Re: [hlds_linux] Re: Server Engine Red Orchestra
No since Steam is a 32bit linux/win32 application. And it probably has to be p6 compatible since it probably uses some instructions from that CPU set. Dan Sorenson wrote: At 07:48 PM 3/9/2006 +1300, you wrote: Steam is just a content distribution network. My 8088 is thus adequate for the updates then? - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: Server Engine Red Orchestra
Space Empires 4 and Dangerous Waters don't run on Source and are distributed by Steam. Steam is just a program that distributes files. There's some additional stuff that supports different game engines (ala hl1 and source) I am betting they will just update Steam to support UnrealDED. David Harrison wrote: Did I read the news right that Red Orchestra still uses the UT4 engine? How does Valve propose to supply a game via Steam that uses a different engine? I assume the same way they distribute non-Half-Life games now like Darwinia - dump a load of binary files to some location on a hard disk. -- dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Re: Server Engine Red Orchestra
At 07:48 PM 3/9/2006 +1300, you wrote: >Steam is just a content distribution network. My 8088 is thus adequate for the updates then? - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Re: Server Engine Red Orchestra
Did I read the news right that Red Orchestra still uses the UT4 engine? How does Valve propose to supply a game via Steam that uses a different engine? I assume the same way they distribute non-Half-Life games now like Darwinia - dump a load of binary files to some location on a hard disk. -- dave ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Re: Server Engine Red Orchestra
Steam is just a content distribution network. -Scott -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan Sorenson Sent: Thursday, March 09, 2006 12:30 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Re: Server Engine Red Orchestra Did I read the news right that Red Orchestra still uses the UT4 engine? How does Valve propose to supply a game via Steam that uses a different engine? I'd think this question goes beyond the admin list but would have a direct impact on mod-makers, small software shops looking for a distribution source other than CD's at Fry's, and in general provide an idea of what future reason we might have to place the Steam updatetool on, say, an Unreal 2004 dedicated server. If it's distributed via Steam and uses a different engine, we may have to do a few things differently when updating. - Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] RE: Server Engine Red Orchestra
At 03:49 PM 3/8/2006 -0800, Alfred wrote: >The server will be available for free via the hldsupdatetool. > >David Harrison wrote: >> Is the server standalone or does it require the retail package? Will Steam be the content delivery and Source still be a different engine such that I can use Steam to load a server on, say, a box with an AMD-K2 chip or an Intel DX4-100, and the Unreal engine will run and the Steam update will run, but loading CS:S will still find the CPU's are out-of-date? I'm just curious if I'll have to risk updating a box to a newer CPU to download code that might run on an older one. Has that been brought up in the internal discussions? - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Re: Server Engine Red Orchestra
At 01:50 PM 3/8/2006 -0600, flags wrote: >When will the Server Engine be released for Red Orchestra? Do you have any >advise on setting it up on Linux? Did I read the news right that Red Orchestra still uses the UT4 engine? How does Valve propose to supply a game via Steam that uses a different engine? I'd think this question goes beyond the admin list but would have a direct impact on mod-makers, small software shops looking for a distribution source other than CD's at Fry's, and in general provide an idea of what future reason we might have to place the Steam updatetool on, say, an Unreal 2004 dedicated server. If it's distributed via Steam and uses a different engine, we may have to do a few things differently when updating. - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux