This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] yes, i delete and reinstall server and problem still
[EMAIL PROTECTED] escreveu: > Send hlds_linux mailing list submissions to > hlds_linux@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > or, via email, send a message with subject or body 'help' to > [EMAIL PROTECTED] > > You can reach the person managing the list at > [EMAIL PROTECTED] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds_linux digest..." > > > Today's Topics: > > 1. RE: TF2 server problem after last update (Saint K.) > > --__--__-- > > Message: 1 > From: "Saint K." <[EMAIL PROTECTED]> > To: <hlds_linux@list.valvesoftware.com> > Subject: RE: [hlds_linux] TF2 server problem after last update > Date: Fri, 21 Dec 2007 14:13:23 +0100 > Reply-To: hlds_linux@list.valvesoftware.com > > Did you try to update again with -verify_all on? > > Saint K. > > -----Oorspronkelijk bericht----- > Van: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Namens Hawk > Verzonden: Friday, December 21, 2007 1:57 PM > Aan: hlds_linux@list.valvesoftware.com > Onderwerp: [hlds_linux] TF2 server problem after last update > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Some on else have this problem? > > %./srcds_run -game tf -port 27018 +ip xxx.xxx.xxx.xx +map cp_gravelpit > +maxplayers 16 -tickrate 33 > Auto detecting CPU > Using AMD Optimised binary. > Server will auto-restart if there is a crash. > AppFramework : Unable to load module bin/engine_i486.so! > Unable to load interface VENGINE_HLDS_API_VERSION002 from bin/engine_i486.so > Fri Dec 21 20:46:50 UTC 2007: Server Quit > > > [EMAIL PROTECTED] escreveu: > >> Send hlds_linux mailing list submissions to >> hlds_linux@list.valvesoftware.com >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> or, via email, send a message with subject or body 'help' to >> [EMAIL PROTECTED] >> >> You can reach the person managing the list at >> [EMAIL PROTECTED] >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of hlds_linux digest..." >> >> >> Today's Topics: >> >> 1. Re: TF2 Server on Debian - Startup problems (Philip Mayer) >> 2. Re: TF2 Server on Debian - Startup problems >> > (=?UTF-8?B?T25kxZllaiBIb8WhZWs=?=) > >> 3. Re: TF2 Server on Debian - Startup problems (Philip Mayer) >> 4. RE: TF2 Server on Debian - Startup problems (Saint K.) >> >> -- __--__-- >> >> Message: 1 >> Date: Mon, 17 Dec 2007 16:46:09 +0100 >> From: Philip Mayer <[EMAIL PROTECTED]> >> To: hlds_linux@list.valvesoftware.com >> Subject: Re: [hlds_linux] TF2 Server on Debian - Startup problems >> Reply-To: hlds_linux@list.valvesoftware.com >> >> >> Dear Saint K., >> >> thanks for your offer; I have tried your command line parameters with >> the same result. However, I find that if I specify another map (cp_well >> e.g.) on the command line, the client does NOT crash, which is really >> weird. I will try tonight with some other clients with some of my friends. >> >> One more question: Why is it necessary for me to specify a map on the >> command line? Shouldn't the server simply read the first map from the >> cycle? Does cycling still work? >> >> Finally, which admin tools do you use on your servers? >> >> Thanks! >> >> Philip >> >> >> Saint K. schrieb: >> >> >>> Hi, >>> >>> This is our start line on Debian; >>> >>> ./srcds_run -game tf +ip 85.17.60.96 -port 27035 +maxplayers 24 +map >>> ctf_2fort >>> >>> This is what you require to bring up the server. >>> >>> Once you done that, past the IP of your server to this list, and I'll >>> > have a > >>> try on joining It to see if your crash is client or server related. >>> >>> Saint K. >>> >>> -----Oorspronkelijk bericht----- >>> Van: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] Namens Philip Mayer >>> Verzonden: Monday, December 17, 2007 2:28 PM >>> Aan: hlds_linux@list.valvesoftware.com >>> Onderwerp: [hlds_linux] TF2 Server on Debian - Startup problems >>> >>> Dear all, >>> >>> I am setting up a TF2 server on a debian machine. Installation worked >>> fine so far. However, I am confused as to >>> >>> a) why my *client* crashes each time I connect to the server >>> b) how to start the server using a mapcycle >>> >>> I installed the server as follows: >>> >>> wget http://www.steampowered.com/download/hldsupdatetool.bin >>> chmod +x hldsupdatetool.bin >>> ./hldsupdatetool.bin >>> ./steam >>> ./steam -command update -game hl2mp -dir . -verify_all >>> ./steam -command update -game tf -dir . -verify_all >>> >>> Afterwards, I start the server as follows: >>> >>> cd orangebox >>> ./srcds_run -console -game tf +ip XX.XX.XX.XX +map ctf_2fort >>> >>> The server then starts up and shows the following information last: >>> >>> Connection to Steam servers successful. >>> VAC secure mode is activated. >>> >>> I can then connect to the server, however my client crashes just before >>> entering the game (after "sending client information..."). (this is my >>> question a)). >>> >>> If I leave out the +map ctf_2fort parameter, the server does NOT start >>> up (this is my question b) but instead hangs after the line >>> >>> Network: IP XX.XX.XX.XX, mode MP, dedicated Yes, ports 27015 SV / 27005 >>> > CL > >>> I have a mapcycle.txt in the tf/ directory (the one which came with the >>> installation). I would like the server to use this, but it doesn't seem >>> to like that. A server.cfg does not seem to help, regardless of what I >>> put into it. >>> >>> I was not able to find a thorough official tutorial for this kind of >>> stuff (only some FAQ entries on steampowered.com, which did not really >>> help me). Is there one? Please point me to the URLs. Thanks! >>> >>> Thanks a lot, >>> >>> Philip Mayer >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >>> -- >>> No virus found in this incoming message. >>> Checked by AVG Free Edition. >>> Version: 7.5.503 / Virus Database: 269.17.4/1187 - Release Date: >>> > 12/16/2007 > >>> 11:36 AM >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> > please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >> >> -- __--__-- >> >> Message: 2 >> Date: Mon, 17 Dec 2007 17:43:35 +0100 >> From: =?UTF-8?B?T25kxZllaiBIb8WhZWs=?= <[EMAIL PROTECTED]> >> To: hlds_linux@list.valvesoftware.com >> Subject: Re: [hlds_linux] TF2 Server on Debian - Startup problems >> Reply-To: hlds_linux@list.valvesoftware.com >> >> The engine is programmed in a way to allow you to specify a few >> parameters (such as maxplayers) before loading the first map -- >> parameters that aren't modifiable until you take down the server again. >> I have the feeling the requirement of specifying a map on the >> commandline has been the case with absolutely all major multiplayer >> games -- Quake-based, Unreal-based and Source-based alike. >> >> (The server doesn't "hang" after outputting the "Network" line -- as >> long as the tty console works, you can just type a command like "map >> cp_well". The server is only truly hanging when it doesn't allow you to >> type anything.) >> >> You can try adding the line "map cp_well" (or whatever map you wish to >> start with) to tf/cfg/autoexec.cfg and seeing if that helps; I hope that >> file is only executed when the server launches (and not before/after >> each map load). >> >> Cycling probably does still work, as the server reads what map to load >> once the round is over. >> >> The client crashes are a different matter, one that I can unfortunately >> neither replicate nor help you with. >> >> ~~ Ondra >> >> On 17.12.07 16:46 Uhr, Philip Mayer wrote: >> >> >>> Dear Saint K., >>> >>> thanks for your offer; I have tried your command line parameters with >>> the same result. However, I find that if I specify another map (cp_well >>> e.g.) on the command line, the client does NOT crash, which is really >>> weird. I will try tonight with some other clients with some of my >>> friends. >>> >>> One more question: Why is it necessary for me to specify a map on the >>> command line? Shouldn't the server simply read the first map from the >>> cycle? Does cycling still work? >>> >>> Finally, which admin tools do you use on your servers? >>> >>> Thanks! >>> >>> Philip >>> >>> >>> Saint K. schrieb: >>> >>> >>>> Hi, >>>> >>>> This is our start line on Debian; >>>> >>>> ./srcds_run -game tf +ip 85.17.60.96 -port 27035 +maxplayers 24 +map >>>> ctf_2fort >>>> >>>> This is what you require to bring up the server. >>>> >>>> Once you done that, past the IP of your server to this list, and I'll >>>> have a >>>> try on joining It to see if your crash is client or server related. >>>> >>>> Saint K. >>>> >>>> -----Oorspronkelijk bericht----- >>>> Van: [EMAIL PROTECTED] >>>> [mailto:[EMAIL PROTECTED] Namens Philip Mayer >>>> Verzonden: Monday, December 17, 2007 2:28 PM >>>> Aan: hlds_linux@list.valvesoftware.com >>>> Onderwerp: [hlds_linux] TF2 Server on Debian - Startup problems >>>> >>>> Dear all, >>>> >>>> I am setting up a TF2 server on a debian machine. Installation worked >>>> fine so far. However, I am confused as to >>>> >>>> a) why my *client* crashes each time I connect to the server >>>> b) how to start the server using a mapcycle >>>> >>>> I installed the server as follows: >>>> >>>> wget http://www.steampowered.com/download/hldsupdatetool.bin >>>> chmod +x hldsupdatetool.bin >>>> ./hldsupdatetool.bin >>>> ./steam >>>> ./steam -command update -game hl2mp -dir . -verify_all >>>> ./steam -command update -game tf -dir . -verify_all >>>> >>>> Afterwards, I start the server as follows: >>>> >>>> cd orangebox >>>> ./srcds_run -console -game tf +ip XX.XX.XX.XX +map ctf_2fort >>>> >>>> The server then starts up and shows the following information last: >>>> >>>> Connection to Steam servers successful. >>>> VAC secure mode is activated. >>>> >>>> I can then connect to the server, however my client crashes just before >>>> entering the game (after "sending client information..."). (this is my >>>> question a)). >>>> >>>> If I leave out the +map ctf_2fort parameter, the server does NOT start >>>> up (this is my question b) but instead hangs after the line >>>> >>>> Network: IP XX.XX.XX.XX, mode MP, dedicated Yes, ports 27015 SV / >>>> 27005 CL >>>> >>>> I have a mapcycle.txt in the tf/ directory (the one which came with the >>>> installation). I would like the server to use this, but it doesn't seem >>>> to like that. A server.cfg does not seem to help, regardless of what I >>>> put into it. >>>> >>>> I was not able to find a thorough official tutorial for this kind of >>>> stuff (only some FAQ entries on steampowered.com, which did not really >>>> help me). Is there one? Please point me to the URLs. Thanks! >>>> >>>> Thanks a lot, >>>> >>>> Philip Mayer >>>> >>>> >> -- __--__-- >> >> Message: 3 >> Date: Mon, 17 Dec 2007 18:43:42 +0100 >> From: Philip Mayer <[EMAIL PROTECTED]> >> To: hlds_linux@list.valvesoftware.com >> Subject: Re: [hlds_linux] TF2 Server on Debian - Startup problems >> Reply-To: hlds_linux@list.valvesoftware.com >> >> >> Dear Ond=C5=99ej, >> >> thanks for your clarifications, I really appricate it! I somehow had the >> feeling that specifying a map on the command line would sort of lock me >> into this map which doesn't seem to be the case. Glad to know! >> >> Regarding the client crash, it *seems* to be working now with cp_well, >> for whatever reason, and as I don't really care about the first map I >> stick to that. >> >> Thanks again everybody for your fast answers! >> >> Philip >> >> Ond=C5=99ej Ho=C5=A1ek schrieb: >> >> >>> The engine is programmed in a way to allow you to specify a few >>> parameters (such as maxplayers) before loading the first map -- >>> parameters that aren't modifiable until you take down the server again. >>> I have the feeling the requirement of specifying a map on the >>> commandline has been the case with absolutely all major multiplayer >>> games -- Quake-based, Unreal-based and Source-based alike. >>> >>> (The server doesn't "hang" after outputting the "Network" line -- as >>> long as the tty console works, you can just type a command like "map >>> cp_well". The server is only truly hanging when it doesn't allow you to >>> type anything.) >>> >>> You can try adding the line "map cp_well" (or whatever map you wish to >>> start with) to tf/cfg/autoexec.cfg and seeing if that helps; I hope that >>> file is only executed when the server launches (and not before/after >>> each map load). >>> >>> Cycling probably does still work, as the server reads what map to load >>> once the round is over. >>> >>> The client crashes are a different matter, one that I can unfortunately >>> neither replicate nor help you with. >>> >>> ~~ Ondra >>> >>> On 17.12.07 16:46 Uhr, Philip Mayer wrote: >>> >>> >>>> Dear Saint K., >>>> >>>> thanks for your offer; I have tried your command line parameters with >>>> the same result. However, I find that if I specify another map (cp_well >>>> e.g.) on the command line, the client does NOT crash, which is really >>>> weird. I will try tonight with some other clients with some of my >>>> friends. >>>> >>>> One more question: Why is it necessary for me to specify a map on the >>>> command line? Shouldn't the server simply read the first map from the >>>> cycle? Does cycling still work? >>>> >>>> Finally, which admin tools do you use on your servers? >>>> >>>> Thanks! >>>> >>>> Philip >>>> >>>> >>>> Saint K. schrieb: >>>> >>>> >>>>> Hi, >>>>> >>>>> This is our start line on Debian; >>>>> >>>>> ./srcds_run -game tf +ip 85.17.60.96 -port 27035 +maxplayers 24 +map >>>>> ctf_2fort >>>>> >>>>> This is what you require to bring up the server. >>>>> >>>>> Once you done that, past the IP of your server to this list, and I'll >>>>> have a >>>>> try on joining It to see if your crash is client or server related. >>>>> >>>>> Saint K. >>>>> >>>>> -----Oorspronkelijk bericht----- >>>>> Van: [EMAIL PROTECTED] >>>>> [mailto:[EMAIL PROTECTED] Namens Philip Mayer >>>>> Verzonden: Monday, December 17, 2007 2:28 PM >>>>> Aan: hlds_linux@list.valvesoftware.com >>>>> Onderwerp: [hlds_linux] TF2 Server on Debian - Startup problems >>>>> >>>>> Dear all, >>>>> >>>>> I am setting up a TF2 server on a debian machine. Installation worked >>>>> fine so far. However, I am confused as to >>>>> >>>>> a) why my *client* crashes each time I connect to the server >>>>> b) how to start the server using a mapcycle >>>>> >>>>> I installed the server as follows: >>>>> >>>>> wget http://www.steampowered.com/download/hldsupdatetool.bin >>>>> chmod +x hldsupdatetool.bin >>>>> ./hldsupdatetool.bin >>>>> ./steam >>>>> ./steam -command update -game hl2mp -dir . -verify_all >>>>> ./steam -command update -game tf -dir . -verify_all >>>>> >>>>> Afterwards, I start the server as follows: >>>>> >>>>> cd orangebox >>>>> ./srcds_run -console -game tf +ip XX.XX.XX.XX +map ctf_2fort >>>>> >>>>> The server then starts up and shows the following information last: >>>>> >>>>> Connection to Steam servers successful. >>>>> VAC secure mode is activated. >>>>> >>>>> I can then connect to the server, however my client crashes just before >>>>> entering the game (after "sending client information..."). (this is my >>>>> question a)). >>>>> >>>>> If I leave out the +map ctf_2fort parameter, the server does NOT start >>>>> up (this is my question b) but instead hangs after the line >>>>> >>>>> Network: IP XX.XX.XX.XX, mode MP, dedicated Yes, ports 27015 SV / >>>>> 27005 CL >>>>> >>>>> I have a mapcycle.txt in the tf/ directory (the one which came with the >>>>> installation). I would like the server to use this, but it doesn't seem >>>>> to like that. A server.cfg does not seem to help, regardless of what I >>>>> put into it. >>>>> >>>>> I was not able to find a thorough official tutorial for this kind of >>>>> stuff (only some FAQ entries on steampowered.com, which did not really >>>>> help me). Is there one? Please point me to the URLs. Thanks! >>>>> >>>>> Thanks a lot, >>>>> >>>>> Philip Mayer >>>>> >>>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >> -- >> Philip Mayer >> These are the days of miracle and wonder! >> >> >> >> -- __--__-- >> >> Message: 4 >> From: "Saint K." <[EMAIL PROTECTED]> >> To: <hlds_linux@list.valvesoftware.com> >> Subject: RE: [hlds_linux] TF2 Server on Debian - Startup problems >> Date: Mon, 17 Dec 2007 18:56:46 +0100 >> Reply-To: hlds_linux@list.valvesoftware.com >> >> I am curiouse what happends if a client, other then you, connects to the >> server. If it doesn't crash, then your client side map is somehow damaged, >> and you'll need to re-download the TF2 content to fix it. >> >> If the other client crashes as well, then something funky is going on with >> the server. You might want to try an update with the -verify_all flag on. >> >> Saint K. >> >> -----Oorspronkelijk bericht----- >> Van: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] Namens Ondrej Ho=B9ek >> Verzonden: Monday, December 17, 2007 5:44 PM >> Aan: hlds_linux@list.valvesoftware.com >> Onderwerp: Re: [hlds_linux] TF2 Server on Debian - Startup problems >> >> The engine is programmed in a way to allow you to specify a few >> parameters (such as maxplayers) before loading the first map -- >> parameters that aren't modifiable until you take down the server again. >> I have the feeling the requirement of specifying a map on the >> commandline has been the case with absolutely all major multiplayer >> games -- Quake-based, Unreal-based and Source-based alike. >> >> (The server doesn't "hang" after outputting the "Network" line -- as >> long as the tty console works, you can just type a command like "map >> cp_well". The server is only truly hanging when it doesn't allow you to >> type anything.) >> >> You can try adding the line "map cp_well" (or whatever map you wish to >> start with) to tf/cfg/autoexec.cfg and seeing if that helps; I hope that >> file is only executed when the server launches (and not before/after >> each map load). >> >> Cycling probably does still work, as the server reads what map to load >> once the round is over. >> >> The client crashes are a different matter, one that I can unfortunately >> neither replicate nor help you with. >> >> ~~ Ondra >> >> On 17.12.07 16:46 Uhr, Philip Mayer wrote: >> >> >>> Dear Saint K., >>> >>> thanks for your offer; I have tried your command line parameters with >>> the same result. However, I find that if I specify another map (cp_well >>> e.g.) on the command line, the client does NOT crash, which is really >>> weird. I will try tonight with some other clients with some of my >>> friends. >>> >>> One more question: Why is it necessary for me to specify a map on the >>> command line? Shouldn't the server simply read the first map from the >>> cycle? Does cycling still work? >>> >>> Finally, which admin tools do you use on your servers? >>> >>> Thanks! >>> >>> Philip >>> >>> >>> Saint K. schrieb: >>> >>> >>>> Hi, >>>> >>>> This is our start line on Debian; >>>> >>>> ./srcds_run -game tf +ip 85.17.60.96 -port 27035 +maxplayers 24 +map >>>> ctf_2fort >>>> >>>> This is what you require to bring up the server. >>>> >>>> Once you done that, past the IP of your server to this list, and I'll >>>> have a >>>> try on joining It to see if your crash is client or server related. >>>> >>>> Saint K. >>>> >>>> -----Oorspronkelijk bericht----- >>>> Van: [EMAIL PROTECTED] >>>> [mailto:[EMAIL PROTECTED] Namens Philip Mayer >>>> Verzonden: Monday, December 17, 2007 2:28 PM >>>> Aan: hlds_linux@list.valvesoftware.com >>>> Onderwerp: [hlds_linux] TF2 Server on Debian - Startup problems >>>> >>>> Dear all, >>>> >>>> I am setting up a TF2 server on a debian machine. Installation worked >>>> fine so far. However, I am confused as to >>>> >>>> a) why my *client* crashes each time I connect to the server >>>> b) how to start the server using a mapcycle >>>> >>>> I installed the server as follows: >>>> >>>> wget http://www.steampowered.com/download/hldsupdatetool.bin >>>> chmod +x hldsupdatetool.bin >>>> ./hldsupdatetool.bin >>>> ./steam >>>> ./steam -command update -game hl2mp -dir . -verify_all >>>> ./steam -command update -game tf -dir . -verify_all >>>> >>>> Afterwards, I start the server as follows: >>>> >>>> cd orangebox >>>> ./srcds_run -console -game tf +ip XX.XX.XX.XX +map ctf_2fort >>>> >>>> The server then starts up and shows the following information last: >>>> >>>> Connection to Steam servers successful. >>>> VAC secure mode is activated. >>>> >>>> I can then connect to the server, however my client crashes just before >>>> entering the game (after "sending client information..."). (this is my >>>> question a)). >>>> >>>> If I leave out the +map ctf_2fort parameter, the server does NOT start >>>> up (this is my question b) but instead hangs after the line >>>> >>>> Network: IP XX.XX.XX.XX, mode MP, dedicated Yes, ports 27015 SV / >>>> 27005 CL >>>> >>>> I have a mapcycle.txt in the tf/ directory (the one which came with the >>>> installation). I would like the server to use this, but it doesn't seem >>>> to like that. A server.cfg does not seem to help, regardless of what I >>>> put into it. >>>> >>>> I was not able to find a thorough official tutorial for this kind of >>>> stuff (only some FAQ entries on steampowered.com, which did not really >>>> help me). Is there one? Please point me to the URLs. Thanks! >>>> >>>> Thanks a lot, >>>> >>>> Philip Mayer >>>> >>>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> >> -- >> No virus found in this incoming message. >> Checked by AVG Free Edition. >> Version: 7.5.503 / Virus Database: 269.17.4/1187 - Release Date: >> > 12/16/2007 > >> 11:36 AM >> >> >> >> >> -- __--__-- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> >> End of hlds_linux Digest >> >> >> >> >> > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.516 / Virus Database: 269.17.5/1191 - Release Date: 12/20/2007 > 2:14 PM > > > > > > --__--__-- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > End of hlds_linux Digest > > > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux