RE: [hlds_linux] Recording client demos

2002-09-23 Thread Joshua Gardiner

They have one for screen shots, don't see why this would be a problem..

Valve? :)

Joshua

-Original Message-
From: Eric (Deacon) [mailto:[EMAIL PROTECTED]]
Sent: Monday, September 23, 2002 4:57 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Recording client demos


I would love to see this.  I wish it would automatically record a new
demo every time I play, creating incremental file names for each map
(automatically starts as soon as I connect, called de_aztec0001.dem or
something along these lines and automatically stops at the end of the
map).  I never remember to record them myself :\

--
Eric (the Deacon remix)


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED]] On Behalf Of Mr.Magoo
 Sent: Monday, September 23, 2002 1:34 PM
 To: [EMAIL PROTECTED]
 Subject: [hlds_linux] Recording client demos

 I want to put a simple line in my autoexec.cfg on my client that will
 record demos, not overwriting them, but like HLTV does and adds
numbers
 to the name.


 Any ideas?


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Re: [hlds_linux] Recording client demos

2002-09-23 Thread Jules (aka Buddha-Pest)

how about an external .bat/.cmd script that's always running, when it sees a
new demo in the directory it renames it...

friggin windows would probably complain that the file is in use instead of
relinking it like our friend linux.

poop

Eric (Deacon) [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]...
| By the way, this also brings up the lack of options for scripters.  To
| do anything like this, you have to use an external dll or hook into
| the program, since there are no if/then statements in HL scripting.  The
| problem, of course, is that you can't hook into the client and play on a
| secure server.  You can't have it automatically retry for you from the
| console if the server's full until you get the connection accepted
| message, for instance.  Man...wouldn't it be great if there were some
| middle ground between a basic scripting system and more advanced client
| hooks...*without* invoking cheat protections? :\
|
| Freaking cheaters messing life up for EVERYONE...
|
| --
| Eric (the Deacon remix)
|
|
|  -Original Message-
|  From: [EMAIL PROTECTED] [mailto:hlds_linux-
|  [EMAIL PROTECTED]] On Behalf Of Eric (Deacon)
|  Sent: Monday, September 23, 2002 6:57 PM
|  To: [EMAIL PROTECTED]
|  Subject: RE: [hlds_linux] Recording client demos
| 
|  I would love to see this.  I wish it would automatically record a new
|  demo every time I play, creating incremental file names for each map
|  (automatically starts as soon as I connect, called de_aztec0001.dem or
|  something along these lines and automatically stops at the end of the
|  map).  I never remember to record them myself :\
| 
|  --
|  Eric (the Deacon remix)
| 
| 
|   -Original Message-
|   From: [EMAIL PROTECTED] [mailto:hlds_linux-
|   [EMAIL PROTECTED]] On Behalf Of Mr.Magoo
|   Sent: Monday, September 23, 2002 1:34 PM
|   To: [EMAIL PROTECTED]
|   Subject: [hlds_linux] Recording client demos
|  
|   I want to put a simple line in my autoexec.cfg on my client that
| will
|   record demos, not overwriting them, but like HLTV does and adds
|  numbers
|   to the name.
|  
|  
|   Any ideas?
|  
|  
|   ___
|   To unsubscribe, edit your list preferences, or view the list
| archives,
|  please
|   visit:
|   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
| 
|  ___
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| please
|  visit:
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|


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RE: [hlds_linux] Recording client demos

2002-09-23 Thread Eric (Deacon)

 how about an external .bat/.cmd script that's always running, when it
sees a
 new demo in the directory it renames it...

HL overwrites the old demo...  It's immediately replaced.  Even if that
weren't the case, the batch file would have to be in a continual loop of
some sort, which *I* certainly wouldn't want to try to program.

I'm sure it's possible with an external program to rename demos in some
sort of sequential order, or keep trying to until it's no longer being
written to, but you'd still have to remember to stop it at the end of a
map and start a new one the next map...

--
Eric (the Deacon remix)

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