Re: [hlds_linux] Sapper crashing/locking up

2012-08-27 Thread ics
I've seen this multiple times on my servers over a year but it never 
results in a crash. Just that the sapper cannot be removed by engineer 
when this thing happens but pyro can remove it with sledgehammer. It 
usually happens on teleports when engineer is hitting his teleport while 
spy saps it. I think the game goes into a state where game thinks 
engineer has removed the sapper destroyed event but the sapper is still 
there so engi cannot remove it again. The Sapper gets removed on one end 
but stays on the other, making damage about 4 times slower than usually. 
Engineer can fix the teleport though the other tele but not remove the 
sapper. Here's a video of it http://www.youtube.com/watch?v=eKMlMErzu68


Another case is where sapper is attached to the sentry at the same time 
as engineer hits it. Then sapper gets stuck on the sentry, making damage 
but sentry still works: http://www.youtube.com/watch?v=Y9Kczx5UkbA 
<http://www.youtube.com/watch?v=Y9Kczx5UkbA&list=UUCORv6f3rKVmVR6HPHdcG8g&index=3&feature=plcp> 
or the sapper paralyzes the sentry and it cannot be removed by any 
engineer, not the builder or another in a team (pyro can save it).


-ics

28.8.2012 4:00, Invalid Protocol kirjoitti:

I had this problem before 2 August patch, so is not the Red-Tape sapper.

I've attached a debugger to some servers and the backtrace always included
CBaseObject::AttachObjectToObject method.

The problem occurs when a sapped sentry is built or upgraded: the sapper is
re-attached forever to the sentry and the server freeze (the
CBaseObject::AttachObjectToObject never returns). I've tried to reproduce
the problem on a test server and failed, but I assume there's something else
that triggers or cause this, because otherwise would be a problem too
common.

CBaseObject::Construct(float)
 CBaseObject::FinishedBuilding()
 CBaseObject::AttemptToGoActive()
 CObjectSentrygun::OnGoActive()
 CObjectSentrygun::SetModel(char const*)
 CBaseObject::ReattachChildren()
 CBaseObject::AttachObjectToObject (never returns)
 CObjectSapper::SetupAttachedVersion or
CBaseEntity::SetParent
 ...

or

CBaseObject::BaseObjectThink()
 CObjectSentrygun::FinishUpgrading()
 CObjectSentrygun::SetModel(char const*)
 CBaseObject::ReattachChildren
 CBaseObject::AttachObjectToObject (never returns)
 CBaseEntity::SetParent
 ...

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank
Sent: Tuesday, August 28, 2012 0:03 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Sapper crashing/locking up

I'm still seeing this issue with either the old or new sapper since the
intro of the red tape recorder that is causing a few of my servers (Windows)
to lock up.

  


triggered "killedobject" (object "OBJ_ATTACHMENT_SAPPER") (weapon "wrench")
(objectowner "Burn<40>") (attacker_position "-4963
-312 -51")

  


This is a copy/paste of basically what is last seen right before the lock up
and showing in the CMD box before I close it to restart the server.

  


So apparently we still have an issue with this.

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Re: [hlds_linux] Sapper crashing/locking up

2012-08-27 Thread Invalid Protocol
I had this problem before 2 August patch, so is not the Red-Tape sapper. 

I've attached a debugger to some servers and the backtrace always included
CBaseObject::AttachObjectToObject method. 

The problem occurs when a sapped sentry is built or upgraded: the sapper is
re-attached forever to the sentry and the server freeze (the
CBaseObject::AttachObjectToObject never returns). I've tried to reproduce
the problem on a test server and failed, but I assume there's something else
that triggers or cause this, because otherwise would be a problem too
common.

CBaseObject::Construct(float)
CBaseObject::FinishedBuilding()
CBaseObject::AttemptToGoActive()
CObjectSentrygun::OnGoActive()
CObjectSentrygun::SetModel(char const*)
CBaseObject::ReattachChildren()
CBaseObject::AttachObjectToObject (never returns)
CObjectSapper::SetupAttachedVersion or
CBaseEntity::SetParent
...

or

CBaseObject::BaseObjectThink()
CObjectSentrygun::FinishUpgrading()
CObjectSentrygun::SetModel(char const*)
CBaseObject::ReattachChildren
CBaseObject::AttachObjectToObject (never returns)
CBaseEntity::SetParent
...

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank
Sent: Tuesday, August 28, 2012 0:03 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Sapper crashing/locking up

I'm still seeing this issue with either the old or new sapper since the
intro of the red tape recorder that is causing a few of my servers (Windows)
to lock up.

 

triggered "killedobject" (object "OBJ_ATTACHMENT_SAPPER") (weapon "wrench")
(objectowner "Burn<40>") (attacker_position "-4963
-312 -51")

 

This is a copy/paste of basically what is last seen right before the lock up
and showing in the CMD box before I close it to restart the server.

 

So apparently we still have an issue with this.

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Re: [hlds_linux] Sapper crashing/locking up

2012-08-27 Thread Frank
Of course - but issue is remote and I'm convinced it is still a problem
resulting from the red tape recorder introduction and all the crashing it
caused, could be a bug with the old one since the old one at that time was
crashing servers as soon as you hit a red tape recorder sapped sentry.

Either way its worth mentioning and looking into.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tom
McClellan
Sent: Monday, August 27, 2012 7:11 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Sapper crashing/locking up

have you tried disabling your plugins / clean install?

On Mon, Aug 27, 2012 at 4:02 PM, Frank  wrote:
> I'm still seeing this issue with either the old or new sapper since 
> the intro of the red tape recorder that is causing a few of my servers 
> (Windows) to lock up.
>
>
>
> triggered "killedobject" (object "OBJ_ATTACHMENT_SAPPER") (weapon 
> "wrench") (objectowner "Burn<40>") 
> (attacker_position "-4963
> -312 -51")
>
>
>
> This is a copy/paste of basically what is last seen right before the 
> lock up and showing in the CMD box before I close it to restart the
server.
>
>
>
> So apparently we still have an issue with this.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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Re: [hlds_linux] Sapper crashing/locking up

2012-08-27 Thread Tom McClellan
have you tried disabling your plugins / clean install?

On Mon, Aug 27, 2012 at 4:02 PM, Frank  wrote:
> I'm still seeing this issue with either the old or new sapper since the
> intro of the red tape recorder that is causing a few of my servers (Windows)
> to lock up.
>
>
>
> triggered "killedobject" (object "OBJ_ATTACHMENT_SAPPER") (weapon "wrench")
> (objectowner "Burn<40>") (attacker_position "-4963
> -312 -51")
>
>
>
> This is a copy/paste of basically what is last seen right before the lock up
> and showing in the CMD box before I close it to restart the server.
>
>
>
> So apparently we still have an issue with this.
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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[hlds_linux] Sapper crashing/locking up

2012-08-27 Thread Frank
I'm still seeing this issue with either the old or new sapper since the
intro of the red tape recorder that is causing a few of my servers (Windows)
to lock up.

 

triggered "killedobject" (object "OBJ_ATTACHMENT_SAPPER") (weapon "wrench")
(objectowner "Burn<40>") (attacker_position "-4963
-312 -51")

 

This is a copy/paste of basically what is last seen right before the lock up
and showing in the CMD box before I close it to restart the server.

 

So apparently we still have an issue with this.

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