Re: [hlds_linux] Sapper crashing/locking up
I've seen this multiple times on my servers over a year but it never results in a crash. Just that the sapper cannot be removed by engineer when this thing happens but pyro can remove it with sledgehammer. It usually happens on teleports when engineer is hitting his teleport while spy saps it. I think the game goes into a state where game thinks engineer has removed the sapper destroyed event but the sapper is still there so engi cannot remove it again. The Sapper gets removed on one end but stays on the other, making damage about 4 times slower than usually. Engineer can fix the teleport though the other tele but not remove the sapper. Here's a video of it http://www.youtube.com/watch?v=eKMlMErzu68 Another case is where sapper is attached to the sentry at the same time as engineer hits it. Then sapper gets stuck on the sentry, making damage but sentry still works: http://www.youtube.com/watch?v=Y9Kczx5UkbA <http://www.youtube.com/watch?v=Y9Kczx5UkbA&list=UUCORv6f3rKVmVR6HPHdcG8g&index=3&feature=plcp> or the sapper paralyzes the sentry and it cannot be removed by any engineer, not the builder or another in a team (pyro can save it). -ics 28.8.2012 4:00, Invalid Protocol kirjoitti: I had this problem before 2 August patch, so is not the Red-Tape sapper. I've attached a debugger to some servers and the backtrace always included CBaseObject::AttachObjectToObject method. The problem occurs when a sapped sentry is built or upgraded: the sapper is re-attached forever to the sentry and the server freeze (the CBaseObject::AttachObjectToObject never returns). I've tried to reproduce the problem on a test server and failed, but I assume there's something else that triggers or cause this, because otherwise would be a problem too common. CBaseObject::Construct(float) CBaseObject::FinishedBuilding() CBaseObject::AttemptToGoActive() CObjectSentrygun::OnGoActive() CObjectSentrygun::SetModel(char const*) CBaseObject::ReattachChildren() CBaseObject::AttachObjectToObject (never returns) CObjectSapper::SetupAttachedVersion or CBaseEntity::SetParent ... or CBaseObject::BaseObjectThink() CObjectSentrygun::FinishUpgrading() CObjectSentrygun::SetModel(char const*) CBaseObject::ReattachChildren CBaseObject::AttachObjectToObject (never returns) CBaseEntity::SetParent ... -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank Sent: Tuesday, August 28, 2012 0:03 AM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Sapper crashing/locking up I'm still seeing this issue with either the old or new sapper since the intro of the red tape recorder that is causing a few of my servers (Windows) to lock up. triggered "killedobject" (object "OBJ_ATTACHMENT_SAPPER") (weapon "wrench") (objectowner "Burn<40>") (attacker_position "-4963 -312 -51") This is a copy/paste of basically what is last seen right before the lock up and showing in the CMD box before I close it to restart the server. So apparently we still have an issue with this. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Sapper crashing/locking up
I had this problem before 2 August patch, so is not the Red-Tape sapper. I've attached a debugger to some servers and the backtrace always included CBaseObject::AttachObjectToObject method. The problem occurs when a sapped sentry is built or upgraded: the sapper is re-attached forever to the sentry and the server freeze (the CBaseObject::AttachObjectToObject never returns). I've tried to reproduce the problem on a test server and failed, but I assume there's something else that triggers or cause this, because otherwise would be a problem too common. CBaseObject::Construct(float) CBaseObject::FinishedBuilding() CBaseObject::AttemptToGoActive() CObjectSentrygun::OnGoActive() CObjectSentrygun::SetModel(char const*) CBaseObject::ReattachChildren() CBaseObject::AttachObjectToObject (never returns) CObjectSapper::SetupAttachedVersion or CBaseEntity::SetParent ... or CBaseObject::BaseObjectThink() CObjectSentrygun::FinishUpgrading() CObjectSentrygun::SetModel(char const*) CBaseObject::ReattachChildren CBaseObject::AttachObjectToObject (never returns) CBaseEntity::SetParent ... -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank Sent: Tuesday, August 28, 2012 0:03 AM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Sapper crashing/locking up I'm still seeing this issue with either the old or new sapper since the intro of the red tape recorder that is causing a few of my servers (Windows) to lock up. triggered "killedobject" (object "OBJ_ATTACHMENT_SAPPER") (weapon "wrench") (objectowner "Burn<40>") (attacker_position "-4963 -312 -51") This is a copy/paste of basically what is last seen right before the lock up and showing in the CMD box before I close it to restart the server. So apparently we still have an issue with this. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Sapper crashing/locking up
Of course - but issue is remote and I'm convinced it is still a problem resulting from the red tape recorder introduction and all the crashing it caused, could be a bug with the old one since the old one at that time was crashing servers as soon as you hit a red tape recorder sapped sentry. Either way its worth mentioning and looking into. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tom McClellan Sent: Monday, August 27, 2012 7:11 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Sapper crashing/locking up have you tried disabling your plugins / clean install? On Mon, Aug 27, 2012 at 4:02 PM, Frank wrote: > I'm still seeing this issue with either the old or new sapper since > the intro of the red tape recorder that is causing a few of my servers > (Windows) to lock up. > > > > triggered "killedobject" (object "OBJ_ATTACHMENT_SAPPER") (weapon > "wrench") (objectowner "Burn<40>") > (attacker_position "-4963 > -312 -51") > > > > This is a copy/paste of basically what is last seen right before the > lock up and showing in the CMD box before I close it to restart the server. > > > > So apparently we still have an issue with this. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Sapper crashing/locking up
have you tried disabling your plugins / clean install? On Mon, Aug 27, 2012 at 4:02 PM, Frank wrote: > I'm still seeing this issue with either the old or new sapper since the > intro of the red tape recorder that is causing a few of my servers (Windows) > to lock up. > > > > triggered "killedobject" (object "OBJ_ATTACHMENT_SAPPER") (weapon "wrench") > (objectowner "Burn<40>") (attacker_position "-4963 > -312 -51") > > > > This is a copy/paste of basically what is last seen right before the lock up > and showing in the CMD box before I close it to restart the server. > > > > So apparently we still have an issue with this. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Sapper crashing/locking up
I'm still seeing this issue with either the old or new sapper since the intro of the red tape recorder that is causing a few of my servers (Windows) to lock up. triggered "killedobject" (object "OBJ_ATTACHMENT_SAPPER") (weapon "wrench") (objectowner "Burn<40>") (attacker_position "-4963 -312 -51") This is a copy/paste of basically what is last seen right before the lock up and showing in the CMD box before I close it to restart the server. So apparently we still have an issue with this. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux