Re: [hlds_linux] Traceray Crash

2012-11-13 Thread dan

On 11/11/2012 22:21, Doctor McKay wrote:
Okay, so I'm apparently the only person that this crash is happening 
to. I ran -verify_all on my server and it downloaded some files, but 
that didn't fix the crash.


The only thing I can figure is the server box itself, but it's running 
a 32-bit version of CentOS 6, which I know for a fact is working as 
someone I personally know is running the exact same setup.


Can anyone think of why on earth my servers would be crashing here 
when nobody else is?


Clicking the URL in your sig gave the biggest clue as did "I've had to 
disable most of the plugins on my server to get it to stop crashing."


You develop plugins, you disable them (perhaps along with others) and it 
stops crashing.


You need to find which specific plugin triggers the crash and then look 
at what that plugin does.


But you must know this anyway. What I think you need to do is to remove 
the earlier assumption that the

plugins aren't buggy and start looking at the problem again.

Then you should discover which plugin causes the crash and whether it is 
buggy or not.


Can't really tell from the stack trace provided. Is it seg faulting? If 
so, is it on one of the parameters? If so,

does that param come from the plugin? etc etc.

In short, if you keep the crash traces and don't send them to Valve, 
you'll need to find and fix the bugs.


--
Dan

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Re: [hlds_linux] Traceray Crash

2012-11-12 Thread Huiren Woo
>Any idea if the crashing is more frequent with a certain plugin? Any chance
>at a list?
>
>Thanks,
>Kyle.

Plugins that are not up to date to MVM, are you running a MVM server?
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Re: [hlds_linux] Traceray Crash

2012-11-11 Thread Kyle Sanderson
Any idea if the crashing is more frequent with a certain plugin? Any chance
at a list?

Thanks,
Kyle.


On Sun, Nov 11, 2012 at 2:29 PM, Doctor McKay  wrote:

> It's up-to-date.
>
>
>
> Dr. McKay
> http://www.doctormckay.com
>
> -Original Message- From: Cameron Munroe
> Sent: Sunday, November 11, 2012 5:22 PM
>
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Traceray Crash
>
>
>
> Have you updated steam? "./steam"
>
> On , Doctor McKay wrote:
>
>
>>  Okay, so I'm apparently the only person that this crash is happening to.
> I
>
>> ran -verify_all on my server and it downloaded some files, but that
>>
> didn't
>
>> fix the crash.
>>
>> The only thing I can figure is the server
>>
> box itself, but it's running a
>
>> 32-bit version of CentOS 6, which I
>>
> know for a fact is working as someone I
>
>> personally know is running
>>
> the exact same setup.
>
>>
>> Can anyone think of why on earth my servers
>>
> would be crashing here when
>
>> nobody else is?
>>
>> Dr. McKay
>>
>>  http://www.doctormckay.com [2]
>
>>
>> -Original Message- From:
>>
> Asher Baker
>
>> Sent: Sunday, November 04, 2012 10:28 PM
>> To: Half-Life
>>
> dedicated Linux server mailing list
>
>> Subject: Re: [hlds_linux] Traceray
>>
> Crash
>
>>
>> That list is actually just the ones before the Halloween
>>
> update, as
>
>> the Halloween update changed the binary name.
>>
>> See
>>
>>  http://crash.limetech.org/**related.php?symbol=engine_srv.**
> so%21CEngineTrace%3A%**3AClipRayToVPhysics%28Ray_t+**
> const%26%2C+unsigned+int%2C+**ICollideable%2A%2C+studiohdr_**
> t%2A%2C+CGameTrace%2A%29+%2B+**0xe9<http://crash.limetech.org/related.php?symbol=engine_srv.so%21CEngineTrace%3A%3AClipRayToVPhysics%28Ray_t+const%26%2C+unsigned+int%2C+ICollideable%2A%2C+studiohdr_t%2A%2C+CGameTrace%2A%29+%2B+0xe9>
> [4]
>
>> for ones post-Halloween.
>>
>> On Mon, Nov 5, 2012 at 3:21 AM, Dr.
>>
> McKay  wrote:
>
>>
>>  I'm not sure if this is
>>>
>> already known or not, but I didn't see it anywhere in the mailing lists
> and it hasn't been fixed yet. There appears to be a problem in the
> physics code in TF2 regarding tracerays, as the server crashes sometimes
> when they're used. See also: http://goo.gl/sSfdk [1] I've had to disable
> most of the plugins on my server to get it to stop crashing. It's not a
> plugin issue, but rather an issue with plugins calling code built into
> the game that is now buggy. This started after the Halloween update. Dr.
> McKay http://www.doctormckay.com [2]
> __**_ To unsubscribe, edit
> your list preferences, or view the list archives, please visit:
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>[3]
>
>>
>>
>  __**_
>> To unsubscribe,
>>
> edit your list preferences, or view the list archives,
>
>> please
>>
> visit:
>
>>
>>  
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>[3]
>
>
>> __**_
>> To unsubscribe,
>>
> edit your list preferences, or view the list archives, please visit:
>
>>
>>  
>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
> [3]
>
> --
>
> -- Cameron
> Munroe
>
> http://www.cameronmunroe.com/
> http://www.gaming-servers.net/
> http://www.munroenet.com/
>
>
>
> Links:
> --
> [1] http://goo.gl/sSfdk
> [2]
> http://www.doctormckay.com
> [3]
> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
> [4]
> http://crash.limetech.org/**related.php?symbol=engine_srv.**
> so%21CEngineTrace%3A%**3AClipRayToVPhysics%28Ray_t+**
> const%26%2C+unsigned+int%2C+**ICollideable%2A%2C+studiohdr_**
> t%2A%2C+CGameTrace%2A%29+%2B+**0xe9<http://crash.limetech.org/related.php?symbol=engine_srv.so%21CEngineTrace%3A%3AClipRayToVPhysics%28Ray_t+const%26%2C+unsigned+int%2C+ICollideable%2A%2C+studiohdr_t%2A%2C+CGameTrace%2A%29+%2B+0xe9>
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Re: [hlds_linux] Traceray Crash

2012-11-11 Thread Cameron Munroe
 

And if you are using sourcemod it is up to date? 

On , Doctor McKay
wrote: 

> It's up-to-date.
> 
> Dr. McKay
> http://www.doctormckay.com
[1]-Original Message- 
> From: Cameron Munroe
> Sent: Sunday,
November 11, 2012 5:22 PM
> To: Half-Life dedicated Linux server mailing
list
> Subject: Re: [hlds_linux] Traceray Crash
> 
> Have you updated
steam? "./steam"
> 
> On , Doctor McKay wrote:Okay, so I'm apparently
the only person that this crash is happening to.
> I
> 
>> ran
-verify_all on my server and it downloaded some files, but that
> 
>
didn't
> 
>> fix the crash. The only thing I can figure is the server
>

> box itself, but it's running a
> personally know is running 
> 
> the
exact same setup.

-- 

-- Cameron
Munroe

http://www.cameronmunroe.com/
http://www.gaming-servers.net/
http://www.munroenet.com/



Links:
--
[1] http://www.doctormckay.com
[2]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[3]
http://www.cameronmunroe.com/
[4] http://www.gaming-servers.net/
[5]
http://www.munroenet.com/
[6] http://goo.gl/sSfdk
[7]
http://munroenet.com/h

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Re: [hlds_linux] Traceray Crash

2012-11-11 Thread Doctor McKay

It's up-to-date.



Dr. McKay
http://www.doctormckay.com

-Original Message- 
From: Cameron Munroe

Sent: Sunday, November 11, 2012 5:22 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Traceray Crash



Have you updated steam? "./steam"

On , Doctor McKay wrote:




Okay, so I'm apparently the only person that this crash is happening to.
I

ran -verify_all on my server and it downloaded some files, but that

didn't

fix the crash.

The only thing I can figure is the server

box itself, but it's running a

32-bit version of CentOS 6, which I

know for a fact is working as someone I

personally know is running

the exact same setup.


Can anyone think of why on earth my servers

would be crashing here when

nobody else is?

Dr. McKay


http://www.doctormckay.com [2]


-Original Message- 
From:

Asher Baker

Sent: Sunday, November 04, 2012 10:28 PM
To: Half-Life

dedicated Linux server mailing list

Subject: Re: [hlds_linux] Traceray

Crash


That list is actually just the ones before the Halloween

update, as

the Halloween update changed the binary name.

See


http://crash.limetech.org/related.php?symbol=engine_srv.so%21CEngineTrace%3A%3AClipRayToVPhysics%28Ray_t+const%26%2C+unsigned+int%2C+ICollideable%2A%2C+studiohdr_t%2A%2C+CGameTrace%2A%29+%2B+0xe9
[4]

for ones post-Halloween.

On Mon, Nov 5, 2012 at 3:21 AM, Dr.

McKay  wrote:



I'm not sure if this is

already known or not, but I didn't see it anywhere in the mailing lists
and it hasn't been fixed yet. There appears to be a problem in the
physics code in TF2 regarding tracerays, as the server crashes sometimes
when they're used. See also: http://goo.gl/sSfdk [1] I've had to disable
most of the plugins on my server to get it to stop crashing. It's not a
plugin issue, but rather an issue with plugins calling code built into
the game that is now buggy. This started after the Halloween update. Dr.
McKay http://www.doctormckay.com [2]
___ To unsubscribe, edit
your list preferences, or view the list archives, please visit:
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[3]

--

-- Cameron
Munroe

http://www.cameronmunroe.com/
http://www.gaming-servers.net/
http://www.munroenet.com/



Links:
--
[1] http://goo.gl/sSfdk
[2]
http://www.doctormckay.com
[3]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[4]
http://crash.limetech.org/related.php?symbol=engine_srv.so%21CEngineTrace%3A%3AClipRayToVPhysics%28Ray_t+const%26%2C+unsigned+int%2C+ICollideable%2A%2C+studiohdr_t%2A%2C+CGameTrace%2A%29+%2B+0xe9
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Re: [hlds_linux] Traceray Crash

2012-11-11 Thread Cameron Munroe
 

Have you updated steam? "./steam" 

On , Doctor McKay wrote: 

>
Okay, so I'm apparently the only person that this crash is happening to.
I 
> ran -verify_all on my server and it downloaded some files, but that
didn't 
> fix the crash.
> 
> The only thing I can figure is the server
box itself, but it's running a 
> 32-bit version of CentOS 6, which I
know for a fact is working as someone I 
> personally know is running
the exact same setup.
> 
> Can anyone think of why on earth my servers
would be crashing here when 
> nobody else is?
> 
> Dr. McKay
>
http://www.doctormckay.com [2]
> 
> -Original Message- 
> From:
Asher Baker
> Sent: Sunday, November 04, 2012 10:28 PM
> To: Half-Life
dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Traceray
Crash
> 
> That list is actually just the ones before the Halloween
update, as
> the Halloween update changed the binary name.
> 
> See 
>
http://crash.limetech.org/related.php?symbol=engine_srv.so%21CEngineTrace%3A%3AClipRayToVPhysics%28Ray_t+const%26%2C+unsigned+int%2C+ICollideable%2A%2C+studiohdr_t%2A%2C+CGameTrace%2A%29+%2B+0xe9
[4]
> for ones post-Halloween.
> 
> On Mon, Nov 5, 2012 at 3:21 AM, Dr.
McKay  wrote:
> 
>> I'm not sure if this is
already known or not, but I didn't see it anywhere in the mailing lists
and it hasn't been fixed yet. There appears to be a problem in the
physics code in TF2 regarding tracerays, as the server crashes sometimes
when they're used. See also: http://goo.gl/sSfdk [1] I've had to disable
most of the plugins on my server to get it to stop crashing. It's not a
plugin issue, but rather an issue with plugins calling code built into
the game that is now buggy. This started after the Halloween update. Dr.
McKay http://www.doctormckay.com [2]
___ To unsubscribe, edit
your list preferences, or view the list archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [3]
>

> ___
> To unsubscribe,
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> please
visit:
>
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> 
> ___
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edit your list preferences, or view the list archives, please visit:
>
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[3]

-- 

-- Cameron
Munroe

http://www.cameronmunroe.com/
http://www.gaming-servers.net/
http://www.munroenet.com/



Links:
--
[1] http://goo.gl/sSfdk
[2]
http://www.doctormckay.com
[3]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[4]
http://crash.limetech.org/related.php?symbol=engine_srv.so%21CEngineTrace%3A%3AClipRayToVPhysics%28Ray_t+const%26%2C+unsigned+int%2C+ICollideable%2A%2C+studiohdr_t%2A%2C+CGameTrace%2A%29+%2B+0xe9
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Re: [hlds_linux] Traceray Crash

2012-11-11 Thread Doctor McKay
Okay, so I'm apparently the only person that this crash is happening to. I 
ran -verify_all on my server and it downloaded some files, but that didn't 
fix the crash.


The only thing I can figure is the server box itself, but it's running a 
32-bit version of CentOS 6, which I know for a fact is working as someone I 
personally know is running the exact same setup.


Can anyone think of why on earth my servers would be crashing here when 
nobody else is?




Dr. McKay
http://www.doctormckay.com

-Original Message- 
From: Asher Baker

Sent: Sunday, November 04, 2012 10:28 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Traceray Crash

That list is actually just the ones before the Halloween update, as
the Halloween update changed the binary name.

See 
http://crash.limetech.org/related.php?symbol=engine_srv.so%21CEngineTrace%3A%3AClipRayToVPhysics%28Ray_t+const%26%2C+unsigned+int%2C+ICollideable%2A%2C+studiohdr_t%2A%2C+CGameTrace%2A%29+%2B+0xe9

for ones post-Halloween.


On Mon, Nov 5, 2012 at 3:21 AM, Dr. McKay  wrote:
I'm not sure if this is already known or not, but I didn't see it anywhere 
in the mailing lists and it hasn't been fixed yet. There appears to be a 
problem in the physics code in TF2 regarding tracerays, as the server 
crashes sometimes when they're used. See also: http://goo.gl/sSfdk


I've had to disable most of the plugins on my server to get it to stop 
crashing. It's not a plugin issue, but rather an issue with plugins 
calling code built into the game that is now buggy.


This started after the Halloween update.


Dr. McKay
http://www.doctormckay.com
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Re: [hlds_linux] Traceray Crash

2012-11-04 Thread Asher Baker
That list is actually just the ones before the Halloween update, as
the Halloween update changed the binary name.

See 
http://crash.limetech.org/related.php?symbol=engine_srv.so%21CEngineTrace%3A%3AClipRayToVPhysics%28Ray_t+const%26%2C+unsigned+int%2C+ICollideable%2A%2C+studiohdr_t%2A%2C+CGameTrace%2A%29+%2B+0xe9
for ones post-Halloween.


On Mon, Nov 5, 2012 at 3:21 AM, Dr. McKay  wrote:
> I'm not sure if this is already known or not, but I didn't see it anywhere in 
> the mailing lists and it hasn't been fixed yet. There appears to be a problem 
> in the physics code in TF2 regarding tracerays, as the server crashes 
> sometimes when they're used. See also: http://goo.gl/sSfdk
>
> I've had to disable most of the plugins on my server to get it to stop 
> crashing. It's not a plugin issue, but rather an issue with plugins calling 
> code built into the game that is now buggy.
>
> This started after the Halloween update.
>
>
> Dr. McKay
> http://www.doctormckay.com
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
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[hlds_linux] Traceray Crash

2012-11-04 Thread Dr. McKay
I'm not sure if this is already known or not, but I didn't see it anywhere in 
the mailing lists and it hasn't been fixed yet. There appears to be a problem 
in the physics code in TF2 regarding tracerays, as the server crashes sometimes 
when they're used. See also: http://goo.gl/sSfdk

I've had to disable most of the plugins on my server to get it to stop 
crashing. It's not a plugin issue, but rather an issue with plugins calling 
code built into the game that is now buggy.

This started after the Halloween update.


Dr. McKay
http://www.doctormckay.com
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