Re: [hlds_linux] SteamPipe is coming. Download the TF beta
How will the automatic updating work with screen session based linux servers? Currently we have the servers recycle every 10 mins when no users are present. When an update is released the linux servers will auto update and come back up without dropping the screen session or admin intervention. Scripting the actual upgrade process is quite easy but will it be possible for this to be fully automated? On Fri, Feb 22, 2013 at 8:49 AM, LouLouBizou wrote: > SteamPipe will too and soon for leaft 4 dead 1 and 2 ? > > 2013/2/20 Fletcher Dunn > > > The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day > of > > Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe. Steam's > > new-and-improved content delivery system. SteamPipe is currently used by > > most games on Steam. > > > > This change will impact server operators in at least two significant > ways: > > > > > > * You will use steamcmd instead of the HLDSUpdateTool to > > install/update the server. > > > > * The conversion will entail significant changes to the way the > > files appear in the local filesystem on the server and client. The > client > > no longer uses GCF files. Instead, most assets are packed up into VPK, > and > > those VPKs are the same on the server and the client. The server no > longer > > uses 1000's of loose files. > > > > We're using the TF beta to test these changes and identify the bugs, and > > give everybody a chance to make sure their favorite mod or plugin will > work > > in the new system. > > > > Everybody is encouraged to download the TF beta! > > > > We've prepared an FAQ that discusses the details of the change and > answers > > the questions we anticipate: > > https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 > > > > Please report gameserver related bugs in this mailing list. > > > > Client bugs can be reported through this mailing list, or in the TF beta > > forum. > > http://forums.steampowered.com/forums/forumdisplay.php?f=1038 > > > > Thanks for your help, and happy testing! > > > > (And remember, playtime in the beta counts towards item drops in the > > release game.) > > > > - Fletch > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] SteamPipe is coming. Download the TF beta
SteamPipe will too and soon for leaft 4 dead 1 and 2 ? 2013/2/20 Fletcher Dunn > The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of > Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe. Steam's > new-and-improved content delivery system. SteamPipe is currently used by > most games on Steam. > > This change will impact server operators in at least two significant ways: > > > * You will use steamcmd instead of the HLDSUpdateTool to > install/update the server. > > * The conversion will entail significant changes to the way the > files appear in the local filesystem on the server and client. The client > no longer uses GCF files. Instead, most assets are packed up into VPK, and > those VPKs are the same on the server and the client. The server no longer > uses 1000's of loose files. > > We're using the TF beta to test these changes and identify the bugs, and > give everybody a chance to make sure their favorite mod or plugin will work > in the new system. > > Everybody is encouraged to download the TF beta! > > We've prepared an FAQ that discusses the details of the change and answers > the questions we anticipate: > https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 > > Please report gameserver related bugs in this mailing list. > > Client bugs can be reported through this mailing list, or in the TF beta > forum. > http://forums.steampowered.com/forums/forumdisplay.php?f=1038 > > Thanks for your help, and happy testing! > > (And remember, playtime in the beta counts towards item drops in the > release game.) > > - Fletch > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] SteamPipe is coming. Download the TF beta
> so that they system > will check for those files exclusively instead of asking for .ext.bz2 > and then .ext upon the fastdownload server, which creates an extra cost > against the webserver Or, you know, it could use Accept-Encoding and Content-Encoding. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] SteamPipe is coming. Download the TF beta
So, the advantage being that a server host could possibly create a specialty download server for only there servers and there server content only, so theoretically ~/orangebox/downloads/GSN/...(maps, models, ...), and with this end conflict between separate server hosts, or am I completely mis-reading this? I would like to take advantage of this no matter what, since all clients are going to have to re-download files anyways, so how do I rebuild my fastdownload server so that clients get the files they need in ~/orangebox/tf/downloads/... as well as how does the new links with maps work, since in the current maplist.txt it automatically checkes ~/orangebox/tf/maps/...? Sourcemod & TF2 will there be a possible cvar that could be entered into a cfg so that we could create a specialty folder in ~/orangebox/tf/downloads/"GSN"/... where "GSN" would be the cvar variable. This would allow a nicer cleaner environment. Request: BZ2 is nice and all, but i think you can get a better compression ratio with 7Zip, and my question is would it be possible with the new system to allow downloads of 7zip and possibly provide a cvar so that they system will check for those files exclusively instead of asking for .ext.bz2 and then .ext upon the fastdownload server, which creates an extra cost against the webserver, which I don't really care about, but more over about the the client. Not only that but, would it be possible to allow for a bulk download file if it is the first time joining a server. You are literally losing a major benefit if you have to request for single files over and over again since the client has to do the below. Process that is need file ==> Initiate session with server => Server repond to client confirming session > client requests file > server sends chunk of file > client repsonds recieved files > server sends more files .(continue until done with specific file) However, that being said a single file request will miss that pre-connect syntax as it doesn't have to do it for every file, with multiple files it has to ask to connect to the server over and over again, which is a loss of performance and throughput, not to mention one large file will download faster then the 100 or so small files. That being said, it would be nice to have some testing of the new system conversion process since I have to do it on about ~20 servers. Proxy, one of the great advantages talked about is a proxy setup so that hosters could cache the new updates and increase the update speed for there servers, and I was curious where the documentation on that is, and what type of proxies it works with. --Thanks-- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] SteamPipe is coming. Download the TF beta
I think I just had an ulcer develop. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Tuesday, February 19, 2013 9:36 PM To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Subject: [hlds_linux] SteamPipe is coming. Download the TF beta The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe. Steam's new-and-improved content delivery system. SteamPipe is currently used by most games on Steam. This change will impact server operators in at least two significant ways: * You will use steamcmd instead of the HLDSUpdateTool to install/update the server. * The conversion will entail significant changes to the way the files appear in the local filesystem on the server and client. The client no longer uses GCF files. Instead, most assets are packed up into VPK, and those VPKs are the same on the server and the client. The server no longer uses 1000's of loose files. We're using the TF beta to test these changes and identify the bugs, and give everybody a chance to make sure their favorite mod or plugin will work in the new system. Everybody is encouraged to download the TF beta! We've prepared an FAQ that discusses the details of the change and answers the questions we anticipate: https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 Please report gameserver related bugs in this mailing list. Client bugs can be reported through this mailing list, or in the TF beta forum. http://forums.steampowered.com/forums/forumdisplay.php?f=1038 Thanks for your help, and happy testing! (And remember, playtime in the beta counts towards item drops in the release game.) - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] SteamPipe is coming. Download the TF beta
The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe. Steam's new-and-improved content delivery system. SteamPipe is currently used by most games on Steam. This change will impact server operators in at least two significant ways: * You will use steamcmd instead of the HLDSUpdateTool to install/update the server. * The conversion will entail significant changes to the way the files appear in the local filesystem on the server and client. The client no longer uses GCF files. Instead, most assets are packed up into VPK, and those VPKs are the same on the server and the client. The server no longer uses 1000's of loose files. We're using the TF beta to test these changes and identify the bugs, and give everybody a chance to make sure their favorite mod or plugin will work in the new system. Everybody is encouraged to download the TF beta! We've prepared an FAQ that discusses the details of the change and answers the questions we anticipate: https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 Please report gameserver related bugs in this mailing list. Client bugs can be reported through this mailing list, or in the TF beta forum. http://forums.steampowered.com/forums/forumdisplay.php?f=1038 Thanks for your help, and happy testing! (And remember, playtime in the beta counts towards item drops in the release game.) - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux