_CMD
> Add "-debug" to the /home/dmm44/cs16/hlds_run command line to generate a
> debug.log to help with solving this problem
> Sat Nov 15 10:56:49 EST 2008: Server restart in 10 seconds
> Sat Nov 15 10:56:50 EST 2008: Server Quit
>

Using a linked setup?

I had to add libtier0_s_linux.so and libvstdlib_s_linux.so to my linked
list.

I used to have libvstdlib_s_r_linux.so and libtier0_s_r_linux.so.

Do not know why they changed the names on those.

/Bjorn

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Re: [hlds_linux] Half-Life 1 Engine dedicated server update

2008-11-15 Thread Joseph Laws
I seem to be receiving segfaults after applying this update (nationwide).

[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
Continuing with current version anyway.
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance 
of Steam, or a local steamclient.dll.
/home/$USER/cs16/hlds_run: line 342:  7529 Segmentation fault  $HL_CMD
Add "-debug" to the /home/dmm44/cs16/hlds_run command line to generate a 
debug.log to help with solving this problem
Sat Nov 15 10:56:49 EST 2008: Server restart in 10 seconds
Sat Nov 15 10:56:50 EST 2008: Server Quit

Any idears?


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Re: [hlds_linux] Half-Life 1 Engine dedicated server update

2008-11-15 Thread Herk
Hello,

So to update my latest mail, actually the server runs great with +sv_lan 1
-nomaster -insecure, so the problem is somewhere at the
steamclient_linux.so

stats
CPU   InOut   Uptime  Users   FPSPlayers
12.40  0.00  0.00  29 0   98.26   0

Herk.

On Sat, 15 Nov 2008 14:59:34 +0200, Herk <[EMAIL PROTECTED]> wrote:
> Hello,
> 
> After this recent update I start the server and after some time I get the
> following error many times than it crashes and exits:
> interfacemap_client.h (1073) : Assertion Failed: bufRet.GetUint8() ==
> k_EClientCommandInterface
> pipes.cpp (608) : Assertion Failed: Stalled cross-thread pipe
> 
> Seems that...it's still not working.
> 
> On Sat, 15 Nov 2008 09:06:19 +0100, "Michal \"Rasta\" Kargul"
> <[EMAIL PROTECTED]> wrote:
>> Still able to crash server with updated engine. Updated my hlds via
>> hldsupdatetool:
>>
>> 2.83%   /home/gameserver/hlds_l\engine_amd.so
>> 5.51%   /home/gameserver/hlds_l\engine_i486.so
>> 8.13%   /home/gameserver/hlds_l\engine_i686.so
>> 11.79%  /home/gameserver/hlds_l\libtier0_s_linux.so
>> 14.86%  /home/gameserver/hlds_l\libvstdlib_s_linux.so
>> 100.00% /home/gameserver/hlds_l\steamclient_linux.so
>>
>> And server crashed with message:
>>
>> utlmemory.h (322) : Assertion Failed: IsIdxValid(i)
>> Segmentation fault
>>
>>
>>> Updates have been released to the Half-Life 1 family of dedicated
>> servers,
>>> run the hldsupdatetool to get the update.
>>>
>>> This update fixes a crash when sent a specially crafted connect string
>>> (the previously reported Underflow issue). This update is optional but
>>> highly recommended. Thanks to Sorin for providing such a detailed
>> report.
>>>
>>> - Alfred
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>> __ Informacja programu ESET NOD32 Antivirus, wersja bazy
>> sygnatur
>>> wirusów 3614 (20081114) __
>>>
>>> Wiadomosc zostala sprawdzona przez program ESET NOD32 Antivirus.
>>>
>>> http://www.eset.pl lub http://www.eset.com
>>>
>>>
>>
>>
>> ___
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>> please visit:
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Re: [hlds_linux] Half-Life 1 Engine dedicated server update

2008-11-15 Thread Herk
Hello,

After this recent update I start the server and after some time I get the
following error many times than it crashes and exits:
interfacemap_client.h (1073) : Assertion Failed: bufRet.GetUint8() ==
k_EClientCommandInterface
pipes.cpp (608) : Assertion Failed: Stalled cross-thread pipe

Seems that...it's still not working.

On Sat, 15 Nov 2008 09:06:19 +0100, "Michal \"Rasta\" Kargul"
<[EMAIL PROTECTED]> wrote:
> Still able to crash server with updated engine. Updated my hlds via 
> hldsupdatetool:
> 
> 2.83%   /home/gameserver/hlds_l\engine_amd.so
> 5.51%   /home/gameserver/hlds_l\engine_i486.so
> 8.13%   /home/gameserver/hlds_l\engine_i686.so
> 11.79%  /home/gameserver/hlds_l\libtier0_s_linux.so
> 14.86%  /home/gameserver/hlds_l\libvstdlib_s_linux.so
> 100.00% /home/gameserver/hlds_l\steamclient_linux.so
> 
> And server crashed with message:
> 
> utlmemory.h (322) : Assertion Failed: IsIdxValid(i)
> Segmentation fault
> 
> 
>> Updates have been released to the Half-Life 1 family of dedicated
> servers, 
>> run the hldsupdatetool to get the update.
>>
>> This update fixes a crash when sent a specially crafted connect string 
>> (the previously reported Underflow issue). This update is optional but 
>> highly recommended. Thanks to Sorin for providing such a detailed
> report.
>>
>> - Alfred
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> __ Informacja programu ESET NOD32 Antivirus, wersja bazy
> sygnatur 
>> wirusów 3614 (20081114) __
>>
>> Wiadomosc zostala sprawdzona przez program ESET NOD32 Antivirus.
>>
>> http://www.eset.pl lub http://www.eset.com
>>
>> 
> 
> 
> ___
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> please visit:
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Re: [hlds_linux] Half-Life 1 Engine dedicated server update

2008-11-15 Thread Michal "Rasta" Kargul
Still able to crash server with updated engine. Updated my hlds via 
hldsupdatetool:

2.83%   /home/gameserver/hlds_l\engine_amd.so
5.51%   /home/gameserver/hlds_l\engine_i486.so
8.13%   /home/gameserver/hlds_l\engine_i686.so
11.79%  /home/gameserver/hlds_l\libtier0_s_linux.so
14.86%  /home/gameserver/hlds_l\libvstdlib_s_linux.so
100.00% /home/gameserver/hlds_l\steamclient_linux.so

And server crashed with message:

utlmemory.h (322) : Assertion Failed: IsIdxValid(i)
Segmentation fault


> Updates have been released to the Half-Life 1 family of dedicated servers, 
> run the hldsupdatetool to get the update.
>
> This update fixes a crash when sent a specially crafted connect string 
> (the previously reported Underflow issue). This update is optional but 
> highly recommended. Thanks to Sorin for providing such a detailed report.
>
> - Alfred
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> __ Informacja programu ESET NOD32 Antivirus, wersja bazy sygnatur 
> wirusów 3614 (20081114) __
>
> Wiadomosc zostala sprawdzona przez program ESET NOD32 Antivirus.
>
> http://www.eset.pl lub http://www.eset.com
>
> 


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Re: [hlds_linux] Half-Life 1 Engine dedicated server update

2008-11-14 Thread Pawel
Whay about notvisible HLTV?

On Sat, Nov 15, 2008 at 4:22 AM, Petr Jelinek <[EMAIL PROTECTED]> wrote:

> Alfred Reynolds wrote:
> > Updates have been released to the Half-Life 1 family of dedicated
> servers, run the hldsupdatetool to get the update.
> >
> > This update fixes a crash when sent a specially crafted connect string
> (the previously reported Underflow issue). This update is optional but
> highly recommended. Thanks to Sorin for providing such a detailed report.
>
> This also added one more bit of info on that FreeBSD problem, it now
> hangs with:
> pipes.cpp (608) : Assertion Failed: Stalled cross-thread pipe
> interfacemap_client.h (1083) : Assertion Failed: bufRet.GetUint8() ==
> k_EClientCommandInterface
>
>
> --
> Regards
> Petr Jelinek (PJMODOS)
>
> ___
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> please visit:
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Re: [hlds_linux] Half-Life 1 Engine dedicated server update

2008-11-14 Thread Petr Jelinek
Alfred Reynolds wrote:
> Updates have been released to the Half-Life 1 family of dedicated servers, 
> run the hldsupdatetool to get the update.
> 
> This update fixes a crash when sent a specially crafted connect string (the 
> previously reported Underflow issue). This update is optional but highly 
> recommended. Thanks to Sorin for providing such a detailed report.

This also added one more bit of info on that FreeBSD problem, it now 
hangs with:
pipes.cpp (608) : Assertion Failed: Stalled cross-thread pipe
interfacemap_client.h (1083) : Assertion Failed: bufRet.GetUint8() == 
k_EClientCommandInterface


-- 
Regards
Petr Jelinek (PJMODOS)

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[hlds_linux] Half-Life 1 Engine dedicated server update

2008-11-14 Thread Alfred Reynolds
Updates have been released to the Half-Life 1 family of dedicated servers, run 
the hldsupdatetool to get the update.

This update fixes a crash when sent a specially crafted connect string (the 
previously reported Underflow issue). This update is optional but highly 
recommended. Thanks to Sorin for providing such a detailed report.

- Alfred

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