Re: [hlds_linux] TF2 arena team balancing messed up

2009-07-03 Thread Daniel Vogel
Yea, tf_arena_use_queue 0 kills all fun in arena so we leave it on 1.
I'll try RunTeamLogic and hope it works, thank you!

--
Mit freundlichen Gruessen,
Sincerely yours,
Daniel Vogel

-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Jeff Sugar
Gesendet: Freitag, 3. Juli 2009 05:17
An: Half-Life dedicated Linux server mailing list
Betreff: Re: [hlds_linux] TF2 arena team balancing messed up

Because then teams are like normal maps. Meaning, users can themselves
choose red or blue and uneven teams are allowed. Many people, including me,
prefer the old way arena worked, but with 1/3 not being forced to sit out.

-Jeff


On Thu, Jul 2, 2009 at 7:46 PM, Yaakov Smith m4ngr...@gmail.com wrote:

 Why not just set tf_arena_use_queue to 0?

 On Fri, Jul 3, 2009 at 7:03 AM, Jeff Sugar jeffsu...@gmail.com wrote:

  Use the RunTeamLogic extension instead. Works perfectly and doesn't
cause
  those kinds of bugs.
 
  On Thu, Jul 2, 2009 at 12:57 PM, Daniel Vogel dan...@codefreak.net
  wrote:
 
   I'm using a plugin that enables up to 16vs16.
  
   --
   From: Tony Paloma drunkenf...@hotmail.com
   Sent: Thursday, July 02, 2009 8:57 PM
   To: hlds_linux@list.valvesoftware.com
   Subject: Re: [hlds_linux] TF2 arena team balancing messed up
  
   
Are you running a plugin that switchers player teams? I've seen this
 a
long time ago on a server that used a plugin that switched players'
  teams
to get past the 11v11 limit.
   

From: dan...@codefreak.net
To: hlds_linux@list.valvesoftware.com
Date: Thu, 2 Jul 2009 20:08:47 +0200
Subject: [hlds_linux] TF2 arena team balancing messed up
   
On our servers sometimes we have really really uneven teams (like
  4vs10
or 16vs12 etc) what shouldnt happen. And sometimes this happens:
   
speedpoint0 is joining team Red to replace [MKG] StevieViper
Cold ToTheTouch is joining team Red to replace [MKG] StevieViper
Mizzinator is joining team Red to replace [MKG] StevieViper
NaNoSoLdIeR is joining team Red to replace [MKG] StevieViper
wouterdekabouter is joining team Red to replace [MKG] StevieViper
eric. is joining team Red to replace [MKG] StevieViper
A defenseless Cow is joining team Blue to replace [MKG] StevieViper
A defenseless Cow is joining team Blue to replace [MKG] StevieViper
A defenseless Cow is joining team Blue to replace [MKG] StevieViper
   
and then some red players are in the spawn of the blue team and
vice
versa.
Does someone notice the same problems?
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[hlds_linux] TF2 arena team balancing messed up

2009-07-02 Thread Daniel Vogel
On our servers sometimes we have really really uneven teams (like 4vs10 or 
16vs12 etc) what shouldnt happen. And sometimes this happens:

speedpoint0 is joining team Red to replace [MKG] StevieViper
Cold ToTheTouch is joining team Red to replace [MKG] StevieViper
Mizzinator is joining team Red to replace [MKG] StevieViper
NaNoSoLdIeR is joining team Red to replace [MKG] StevieViper
wouterdekabouter is joining team Red to replace [MKG] StevieViper
eric. is joining team Red to replace [MKG] StevieViper
A defenseless Cow is joining team Blue to replace [MKG] StevieViper
A defenseless Cow is joining team Blue to replace [MKG] StevieViper
A defenseless Cow is joining team Blue to replace [MKG] StevieViper

and then some red players are in the spawn of the blue team and vice versa.
Does someone notice the same problems?
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Re: [hlds_linux] TF2 arena team balancing messed up

2009-07-02 Thread Tony Paloma

Are you running a plugin that switchers player teams? I've seen this a long 
time ago on a server that used a plugin that switched players' teams to get 
past the 11v11 limit.


 From: dan...@codefreak.net
 To: hlds_linux@list.valvesoftware.com
 Date: Thu, 2 Jul 2009 20:08:47 +0200
 Subject: [hlds_linux] TF2 arena team balancing messed up

 On our servers sometimes we have really really uneven teams (like 4vs10 or 
 16vs12 etc) what shouldnt happen. And sometimes this happens:

 speedpoint0 is joining team Red to replace [MKG] StevieViper
 Cold ToTheTouch is joining team Red to replace [MKG] StevieViper
 Mizzinator is joining team Red to replace [MKG] StevieViper
 NaNoSoLdIeR is joining team Red to replace [MKG] StevieViper
 wouterdekabouter is joining team Red to replace [MKG] StevieViper
 eric. is joining team Red to replace [MKG] StevieViper
 A defenseless Cow is joining team Blue to replace [MKG] StevieViper
 A defenseless Cow is joining team Blue to replace [MKG] StevieViper
 A defenseless Cow is joining team Blue to replace [MKG] StevieViper

 and then some red players are in the spawn of the blue team and vice versa.
 Does someone notice the same problems?
 ___
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 visit:
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Re: [hlds_linux] TF2 arena team balancing messed up

2009-07-02 Thread Daniel Vogel
I'm using a plugin that enables up to 16vs16.

--
From: Tony Paloma drunkenf...@hotmail.com
Sent: Thursday, July 02, 2009 8:57 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] TF2 arena team balancing messed up


 Are you running a plugin that switchers player teams? I've seen this a 
 long time ago on a server that used a plugin that switched players' teams 
 to get past the 11v11 limit.

 
 From: dan...@codefreak.net
 To: hlds_linux@list.valvesoftware.com
 Date: Thu, 2 Jul 2009 20:08:47 +0200
 Subject: [hlds_linux] TF2 arena team balancing messed up

 On our servers sometimes we have really really uneven teams (like 4vs10 
 or 16vs12 etc) what shouldnt happen. And sometimes this happens:

 speedpoint0 is joining team Red to replace [MKG] StevieViper
 Cold ToTheTouch is joining team Red to replace [MKG] StevieViper
 Mizzinator is joining team Red to replace [MKG] StevieViper
 NaNoSoLdIeR is joining team Red to replace [MKG] StevieViper
 wouterdekabouter is joining team Red to replace [MKG] StevieViper
 eric. is joining team Red to replace [MKG] StevieViper
 A defenseless Cow is joining team Blue to replace [MKG] StevieViper
 A defenseless Cow is joining team Blue to replace [MKG] StevieViper
 A defenseless Cow is joining team Blue to replace [MKG] StevieViper

 and then some red players are in the spawn of the blue team and vice 
 versa.
 Does someone notice the same problems?
 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 _
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 http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage_062009
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Re: [hlds_linux] TF2 arena team balancing messed up

2009-07-02 Thread Tony Paloma

If it works by switching players' teams around, it's probably the cause of your 
problems.


 From: dan...@codefreak.net
 To: hlds_linux@list.valvesoftware.com
 Date: Thu, 2 Jul 2009 21:57:11 +0200
 Subject: Re: [hlds_linux] TF2 arena team balancing messed up

 I'm using a plugin that enables up to 16vs16.

 --
 From: Tony Paloma 
 Sent: Thursday, July 02, 2009 8:57 PM
 To: 
 Subject: Re: [hlds_linux] TF2 arena team balancing messed up


 Are you running a plugin that switchers player teams? I've seen this a
 long time ago on a server that used a plugin that switched players' teams
 to get past the 11v11 limit.

 
 From: dan...@codefreak.net
 To: hlds_linux@list.valvesoftware.com
 Date: Thu, 2 Jul 2009 20:08:47 +0200
 Subject: [hlds_linux] TF2 arena team balancing messed up

 On our servers sometimes we have really really uneven teams (like 4vs10
 or 16vs12 etc) what shouldnt happen. And sometimes this happens:

 speedpoint0 is joining team Red to replace [MKG] StevieViper
 Cold ToTheTouch is joining team Red to replace [MKG] StevieViper
 Mizzinator is joining team Red to replace [MKG] StevieViper
 NaNoSoLdIeR is joining team Red to replace [MKG] StevieViper
 wouterdekabouter is joining team Red to replace [MKG] StevieViper
 eric. is joining team Red to replace [MKG] StevieViper
 A defenseless Cow is joining team Blue to replace [MKG] StevieViper
 A defenseless Cow is joining team Blue to replace [MKG] StevieViper
 A defenseless Cow is joining team Blue to replace [MKG] StevieViper

 and then some red players are in the spawn of the blue team and vice
 versa.
 Does someone notice the same problems?
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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Re: [hlds_linux] TF2 arena team balancing messed up

2009-07-02 Thread Jeff Sugar
Use the RunTeamLogic extension instead. Works perfectly and doesn't cause
those kinds of bugs.

On Thu, Jul 2, 2009 at 12:57 PM, Daniel Vogel dan...@codefreak.net wrote:

 I'm using a plugin that enables up to 16vs16.

 --
 From: Tony Paloma drunkenf...@hotmail.com
 Sent: Thursday, July 02, 2009 8:57 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] TF2 arena team balancing messed up

 
  Are you running a plugin that switchers player teams? I've seen this a
  long time ago on a server that used a plugin that switched players' teams
  to get past the 11v11 limit.
 
  
  From: dan...@codefreak.net
  To: hlds_linux@list.valvesoftware.com
  Date: Thu, 2 Jul 2009 20:08:47 +0200
  Subject: [hlds_linux] TF2 arena team balancing messed up
 
  On our servers sometimes we have really really uneven teams (like 4vs10
  or 16vs12 etc) what shouldnt happen. And sometimes this happens:
 
  speedpoint0 is joining team Red to replace [MKG] StevieViper
  Cold ToTheTouch is joining team Red to replace [MKG] StevieViper
  Mizzinator is joining team Red to replace [MKG] StevieViper
  NaNoSoLdIeR is joining team Red to replace [MKG] StevieViper
  wouterdekabouter is joining team Red to replace [MKG] StevieViper
  eric. is joining team Red to replace [MKG] StevieViper
  A defenseless Cow is joining team Blue to replace [MKG] StevieViper
  A defenseless Cow is joining team Blue to replace [MKG] StevieViper
  A defenseless Cow is joining team Blue to replace [MKG] StevieViper
 
  and then some red players are in the spawn of the blue team and vice
  versa.
  Does someone notice the same problems?
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  _
  Hotmail® has ever-growing storage! Don’t worry about storage limits.
 
 http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage_062009
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Re: [hlds_linux] TF2 arena team balancing messed up

2009-07-02 Thread Yaakov Smith
Why not just set tf_arena_use_queue to 0?

On Fri, Jul 3, 2009 at 7:03 AM, Jeff Sugar jeffsu...@gmail.com wrote:

 Use the RunTeamLogic extension instead. Works perfectly and doesn't cause
 those kinds of bugs.

 On Thu, Jul 2, 2009 at 12:57 PM, Daniel Vogel dan...@codefreak.net
 wrote:

  I'm using a plugin that enables up to 16vs16.
 
  --
  From: Tony Paloma drunkenf...@hotmail.com
  Sent: Thursday, July 02, 2009 8:57 PM
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] TF2 arena team balancing messed up
 
  
   Are you running a plugin that switchers player teams? I've seen this a
   long time ago on a server that used a plugin that switched players'
 teams
   to get past the 11v11 limit.
  
   
   From: dan...@codefreak.net
   To: hlds_linux@list.valvesoftware.com
   Date: Thu, 2 Jul 2009 20:08:47 +0200
   Subject: [hlds_linux] TF2 arena team balancing messed up
  
   On our servers sometimes we have really really uneven teams (like
 4vs10
   or 16vs12 etc) what shouldnt happen. And sometimes this happens:
  
   speedpoint0 is joining team Red to replace [MKG] StevieViper
   Cold ToTheTouch is joining team Red to replace [MKG] StevieViper
   Mizzinator is joining team Red to replace [MKG] StevieViper
   NaNoSoLdIeR is joining team Red to replace [MKG] StevieViper
   wouterdekabouter is joining team Red to replace [MKG] StevieViper
   eric. is joining team Red to replace [MKG] StevieViper
   A defenseless Cow is joining team Blue to replace [MKG] StevieViper
   A defenseless Cow is joining team Blue to replace [MKG] StevieViper
   A defenseless Cow is joining team Blue to replace [MKG] StevieViper
  
   and then some red players are in the spawn of the blue team and vice
   versa.
   Does someone notice the same problems?
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   please visit:
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Re: [hlds_linux] TF2 arena team balancing messed up

2009-07-02 Thread Jeff Sugar
Because then teams are like normal maps. Meaning, users can themselves
choose red or blue and uneven teams are allowed. Many people, including me,
prefer the old way arena worked, but with 1/3 not being forced to sit out.

-Jeff


On Thu, Jul 2, 2009 at 7:46 PM, Yaakov Smith m4ngr...@gmail.com wrote:

 Why not just set tf_arena_use_queue to 0?

 On Fri, Jul 3, 2009 at 7:03 AM, Jeff Sugar jeffsu...@gmail.com wrote:

  Use the RunTeamLogic extension instead. Works perfectly and doesn't cause
  those kinds of bugs.
 
  On Thu, Jul 2, 2009 at 12:57 PM, Daniel Vogel dan...@codefreak.net
  wrote:
 
   I'm using a plugin that enables up to 16vs16.
  
   --
   From: Tony Paloma drunkenf...@hotmail.com
   Sent: Thursday, July 02, 2009 8:57 PM
   To: hlds_linux@list.valvesoftware.com
   Subject: Re: [hlds_linux] TF2 arena team balancing messed up
  
   
Are you running a plugin that switchers player teams? I've seen this
 a
long time ago on a server that used a plugin that switched players'
  teams
to get past the 11v11 limit.
   

From: dan...@codefreak.net
To: hlds_linux@list.valvesoftware.com
Date: Thu, 2 Jul 2009 20:08:47 +0200
Subject: [hlds_linux] TF2 arena team balancing messed up
   
On our servers sometimes we have really really uneven teams (like
  4vs10
or 16vs12 etc) what shouldnt happen. And sometimes this happens:
   
speedpoint0 is joining team Red to replace [MKG] StevieViper
Cold ToTheTouch is joining team Red to replace [MKG] StevieViper
Mizzinator is joining team Red to replace [MKG] StevieViper
NaNoSoLdIeR is joining team Red to replace [MKG] StevieViper
wouterdekabouter is joining team Red to replace [MKG] StevieViper
eric. is joining team Red to replace [MKG] StevieViper
A defenseless Cow is joining team Blue to replace [MKG] StevieViper
A defenseless Cow is joining team Blue to replace [MKG] StevieViper
A defenseless Cow is joining team Blue to replace [MKG] StevieViper
   
and then some red players are in the spawn of the blue team and vice
versa.
Does someone notice the same problems?
___
To unsubscribe, edit your list preferences, or view the list
 archives,
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