[hlds_linux] Splash Damange through walls.
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I need an official ruling on this. Is it a bug or a feature? I'd post this in the forums but its useless, everyone is guessing. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Splash Damange through walls. [TF2]
Please note this is for TF2. My apologies. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of noetix Sent: Sunday, 21 October 2007 10:55 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Splash Damange through walls. This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I need an official ruling on this. Is it a bug or a feature? I'd post this in the forums but its useless, everyone is guessing. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Splash Damange through walls. [TF2]
maybe some more information like what kind of splash damage from what weapons is damaging through walls? On 10/21/07, noetix [EMAIL PROTECTED] wrote: Please note this is for TF2. My apologies. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of noetix Sent: Sunday, 21 October 2007 10:55 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Splash Damange through walls. This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I need an official ruling on this. Is it a bug or a feature? I'd post this in the forums but its useless, everyone is guessing. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Splash Damange through walls. [TF2]
I have seen this with rockets and also Flame Throwers, where the fire goes through the wall and effects the people on the other side. Other issue I've seen is lets say, we have a sniper aiming at a wall. His blue/red dot will appear on the wall and all walls behind it. But the shot stops on the first wall. The dot merely gives away where he's aiming/sitting to on coming players. - Original Message From: Daron Dodd [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Sunday, October 21, 2007 10:59:29 AM Subject: Re: [hlds_linux] Splash Damange through walls. [TF2] maybe some more information like what kind of splash damage from what weapons is damaging through walls? On 10/21/07, noetix [EMAIL PROTECTED] wrote: Please note this is for TF2. My apologies. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of noetix Sent: Sunday, 21 October 2007 10:55 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Splash Damange through walls. This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I need an official ruling on this. Is it a bug or a feature? I'd post this in the forums but its useless, everyone is guessing. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Splash Damange through walls. [TF2]
The number one problem is where maps have platforms (eg well's middle point, or the battlements on 2fort) and you can shoot rockets underneith. I've also read that Spies can put Sappers on structures through walls. Might be related. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Daron Dodd Sent: Monday, 22 October 2007 12:59 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Splash Damange through walls. [TF2] maybe some more information like what kind of splash damage from what weapons is damaging through walls? On 10/21/07, noetix [EMAIL PROTECTED] wrote: Please note this is for TF2. My apologies. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of noetix Sent: Sunday, 21 October 2007 10:55 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Splash Damange through walls. This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I need an official ruling on this. Is it a bug or a feature? I'd post this in the forums but its useless, everyone is guessing. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Splash Damange through walls. [TF2]
Littlebit different but on ctf_2fort i have lost the intelligents 'in' the wall. This happened right below second spawnpoint. The one with the hole to groundlevel. We were unable to grab the intel nor see it... Kmp On 10/21/2007 3:03 PM, noetix wrote: Please note this is for TF2. My apologies. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of noetix Sent: Sunday, 21 October 2007 10:55 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Splash Damange through walls. This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I need an official ruling on this. Is it a bug or a feature? I'd post this in the forums but its useless, everyone is guessing. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux