Re: [hlds_linux] SteamPipe is coming. Download the TF beta

2013-02-21 Thread BJ Snell
How will the automatic updating work with screen session based linux
servers?

Currently we have the servers recycle every 10 mins when no users are
present. When an update is released the linux servers will auto update and
come back up without dropping the screen session or admin intervention.

Scripting the actual upgrade process is quite easy but will it be possible
for this to be fully automated?


On Fri, Feb 22, 2013 at 8:49 AM, LouLouBizou  wrote:

> SteamPipe will too and soon for leaft 4 dead 1 and 2 ?
>
> 2013/2/20 Fletcher Dunn 
>
> > The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day
> of
> > Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe.  Steam's
> > new-and-improved content delivery system.  SteamPipe is currently used by
> > most games on Steam.
> >
> > This change will impact server operators in at least two significant
> ways:
> >
> >
> > * You will use steamcmd instead of the HLDSUpdateTool to
> > install/update the server.
> >
> > * The conversion will entail significant changes to the way the
> > files appear in the local filesystem on the server and client.  The
> client
> > no longer uses GCF files.  Instead, most assets are packed up into VPK,
> and
> > those VPKs are the same on the server and the client.  The server no
> longer
> > uses 1000's of loose files.
> >
> > We're using the TF beta to test these changes and identify the bugs, and
> > give everybody a chance to make sure their favorite mod or plugin will
> work
> > in the new system.
> >
> > Everybody is encouraged to download the TF beta!
> >
> > We've prepared an FAQ that discusses the details of the change and
> answers
> > the questions we anticipate:
> > https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491
> >
> > Please report gameserver related bugs in this mailing list.
> >
> > Client bugs can be reported through this mailing list, or in the TF beta
> > forum.
> > http://forums.steampowered.com/forums/forumdisplay.php?f=1038
> >
> > Thanks for your help, and happy testing!
> >
> > (And remember, playtime in the beta counts towards item drops in the
> > release game.)
> >
> > - Fletch
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
> >
> ___
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> please visit:
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Re: [hlds_linux] SteamPipe is coming. Download the TF beta

2013-02-21 Thread LouLouBizou
SteamPipe will too and soon for leaft 4 dead 1 and 2 ?

2013/2/20 Fletcher Dunn 

> The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of
> Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe.  Steam's
> new-and-improved content delivery system.  SteamPipe is currently used by
> most games on Steam.
>
> This change will impact server operators in at least two significant ways:
>
>
> * You will use steamcmd instead of the HLDSUpdateTool to
> install/update the server.
>
> * The conversion will entail significant changes to the way the
> files appear in the local filesystem on the server and client.  The client
> no longer uses GCF files.  Instead, most assets are packed up into VPK, and
> those VPKs are the same on the server and the client.  The server no longer
> uses 1000's of loose files.
>
> We're using the TF beta to test these changes and identify the bugs, and
> give everybody a chance to make sure their favorite mod or plugin will work
> in the new system.
>
> Everybody is encouraged to download the TF beta!
>
> We've prepared an FAQ that discusses the details of the change and answers
> the questions we anticipate:
> https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491
>
> Please report gameserver related bugs in this mailing list.
>
> Client bugs can be reported through this mailing list, or in the TF beta
> forum.
> http://forums.steampowered.com/forums/forumdisplay.php?f=1038
>
> Thanks for your help, and happy testing!
>
> (And remember, playtime in the beta counts towards item drops in the
> release game.)
>
> - Fletch
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] SteamPipe is coming. Download the TF beta

2013-02-20 Thread Netshroud

> so that they system
> will check for those files exclusively instead of asking for .ext.bz2
> and then .ext upon the fastdownload server, which creates an extra cost
> against the webserver


Or, you know,  it could use Accept-Encoding and Content-Encoding.


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[hlds_linux] SteamPipe is coming. Download the TF beta

2013-02-20 Thread Cameron Munroe
 

So, the advantage being that a server host could possibly create a
specialty download server for only there servers and there server
content only, so theoretically ~/orangebox/downloads/GSN/...(maps,
models, ...), and with this end conflict between separate server hosts,
or am I completely mis-reading this? 

I would like to take advantage of
this no matter what, since all clients are going to have to re-download
files anyways, so how do I rebuild my fastdownload server so that
clients get the files they need in ~/orangebox/tf/downloads/... as well
as how does the new links with maps work, since in the current
maplist.txt it automatically checkes ~/orangebox/tf/maps/...?


Sourcemod & TF2 will there be a possible cvar that could be entered
into a cfg so that we could create a specialty folder in
~/orangebox/tf/downloads/"GSN"/... where "GSN" would be the cvar
variable. This would allow a nicer cleaner environment. 

Request: BZ2
is nice and all, but i think you can get a better compression ratio with
7Zip, and my question is would it be possible with the new system to
allow downloads of 7zip and possibly provide a cvar so that they system
will check for those files exclusively instead of asking for .ext.bz2
and then .ext upon the fastdownload server, which creates an extra cost
against the webserver, which I don't really care about, but more over
about the the client. Not only that but, would it be possible to allow
for a bulk download file if it is the first time joining a server. You
are literally losing a major benefit if you have to request for single
files over and over again since the client has to do the below.


Process that is need file ==> Initiate session with server =>
Server repond to client confirming session > client requests file
> server sends chunk of file > client repsonds recieved files
> server sends more files .(continue until done with specific
file) 

However, that being said a single file request will miss that
pre-connect syntax as it doesn't have to do it for every file, with
multiple files it has to ask to connect to the server over and over
again, which is a loss of performance and throughput, not to mention one
large file will download faster then the 100 or so small files. 

That
being said, it would be nice to have some testing of the new system
conversion process since I have to do it on about ~20 servers. 

Proxy,
one of the great advantages talked about is a proxy setup so that
hosters could cache the new updates and increase the update speed for
there servers, and I was curious where the documentation on that is, and
what type of proxies it works with. 

--Thanks-- 

 
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Re: [hlds_linux] SteamPipe is coming. Download the TF beta

2013-02-19 Thread Frank
I think I just had an ulcer develop.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
Dunn
Sent: Tuesday, February 19, 2013 9:36 PM
To: Half-Life dedicated Linux server mailing list
(hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server
mailing list (h...@list.valvesoftware.com);
hlds_annou...@list.valvesoftware.com
Subject: [hlds_linux] SteamPipe is coming. Download the TF beta

The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of
Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe.  Steam's
new-and-improved content delivery system.  SteamPipe is currently used by
most games on Steam.

This change will impact server operators in at least two significant ways:


* You will use steamcmd instead of the HLDSUpdateTool to
install/update the server.

* The conversion will entail significant changes to the way the
files appear in the local filesystem on the server and client.  The client
no longer uses GCF files.  Instead, most assets are packed up into VPK, and
those VPKs are the same on the server and the client.  The server no longer
uses 1000's of loose files.

We're using the TF beta to test these changes and identify the bugs, and
give everybody a chance to make sure their favorite mod or plugin will work
in the new system.

Everybody is encouraged to download the TF beta!

We've prepared an FAQ that discusses the details of the change and answers
the questions we anticipate:
https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491

Please report gameserver related bugs in this mailing list.

Client bugs can be reported through this mailing list, or in the TF beta
forum.
http://forums.steampowered.com/forums/forumdisplay.php?f=1038

Thanks for your help, and happy testing!

(And remember, playtime in the beta counts towards item drops in the release
game.)

- Fletch

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[hlds_linux] SteamPipe is coming. Download the TF beta

2013-02-19 Thread Fletcher Dunn
The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of 
Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe.  Steam's 
new-and-improved content delivery system.  SteamPipe is currently used by most 
games on Steam.

This change will impact server operators in at least two significant ways:


* You will use steamcmd instead of the HLDSUpdateTool to install/update 
the server.

* The conversion will entail significant changes to the way the files 
appear in the local filesystem on the server and client.  The client no longer 
uses GCF files.  Instead, most assets are packed up into VPK, and those VPKs 
are the same on the server and the client.  The server no longer uses 1000's of 
loose files.

We're using the TF beta to test these changes and identify the bugs, and give 
everybody a chance to make sure their favorite mod or plugin will work in the 
new system.

Everybody is encouraged to download the TF beta!

We've prepared an FAQ that discusses the details of the change and answers the 
questions we anticipate:
https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491

Please report gameserver related bugs in this mailing list.

Client bugs can be reported through this mailing list, or in the TF beta forum.
http://forums.steampowered.com/forums/forumdisplay.php?f=1038

Thanks for your help, and happy testing!

(And remember, playtime in the beta counts towards item drops in the release 
game.)

- Fletch

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