Re: [hlds_linux] Redirect - is it going to work anymore ?
-- [ Picked text/plain from multipart/alternative ] I believe Valve patched that method so even that won't work. Correct me if I'm wrong. On 12/6/06, Dave M3pH!sT0pL3s Williams <[EMAIL PROTECTED]> wrote: > > basically here's the score as far as i am aware. while the client has > cl_restrict_server_commands set to 1 or 2 it is impossible to write > anything to the client. this includes server redirection. i've been off > the scene a couple of weeks and there may be a work around for this but > the latest i heard was all you could do was run a test for it and then > display a nice change this or have a rubbish time on our servers message. > > if this is incorrect someone please correct me. and i've i have missed > anything please add to it > > john @ GamersCoalition wrote: > > LDuke- > > > > Don't forget, this thread is named "Redirects" not "reserves..." > > > > We use reserves and redirects. People who pay for the hosting of the > > server are given reserve slots. Those people without reserves that > > were disconnected (before the update) were redirected to another one > > of our servers. If they didn't want to be redirected, they could > > purchase a reserve, which in turn, goes to our hosted server bill. > > > > As it stands now, we can still disconnect people who aren't paying for > > the server to make room for an "investor." In reality, that's good > > enough, but it would still be nice to redirect that person to another > > one of our servers. > > > > To me, allowing a server admin the ability to redirect a player is far > > less threatening than giving a server admin the ability to set the > > clients rates, etc. > > > > But whatever, we got a crate of lemons, time to go make some lemonade. > > > > -stuttering.john > > > > > > On 12/5/06, LDuke <[EMAIL PROTECTED]> wrote: > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> cl_restrict_server_commands blocks redirects which is probably a good > >> thing. > >> I can't think of a single time I'd want to be redirected as a client. > >> > >> It doesn't change reserver slots. Mani and other admin plugins can > still > >> implement reserverd slots and kick players that need to be kicked. > >> > >> > >> > >> On 12/4/06, john @ GamersCoalition <[EMAIL PROTECTED]> wrote: > >> > > >> > It's a tough cookie. Valve shouldn't be expected to support/consider > >> > 3rd party mods, but the pub server provider community (i.e. "us") > have > >> > grown to rely heavily on them. > >> > > >> > In our instance, the reserve slot incentive provides our sole source > >> > of funding for our public servers. In one form or another, our > >> > not-for-profit operation has been doing this since 1.x days. Without > >> > public servers, where would new CS:S owners play their multi-player > >> > game? If you're in the good fortune to own your own hardware on a > high > >> > speed network, great, but most of us aren't. > >> > > >> > The current mattie eventscript work around does get us around it, but > >> > it's costing us pub traffic (the interface is NOT noob friendly). At > >> > some point, the bottom line is going to hit us, and we're going to > >> > have to yank our aggregate 92 public slots offline. > >> > > >> > Valve, unless you're planning on getting into the public server > market > >> > (soon), I'm confident you're going to see the above trend, which > >> > ultimately will affect your bottom line. > >> > > >> > "Help us help you." Implement some sort of redirect functionality, or > >> > allow us, the good honest server admins, the ability to disconnect > and > >> > connect clients. > >> > > >> > Kind Regards, > >> > > >> > > >> -- > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > > > > -- > > [Mmmm]stuttering.john .gc > > "Together we spawn." > > [EMAIL PROTECTED] > > http://www.gamerscoalition.com > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Redirect - is it going to work anymore ?
basically here's the score as far as i am aware. while the client has cl_restrict_server_commands set to 1 or 2 it is impossible to write anything to the client. this includes server redirection. i've been off the scene a couple of weeks and there may be a work around for this but the latest i heard was all you could do was run a test for it and then display a nice change this or have a rubbish time on our servers message. if this is incorrect someone please correct me. and i've i have missed anything please add to it john @ GamersCoalition wrote: > LDuke- > > Don't forget, this thread is named "Redirects" not "reserves..." > > We use reserves and redirects. People who pay for the hosting of the > server are given reserve slots. Those people without reserves that > were disconnected (before the update) were redirected to another one > of our servers. If they didn't want to be redirected, they could > purchase a reserve, which in turn, goes to our hosted server bill. > > As it stands now, we can still disconnect people who aren't paying for > the server to make room for an "investor." In reality, that's good > enough, but it would still be nice to redirect that person to another > one of our servers. > > To me, allowing a server admin the ability to redirect a player is far > less threatening than giving a server admin the ability to set the > clients rates, etc. > > But whatever, we got a crate of lemons, time to go make some lemonade. > > -stuttering.john > > > On 12/5/06, LDuke <[EMAIL PROTECTED]> wrote: >> -- >> [ Picked text/plain from multipart/alternative ] >> cl_restrict_server_commands blocks redirects which is probably a good >> thing. >> I can't think of a single time I'd want to be redirected as a client. >> >> It doesn't change reserver slots. Mani and other admin plugins can still >> implement reserverd slots and kick players that need to be kicked. >> >> >> >> On 12/4/06, john @ GamersCoalition <[EMAIL PROTECTED]> wrote: >> > >> > It's a tough cookie. Valve shouldn't be expected to support/consider >> > 3rd party mods, but the pub server provider community (i.e. "us") have >> > grown to rely heavily on them. >> > >> > In our instance, the reserve slot incentive provides our sole source >> > of funding for our public servers. In one form or another, our >> > not-for-profit operation has been doing this since 1.x days. Without >> > public servers, where would new CS:S owners play their multi-player >> > game? If you're in the good fortune to own your own hardware on a high >> > speed network, great, but most of us aren't. >> > >> > The current mattie eventscript work around does get us around it, but >> > it's costing us pub traffic (the interface is NOT noob friendly). At >> > some point, the bottom line is going to hit us, and we're going to >> > have to yank our aggregate 92 public slots offline. >> > >> > Valve, unless you're planning on getting into the public server market >> > (soon), I'm confident you're going to see the above trend, which >> > ultimately will affect your bottom line. >> > >> > "Help us help you." Implement some sort of redirect functionality, or >> > allow us, the good honest server admins, the ability to disconnect and >> > connect clients. >> > >> > Kind Regards, >> > >> > >> -- >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > -- > [Mmmm]stuttering.john .gc > "Together we spawn." > [EMAIL PROTECTED] > http://www.gamerscoalition.com > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Redirect - is it going to work anymore ?
LDuke- Don't forget, this thread is named "Redirects" not "reserves..." We use reserves and redirects. People who pay for the hosting of the server are given reserve slots. Those people without reserves that were disconnected (before the update) were redirected to another one of our servers. If they didn't want to be redirected, they could purchase a reserve, which in turn, goes to our hosted server bill. As it stands now, we can still disconnect people who aren't paying for the server to make room for an "investor." In reality, that's good enough, but it would still be nice to redirect that person to another one of our servers. To me, allowing a server admin the ability to redirect a player is far less threatening than giving a server admin the ability to set the clients rates, etc. But whatever, we got a crate of lemons, time to go make some lemonade. -stuttering.john On 12/5/06, LDuke <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] cl_restrict_server_commands blocks redirects which is probably a good thing. I can't think of a single time I'd want to be redirected as a client. It doesn't change reserver slots. Mani and other admin plugins can still implement reserverd slots and kick players that need to be kicked. On 12/4/06, john @ GamersCoalition <[EMAIL PROTECTED]> wrote: > > It's a tough cookie. Valve shouldn't be expected to support/consider > 3rd party mods, but the pub server provider community (i.e. "us") have > grown to rely heavily on them. > > In our instance, the reserve slot incentive provides our sole source > of funding for our public servers. In one form or another, our > not-for-profit operation has been doing this since 1.x days. Without > public servers, where would new CS:S owners play their multi-player > game? If you're in the good fortune to own your own hardware on a high > speed network, great, but most of us aren't. > > The current mattie eventscript work around does get us around it, but > it's costing us pub traffic (the interface is NOT noob friendly). At > some point, the bottom line is going to hit us, and we're going to > have to yank our aggregate 92 public slots offline. > > Valve, unless you're planning on getting into the public server market > (soon), I'm confident you're going to see the above trend, which > ultimately will affect your bottom line. > > "Help us help you." Implement some sort of redirect functionality, or > allow us, the good honest server admins, the ability to disconnect and > connect clients. > > Kind Regards, > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- [Mmmm]stuttering.john .gc "Together we spawn." [EMAIL PROTECTED] http://www.gamerscoalition.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Redirect - is it going to work anymore ?
-- [ Picked text/plain from multipart/alternative ] cl_restrict_server_commands blocks redirects which is probably a good thing. I can't think of a single time I'd want to be redirected as a client. It doesn't change reserver slots. Mani and other admin plugins can still implement reserverd slots and kick players that need to be kicked. On 12/4/06, john @ GamersCoalition <[EMAIL PROTECTED]> wrote: > > It's a tough cookie. Valve shouldn't be expected to support/consider > 3rd party mods, but the pub server provider community (i.e. "us") have > grown to rely heavily on them. > > In our instance, the reserve slot incentive provides our sole source > of funding for our public servers. In one form or another, our > not-for-profit operation has been doing this since 1.x days. Without > public servers, where would new CS:S owners play their multi-player > game? If you're in the good fortune to own your own hardware on a high > speed network, great, but most of us aren't. > > The current mattie eventscript work around does get us around it, but > it's costing us pub traffic (the interface is NOT noob friendly). At > some point, the bottom line is going to hit us, and we're going to > have to yank our aggregate 92 public slots offline. > > Valve, unless you're planning on getting into the public server market > (soon), I'm confident you're going to see the above trend, which > ultimately will affect your bottom line. > > "Help us help you." Implement some sort of redirect functionality, or > allow us, the good honest server admins, the ability to disconnect and > connect clients. > > Kind Regards, > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Redirect - is it going to work anymore ?
CORRECTION HLSW is not able to do reserve slots. The reserve slot in the properties of a server is so admins can still use HLSW to connect to a server that looks full. On 05/12/06, Graham Robinson <[EMAIL PROTECTED]> wrote: I think it's generally a choice of VipMod http://forums.mattie.info/cs/forums/viewtopic.php?t=6525&postdays=0&postorder=asc or HLSW. But I don't even know how the reserve slots work in HLSW, I just know the tab is there when you right click a server. > Is there another alternative out there for reserved slots these days? > The server is allowed to kick people via rcon so it should be possible > to implement right? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Redirect - is it going to work anymore ?
I think it's generally a choice of VipMod http://forums.mattie.info/cs/forums/viewtopic.php?t=6525&postdays=0&postorder=asc or HLSW. But I don't even know how the reserve slots work in HLSW, I just know the tab is there when you right click a server. Is there another alternative out there for reserved slots these days? The server is allowed to kick people via rcon so it should be possible to implement right? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Redirect - is it going to work anymore ?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I think the server redirect should remain blocked unless a popup is shown -- it is too easily abused by bot servers. However, the reserved slot functionality is gold. I used to use reserved slots as carrots to my community and prizes for winning in our tournaments Is there another alternative out there for reserved slots these days? The server is allowed to kick people via rcon so it should be possible to implement right? I do like how Valve implemented the min/max variables - good call and thanks for listening! Regards, Fred john @ GamersCoalition wrote: > It's a tough cookie. Valve shouldn't be expected to support/consider > 3rd party mods, but the pub server provider community (i.e. "us") have > grown to rely heavily on them. > > In our instance, the reserve slot incentive provides our sole source > of funding for our public servers. In one form or another, our > not-for-profit operation has been doing this since 1.x days. Without > public servers, where would new CS:S owners play their multi-player > game? If you're in the good fortune to own your own hardware on a high > speed network, great, but most of us aren't. > > The current mattie eventscript work around does get us around it, but > it's costing us pub traffic (the interface is NOT noob friendly). At > some point, the bottom line is going to hit us, and we're going to > have to yank our aggregate 92 public slots offline. > > Valve, unless you're planning on getting into the public server market > (soon), I'm confident you're going to see the above trend, which > ultimately will affect your bottom line. > > "Help us help you." Implement some sort of redirect functionality, or > allow us, the good honest server admins, the ability to disconnect and > connect clients. > > Kind Regards, > > [Mmmm]stuttering.john .gc > "Together we spawn." > [EMAIL PROTECTED] > http://www.gamerscoalition.com > > On 12/4/06, Andreas Grimm <[EMAIL PROTECTED]> wrote: >> agree >> >> > -Ursprüngliche Nachricht- >> > Von: [EMAIL PROTECTED] >> > [mailto:[EMAIL PROTECTED] Im Auftrag >> > von David Syers >> > Gesendet: Montag, 4. Dezember 2006 18:36 >> > An: hlds_linux@list.valvesoftware.com >> > Betreff: Re: [hlds_linux] Redirect - is it going to work anymore ? >> > >> > -- >> > [ Picked text/plain from multipart/alternative ] Some class >> > it as abuse, others class it as a very handy and helpful >> > function of a server. >> > >> > Can valve not allow an option of redirects whereby the user >> > is given a message something like: >> > >> > "This server is currently full, or has reserved slots in action. >> > >> > If you would like to connect to an alternate server >> > xxx.xxx.xxx.xxx: then click OK, otherwise click Disconnect" >> > >> > Graham Robinson <[EMAIL PROTECTED]> wrote: I think >> > they thought exactly like this when blocking client execs. >> > They presumably thought that sending a client somewhere they >> > didn't ask to go was an abuse of your powers as an admin. >> > >> > On 04/12/06, Svensk Ljud & Ljus Produktion wrote: >> > > Since nov. 16 the redirect havent worked, and Mani have >> > said thet he >> > > dont think its possible to make it work again. >> > > >> > > Is Valve thinking about this.. ? >> > > >> > > This is the main issue that is up on our admin meetings ! >> > > >> > > will it be solved or not ? >> > > >> > > Peter Lindblom / [ACCUsers] source server admin >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the list >> > archives, please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> > -- >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the list >> > archives, please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Redirect - is it going to work anymore ?
-- [ Picked text/plain from multipart/alternative ] I agree in part. Most of the clientcommand stuff used by server plugins was fairly innocent, and usually helpful. For example, the VIP Mod sent the client command "use weapon_usp" when a new round started to make set the USP as the active weapon for the VIP. There are many examples like that where the easiest/best solution for a plugin was to use a client command. However, joining a server and having it set my cmdrate to 101 and my updaterate to 101 when my connection wasn't good enough for that was veryannoying. That's why I liked the idea of giving certain client side cvars a flag so that they couldn't be changed by the server, similar to how the cheat cvar flag works. That would have left plugins the option to use certain commands which don't harm the player, like "use weapon_usp" On 12/4/06, Erik Hollensbe <[EMAIL PROTECTED]> wrote: > > > On Dec 4, 2006, at 10:43 AM, john @ GamersCoalition wrote: > > > It's a tough cookie. Valve shouldn't be expected to support/consider > > 3rd party mods, but the pub server provider community (i.e. "us") have > > grown to rely heavily on them. > > I certainly understand your need for some of these things, but > nothing chaps my hide more when I get on one server for about 5 > minutes, find out it's laggy and choking and nasty, then get on a > server I play on regularly and experience the same issue. > > Until the recent patch, I wouldn't have even looked at my home > internet connection first - I would have made sure that server A > didn't apply what they thought were good client rates for my > connection, which is not necessarily going to agree with them > regardless if they run the server or not. > > I'd like to also add that I have yet to find a server that's booted > me for leaving the default restrict left on. > > -- > Erik Hollensbe > [EMAIL PROTECTED] > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Redirect - is it going to work anymore ?
On Dec 4, 2006, at 10:43 AM, john @ GamersCoalition wrote: It's a tough cookie. Valve shouldn't be expected to support/consider 3rd party mods, but the pub server provider community (i.e. "us") have grown to rely heavily on them. I certainly understand your need for some of these things, but nothing chaps my hide more when I get on one server for about 5 minutes, find out it's laggy and choking and nasty, then get on a server I play on regularly and experience the same issue. Until the recent patch, I wouldn't have even looked at my home internet connection first - I would have made sure that server A didn't apply what they thought were good client rates for my connection, which is not necessarily going to agree with them regardless if they run the server or not. I'd like to also add that I have yet to find a server that's booted me for leaving the default restrict left on. -- Erik Hollensbe [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Redirect - is it going to work anymore ?
It's a tough cookie. Valve shouldn't be expected to support/consider 3rd party mods, but the pub server provider community (i.e. "us") have grown to rely heavily on them. In our instance, the reserve slot incentive provides our sole source of funding for our public servers. In one form or another, our not-for-profit operation has been doing this since 1.x days. Without public servers, where would new CS:S owners play their multi-player game? If you're in the good fortune to own your own hardware on a high speed network, great, but most of us aren't. The current mattie eventscript work around does get us around it, but it's costing us pub traffic (the interface is NOT noob friendly). At some point, the bottom line is going to hit us, and we're going to have to yank our aggregate 92 public slots offline. Valve, unless you're planning on getting into the public server market (soon), I'm confident you're going to see the above trend, which ultimately will affect your bottom line. "Help us help you." Implement some sort of redirect functionality, or allow us, the good honest server admins, the ability to disconnect and connect clients. Kind Regards, [Mmmm]stuttering.john .gc "Together we spawn." [EMAIL PROTECTED] http://www.gamerscoalition.com On 12/4/06, Andreas Grimm <[EMAIL PROTECTED]> wrote: agree > -Ursprüngliche Nachricht- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag > von David Syers > Gesendet: Montag, 4. Dezember 2006 18:36 > An: hlds_linux@list.valvesoftware.com > Betreff: Re: [hlds_linux] Redirect - is it going to work anymore ? > > -- > [ Picked text/plain from multipart/alternative ] Some class > it as abuse, others class it as a very handy and helpful > function of a server. > > Can valve not allow an option of redirects whereby the user > is given a message something like: > > "This server is currently full, or has reserved slots in action. > > If you would like to connect to an alternate server > xxx.xxx.xxx.xxx: then click OK, otherwise click Disconnect" > > Graham Robinson <[EMAIL PROTECTED]> wrote: I think > they thought exactly like this when blocking client execs. > They presumably thought that sending a client somewhere they > didn't ask to go was an abuse of your powers as an admin. > > On 04/12/06, Svensk Ljud & Ljus Produktion wrote: > > Since nov. 16 the redirect havent worked, and Mani have > said thet he > > dont think its possible to make it work again. > > > > Is Valve thinking about this.. ? > > > > This is the main issue that is up on our admin meetings ! > > > > will it be solved or not ? > > > > Peter Lindblom / [ACCUsers] source server admin > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Redirect - is it going to work anymore ?
agree > -Ursprüngliche Nachricht- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag > von David Syers > Gesendet: Montag, 4. Dezember 2006 18:36 > An: hlds_linux@list.valvesoftware.com > Betreff: Re: [hlds_linux] Redirect - is it going to work anymore ? > > -- > [ Picked text/plain from multipart/alternative ] Some class > it as abuse, others class it as a very handy and helpful > function of a server. > > Can valve not allow an option of redirects whereby the user > is given a message something like: > > "This server is currently full, or has reserved slots in action. > > If you would like to connect to an alternate server > xxx.xxx.xxx.xxx: then click OK, otherwise click Disconnect" > > Graham Robinson <[EMAIL PROTECTED]> wrote: I think > they thought exactly like this when blocking client execs. > They presumably thought that sending a client somewhere they > didn't ask to go was an abuse of your powers as an admin. > > On 04/12/06, Svensk Ljud & Ljus Produktion wrote: > > Since nov. 16 the redirect havent worked, and Mani have > said thet he > > dont think its possible to make it work again. > > > > Is Valve thinking about this.. ? > > > > This is the main issue that is up on our admin meetings ! > > > > will it be solved or not ? > > > > Peter Lindblom / [ACCUsers] source server admin > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > -- > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Redirect - is it going to work anymore ?
-- [ Picked text/plain from multipart/alternative ] Some class it as abuse, others class it as a very handy and helpful function of a server. Can valve not allow an option of redirects whereby the user is given a message something like: "This server is currently full, or has reserved slots in action. If you would like to connect to an alternate server xxx.xxx.xxx.xxx: then click OK, otherwise click Disconnect" Graham Robinson <[EMAIL PROTECTED]> wrote: I think they thought exactly like this when blocking client execs. They presumably thought that sending a client somewhere they didn't ask to go was an abuse of your powers as an admin. On 04/12/06, Svensk Ljud & Ljus Produktion wrote: > Since nov. 16 the redirect havent worked, and Mani have said thet he dont > think its possible to make it work again. > > Is Valve thinking about this.. ? > > This is the main issue that is up on our admin meetings ! > > will it be solved or not ? > > Peter Lindblom / [ACCUsers] source server admin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Redirect - is it going to work anymore ?
-- [ Picked text/plain from multipart/alternative ] Oops. No more servers with all bots and a redirect to another server. Hated those anyway. I'd rather see redirect not come back. On 12/4/06, Svensk Ljud & Ljus Produktion <[EMAIL PROTECTED]> wrote: > > Since nov. 16 the redirect havent worked, and Mani have said thet he dont > think its possible to make it work again. > > Is Valve thinking about this.. ? > > This is the main issue that is up on our admin meetings ! > > will it be solved or not ? > > Peter Lindblom / [ACCUsers] source server admin > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Redirect - is it going to work anymore ?
I think they thought exactly like this when blocking client execs. They presumably thought that sending a client somewhere they didn't ask to go was an abuse of your powers as an admin. On 04/12/06, Svensk Ljud & Ljus Produktion <[EMAIL PROTECTED]> wrote: Since nov. 16 the redirect havent worked, and Mani have said thet he dont think its possible to make it work again. Is Valve thinking about this.. ? This is the main issue that is up on our admin meetings ! will it be solved or not ? Peter Lindblom / [ACCUsers] source server admin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Redirect - is it going to work anymore ?
Since nov. 16 the redirect havent worked, and Mani have said thet he dont think its possible to make it work again. Is Valve thinking about this.. ? This is the main issue that is up on our admin meetings ! will it be solved or not ? Peter Lindblom / [ACCUsers] source server admin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux