Re: [hlds_linux] Recent TF2 update forcing tf_mm_strict?
I have a weird problem, one of my servers keeps outputting this in the console and resetting itself: Server has been empty with a lobby for 301 seconds. Quitting MM Server in invalid match state, terminating Server has been empty with a lobby for 301 seconds. Quitting MM Server in invalid match state, terminating I have tf_mm_servermode set to 0 too: tf_mm_servermode "tf_mm_servermode" = "0" min. 0.00 max. 1.00 game notify - Activates / deactivates Lobby-based hosting mode. 0 = not active 1 = Put in matchmaking pool (Lobby will control current map) Does anyone know what this is about or how to stop it. Its configured identical to my other servers but this is the only one that's doing that. On Sat, Jun 25, 2016 at 10:17 AM Andreas Willinger <aw...@gmx.at> wrote: > Ah thanks, that has fixed it! > > -Ursprüngliche Nachricht- > Von: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von ics > Gesendet: Samstag, 25. Juni 2016 16:00 > An: Half-Life dedicated Linux server mailing list > Betreff: Re: [hlds_linux] Recent TF2 update forcing tf_mm_strict? > > Set tf_mm_servermode to 0 and it will fix it. It is no longer needed unless > you run a lobby server (you dont). > > -ics > > Andreas Willinger kirjoitti: > > Hi all, > > > > > > > > after the recent TF2 update, all of my MvM servers are forced to use > > tf_mm_strict 1, despite me overwriting/setting the value to 0 in both > > autoexec as well as server.cfg. > > > > > > > > Content of my autoexec.cfg: > > > > > > > > // QUICKPLAY > > > > tf_mm_servermode "1" > > > > tf_mm_strict "0" > > > > tf_server_identity_account_id "" > > > > tf_server_identity_token "" > > > > > > > > Even adding the cvar to server.cfg doesn't help, as soon as the map > > changes / everyone disconnects and someone else connects, the value is > back to 1. > > > > Did anyone else notice that and is there a way to fix that (if not, I > > will probably have to write a plugin which sets the value OnGameFrame()). > > > > > > > > BR > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > -- Sent from my Galaxy S5 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Recent TF2 update forcing tf_mm_strict?
Ah thanks, that has fixed it! -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von ics Gesendet: Samstag, 25. Juni 2016 16:00 An: Half-Life dedicated Linux server mailing list Betreff: Re: [hlds_linux] Recent TF2 update forcing tf_mm_strict? Set tf_mm_servermode to 0 and it will fix it. It is no longer needed unless you run a lobby server (you dont). -ics Andreas Willinger kirjoitti: > Hi all, > > > > after the recent TF2 update, all of my MvM servers are forced to use > tf_mm_strict 1, despite me overwriting/setting the value to 0 in both > autoexec as well as server.cfg. > > > > Content of my autoexec.cfg: > > > > // QUICKPLAY > > tf_mm_servermode "1" > > tf_mm_strict "0" > > tf_server_identity_account_id "" > > tf_server_identity_token "" > > > > Even adding the cvar to server.cfg doesn't help, as soon as the map > changes / everyone disconnects and someone else connects, the value is back to 1. > > Did anyone else notice that and is there a way to fix that (if not, I > will probably have to write a plugin which sets the value OnGameFrame()). > > > > BR > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Recent TF2 update forcing tf_mm_strict?
Set tf_mm_servermode to 0 and it will fix it. It is no longer needed unless you run a lobby server (you dont). -ics Andreas Willinger kirjoitti: Hi all, after the recent TF2 update, all of my MvM servers are forced to use tf_mm_strict 1, despite me overwriting/setting the value to 0 in both autoexec as well as server.cfg. Content of my autoexec.cfg: // QUICKPLAY tf_mm_servermode "1" tf_mm_strict "0" tf_server_identity_account_id "" tf_server_identity_token "" Even adding the cvar to server.cfg doesn't help, as soon as the map changes / everyone disconnects and someone else connects, the value is back to 1. Did anyone else notice that and is there a way to fix that (if not, I will probably have to write a plugin which sets the value OnGameFrame()). BR ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Recent TF2 update forcing tf_mm_strict?
Hi all, after the recent TF2 update, all of my MvM servers are forced to use tf_mm_strict 1, despite me overwriting/setting the value to 0 in both autoexec as well as server.cfg. Content of my autoexec.cfg: // QUICKPLAY tf_mm_servermode "1" tf_mm_strict "0" tf_server_identity_account_id "" tf_server_identity_token "" Even adding the cvar to server.cfg doesn't help, as soon as the map changes / everyone disconnects and someone else connects, the value is back to 1. Did anyone else notice that and is there a way to fix that (if not, I will probably have to write a plugin which sets the value OnGameFrame()). BR ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux