Re: [hlds_linux] SZ_Getspace Overflow error & steamID mixed

2005-12-25 Thread Erling K. Sæterdal

It would be helpfull if you posted your amxmod plugins ini file.

Also id recommend http://www.amxmodx.org  instead of old amx
- Original Message -
From: "Vincent H." <[EMAIL PROTECTED]>
To: 
Sent: Sunday, December 25, 2005 9:55 AM
Subject: [hlds_linux] SZ_Getspace Overflow error & steamID mixed



Hi,


First,  we have a CS 1.6 server. Some informations :

---

[*] Processor : AMD Sempron(tm) 2500+
[*] Ram : 512 Mo
[*] Disk : 80 Go
[*] Distribution : GNU\Linux Debian testing/unstable
[*] Kernel : Linux 2.6.8-2-386
[*] Glibc : Release stable, Version 2.3.5
[*] Connection : 10 Mbits
[*] Hlds version : v.29
[*] Version : 47/1.1.2.5/Stdio 3327 secure
[*] Amx : 2005.1
[*] Metamod : 1.18p26
---

1-  A lot of players on my server have this errors like :

[-] "SZ_GetSpace: overflow on netchan->message" the most often ;
[-] "SZ_Getspace Overflow on netchan" also ;
[-] "SZ_GetSpace: overflow on Client Datagram" sometimes ;
[-] "SZ_GetSpace: overflow on -player pseudo-".

Finally, a lot of  "SZ_GetSpace: overflow" error.

Since I've updated server to v.29. I think.
I'm remember that There was an update where this error appears often and
crashes the server.
The following version was to solve this problem. It's right to say that
this v.29 update is more stable than the others.
Now i've always this error but there are no crashs. Just a player
disconnection with as error "Reliable channel overflow"
Before with the same plugins, i've never been this error.

Also a lot a player say me that there are strange bugs before to have
disconnection ( not all the time ) as :
- sight disappears
- can't buy ( inactive menu )
- can't choose team on connect
- a large rise of loss / choke
- disconnection without notification
- others bugs

I must restart server and players have no problems after.


For example :
--
L 12/24/2005 - 13:01:10: "jonas 60<796><>" joined team
"CT"
SZ_GetSpace: overflow on netchan->message
WARNING: reliable overflow for ~^~ [EMAIL PROTECTED]@ ~^~
L 12/24/2005 - 13:01:10: "~^~ [EMAIL PROTECTED]@
~^~<797>" triggered "time" (time "0:07")
L 12/24/2005 - 13:01:10: "~^~ [EMAIL PROTECTED]@
~^~<797>" triggered "latency" (ping "0")
L 12/24/2005 - 13:01:10: "~^~ [EMAIL PROTECTED]@ ~^~<797><>"
disconnected
Dropped ~^~ [EMAIL PROTECTED]@ ~^~ from server
Reason:  Reliable channel overflowed
--

Others :
--
L 12/24/2005 - 12:41:45: "destroyer<765>"
say "j ai pa de viseur normal?"
SZ_GetSpace: overflow on netchan->message
WARNING: reliable overflow for destroyer
L 12/24/2005 - 12:41:50: "destroyer<765>"
triggered "weaponstats" (weapon "ak47") (shots "2") (hits "0") (kills
"0") (headshots "0") (tks "0") (damage "0") (deaths "0")
L 12/24/2005 - 12:41:50: "destroyer<765>"
triggered "weaponstats2" (weapon "ak47") (head "0") (chest "0") (stomach
"0") (leftarm "0") (rightarm "0") (leftleg "0") (rightleg "0")
L 12/24/2005 - 12:41:50: "destroyer<765>"
triggered "time" (time "1:28")
L 12/24/2005 - 12:41:50: "destroyer<765>"
triggered "latency" (ping "8")
L 12/24/2005 - 12:41:50: "destroyer<765>"
disconnected
Dropped destroyer from server
Reason:  Reliable channel overflowed
L 12/24/2005 - 12:41:52: "Weise<768>" killed "~^~
arkange ~^~<740>" with "m4a1"
172.211.74.5:27005:reconnect
--
--
L 12/24/2005 - 12:47:22: World triggered "Round_Start"
SZ_GetSpace: overflow on YeloNek [ PL ]
WARNING: datagram overflowed for YeloNek [ PL ]
L 12/24/2005 - 12:47:28: "~^~ [EMAIL PROTECTED]@
~^~<781>" triggered "weaponstats" (weapon
"ak47") (shots "20") (hits "1") (kills "1") (headshots "1") (tks "0")
(damage "108") (deaths "1")
L 12/24/2005 - 12:47:28: "~^~ [EMAIL PROTECTED]@
~^~<781>" triggered "weaponstats2" (weapon
"ak47") (head "1")

[hlds_linux] SZ_Getspace Overflow error & steamID mixed

2005-12-25 Thread Vincent H.

Hi,


First,  we have a CS 1.6 server. Some informations :

---

[*] Processor : AMD Sempron(tm) 2500+
[*] Ram : 512 Mo
[*] Disk : 80 Go
[*] Distribution : GNU\Linux Debian testing/unstable
[*] Kernel : Linux 2.6.8-2-386
[*] Glibc : Release stable, Version 2.3.5
[*] Connection : 10 Mbits
[*] Hlds version : v.29
[*] Version : 47/1.1.2.5/Stdio 3327 secure
[*] Amx : 2005.1
[*] Metamod : 1.18p26
---

1-  A lot of players on my server have this errors like :

[-] "SZ_GetSpace: overflow on netchan->message" the most often ;
[-] "SZ_Getspace Overflow on netchan" also ;
[-] "SZ_GetSpace: overflow on Client Datagram" sometimes ;
[-] "SZ_GetSpace: overflow on -player pseudo-".

Finally, a lot of  "SZ_GetSpace: overflow" error.

Since I've updated server to v.29. I think.
I'm remember that There was an update where this error appears often and
crashes the server.
The following version was to solve this problem. It's right to say that
this v.29 update is more stable than the others.
Now i've always this error but there are no crashs. Just a player
disconnection with as error "Reliable channel overflow"
Before with the same plugins, i've never been this error.

Also a lot a player say me that there are strange bugs before to have
disconnection ( not all the time ) as :
- sight disappears
- can't buy ( inactive menu )
- can't choose team on connect
- a large rise of loss / choke
- disconnection without notification
- others bugs

I must restart server and players have no problems after.


For example :
--
L 12/24/2005 - 13:01:10: "jonas 60<796><>" joined team
"CT"
SZ_GetSpace: overflow on netchan->message
WARNING: reliable overflow for ~^~ [EMAIL PROTECTED]@ ~^~
L 12/24/2005 - 13:01:10: "~^~ [EMAIL PROTECTED]@
~^~<797>" triggered "time" (time "0:07")
L 12/24/2005 - 13:01:10: "~^~ [EMAIL PROTECTED]@
~^~<797>" triggered "latency" (ping "0")
L 12/24/2005 - 13:01:10: "~^~ [EMAIL PROTECTED]@ ~^~<797><>"
disconnected
Dropped ~^~ [EMAIL PROTECTED]@ ~^~ from server
Reason:  Reliable channel overflowed
--

Others :
--
L 12/24/2005 - 12:41:45: "destroyer<765>"
say "j ai pa de viseur normal?"
SZ_GetSpace: overflow on netchan->message
WARNING: reliable overflow for destroyer
L 12/24/2005 - 12:41:50: "destroyer<765>"
triggered "weaponstats" (weapon "ak47") (shots "2") (hits "0") (kills
"0") (headshots "0") (tks "0") (damage "0") (deaths "0")
L 12/24/2005 - 12:41:50: "destroyer<765>"
triggered "weaponstats2" (weapon "ak47") (head "0") (chest "0") (stomach
"0") (leftarm "0") (rightarm "0") (leftleg "0") (rightleg "0")
L 12/24/2005 - 12:41:50: "destroyer<765>"
triggered "time" (time "1:28")
L 12/24/2005 - 12:41:50: "destroyer<765>"
triggered "latency" (ping "8")
L 12/24/2005 - 12:41:50: "destroyer<765>"
disconnected
Dropped destroyer from server
Reason:  Reliable channel overflowed
L 12/24/2005 - 12:41:52: "Weise<768>" killed "~^~
arkange ~^~<740>" with "m4a1"
172.211.74.5:27005:reconnect
--
--
L 12/24/2005 - 12:47:22: World triggered "Round_Start"
SZ_GetSpace: overflow on YeloNek [ PL ]
WARNING: datagram overflowed for YeloNek [ PL ]
L 12/24/2005 - 12:47:28: "~^~ [EMAIL PROTECTED]@
~^~<781>" triggered "weaponstats" (weapon
"ak47") (shots "20") (hits "1") (kills "1") (headshots "1") (tks "0")
(damage "108") (deaths "1")
L 12/24/2005 - 12:47:28: "~^~ [EMAIL PROTECTED]@
~^~<781>" triggered "weaponstats2" (weapon
"ak47") (head "1") (chest "0") (stomach "0") (leftarm "0") (rightarm
"0") (leftleg "0") (rightleg "0")
L 12/24/2005 - 12:47:28: "~^~ [EMAIL PROTECTED]@
~^~<781>" triggered "time" (time "1:24")
L 12/24/2005 - 12:47:28: "~^~ [EMAIL PROTECTED]@
~^~<781>" triggered "latency" (ping "50")
L 12/24/2005 - 12:47:28: "~^~ [EMAIL PROTECTED]@
~^~<781>" disconnected
Dropped ~^~ [EMAIL PROTECTED]@ ~^~ from server
Reason:  Client sent 'drop'
L 12/24/2005 - 12:47:33: "Ptite
Sandy<777>" committed suicide with
"rotating" (world)
SZ_GetSpace: overflow on YeloNek [ PL ]
L 12/24/2005 - 12:47:33: "Ptite
Sandy<777>" triggered "Dropped_The_Bomb"
WARNING: datagram overflowed for YeloNek [ PL ]
L 12/24/2005 - 12:47:41: "BiBiFoK<759>"
killed "DarK Solid Snake<764>" with "ak47"
L 12/24/2005 - 12:47:41: "jaybo$$<778>"
triggered "Got_The_Bomb"
SZ_GetSpace: overflow on YeloNek [ PL ]
WARNING: datagram overflowed for YeloNek [ PL ]
L 12/24/2005 - 12:47:51: "YeloNek [ PL ]<782><>"
joined team "CT"
--



2 - I've noticed often that there are