Re: [hlds_linux] MvM advanced in map rotation

2012-08-24 Thread Christian Gerbrandt
Ah yes,

Symlink sounds like a better idea than to copy.
Why didn't I think of this in the first place.
My guess is that with a fast download setting in the server config, it
shouldn't be that much of a problem, as there are only 6 people connected
max at one time.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker
Sent: 24 August 2012 19:32
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] MvM advanced in map rotation

your first solution will probably not work, since the map
mvm_mannworks_ironman doesn't exist in orangebox/tf/maps/ as a bsp file,
even though you've created the corresponding cfg file. So that line in your
mapcycle.txt file will be invalid. However, your second solution will of
course work, since you've 'created' the bsp file.
It's quite an elegant solution actually. The only downside I see is that
players will have to download your 'new' mapfiles, since their clients will
consider it a different map.

Since I assume you're running your server on Linux (we're on the Linux hlds
mailing list after all), may I suggest you use symlinks to the mapfiles
instead of copying them? This saves space and also has the advantage of all
your versions of the map being updated when a new version is released, since
it's only one file. This saves you the trouble of having to copy the files
again when the maps are updated.

I still hope that at some point the use of the tf_mvm_missioncycle.res file
will be fixed or better explained to us.


On Fri, Aug 24, 2012 at 7:46 PM, Christian Gerbrandt 
wrote:
> Thanks for clarification.
>
> I can think of 2 possible solutions.
> They might or might not work.
>
> The first is obvious.
> Create a mvm_mannworks_ironman.cfg with the proper command in it, and 
> add it mvm_mannworks_ironman into mapcycle.txt
>
> Second is a little bit "hacky"
>
> Copy all the .bsp map files for mvm into their 
> advanced/advancd2/ironman counterparts, together with creating the
mapconfig files as above.
>
> I'm gonna try both to see if they will work, and will let you know 
> once I tested.
>
> Thanks,
> derchris
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Rudy 
> Bleeker
> Sent: 24 August 2012 10:18
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] MvM advanced in map rotation
>
> derchris,
>
> what Sazpaimon meant is that every time a TF2 map is loaded, it also 
> executes a corresponding config file in the cfg directory. So when for 
> example mvm_mannworks is loaded, the file mvm_mannworks.cfg in the 
> orangebox/tf/cfg/ folder is executed. Creating that file and putting 
> the command tf_mvm_popfile mvm_mannworks_ironman in there will start 
> Mannworks in Ironman mode every time the map loads.
>
> I know this isn't really flexible, since you probably want to have 
> your maps cycle between the other advanced modes as well. If I find a 
> good solution for that I'll let you know, for now I'm relying on the 
> voting system for that.
>
> Regards, Rudy
>
>
> On Fri, Aug 24, 2012 at 5:32 AM, Christian Gerbrandt 
> 
> wrote:
>> Ok,
>>
>> That answers half of the question I guess.
>> I know I can change map with said command, and via a callvote in-game.
>> But how are they added to map rotation.
>> How does TF2 knows there is a for example mvm_mannworks_ironman.
>>
>> I only have 3 maps in my mapcycle.txt
>>
>> Thanks,
>> derchris
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
>> Sazpaimon
>> Sent: 24 August 2012 03:43
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] MvM advanced in map rotation
>>
>> Map configs get automatically executed, you don't have to do anything 
>> but create the files.
>>
>> On 8/23/2012 10:12 PM, Christian Gerbrandt wrote:
>>> Hi all,
>>>
>>> We are having fun playing MvM, and have a MvM only server running.
>>> Now I know that you can use the following command on the console to 
>>> switch to one of the advanced maps:
>>>
>>> tf_mvm_popfile mvm_mannworks_advanced
>>>
>>> Is it also possible to add these to the normal mapcycle?
>>> I heard of creating pseudo mapname.cfg files.
>>> But how can these be added to the mapcycle.txt
>>>
>>> Just like the above consol

Re: [hlds_linux] MvM advanced in map rotation

2012-08-24 Thread Rudy Bleeker
your first solution will probably not work, since the map
mvm_mannworks_ironman doesn't exist in orangebox/tf/maps/ as a bsp
file, even though you've created the corresponding cfg file. So that
line in your mapcycle.txt file will be invalid. However, your second
solution will of course work, since you've 'created' the bsp file.
It's quite an elegant solution actually. The only downside I see is
that players will have to download your 'new' mapfiles, since their
clients will consider it a different map.

Since I assume you're running your server on Linux (we're on the Linux
hlds mailing list after all), may I suggest you use symlinks to the
mapfiles instead of copying them? This saves space and also has the
advantage of all your versions of the map being updated when a new
version is released, since it's only one file. This saves you the
trouble of having to copy the files again when the maps are updated.

I still hope that at some point the use of the tf_mvm_missioncycle.res
file will be fixed or better explained to us.


On Fri, Aug 24, 2012 at 7:46 PM, Christian Gerbrandt
 wrote:
> Thanks for clarification.
>
> I can think of 2 possible solutions.
> They might or might not work.
>
> The first is obvious.
> Create a mvm_mannworks_ironman.cfg with the proper command in it, and add it
> mvm_mannworks_ironman into mapcycle.txt
>
> Second is a little bit "hacky"
>
> Copy all the .bsp map files for mvm into their advanced/advancd2/ironman
> counterparts, together with creating the mapconfig files as above.
>
> I'm gonna try both to see if they will work, and will let you know once I
> tested.
>
> Thanks,
> derchris
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker
> Sent: 24 August 2012 10:18
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] MvM advanced in map rotation
>
> derchris,
>
> what Sazpaimon meant is that every time a TF2 map is loaded, it also
> executes a corresponding config file in the cfg directory. So when for
> example mvm_mannworks is loaded, the file mvm_mannworks.cfg in the
> orangebox/tf/cfg/ folder is executed. Creating that file and putting the
> command tf_mvm_popfile mvm_mannworks_ironman in there will start Mannworks
> in Ironman mode every time the map loads.
>
> I know this isn't really flexible, since you probably want to have your maps
> cycle between the other advanced modes as well. If I find a good solution
> for that I'll let you know, for now I'm relying on the voting system for
> that.
>
> Regards, Rudy
>
>
> On Fri, Aug 24, 2012 at 5:32 AM, Christian Gerbrandt 
> wrote:
>> Ok,
>>
>> That answers half of the question I guess.
>> I know I can change map with said command, and via a callvote in-game.
>> But how are they added to map rotation.
>> How does TF2 knows there is a for example mvm_mannworks_ironman.
>>
>> I only have 3 maps in my mapcycle.txt
>>
>> Thanks,
>> derchris
>>
>> -Original Message-
>> From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
>> Sazpaimon
>> Sent: 24 August 2012 03:43
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] MvM advanced in map rotation
>>
>> Map configs get automatically executed, you don't have to do anything
>> but create the files.
>>
>> On 8/23/2012 10:12 PM, Christian Gerbrandt wrote:
>>> Hi all,
>>>
>>> We are having fun playing MvM, and have a MvM only server running.
>>> Now I know that you can use the following command on the console to
>>> switch to one of the advanced maps:
>>>
>>> tf_mvm_popfile mvm_mannworks_advanced
>>>
>>> Is it also possible to add these to the normal mapcycle?
>>> I heard of creating pseudo mapname.cfg files.
>>> But how can these be added to the mapcycle.txt
>>>
>>> Just like the above console command?
>>> And do I need the mapname.cfg files?
>>>
>>> Any help much appreciated.
>>>
>>> Thanks,
>>> derchris
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives,
>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferenc

Re: [hlds_linux] MvM advanced in map rotation

2012-08-24 Thread Christian Gerbrandt
Thanks for clarification.

I can think of 2 possible solutions.
They might or might not work.

The first is obvious.
Create a mvm_mannworks_ironman.cfg with the proper command in it, and add it
mvm_mannworks_ironman into mapcycle.txt

Second is a little bit "hacky"

Copy all the .bsp map files for mvm into their advanced/advancd2/ironman
counterparts, together with creating the mapconfig files as above.

I'm gonna try both to see if they will work, and will let you know once I
tested.

Thanks,
derchris

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker
Sent: 24 August 2012 10:18
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] MvM advanced in map rotation

derchris,

what Sazpaimon meant is that every time a TF2 map is loaded, it also
executes a corresponding config file in the cfg directory. So when for
example mvm_mannworks is loaded, the file mvm_mannworks.cfg in the
orangebox/tf/cfg/ folder is executed. Creating that file and putting the
command tf_mvm_popfile mvm_mannworks_ironman in there will start Mannworks
in Ironman mode every time the map loads.

I know this isn't really flexible, since you probably want to have your maps
cycle between the other advanced modes as well. If I find a good solution
for that I'll let you know, for now I'm relying on the voting system for
that.

Regards, Rudy


On Fri, Aug 24, 2012 at 5:32 AM, Christian Gerbrandt 
wrote:
> Ok,
>
> That answers half of the question I guess.
> I know I can change map with said command, and via a callvote in-game.
> But how are they added to map rotation.
> How does TF2 knows there is a for example mvm_mannworks_ironman.
>
> I only have 3 maps in my mapcycle.txt
>
> Thanks,
> derchris
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
> Sazpaimon
> Sent: 24 August 2012 03:43
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] MvM advanced in map rotation
>
> Map configs get automatically executed, you don't have to do anything 
> but create the files.
>
> On 8/23/2012 10:12 PM, Christian Gerbrandt wrote:
>> Hi all,
>>
>> We are having fun playing MvM, and have a MvM only server running.
>> Now I know that you can use the following command on the console to 
>> switch to one of the advanced maps:
>>
>> tf_mvm_popfile mvm_mannworks_advanced
>>
>> Is it also possible to add these to the normal mapcycle?
>> I heard of creating pseudo mapname.cfg files.
>> But how can these be added to the mapcycle.txt
>>
>> Just like the above console command?
>> And do I need the mapname.cfg files?
>>
>> Any help much appreciated.
>>
>> Thanks,
>> derchris
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list 
>> archives,
> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



--
Idleness is not doing nothing. Idleness is being free to do anything.
  - Floyd Dell

___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] MvM advanced in map rotation

2012-08-24 Thread Rudy Bleeker
derchris,

what Sazpaimon meant is that every time a TF2 map is loaded, it also
executes a corresponding config file in the cfg directory. So when for
example mvm_mannworks is loaded, the file mvm_mannworks.cfg in the
orangebox/tf/cfg/ folder is executed. Creating that file and putting
the command tf_mvm_popfile mvm_mannworks_ironman in there will start
Mannworks in Ironman mode every time the map loads.

I know this isn't really flexible, since you probably want to have
your maps cycle between the other advanced modes as well. If I find a
good solution for that I'll let you know, for now I'm relying on the
voting system for that.

Regards, Rudy


On Fri, Aug 24, 2012 at 5:32 AM, Christian Gerbrandt
 wrote:
> Ok,
>
> That answers half of the question I guess.
> I know I can change map with said command, and via a callvote in-game.
> But how are they added to map rotation.
> How does TF2 knows there is a for example mvm_mannworks_ironman.
>
> I only have 3 maps in my mapcycle.txt
>
> Thanks,
> derchris
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Sazpaimon
> Sent: 24 August 2012 03:43
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] MvM advanced in map rotation
>
> Map configs get automatically executed, you don't have to do anything but
> create the files.
>
> On 8/23/2012 10:12 PM, Christian Gerbrandt wrote:
>> Hi all,
>>
>> We are having fun playing MvM, and have a MvM only server running.
>> Now I know that you can use the following command on the console to
>> switch to one of the advanced maps:
>>
>> tf_mvm_popfile mvm_mannworks_advanced
>>
>> Is it also possible to add these to the normal mapcycle?
>> I heard of creating pseudo mapname.cfg files.
>> But how can these be added to the mapcycle.txt
>>
>> Just like the above console command?
>> And do I need the mapname.cfg files?
>>
>> Any help much appreciated.
>>
>> Thanks,
>> derchris
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



-- 
Idleness is not doing nothing. Idleness is being free to do anything.
  - Floyd Dell

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] MvM advanced in map rotation

2012-08-23 Thread Christian Gerbrandt
Ok,

That answers half of the question I guess.
I know I can change map with said command, and via a callvote in-game.
But how are they added to map rotation.
How does TF2 knows there is a for example mvm_mannworks_ironman.

I only have 3 maps in my mapcycle.txt

Thanks,
derchris

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Sazpaimon
Sent: 24 August 2012 03:43
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] MvM advanced in map rotation

Map configs get automatically executed, you don't have to do anything but
create the files.

On 8/23/2012 10:12 PM, Christian Gerbrandt wrote:
> Hi all,
>
> We are having fun playing MvM, and have a MvM only server running.
> Now I know that you can use the following command on the console to 
> switch to one of the advanced maps:
>
> tf_mvm_popfile mvm_mannworks_advanced
>
> Is it also possible to add these to the normal mapcycle?
> I heard of creating pseudo mapname.cfg files.
> But how can these be added to the mapcycle.txt
>
> Just like the above console command?
> And do I need the mapname.cfg files?
>
> Any help much appreciated.
>
> Thanks,
> derchris
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux



___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


Re: [hlds_linux] MvM advanced in map rotation

2012-08-23 Thread Sazpaimon
Map configs get automatically executed, you don't have to do anything 
but create the files.


On 8/23/2012 10:12 PM, Christian Gerbrandt wrote:

Hi all,

We are having fun playing MvM, and have a MvM only server running.
Now I know that you can use the following command on the console to switch
to one of the advanced maps:

tf_mvm_popfile mvm_mannworks_advanced

Is it also possible to add these to the normal mapcycle?
I heard of creating pseudo mapname.cfg files.
But how can these be added to the mapcycle.txt

Just like the above console command?
And do I need the mapname.cfg files?

Any help much appreciated.

Thanks,
derchris


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


[hlds_linux] MvM advanced in map rotation

2012-08-23 Thread Christian Gerbrandt
Hi all,

We are having fun playing MvM, and have a MvM only server running.
Now I know that you can use the following command on the console to switch
to one of the advanced maps:

tf_mvm_popfile mvm_mannworks_advanced

Is it also possible to add these to the normal mapcycle?
I heard of creating pseudo mapname.cfg files.
But how can these be added to the mapcycle.txt

Just like the above console command?
And do I need the mapname.cfg files?

Any help much appreciated.

Thanks,
derchris


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux