Re: [hlds_linux] Optional Team Fortress 2 update released
First anwser my question u use whatsapp or facebook? Sent from Yahoo Mail on Android On Sat, 14 Apr 2018 at 2:52, Eric Smithwrote: We've released an optional update to remove the debug text that was added to the server console in yesterday's update. You only need to update your server if the debug text is causing you problems. Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Optional Team Fortress 2 update released
We've released an optional update to remove the debug text that was added to the server console in yesterday's update. You only need to update your server if the debug text is causing you problems. Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Optional Team Fortress 2 update released
We've released an optional update for Team Fortress 2 that fixes a server crash in Mannpower mode. You don't need this optional update unless your server runs Mannpower mode. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Optional Team Fortress 2 update released (toolchain update)
We've released an optional update for Team Fortress 2. The notes for the update are below. The new version is 3842775. This is the toolchain update discussed previously on this list. The update is optional to give server operators a final grace period to ensure their setups are valid, but be warned that there will be no fallback available whenever the next mandatory TF update ships. See the "Updated system requirements for TF2 dedicated servers" thread for more information on the internal changes in this update. - John - Internal updates to support future development ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Optional Team Fortress 2 update released
We've released an optional update for Team Fortress 2. The notes for the update are below. You only need to update your server if you are experiencing this problem. Thanks. -Eric -- - Fixed team killing in spawn rooms during the truce period for Halloween boss fights ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Optional Team Fortress 2 update released
We've released an optional update for TF2 that fixes a crash related to picking up dropped weapons. You do not need to download the update unless you feel your server is experiencing this problem. Thanks. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Optional Team Fortress 2 Update Released
We've released a client update for Team Fortress 2. The update contains shared server files, but you should not need to update your servers at this time. The notes for the update are below. - Tony -- - Fixed a client crash when attempting to fire the flamethrower while coming out of a taunt - Fixed The Phlogistinator's Mmmmph particle effect getting stuck on after performing a taunt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Optional Team Fortress 2 update released
We've released an optional (for dedicated servers) update for Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Added new item to the store Upgrade to Premium Gift - Increased the maximum size of backpacks from 1000 to 2000 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional Team Fortress 2 update released
It might not be, but just to rule it out... If you're getting lag, try cleaning out /orangebox/tf/downloads. If you have replays enabled, also clean out /orangebox/tf/replay/server/sessions and /orangebox/tf/replay/server/blocks, as for some reason those folders aren't cleaned up automatically. When there is too many files in one folder, it seems to cause the server to lag whenever it writes to said overfilled folder. :/ We already had a script to clean out the downloads folder, but overlooked the sessions and blocks folder as we thought it was enough to clean out the folder defined in replay_local_fileserver_path. On Mon, Oct 29, 2012 at 12:26 PM, Peter Reinhold peter_va...@reinhold.dkwrote: On 28.10.2012 01:19, Essay Tew Phaun wrote: I'm having lag on PvP servers, I don't think it's just an MvM thing. Experiencing strange lag-spikes on both regular TF2 and MvM servers since the update /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional Team Fortress 2 update released
We actually run those scripts daily to clean out replays/downloads and several log folders too. But indeed, before we did that we had lag spikes also because of it. But thats now not the case. 2012/10/29 Emil Larsson ail...@gmail.com It might not be, but just to rule it out... If you're getting lag, try cleaning out /orangebox/tf/downloads. If you have replays enabled, also clean out /orangebox/tf/replay/server/sessions and /orangebox/tf/replay/server/blocks, as for some reason those folders aren't cleaned up automatically. When there is too many files in one folder, it seems to cause the server to lag whenever it writes to said overfilled folder. :/ We already had a script to clean out the downloads folder, but overlooked the sessions and blocks folder as we thought it was enough to clean out the folder defined in replay_local_fileserver_path. On Mon, Oct 29, 2012 at 12:26 PM, Peter Reinhold peter_va...@reinhold.dk wrote: On 28.10.2012 01:19, Essay Tew Phaun wrote: I'm having lag on PvP servers, I don't think it's just an MvM thing. Experiencing strange lag-spikes on both regular TF2 and MvM servers since the update /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional Team Fortress 2 update released
On 29.10.2012 13:41, Erik-jan Riemers wrote: We actually run those scripts daily to clean out replays/downloads and several log folders too. But indeed, before we did that we had lag spikes also because of it. But thats now not the case. As do I, this was mentioned on this list some time ago, and I setup some scripts to do this maintenance daily ever since. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional Team Fortress 2 update released
One of my servers is having awful lag spikes, the one that runs eventmix. The other that runs event247 on same machine seems to be ok so i guess it's some more random bug or related to some other maps. -ics 29.10.2012 15:13, Peter Reinhold kirjoitti: On 29.10.2012 13:41, Erik-jan Riemers wrote: We actually run those scripts daily to clean out replays/downloads and several log folders too. But indeed, before we did that we had lag spikes also because of it. But thats now not the case. As do I, this was mentioned on this list some time ago, and I setup some scripts to do this maintenance daily ever since. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional Team Fortress 2 update released
On 29.10.2012 17:05, ics wrote: One of my servers is having awful lag spikes, the one that runs eventmix. The other that runs event247 on same machine seems to be ok so i guess it's some more random bug or related to some other maps. We're experiencing the lag on both koth_lakeside_event, badwater and MvM maps /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional Team Fortress 2 update released
I've noticed occasional lag spikes on precisely the same maps on two of my servers. -J On Oct 29, 2012, at 12:15 PM, Peter Reinhold peter_va...@reinhold.dk wrote: On 29.10.2012 17:05, ics wrote: One of my servers is having awful lag spikes, the one that runs eventmix. The other that runs event247 on same machine seems to be ok so i guess it's some more random bug or related to some other maps. We're experiencing the lag on both koth_lakeside_event, badwater and MvM maps /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional Team Fortress 2 update released
There has been some spikes on others too but nothing major. Usually they are related to events where players join to the server and something happens at the same time that requires more cpu. I'm not sayin there isn't a problem since so many are experiencing it, just thinking out loud what might be the cause. -ics 29.10.2012 18:15, Peter Reinhold kirjoitti: On 29.10.2012 17:05, ics wrote: One of my servers is having awful lag spikes, the one that runs eventmix. The other that runs event247 on same machine seems to be ok so i guess it's some more random bug or related to some other maps. We're experiencing the lag on both koth_lakeside_event, badwater and MvM maps /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional Team Fortress 2 update released
Our Dustbowl server is experiencing some spikes and lag that we never experienced before this update. It seems all of them are, but I mostly play on that server. Our KOTH server is also doing it. I'm not even sure it's map specific. I just think something about the update has borked something. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional Team Fortress 2 update released
If you look at your console you will see the servers spewing out missing files and other errors. It is a wall of red text. Missing X particle, Missing this action. etc. I don't think it is the servers, rather the clients having a hard time trying to process all the effects. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional Team Fortress 2 update released
I noticed one MVM server was lagging terribly with the new coaltown_event map so I took it out of the list and tested it with a few maps. All the MVM maps were practically unplayable, stuttering every few seconds or so. I tried badwater and still got stuttering, albeit significantly less. On turbine and 2fort I didn't notice any issue. I've left that server shut down for the moment. -J On Oct 29, 2012, at 12:25 PM, Essay Tew Phaun sc2p...@gmail.com wrote: Our Dustbowl server is experiencing some spikes and lag that we never experienced before this update. It seems all of them are, but I mostly play on that server. Our KOTH server is also doing it. I'm not even sure it's map specific. I just think something about the update has borked something. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional Team Fortress 2 update released
Are those of you with lag issues watching your CPU utilization? I had similar symptoms on my servers after the pyro update (which lasted for months). The in game lag spikes I saw coincided with srcds CPU spikes. Lord_Jeremy lord.jer...@gmail.com wrote:I noticed one MVM server was lagging terribly with the new coaltown_event map so I took it out of the list and tested it with a few maps. All the MVM maps were practically unplayable, stuttering every few seconds or so. I tried badwater and still got stuttering, albeit significantly less. On turbine and 2fort I didn't notice any issue. I've left that server shut down for the moment. -J On Oct 29, 2012, at 12:25 PM, Essay Tew Phaun sc2p...@gmail.com wrote: Our Dustbowl server is experiencing some spikes and lag that we never experienced before this update. It seems all of them are, but I mostly play on that server. Our KOTH server is also doing it. I'm not even sure it's map specific. I just think something about the update has borked something. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional Team Fortress 2 update released
Anyone else getting this when trying to enter your servers - seems a map reset fixes it but I had a few I didn't notice people couldn't join due to getting this and they(the servers) nearly died. disconnected (reason Server info data overflow) That is what they see when trying to enter the servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional Team Fortress 2 update released
Also have server fps spikes and generally much lower server fps since the halloween update. Running on windows. Haven't installed the optional update though. On Sun, Oct 28, 2012 at 2:38 PM, Frank ad...@gamerscrib.net wrote: Anyone else getting this when trying to enter your servers - seems a map reset fixes it but I had a few I didn't notice people couldn't join due to getting this and they(the servers) nearly died. disconnected (reason Server info data overflow) That is what they see when trying to enter the servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional Team Fortress 2 update released
Well, we're getting it on Linux so we can at least rule out (Maybe?) an OS specific issue. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Optional Team Fortress 2 update released
We've released an optional (for dedicated servers) update for Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a regression in the Mac's minimum system check Team Fortress 2 - Added new audio lines for Merasmus to use when he attacks - Fixed a Linux dedicated server crash related to Mann vs. Machine mode ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional Team Fortress 2 update released
Fixes the crash. Big thx 2012/10/28 Eric Smith er...@valvesoftware.com We've released an optional (for dedicated servers) update for Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a regression in the Mac's minimum system check Team Fortress 2 - Added new audio lines for Merasmus to use when he attacks - Fixed a Linux dedicated server crash related to Mann vs. Machine mode ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional Team Fortress 2 update released
Eric, We have also some lag problems since the last patch. is this also a bug in tf2? 2012/10/28 Eric Smith er...@valvesoftware.com We've released an optional (for dedicated servers) update for Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a regression in the Mac's minimum system check Team Fortress 2 - Added new audio lines for Merasmus to use when he attacks - Fixed a Linux dedicated server crash related to Mann vs. Machine mode ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional Team Fortress 2 update released
Same here, getting random stuttering problems. Seems to run okay, but has random hiccups. On Sat, Oct 27, 2012 at 6:41 PM, Pieter-bas Ronner i...@pbservers.nlwrote: Eric, We have also some lag problems since the last patch. is this also a bug in tf2? 2012/10/28 Eric Smith er...@valvesoftware.com We've released an optional (for dedicated servers) update for Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a regression in the Mac's minimum system check Team Fortress 2 - Added new audio lines for Merasmus to use when he attacks - Fixed a Linux dedicated server crash related to Mann vs. Machine mode ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional Team Fortress 2 update released
Try the TF2 ModelManager plugin that's used for playing as robots. it may work in combo with what you're doing. Do let us know if it works. From: Daniel Barreiro smelly.feet.you.h...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Saturday, October 27, 2012 7:45:01 PM Subject: Re: [hlds_linux] Optional Team Fortress 2 update released Thanks Eric. Can't wait for the lag to be fixed. On a side note, would it be possible to make it so plugins could force the zombie skins? We're trying to do it for Super Zombie Fortress. We called the attributes with TF2items, and it makes the skin go zombie, but the scout_zombie.mdl is not appearing, so we have a green scout with transparent body parts. On Sat, Oct 27, 2012 at 6:42 PM, Eric Smith er...@valvesoftware.com wrote: We're still investigating the lag problems that have been reported. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Pieter-bas Ronner Sent: Saturday, October 27, 2012 3:41 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Optional Team Fortress 2 update released Eric, We have also some lag problems since the last patch. is this also a bug in tf2? 2012/10/28 Eric Smith er...@valvesoftware.com We've released an optional (for dedicated servers) update for Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a regression in the Mac's minimum system check Team Fortress 2 - Added new audio lines for Merasmus to use when he attacks - Fixed a Linux dedicated server crash related to Mann vs. Machine mode ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional Team Fortress 2 update released
The problem is, the way it works. How the models work is it has a skin, and a separate model. The skin turns the model green, and parts transparent., and then the game parents a separate model to the main model. This isn't possible because of the mishap a few years ago where servers sold valve's stuff, and then valve blocked it. On Sat, Oct 27, 2012 at 7:04 PM, Bjorn Wielens uniac...@yahoo.ca wrote: Try the TF2 ModelManager plugin that's used for playing as robots. it may work in combo with what you're doing. Do let us know if it works. From: Daniel Barreiro smelly.feet.you.h...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Saturday, October 27, 2012 7:45:01 PM Subject: Re: [hlds_linux] Optional Team Fortress 2 update released Thanks Eric. Can't wait for the lag to be fixed. On a side note, would it be possible to make it so plugins could force the zombie skins? We're trying to do it for Super Zombie Fortress. We called the attributes with TF2items, and it makes the skin go zombie, but the scout_zombie.mdl is not appearing, so we have a green scout with transparent body parts. On Sat, Oct 27, 2012 at 6:42 PM, Eric Smith er...@valvesoftware.com wrote: We're still investigating the lag problems that have been reported. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Pieter-bas Ronner Sent: Saturday, October 27, 2012 3:41 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Optional Team Fortress 2 update released Eric, We have also some lag problems since the last patch. is this also a bug in tf2? 2012/10/28 Eric Smith er...@valvesoftware.com We've released an optional (for dedicated servers) update for Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a regression in the Mac's minimum system check Team Fortress 2 - Added new audio lines for Merasmus to use when he attacks - Fixed a Linux dedicated server crash related to Mann vs. Machine mode ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional Team Fortress 2 update released
Fixes the crash here as well, and the lag problem is still there. It is less laggy than the 'hacked binary' someone posted earlier though. On 28-10-12 00:41, Pieter-bas Ronner wrote: Eric, We have also some lag problems since the last patch. is this also a bug in tf2? 2012/10/28 Eric Smith er...@valvesoftware.com We've released an optional (for dedicated servers) update for Team Fortress 2. The notes for the update are below. -Eric -- Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a regression in the Mac's minimum system check Team Fortress 2 - Added new audio lines for Merasmus to use when he attacks - Fixed a Linux dedicated server crash related to Mann vs. Machine mode ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional Team Fortress 2 update released
I'm having lag on PvP servers, I don't think it's just an MvM thing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional Team Fortress 2 update released
Anyone else getting this when trying to enter your servers - seems a map reset fixes it but I had a few I didn't notice people couldn't join due to getting this and they(the servers) nearly died. disconnected (reason Server info data overflow) That is what they see when trying to enter the servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Optional Team Fortress 2 Update Released
We've released an optional update to Team Fortress 2. This update does not affect dedicated servers, but the shared binaries were updated so you will receive an update if you sync. The note for the update is below. -Eric -- Team Fortress 2 - Fixed older replays/demos not correctly displaying certain particle systems ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Optional Team Fortress 2 update released
We've released an optional (for dedicated servers) update for Team Fortress 2. The notes are below. Thanks. -Eric -- Team Fortress 2 - Fixed a problem with precaching pumpkin_bomb entities ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional Team Fortress 2 update released
If it is something that causes the server to crash, the fact should probably be in the change notes. It's like saying There was a problem with an O-Ring. Leaving out the, Which caused the space shuttle to explode and seven people to die part. Not to compare writing game code to manned space flight or anything. It's an issue of being honest. Eric Smith wrote: We've released an optional (for dedicated servers) update for Team Fortress 2. The notes are below. Thanks. -Eric -- Team Fortress 2 - Fixed a problem with precaching pumpkin_bomb entities ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- # Jesse Molina # Mail = je...@opendreams.net # Page = page-je...@opendreams.net # Cell = 1.602.323.7608 # Web = http://www.opendreams.net/jesse/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional Team Fortress 2 update released
Looks like the problem was with precaching of the pumpkin_bomb entities. On Fri, Nov 11, 2011 at 3:19 PM, Jesse Molina je...@opendreams.net wrote: If it is something that causes the server to crash, the fact should probably be in the change notes. It's like saying There was a problem with an O-Ring. Leaving out the, Which caused the space shuttle to explode and seven people to die part. Not to compare writing game code to manned space flight or anything. It's an issue of being honest. Eric Smith wrote: We've released an optional (for dedicated servers) update for Team Fortress 2. The notes are below. Thanks. -Eric --** Team Fortress 2 - Fixed a problem with precaching pumpkin_bomb entities __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux -- # Jesse Molina # Mail = je...@opendreams.net # Page = page-je...@opendreams.net # Cell = 1.602.323.7608 # Web = http://www.opendreams.net/**jesse/http://www.opendreams.net/jesse/ __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional Team Fortress 2 update released
If the problem doesn't cause a server to crash, do you expect valve to say this problem does not cause the server to crash in the patch notes? Or are you saying you believe it did cause servers to crash? On Fri, Nov 11, 2011 at 4:19 PM, Jesse Molina je...@opendreams.net wrote: If it is something that causes the server to crash, the fact should probably be in the change notes. It's like saying There was a problem with an O-Ring. Leaving out the, Which caused the space shuttle to explode and seven people to die part. Not to compare writing game code to manned space flight or anything. It's an issue of being honest. Eric Smith wrote: We've released an optional (for dedicated servers) update for Team Fortress 2. The notes are below. Thanks. -Eric --** Team Fortress 2 - Fixed a problem with precaching pumpkin_bomb entities __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux -- # Jesse Molina # Mail = je...@opendreams.net # Page = page-je...@opendreams.net # Cell = 1.602.323.7608 # Web = http://www.opendreams.net/**jesse/http://www.opendreams.net/jesse/ __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Optional Team Fortress 2 Update Released
An optional update for Team Fortress 2 is now available. The specific changes include: - Ended the Halloween sale/event - Fixed a client crash in the replay editor - Fixed a client crash in the fullscreen store preview - Updated the localization files -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional Team Fortress 2 Update Released
msleeper [03:39] so is there going to be another update to turn halloween off msleeper [03:39] or what Drunken_F00l [04:07] it's automatic yo On Mon, Nov 7, 2011 at 7:52 PM, Eric Smith er...@valvesoftware.com wrote: An optional update for Team Fortress 2 is now available. The specific changes include: - Ended the Halloween sale/event - Fixed a client crash in the replay editor - Fixed a client crash in the fullscreen store preview - Updated the localization files -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional Team Fortress 2 Update Released
This is actually a client update. Actually, I prefer it when it's posted to the server mailing list when client updates occur so I don't have to go digging on Steam. On 11/7/2011 7:55 PM, msleeper wrote: msleeper [03:39] so is there going to be another update to turn halloween off msleeper [03:39] or what Drunken_F00l [04:07] it's automatic yo On Mon, Nov 7, 2011 at 7:52 PM, Eric Smither...@valvesoftware.com wrote: An optional update for Team Fortress 2 is now available. The specific changes include: - Ended the Halloween sale/event - Fixed a client crash in the replay editor - Fixed a client crash in the fullscreen store preview - Updated the localization files -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional Team Fortress 2 Update Released
- Fixed Halloween event not automatically ending On 11/07/2011 04:55 PM, msleeper wrote: msleeper [03:39] so is there going to be another update to turn halloween off msleeper [03:39] or what Drunken_F00l [04:07] it's automatic yo On Mon, Nov 7, 2011 at 7:52 PM, Eric Smither...@valvesoftware.com wrote: An optional update for Team Fortress 2 is now available. The specific changes include: - Ended the Halloween sale/event - Fixed a client crash in the replay editor - Fixed a client crash in the fullscreen store preview - Updated the localization files -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Optional Team Fortress 2 Update Released
The use of hlds_announce for optional updates has been noticed and is appreciated. Eric Smith wrote: An optional update for Team Fortress 2 is now available. The specific changes include: - Ended the Halloween sale/event - Fixed a client crash in the replay editor - Fixed a client crash in the fullscreen store preview - Updated the localization files -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- # Jesse Molina # Mail = je...@opendreams.net # Page = page-je...@opendreams.net # Cell = 1.602.323.7608 # Web = http://www.opendreams.net/jesse/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux