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yes, i delete and reinstall server and problem still


[EMAIL PROTECTED] escreveu:
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>
> Today's Topics:
>
>    1. RE: TF2 server problem after last update (Saint K.)
>
> --__--__--
>
> Message: 1
> From: "Saint K." <[EMAIL PROTECTED]>
> To: <hlds_linux@list.valvesoftware.com>
> Subject: RE: [hlds_linux] TF2 server problem after last update
> Date: Fri, 21 Dec 2007 14:13:23 +0100
> Reply-To: hlds_linux@list.valvesoftware.com
>
> Did you try to update again with -verify_all on?
>
> Saint K.
>
> -----Oorspronkelijk bericht-----
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Hawk
> Verzonden: Friday, December 21, 2007 1:57 PM
> Aan: hlds_linux@list.valvesoftware.com
> Onderwerp: [hlds_linux] TF2 server problem after last update
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Some on else have this problem?
>
> %./srcds_run -game tf -port 27018 +ip xxx.xxx.xxx.xx +map cp_gravelpit
> +maxplayers 16 -tickrate 33
> Auto detecting CPU
> Using AMD Optimised binary.
> Server will auto-restart if there is a crash.
> AppFramework : Unable to load module bin/engine_i486.so!
> Unable to load interface VENGINE_HLDS_API_VERSION002 from bin/engine_i486.so
> Fri Dec 21 20:46:50 UTC 2007: Server Quit
>
>
> [EMAIL PROTECTED] escreveu:
>
>> Send hlds_linux mailing list submissions to
>>      hlds_linux@list.valvesoftware.com
>>
>> To subscribe or unsubscribe via the World Wide Web, visit
>>      http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> or, via email, send a message with subject or body 'help' to
>>      [EMAIL PROTECTED]
>>
>> You can reach the person managing the list at
>>      [EMAIL PROTECTED]
>>
>> When replying, please edit your Subject line so it is more specific
>> than "Re: Contents of hlds_linux digest..."
>>
>>
>> Today's Topics:
>>
>>    1. Re: TF2 Server on Debian - Startup problems (Philip Mayer)
>>    2. Re: TF2 Server on Debian - Startup problems
>>
> (=?UTF-8?B?T25kxZllaiBIb8WhZWs=?=)
>
>>    3. Re: TF2 Server on Debian - Startup problems (Philip Mayer)
>>    4. RE: TF2 Server on Debian - Startup problems (Saint K.)
>>
>> -- __--__--
>>
>> Message: 1
>> Date: Mon, 17 Dec 2007 16:46:09 +0100
>> From: Philip Mayer <[EMAIL PROTECTED]>
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] TF2 Server on Debian - Startup problems
>> Reply-To: hlds_linux@list.valvesoftware.com
>>
>>
>> Dear Saint K.,
>>
>> thanks for your offer; I have tried your command line parameters with
>> the same result. However, I find that if I specify another map (cp_well
>> e.g.) on the command line, the client does NOT crash, which is really
>> weird. I will try tonight with some other clients with some of my friends.
>>
>> One more question: Why is it necessary for me to specify a map on the
>> command line? Shouldn't the server simply read the first map from the
>> cycle? Does cycling still work?
>>
>> Finally, which admin tools do you use on your servers?
>>
>> Thanks!
>>
>> Philip
>>
>>
>> Saint K. schrieb:
>>
>>
>>> Hi,
>>>
>>> This is our start line on Debian;
>>>
>>> ./srcds_run -game tf +ip 85.17.60.96 -port 27035 +maxplayers 24 +map
>>> ctf_2fort
>>>
>>> This is what you require to bring up the server.
>>>
>>> Once you done that, past the IP of your server to this list, and I'll
>>>
> have a
>
>>> try on joining It to see if your crash is client or server related.
>>>
>>> Saint K.
>>>
>>> -----Oorspronkelijk bericht-----
>>> Van: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] Namens Philip Mayer
>>> Verzonden: Monday, December 17, 2007 2:28 PM
>>> Aan: hlds_linux@list.valvesoftware.com
>>> Onderwerp: [hlds_linux] TF2 Server on Debian - Startup problems
>>>
>>> Dear all,
>>>
>>> I am setting up a TF2 server on a debian machine. Installation worked
>>> fine so far. However, I am confused as to
>>>
>>> a) why my *client* crashes each time I connect to the server
>>> b) how to start the server using a mapcycle
>>>
>>> I installed the server as follows:
>>>
>>> wget http://www.steampowered.com/download/hldsupdatetool.bin
>>> chmod +x hldsupdatetool.bin
>>> ./hldsupdatetool.bin
>>> ./steam
>>> ./steam -command update -game hl2mp -dir . -verify_all
>>> ./steam -command update -game tf -dir . -verify_all
>>>
>>> Afterwards, I start the server as follows:
>>>
>>> cd orangebox
>>> ./srcds_run -console -game tf +ip XX.XX.XX.XX +map ctf_2fort
>>>
>>> The server then starts up and shows the following information last:
>>>
>>> Connection to Steam servers successful.
>>>   VAC secure mode is activated.
>>>
>>> I can then connect to the server, however my client crashes just before
>>> entering the game (after "sending client information..."). (this is my
>>> question a)).
>>>
>>> If I leave out the +map ctf_2fort parameter, the server does NOT start
>>> up (this is my question b) but instead hangs after the line
>>>
>>> Network: IP XX.XX.XX.XX, mode MP, dedicated Yes, ports 27015 SV / 27005
>>>
> CL
>
>>> I have a mapcycle.txt in the tf/ directory (the one which came with the
>>> installation). I would like the server to use this, but it doesn't seem
>>> to like that. A server.cfg does not seem to help, regardless of what I
>>> put into it.
>>>
>>> I was not able to find a thorough official tutorial for this kind of
>>> stuff (only some FAQ entries on steampowered.com, which did not really
>>> help me). Is there one? Please point me to the URLs. Thanks!
>>>
>>> Thanks a lot,
>>>
>>> Philip Mayer
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>>>
>>> --
>>> No virus found in this incoming message.
>>> Checked by AVG Free Edition.
>>> Version: 7.5.503 / Virus Database: 269.17.4/1187 - Release Date:
>>>
> 12/16/2007
>
>>> 11:36 AM
>>>
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>
> please visit:
>
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>>>
>>
>> -- __--__--
>>
>> Message: 2
>> Date: Mon, 17 Dec 2007 17:43:35 +0100
>> From: =?UTF-8?B?T25kxZllaiBIb8WhZWs=?= <[EMAIL PROTECTED]>
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] TF2 Server on Debian - Startup problems
>> Reply-To: hlds_linux@list.valvesoftware.com
>>
>> The engine is programmed in a way to allow you to specify a few
>> parameters (such as maxplayers) before loading the first map --
>> parameters that aren't modifiable until you take down the server again.
>> I have the feeling the requirement of specifying a map on the
>> commandline has been the case with absolutely all major multiplayer
>> games -- Quake-based, Unreal-based and Source-based alike.
>>
>> (The server doesn't "hang" after outputting the "Network" line -- as
>> long as the tty console works, you can just type a command like "map
>> cp_well". The server is only truly hanging when it doesn't allow you to
>> type anything.)
>>
>> You can try adding the line "map cp_well" (or whatever map you wish to
>> start with) to tf/cfg/autoexec.cfg and seeing if that helps; I hope that
>> file is only executed when the server launches (and not before/after
>> each map load).
>>
>> Cycling probably does still work, as the server reads what map to load
>> once the round is over.
>>
>> The client crashes are a different matter, one that I can unfortunately
>> neither replicate nor help you with.
>>
>> ~~ Ondra
>>
>> On 17.12.07 16:46 Uhr, Philip Mayer wrote:
>>
>>
>>> Dear Saint K.,
>>>
>>> thanks for your offer; I have tried your command line parameters with
>>> the same result. However, I find that if I specify another map (cp_well
>>> e.g.) on the command line, the client does NOT crash, which is really
>>> weird. I will try tonight with some other clients with some of my
>>> friends.
>>>
>>> One more question: Why is it necessary for me to specify a map on the
>>> command line? Shouldn't the server simply read the first map from the
>>> cycle? Does cycling still work?
>>>
>>> Finally, which admin tools do you use on your servers?
>>>
>>> Thanks!
>>>
>>> Philip
>>>
>>>
>>> Saint K. schrieb:
>>>
>>>
>>>> Hi,
>>>>
>>>> This is our start line on Debian;
>>>>
>>>> ./srcds_run -game tf +ip 85.17.60.96 -port 27035 +maxplayers 24 +map
>>>> ctf_2fort
>>>>
>>>> This is what you require to bring up the server.
>>>>
>>>> Once you done that, past the IP of your server to this list, and I'll
>>>> have a
>>>> try on joining It to see if your crash is client or server related.
>>>>
>>>> Saint K.
>>>>
>>>> -----Oorspronkelijk bericht-----
>>>> Van: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] Namens Philip Mayer
>>>> Verzonden: Monday, December 17, 2007 2:28 PM
>>>> Aan: hlds_linux@list.valvesoftware.com
>>>> Onderwerp: [hlds_linux] TF2 Server on Debian - Startup problems
>>>>
>>>> Dear all,
>>>>
>>>> I am setting up a TF2 server on a debian machine. Installation worked
>>>> fine so far. However, I am confused as to
>>>>
>>>> a) why my *client* crashes each time I connect to the server
>>>> b) how to start the server using a mapcycle
>>>>
>>>> I installed the server as follows:
>>>>
>>>> wget http://www.steampowered.com/download/hldsupdatetool.bin
>>>> chmod +x hldsupdatetool.bin
>>>> ./hldsupdatetool.bin
>>>> ./steam
>>>> ./steam -command update -game hl2mp -dir . -verify_all
>>>> ./steam -command update -game tf -dir . -verify_all
>>>>
>>>> Afterwards, I start the server as follows:
>>>>
>>>> cd orangebox
>>>> ./srcds_run -console -game tf +ip XX.XX.XX.XX +map ctf_2fort
>>>>
>>>> The server then starts up and shows the following information last:
>>>>
>>>> Connection to Steam servers successful.
>>>>   VAC secure mode is activated.
>>>>
>>>> I can then connect to the server, however my client crashes just before
>>>> entering the game (after "sending client information..."). (this is my
>>>> question a)).
>>>>
>>>> If I leave out the +map ctf_2fort parameter, the server does NOT start
>>>> up (this is my question b) but instead hangs after the line
>>>>
>>>> Network: IP XX.XX.XX.XX, mode MP, dedicated Yes, ports 27015 SV /
>>>> 27005 CL
>>>>
>>>> I have a mapcycle.txt in the tf/ directory (the one which came with the
>>>> installation). I would like the server to use this, but it doesn't seem
>>>> to like that. A server.cfg does not seem to help, regardless of what I
>>>> put into it.
>>>>
>>>> I was not able to find a thorough official tutorial for this kind of
>>>> stuff (only some FAQ entries on steampowered.com, which did not really
>>>> help me). Is there one? Please point me to the URLs. Thanks!
>>>>
>>>> Thanks a lot,
>>>>
>>>> Philip Mayer
>>>>
>>>>
>> -- __--__--
>>
>> Message: 3
>> Date: Mon, 17 Dec 2007 18:43:42 +0100
>> From: Philip Mayer <[EMAIL PROTECTED]>
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] TF2 Server on Debian - Startup problems
>> Reply-To: hlds_linux@list.valvesoftware.com
>>
>>
>> Dear Ond=C5=99ej,
>>
>> thanks for your clarifications, I really appricate it! I somehow had the
>> feeling that specifying a map on the command line would sort of lock me
>> into this map which doesn't seem to be the case. Glad to know!
>>
>> Regarding the client crash, it *seems* to be working now with cp_well,
>> for whatever reason, and as I don't really care about the first map I
>> stick to that.
>>
>> Thanks again everybody for your fast answers!
>>
>> Philip
>>
>> Ond=C5=99ej Ho=C5=A1ek schrieb:
>>
>>
>>> The engine is programmed in a way to allow you to specify a few
>>> parameters (such as maxplayers) before loading the first map --
>>> parameters that aren't modifiable until you take down the server again.
>>> I have the feeling the requirement of specifying a map on the
>>> commandline has been the case with absolutely all major multiplayer
>>> games -- Quake-based, Unreal-based and Source-based alike.
>>>
>>> (The server doesn't "hang" after outputting the "Network" line -- as
>>> long as the tty console works, you can just type a command like "map
>>> cp_well". The server is only truly hanging when it doesn't allow you to
>>> type anything.)
>>>
>>> You can try adding the line "map cp_well" (or whatever map you wish to
>>> start with) to tf/cfg/autoexec.cfg and seeing if that helps; I hope that
>>> file is only executed when the server launches (and not before/after
>>> each map load).
>>>
>>> Cycling probably does still work, as the server reads what map to load
>>> once the round is over.
>>>
>>> The client crashes are a different matter, one that I can unfortunately
>>> neither replicate nor help you with.
>>>
>>> ~~ Ondra
>>>
>>> On 17.12.07 16:46 Uhr, Philip Mayer wrote:
>>>
>>>
>>>> Dear Saint K.,
>>>>
>>>> thanks for your offer; I have tried your command line parameters with
>>>> the same result. However, I find that if I specify another map (cp_well
>>>> e.g.) on the command line, the client does NOT crash, which is really
>>>> weird. I will try tonight with some other clients with some of my
>>>> friends.
>>>>
>>>> One more question: Why is it necessary for me to specify a map on the
>>>> command line? Shouldn't the server simply read the first map from the
>>>> cycle? Does cycling still work?
>>>>
>>>> Finally, which admin tools do you use on your servers?
>>>>
>>>> Thanks!
>>>>
>>>> Philip
>>>>
>>>>
>>>> Saint K. schrieb:
>>>>
>>>>
>>>>> Hi,
>>>>>
>>>>> This is our start line on Debian;
>>>>>
>>>>> ./srcds_run -game tf +ip 85.17.60.96 -port 27035 +maxplayers 24 +map
>>>>> ctf_2fort
>>>>>
>>>>> This is what you require to bring up the server.
>>>>>
>>>>> Once you done that, past the IP of your server to this list, and I'll
>>>>> have a
>>>>> try on joining It to see if your crash is client or server related.
>>>>>
>>>>> Saint K.
>>>>>
>>>>> -----Oorspronkelijk bericht-----
>>>>> Van: [EMAIL PROTECTED]
>>>>> [mailto:[EMAIL PROTECTED] Namens Philip Mayer
>>>>> Verzonden: Monday, December 17, 2007 2:28 PM
>>>>> Aan: hlds_linux@list.valvesoftware.com
>>>>> Onderwerp: [hlds_linux] TF2 Server on Debian - Startup problems
>>>>>
>>>>> Dear all,
>>>>>
>>>>> I am setting up a TF2 server on a debian machine. Installation worked
>>>>> fine so far. However, I am confused as to
>>>>>
>>>>> a) why my *client* crashes each time I connect to the server
>>>>> b) how to start the server using a mapcycle
>>>>>
>>>>> I installed the server as follows:
>>>>>
>>>>> wget http://www.steampowered.com/download/hldsupdatetool.bin
>>>>> chmod +x hldsupdatetool.bin
>>>>> ./hldsupdatetool.bin
>>>>> ./steam
>>>>> ./steam -command update -game hl2mp -dir . -verify_all
>>>>> ./steam -command update -game tf -dir . -verify_all
>>>>>
>>>>> Afterwards, I start the server as follows:
>>>>>
>>>>> cd orangebox
>>>>> ./srcds_run -console -game tf +ip XX.XX.XX.XX +map ctf_2fort
>>>>>
>>>>> The server then starts up and shows the following information last:
>>>>>
>>>>> Connection to Steam servers successful.
>>>>>   VAC secure mode is activated.
>>>>>
>>>>> I can then connect to the server, however my client crashes just before
>>>>> entering the game (after "sending client information..."). (this is my
>>>>> question a)).
>>>>>
>>>>> If I leave out the +map ctf_2fort parameter, the server does NOT start
>>>>> up (this is my question b) but instead hangs after the line
>>>>>
>>>>> Network: IP XX.XX.XX.XX, mode MP, dedicated Yes, ports 27015 SV /
>>>>> 27005 CL
>>>>>
>>>>> I have a mapcycle.txt in the tf/ directory (the one which came with the
>>>>> installation). I would like the server to use this, but it doesn't seem
>>>>> to like that. A server.cfg does not seem to help, regardless of what I
>>>>> put into it.
>>>>>
>>>>> I was not able to find a thorough official tutorial for this kind of
>>>>> stuff (only some FAQ entries on steampowered.com, which did not really
>>>>> help me). Is there one? Please point me to the URLs. Thanks!
>>>>>
>>>>> Thanks a lot,
>>>>>
>>>>> Philip Mayer
>>>>>
>>>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>> --
>> Philip Mayer
>> These are the days of miracle and wonder!
>>
>>
>>
>> -- __--__--
>>
>> Message: 4
>> From: "Saint K." <[EMAIL PROTECTED]>
>> To: <hlds_linux@list.valvesoftware.com>
>> Subject: RE: [hlds_linux] TF2 Server on Debian - Startup problems
>> Date: Mon, 17 Dec 2007 18:56:46 +0100
>> Reply-To: hlds_linux@list.valvesoftware.com
>>
>> I am curiouse what happends if a client, other then you, connects to the
>> server. If it doesn't crash, then your client side map is somehow damaged,
>> and you'll need to re-download the TF2 content to fix it.
>>
>> If the other client crashes as well, then something funky is going on with
>> the server. You might want to try an update with the -verify_all flag on.
>>
>> Saint K.
>>
>> -----Oorspronkelijk bericht-----
>> Van: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] Namens Ondrej Ho=B9ek
>> Verzonden: Monday, December 17, 2007 5:44 PM
>> Aan: hlds_linux@list.valvesoftware.com
>> Onderwerp: Re: [hlds_linux] TF2 Server on Debian - Startup problems
>>
>> The engine is programmed in a way to allow you to specify a few
>> parameters (such as maxplayers) before loading the first map --
>> parameters that aren't modifiable until you take down the server again.
>> I have the feeling the requirement of specifying a map on the
>> commandline has been the case with absolutely all major multiplayer
>> games -- Quake-based, Unreal-based and Source-based alike.
>>
>> (The server doesn't "hang" after outputting the "Network" line -- as
>> long as the tty console works, you can just type a command like "map
>> cp_well". The server is only truly hanging when it doesn't allow you to
>> type anything.)
>>
>> You can try adding the line "map cp_well" (or whatever map you wish to
>> start with) to tf/cfg/autoexec.cfg and seeing if that helps; I hope that
>> file is only executed when the server launches (and not before/after
>> each map load).
>>
>> Cycling probably does still work, as the server reads what map to load
>> once the round is over.
>>
>> The client crashes are a different matter, one that I can unfortunately
>> neither replicate nor help you with.
>>
>> ~~ Ondra
>>
>> On 17.12.07 16:46 Uhr, Philip Mayer wrote:
>>
>>
>>> Dear Saint K.,
>>>
>>> thanks for your offer; I have tried your command line parameters with
>>> the same result. However, I find that if I specify another map (cp_well
>>> e.g.) on the command line, the client does NOT crash, which is really
>>> weird. I will try tonight with some other clients with some of my
>>> friends.
>>>
>>> One more question: Why is it necessary for me to specify a map on the
>>> command line? Shouldn't the server simply read the first map from the
>>> cycle? Does cycling still work?
>>>
>>> Finally, which admin tools do you use on your servers?
>>>
>>> Thanks!
>>>
>>> Philip
>>>
>>>
>>> Saint K. schrieb:
>>>
>>>
>>>> Hi,
>>>>
>>>> This is our start line on Debian;
>>>>
>>>> ./srcds_run -game tf +ip 85.17.60.96 -port 27035 +maxplayers 24 +map
>>>> ctf_2fort
>>>>
>>>> This is what you require to bring up the server.
>>>>
>>>> Once you done that, past the IP of your server to this list, and I'll
>>>> have a
>>>> try on joining It to see if your crash is client or server related.
>>>>
>>>> Saint K.
>>>>
>>>> -----Oorspronkelijk bericht-----
>>>> Van: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] Namens Philip Mayer
>>>> Verzonden: Monday, December 17, 2007 2:28 PM
>>>> Aan: hlds_linux@list.valvesoftware.com
>>>> Onderwerp: [hlds_linux] TF2 Server on Debian - Startup problems
>>>>
>>>> Dear all,
>>>>
>>>> I am setting up a TF2 server on a debian machine. Installation worked
>>>> fine so far. However, I am confused as to
>>>>
>>>> a) why my *client* crashes each time I connect to the server
>>>> b) how to start the server using a mapcycle
>>>>
>>>> I installed the server as follows:
>>>>
>>>> wget http://www.steampowered.com/download/hldsupdatetool.bin
>>>> chmod +x hldsupdatetool.bin
>>>> ./hldsupdatetool.bin
>>>> ./steam
>>>> ./steam -command update -game hl2mp -dir . -verify_all
>>>> ./steam -command update -game tf -dir . -verify_all
>>>>
>>>> Afterwards, I start the server as follows:
>>>>
>>>> cd orangebox
>>>> ./srcds_run -console -game tf +ip XX.XX.XX.XX +map ctf_2fort
>>>>
>>>> The server then starts up and shows the following information last:
>>>>
>>>> Connection to Steam servers successful.
>>>>   VAC secure mode is activated.
>>>>
>>>> I can then connect to the server, however my client crashes just before
>>>> entering the game (after "sending client information..."). (this is my
>>>> question a)).
>>>>
>>>> If I leave out the +map ctf_2fort parameter, the server does NOT start
>>>> up (this is my question b) but instead hangs after the line
>>>>
>>>> Network: IP XX.XX.XX.XX, mode MP, dedicated Yes, ports 27015 SV /
>>>> 27005 CL
>>>>
>>>> I have a mapcycle.txt in the tf/ directory (the one which came with the
>>>> installation). I would like the server to use this, but it doesn't seem
>>>> to like that. A server.cfg does not seem to help, regardless of what I
>>>> put into it.
>>>>
>>>> I was not able to find a thorough official tutorial for this kind of
>>>> stuff (only some FAQ entries on steampowered.com, which did not really
>>>> help me). Is there one? Please point me to the URLs. Thanks!
>>>>
>>>> Thanks a lot,
>>>>
>>>> Philip Mayer
>>>>
>>>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>>
>> --
>> No virus found in this incoming message.
>> Checked by AVG Free Edition.
>> Version: 7.5.503 / Virus Database: 269.17.4/1187 - Release Date:
>>
> 12/16/2007
>
>> 11:36 AM
>>
>>
>>
>>
>> -- __--__--
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>>
> please visit:
>
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>>
>> End of hlds_linux Digest
>>
>>
>>
>>
>>
> --
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
> --
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.5.516 / Virus Database: 269.17.5/1191 - Release Date: 12/20/2007
> 2:14 PM
>
>
>
>
>
> --__--__--
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
> End of hlds_linux Digest
>
>
>
>
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