Re: [hlds_linux] Source Engine Updates Release
Hi With these: de_lost2, de_cpl_fire, de_highhouse, de_losttemple, cs_assault_tactik, de_crane, de_losttemple2_beta, de_secretcamp, de_rush No problems here. The rest i dont know, we dont run them. Locutus ics írta: We have used these maps on thursdays and fridays only with different combinations etc but still nothing seems to help. I still have to say that its stable as rock at any other day with just normal custom maps we have had for months. Just when some of these maps are on cycle, its a kaboom time. cs_deadhouse, de_lost2, de_cpl_fire, de_highhouse, de_villa, cs_boucherit, de_losttemple, cs_occupation, cs_assault_tactik, de_crane, de_losttemple2_beta, de_secretcamp, de_jor1_b2, de_tropic_enhanced, de and de_rush I might forgotten few but these are the most of them. Lost2, highhouse, villa, occupation, crane, losttemple2, tropic and rush are HDR ones - could this be the reason? I remember there has been atleast 1-2 HDR maps at a time on cycle. I guess i should test that next week and leave the HDR maps off compeltely. HDR seems to add quite a lot into filesize and those maps are much, much more demanding for the server to run CPU-wise compared to non-HDR-ones. Maybe there is left something into the memory and when it is called again, it's corrupted and causes a crash for the server? I can't think if anything else at this point anymore. -ics Rónai György kirjoitti: [ Converted text/html to text/plain ] What custom maps are these? I am running more than 100 (40 in cycle), and didnt notice any crashes on any of them. Locutus ics írta: This bug still seems to be there or then there is another similiar still present. - Fixed a Linux-only crash when loading certain custom maps. On thursdays and fridays, we only have 4-7 custom maps on cycle which change every week to new ones etc. Those 2 days are the "crash-a-balooza" days for the server and those are the only days when server crashes. Nothing else is changed, except the mapcycle. We use sv_downloadurl too if it matters. For example, server is freshly booted at morning and gets filled with people and mapcycle goes around fine once. Usually when it starts over and the first custom map comes up again, the server goes down. Sometimes on load, sometimes in the middle of round with no obvious reason. Then after the reboot it goes fine untill the cycle is full and same thing happens again. Allthough there has been an occasion once where the mapcycle was near the end and it went down again - on a custom map.These maps are somewhat large and some of them have HDR so i suspect that it has something to do with filesize or something gets left in the memory and that causes a conflict - or something. We dont use sv_pure either so its mostly just a basic server with mani-admin, matties eventscripts and custom maps. Note that the server _Stable_ as a rock on every other day, except thursday and friday when there these certain custom maps on cycle. We have tried to change maps to our best abilities but so far the server has crashed every thursday and friday 2-4 times a day and on every other day with the normal list - 0 times. If you want some more information or maplist, contact me offlist and ill give all the necessary information. -ics Jason Ruymen kirjoitti: Updates to the Source Engine/Dedicated Server have been released. Previously these were under the "community" beta. Please run hldsupdatetool to receive them. The specific changes include: - Fixed custom level sound lists under sv_pure. - Remove friends details from player list. - Fixed occasional scrunched-up columns in the serverbrowser. - Fixed a Linux-only crash when loading certain custom maps. - Memory leak fixes. - Fixed an hl2mp bug where a spectator could freeze a live player when mp_forcerespawn was 0. - Fixed master server queries being truncated if too many players with long names. - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[2] _ NOD32 2514 (20070908) Információ _ Az üzenetet a NOD3
Re: [hlds_linux] Source Engine Updates Release
We have used these maps on thursdays and fridays only with different combinations etc but still nothing seems to help. I still have to say that its stable as rock at any other day with just normal custom maps we have had for months. Just when some of these maps are on cycle, its a kaboom time. cs_deadhouse, de_lost2, de_cpl_fire, de_highhouse, de_villa, cs_boucherit, de_losttemple, cs_occupation, cs_assault_tactik, de_crane, de_losttemple2_beta, de_secretcamp, de_jor1_b2, de_tropic_enhanced, de and de_rush I might forgotten few but these are the most of them. Lost2, highhouse, villa, occupation, crane, losttemple2, tropic and rush are HDR ones - could this be the reason? I remember there has been atleast 1-2 HDR maps at a time on cycle. I guess i should test that next week and leave the HDR maps off compeltely. HDR seems to add quite a lot into filesize and those maps are much, much more demanding for the server to run CPU-wise compared to non-HDR-ones. Maybe there is left something into the memory and when it is called again, it's corrupted and causes a crash for the server? I can't think if anything else at this point anymore. -ics Rónai György kirjoitti: [ Converted text/html to text/plain ] What custom maps are these? I am running more than 100 (40 in cycle), and didnt notice any crashes on any of them. Locutus ics írta: This bug still seems to be there or then there is another similiar still present. - Fixed a Linux-only crash when loading certain custom maps. On thursdays and fridays, we only have 4-7 custom maps on cycle which change every week to new ones etc. Those 2 days are the "crash-a-balooza" days for the server and those are the only days when server crashes. Nothing else is changed, except the mapcycle. We use sv_downloadurl too if it matters. For example, server is freshly booted at morning and gets filled with people and mapcycle goes around fine once. Usually when it starts over and the first custom map comes up again, the server goes down. Sometimes on load, sometimes in the middle of round with no obvious reason. Then after the reboot it goes fine untill the cycle is full and same thing happens again. Allthough there has been an occasion once where the mapcycle was near the end and it went down again - on a custom map.These maps are somewhat large and some of them have HDR so i suspect that it has something to do with filesize or something gets left in the memory and that causes a conflict - or something. We dont use sv_pure either so its mostly just a basic server with mani-admin, matties eventscripts and custom maps. Note that the server _Stable_ as a rock on every other day, except thursday and friday when there these certain custom maps on cycle. We have tried to change maps to our best abilities but so far the server has crashed every thursday and friday 2-4 times a day and on every other day with the normal list - 0 times. If you want some more information or maplist, contact me offlist and ill give all the necessary information. -ics Jason Ruymen kirjoitti: Updates to the Source Engine/Dedicated Server have been released. Previously these were under the "community" beta. Please run hldsupdatetool to receive them. The specific changes include: - Fixed custom level sound lists under sv_pure. - Remove friends details from player list. - Fixed occasional scrunched-up columns in the serverbrowser. - Fixed a Linux-only crash when loading certain custom maps. - Memory leak fixes. - Fixed an hl2mp bug where a spectator could freeze a live player when mp_forcerespawn was 0. - Fixed master server queries being truncated if too many players with long names. - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[2] _ NOD32 2514 (20070908) Információ _ Az üzenetet a NOD32 antivirus system megvizsgálta. http://www.nod32.hu[3] ===References:=== 1. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 2. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 3. http://www.nod32.h
Re: [hlds_linux] Source Engine Updates Release
[ Converted text/html to text/plain ] What custom maps are these? I am running more than 100 (40 in cycle), and didnt notice any crashes on any of them. Locutus ics írta: This bug still seems to be there or then there is another similiar still present. - Fixed a Linux-only crash when loading certain custom maps. On thursdays and fridays, we only have 4-7 custom maps on cycle which change every week to new ones etc. Those 2 days are the "crash-a-balooza" days for the server and those are the only days when server crashes. Nothing else is changed, except the mapcycle. We use sv_downloadurl too if it matters. For example, server is freshly booted at morning and gets filled with people and mapcycle goes around fine once. Usually when it starts over and the first custom map comes up again, the server goes down. Sometimes on load, sometimes in the middle of round with no obvious reason. Then after the reboot it goes fine untill the cycle is full and same thing happens again. Allthough there has been an occasion once where the mapcycle was near the end and it went down again - on a custom map.These maps are somewhat large and some of them have HDR so i suspect that it has something to do with filesize or something gets left in the memory and that causes a conflict - or something. We dont use sv_pure either so its mostly just a basic server with mani-admin, matties eventscripts and custom maps. Note that the server _Stable_ as a rock on every other day, except thursday and friday when there these certain custom maps on cycle. We have tried to change maps to our best abilities but so far the server has crashed every thursday and friday 2-4 times a day and on every other day with the normal list - 0 times. If you want some more information or maplist, contact me offlist and ill give all the necessary information. -ics Jason Ruymen kirjoitti: Updates to the Source Engine/Dedicated Server have been released. Previously these were under the "community" beta. Please run hldsupdatetool to receive them. The specific changes include: - Fixed custom level sound lists under sv_pure. - Remove friends details from player list. - Fixed occasional scrunched-up columns in the serverbrowser. - Fixed a Linux-only crash when loading certain custom maps. - Memory leak fixes. - Fixed an hl2mp bug where a spectator could freeze a live player when mp_forcerespawn was 0. - Fixed master server queries being truncated if too many players with long names. - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[2] _ NOD32 2514 (20070908) Információ _ Az üzenetet a NOD32 antivirus system megvizsgálta. http://www.nod32.hu[3] ===References:=== 1. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 2. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 3. http://www.nod32.hu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine Updates Release
This bug still seems to be there or then there is another similiar still present. - Fixed a Linux-only crash when loading certain custom maps. On thursdays and fridays, we only have 4-7 custom maps on cycle which change every week to new ones etc. Those 2 days are the "crash-a-balooza" days for the server and those are the only days when server crashes. Nothing else is changed, except the mapcycle. We use sv_downloadurl too if it matters. For example, server is freshly booted at morning and gets filled with people and mapcycle goes around fine once. Usually when it starts over and the first custom map comes up again, the server goes down. Sometimes on load, sometimes in the middle of round with no obvious reason. Then after the reboot it goes fine untill the cycle is full and same thing happens again. Allthough there has been an occasion once where the mapcycle was near the end and it went down again - on a custom map.These maps are somewhat large and some of them have HDR so i suspect that it has something to do with filesize or something gets left in the memory and that causes a conflict - or something. We dont use sv_pure either so its mostly just a basic server with mani-admin, matties eventscripts and custom maps. Note that the server _Stable_ as a rock on every other day, except thursday and friday when there these certain custom maps on cycle. We have tried to change maps to our best abilities but so far the server has crashed every thursday and friday 2-4 times a day and on every other day with the normal list - 0 times. If you want some more information or maplist, contact me offlist and ill give all the necessary information. -ics Jason Ruymen kirjoitti: Updates to the Source Engine/Dedicated Server have been released. Previously these were under the "community" beta. Please run hldsupdatetool to receive them. The specific changes include: - Fixed custom level sound lists under sv_pure. - Remove friends details from player list. - Fixed occasional scrunched-up columns in the serverbrowser. - Fixed a Linux-only crash when loading certain custom maps. - Memory leak fixes. - Fixed an hl2mp bug where a spectator could freeze a live player when mp_forcerespawn was 0. - Fixed master server queries being truncated if too many players with long names. - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Updates Release
What you're trying to do should work. I fixed a bug that was causing that error for that specific map (mcdonalds-mds) over here, and when we shipped, that map worked with sv_pure here. So it sounds like there's a case that's happening on your system that doesn't happen here. We're slammed with Orange Box shipping stuff right now but send me a private email in a couple weeks and I'll figure out a way to debug this. Anyone else mind trying that map with sv_pure on their server and letting me know if you get the same message (private email is fine)? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rónai György Sent: Thursday, September 13, 2007 12:29 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Source Engine Updates Release [ Converted text/html to text/plain ] Oh, do you mean i should recompile others maps? I dont know, if i want to do this... A good 1/3 of all custom maps have files outside the bsp too. Pure *HAS* to work with those without problems. These are just another files in the materials folder, i dont know why they are incorrectly checked. Basically, i can not put any custom maps on my server, if they have extra files in the materials folder. Wherever they are, whatever the filename is, regardless how many materials, pure mode CRC checks them, the server sends them to the user if they join, and then pure mode kicks them asap, as if the file would be an extra loaded file, or something else than what on the server is... Ive already tried to remove those files from the server (and client was deleting them too), then pure mode doenst kick anyone, but the map is full of purple checkerboards. Locutus Wim Barelds írta: -- [ Picked text/plain from multipart/alternative ] This isn't much of a bug, you simply need to include the materials with your .bsp. This On 9/13/07, Rónai György <[EMAIL PROTECTED]>[1] wrote: [ Converted text/html to text/plain ] The pure bug with custom maps is still present: L 09/13/2007 - 13:50:49: "xyz<11>" disconnected (reason "Pure server: client has loaded extra file [GAME]\materials/mcdonalds\mcdonaldssign.vmt. File must be removed to play on this server.") ("mcdonalds-mds" map) Locutus Jason Ruymen írta: Updates to the Source Engine/Dedicated Server have been released. Previously these were under the "community" beta. Please run hldsupdatetool to receive them. The specific changes include: - Fixed custom level sound lists under sv_pure. - Remove friends details from player list. - Fixed occasional scrunched-up columns in the serverbrowser. - Fixed a Linux-only crash when loading certain custom maps. - Memory leak fixes. - Fixed an hl2mp bug where a spectator could freeze a live player when mp_forcerespawn was 0. - Fixed master server queries being truncated if too many players with long names. - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[1[2]] _ NOD32 2514 (20070908) Információ _ Az üzenetet a NOD32 antivirus system megvizsgálta. http://www.nod32.hu[2[3]] ===References:=== 1. http://list.valvesoftware.com/mailman/listinfo/hlds_linux[4] 2. http://www.nod32.hu[5] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[6] -- ___ Wim 'TheUnknownFactor' Barelds [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[8] _ NOD32 2514 (20070908) Információ _ Az üzenetet a NOD32 antivirus system megvizsgálta. http://www.nod32.hu[9] ===References:=== 1. mailto:[EMAIL PROTECTED] 2. http://list.valvesoftware.com/mailman/listinfo/hlds_linux[1 3. http://www.nod32.hu[2 4. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 5. http://www.nod32.hu 6. http://list.valvesoftware.com/mailman/listinfo/h
Re: [hlds_linux] Source Engine Updates Release
[ Converted text/html to text/plain ] Oh, do you mean i should recompile others maps? I dont know, if i want to do this... A good 1/3 of all custom maps have files outside the bsp too. Pure *HAS* to work with those without problems. These are just another files in the materials folder, i dont know why they are incorrectly checked. Basically, i can not put any custom maps on my server, if they have extra files in the materials folder. Wherever they are, whatever the filename is, regardless how many materials, pure mode CRC checks them, the server sends them to the user if they join, and then pure mode kicks them asap, as if the file would be an extra loaded file, or something else than what on the server is... Ive already tried to remove those files from the server (and client was deleting them too), then pure mode doenst kick anyone, but the map is full of purple checkerboards. Locutus Wim Barelds írta: -- [ Picked text/plain from multipart/alternative ] This isn't much of a bug, you simply need to include the materials with your .bsp. This On 9/13/07, Rónai György <[EMAIL PROTECTED]>[1] wrote: [ Converted text/html to text/plain ] The pure bug with custom maps is still present: L 09/13/2007 - 13:50:49: "xyz<11>" disconnected (reason "Pure server: client has loaded extra file [GAME]\materials/mcdonalds\mcdonaldssign.vmt. File must be removed to play on this server.") ("mcdonalds-mds" map) Locutus Jason Ruymen írta: Updates to the Source Engine/Dedicated Server have been released. Previously these were under the "community" beta. Please run hldsupdatetool to receive them. The specific changes include: - Fixed custom level sound lists under sv_pure. - Remove friends details from player list. - Fixed occasional scrunched-up columns in the serverbrowser. - Fixed a Linux-only crash when loading certain custom maps. - Memory leak fixes. - Fixed an hl2mp bug where a spectator could freeze a live player when mp_forcerespawn was 0. - Fixed master server queries being truncated if too many players with long names. - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[1[2]] _ NOD32 2514 (20070908) Információ _ Az üzenetet a NOD32 antivirus system megvizsgálta. http://www.nod32.hu[2[3]] ===References:=== 1. http://list.valvesoftware.com/mailman/listinfo/hlds_linux[4] 2. http://www.nod32.hu[5] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[6] -- ___ Wim 'TheUnknownFactor' Barelds [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[8] _ NOD32 2514 (20070908) Információ _ Az üzenetet a NOD32 antivirus system megvizsgálta. http://www.nod32.hu[9] ===References:=== 1. mailto:[EMAIL PROTECTED] 2. http://list.valvesoftware.com/mailman/listinfo/hlds_linux[1 3. http://www.nod32.hu[2 4. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 5. http://www.nod32.hu 6. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 7. mailto:[EMAIL PROTECTED] 8. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 9. http://www.nod32.hu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine Updates Release
-- [ Picked text/plain from multipart/alternative ] This isn't much of a bug, you simply need to include the materials with your .bsp. This On 9/13/07, Rónai György <[EMAIL PROTECTED]> wrote: > > [ Converted text/html to text/plain ] > The pure bug with custom maps is still present: > L 09/13/2007 - 13:50:49: "xyz<11>" > disconnected > (reason "Pure server: client has loaded extra file > [GAME]\materials/mcdonalds\mcdonaldssign.vmt. File must be removed to play > on > this server.") > ("mcdonalds-mds" map) > Locutus > Jason Ruymen írta: > > Updates to the Source Engine/Dedicated Server have been released. > Previously these were under the "community" beta. Please run > hldsupdatetool to receive them. The specific changes include: > > - Fixed custom level sound lists under sv_pure. > - Remove friends details from player list. > - Fixed occasional scrunched-up columns in the serverbrowser. > - Fixed a Linux-only crash when loading certain custom maps. > - Memory leak fixes. > - Fixed an hl2mp bug where a spectator could freeze a live player when > mp_forcerespawn was 0. > - Fixed master server queries being truncated if too many players with > long names. > - Fixed hl2mp bug where if you +used a weapon it would not respawn > anymore > - Fixed a CS:S smoke grenade exploit > - Added a way for server plugins to ask players if they'd like to > connect to a different server > - Made materials handle sv_pure correctly when they've included other > materials > - Fixed Windows dedicated server bug slowing down Steam updates > - Fixed IVEngineServer::FadeClientVolume > - Fixed certain models showing up all white when sv_pure flushed them > - Made the server print a client's steam ID and show sv_pure warnings if > sv_pure_kick_clients is 0 > - Fixed a bug preventing sv_pure CRCs from verifying correctly on > certain custom maps > > Jason > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux[1] > > > _ NOD32 2514 (20070908) Információ _ > > Az üzenetet a NOD32 antivirus system megvizsgálta. > http://www.nod32.hu[2] > > > > > > ===References:=== > 1. http://list.valvesoftware.com/mailman/listinfo/hlds_linux > 2. http://www.nod32.hu > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___ Wim 'TheUnknownFactor' Barelds [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine Updates Release
[ Converted text/html to text/plain ] The pure bug with custom maps is still present: L 09/13/2007 - 13:50:49: "xyz<11>" disconnected (reason "Pure server: client has loaded extra file [GAME]\materials/mcdonalds\mcdonaldssign.vmt. File must be removed to play on this server.") ("mcdonalds-mds" map) Locutus Jason Ruymen írta: Updates to the Source Engine/Dedicated Server have been released. Previously these were under the "community" beta. Please run hldsupdatetool to receive them. The specific changes include: - Fixed custom level sound lists under sv_pure. - Remove friends details from player list. - Fixed occasional scrunched-up columns in the serverbrowser. - Fixed a Linux-only crash when loading certain custom maps. - Memory leak fixes. - Fixed an hl2mp bug where a spectator could freeze a live player when mp_forcerespawn was 0. - Fixed master server queries being truncated if too many players with long names. - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[1] _ NOD32 2514 (20070908) Információ _ Az üzenetet a NOD32 antivirus system megvizsgálta. http://www.nod32.hu[2] ===References:=== 1. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 2. http://www.nod32.hu ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Source Engine Updates Release
Chat is broken in HL2DM linux servers. Working fine in Windows. Another precompiler directive out of place :D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Wednesday, September 12, 2007 4:35 PM To: [EMAIL PROTECTED]; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds_linux] Source Engine Updates Release Updates to the Source Engine/Dedicated Server have been released. Previously these were under the "community" beta. Please run hldsupdatetool to receive them. The specific changes include: - Fixed custom level sound lists under sv_pure. [snip] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Source Engine Updates Release
Updates to the Source Engine/Dedicated Server have been released. Previously these were under the "community" beta. Please run hldsupdatetool to receive them. The specific changes include: - Fixed custom level sound lists under sv_pure. - Remove friends details from player list. - Fixed occasional scrunched-up columns in the serverbrowser. - Fixed a Linux-only crash when loading certain custom maps. - Memory leak fixes. - Fixed an hl2mp bug where a spectator could freeze a live player when mp_forcerespawn was 0. - Fixed master server queries being truncated if too many players with long names. - Fixed hl2mp bug where if you +used a weapon it would not respawn anymore - Fixed a CS:S smoke grenade exploit - Added a way for server plugins to ask players if they'd like to connect to a different server - Made materials handle sv_pure correctly when they've included other materials - Fixed Windows dedicated server bug slowing down Steam updates - Fixed IVEngineServer::FadeClientVolume - Fixed certain models showing up all white when sv_pure flushed them - Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0 - Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux