[hlds_linux] Splash Damange through walls.

2007-10-21 Thread noetix
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I need an official ruling on this.



Is it a bug or a feature?



I'd post this in the forums but its useless, everyone is guessing.

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RE: [hlds_linux] Splash Damange through walls. [TF2]

2007-10-21 Thread noetix
Please note this is for TF2.

My apologies.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of noetix
Sent: Sunday, 21 October 2007 10:55 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Splash Damange through walls.

This is a multi-part message in MIME format.
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[ Picked text/plain from multipart/alternative ]
I need an official ruling on this.



Is it a bug or a feature?



I'd post this in the forums but its useless, everyone is guessing.

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Re: [hlds_linux] Splash Damange through walls. [TF2]

2007-10-21 Thread Daron Dodd
maybe some more information like what kind of splash damage from what
weapons is damaging through walls?

On 10/21/07, noetix [EMAIL PROTECTED] wrote:
 Please note this is for TF2.

 My apologies.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of noetix
 Sent: Sunday, 21 October 2007 10:55 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] Splash Damange through walls.

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 I need an official ruling on this.



 Is it a bug or a feature?



 I'd post this in the forums but its useless, everyone is guessing.

 --


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Re: [hlds_linux] Splash Damange through walls. [TF2]

2007-10-21 Thread Jonathan Leissler
I have seen this with rockets and also Flame Throwers, where the fire goes 
through the wall and effects the people on the other side.

Other issue I've seen is lets say, we have a sniper aiming at a wall. His 
blue/red dot will appear on the wall and all walls behind it. But the shot 
stops on the first wall. The dot merely gives away where he's aiming/sitting to 
on coming players.

- Original Message 
From: Daron Dodd [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, October 21, 2007 10:59:29 AM
Subject: Re: [hlds_linux] Splash Damange through walls. [TF2]


maybe some more information like what kind of splash damage from what
weapons is damaging through walls?

On 10/21/07, noetix [EMAIL PROTECTED] wrote:
 Please note this is for TF2.

 My apologies.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of noetix
 Sent: Sunday, 21 October 2007 10:55 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] Splash Damange through walls.

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 I need an official ruling on this.



 Is it a bug or a feature?



 I'd post this in the forums but its useless, everyone is guessing.

 --


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RE: [hlds_linux] Splash Damange through walls. [TF2]

2007-10-21 Thread noetix
The number one problem is where maps have platforms (eg well's middle point,
or the battlements on 2fort) and you can shoot rockets underneith.

I've also read that Spies can put Sappers on structures through walls. Might
be related.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Daron Dodd
Sent: Monday, 22 October 2007 12:59 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Splash Damange through walls. [TF2]

maybe some more information like what kind of splash damage from what
weapons is damaging through walls?

On 10/21/07, noetix [EMAIL PROTECTED] wrote:
 Please note this is for TF2.

 My apologies.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of noetix
 Sent: Sunday, 21 October 2007 10:55 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] Splash Damange through walls.

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 I need an official ruling on this.



 Is it a bug or a feature?



 I'd post this in the forums but its useless, everyone is guessing.

 --


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Re: [hlds_linux] Splash Damange through walls. [TF2]

2007-10-21 Thread Kample

Littlebit different but on ctf_2fort i have lost the intelligents 'in'
the wall. This happened right below second spawnpoint. The one with the
hole to groundlevel. We were unable to grab the intel nor see it...

Kmp

On 10/21/2007 3:03 PM, noetix wrote:

Please note this is for TF2.

My apologies.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of noetix
Sent: Sunday, 21 October 2007 10:55 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Splash Damange through walls.

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I need an official ruling on this.



Is it a bug or a feature?



I'd post this in the forums but its useless, everyone is guessing.

--


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