Re: [hlds_linux] Traceray Crash
On 11/11/2012 22:21, Doctor McKay wrote: Okay, so I'm apparently the only person that this crash is happening to. I ran -verify_all on my server and it downloaded some files, but that didn't fix the crash. The only thing I can figure is the server box itself, but it's running a 32-bit version of CentOS 6, which I know for a fact is working as someone I personally know is running the exact same setup. Can anyone think of why on earth my servers would be crashing here when nobody else is? Clicking the URL in your sig gave the biggest clue as did "I've had to disable most of the plugins on my server to get it to stop crashing." You develop plugins, you disable them (perhaps along with others) and it stops crashing. You need to find which specific plugin triggers the crash and then look at what that plugin does. But you must know this anyway. What I think you need to do is to remove the earlier assumption that the plugins aren't buggy and start looking at the problem again. Then you should discover which plugin causes the crash and whether it is buggy or not. Can't really tell from the stack trace provided. Is it seg faulting? If so, is it on one of the parameters? If so, does that param come from the plugin? etc etc. In short, if you keep the crash traces and don't send them to Valve, you'll need to find and fix the bugs. -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Traceray Crash
>Any idea if the crashing is more frequent with a certain plugin? Any chance >at a list? > >Thanks, >Kyle. Plugins that are not up to date to MVM, are you running a MVM server? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Traceray Crash
Any idea if the crashing is more frequent with a certain plugin? Any chance at a list? Thanks, Kyle. On Sun, Nov 11, 2012 at 2:29 PM, Doctor McKay wrote: > It's up-to-date. > > > > Dr. McKay > http://www.doctormckay.com > > -Original Message- From: Cameron Munroe > Sent: Sunday, November 11, 2012 5:22 PM > > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Traceray Crash > > > > Have you updated steam? "./steam" > > On , Doctor McKay wrote: > > >> Okay, so I'm apparently the only person that this crash is happening to. > I > >> ran -verify_all on my server and it downloaded some files, but that >> > didn't > >> fix the crash. >> >> The only thing I can figure is the server >> > box itself, but it's running a > >> 32-bit version of CentOS 6, which I >> > know for a fact is working as someone I > >> personally know is running >> > the exact same setup. > >> >> Can anyone think of why on earth my servers >> > would be crashing here when > >> nobody else is? >> >> Dr. McKay >> >> http://www.doctormckay.com [2] > >> >> -Original Message- From: >> > Asher Baker > >> Sent: Sunday, November 04, 2012 10:28 PM >> To: Half-Life >> > dedicated Linux server mailing list > >> Subject: Re: [hlds_linux] Traceray >> > Crash > >> >> That list is actually just the ones before the Halloween >> > update, as > >> the Halloween update changed the binary name. >> >> See >> >> http://crash.limetech.org/**related.php?symbol=engine_srv.** > so%21CEngineTrace%3A%**3AClipRayToVPhysics%28Ray_t+** > const%26%2C+unsigned+int%2C+**ICollideable%2A%2C+studiohdr_** > t%2A%2C+CGameTrace%2A%29+%2B+**0xe9<http://crash.limetech.org/related.php?symbol=engine_srv.so%21CEngineTrace%3A%3AClipRayToVPhysics%28Ray_t+const%26%2C+unsigned+int%2C+ICollideable%2A%2C+studiohdr_t%2A%2C+CGameTrace%2A%29+%2B+0xe9> > [4] > >> for ones post-Halloween. >> >> On Mon, Nov 5, 2012 at 3:21 AM, Dr. >> > McKay wrote: > >> >> I'm not sure if this is >>> >> already known or not, but I didn't see it anywhere in the mailing lists > and it hasn't been fixed yet. There appears to be a problem in the > physics code in TF2 regarding tracerays, as the server crashes sometimes > when they're used. See also: http://goo.gl/sSfdk [1] I've had to disable > most of the plugins on my server to get it to stop crashing. It's not a > plugin issue, but rather an issue with plugins calling code built into > the game that is now buggy. This started after the Halloween update. Dr. > McKay http://www.doctormckay.com [2] > __**_ To unsubscribe, edit > your list preferences, or view the list archives, please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>[3] > >> >> > __**_ >> To unsubscribe, >> > edit your list preferences, or view the list archives, > >> please >> > visit: > >> >> >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>[3] > > >> __**_ >> To unsubscribe, >> > edit your list preferences, or view the list archives, please visit: > >> >> >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > [3] > > -- > > -- Cameron > Munroe > > http://www.cameronmunroe.com/ > http://www.gaming-servers.net/ > http://www.munroenet.com/ > > > > Links: > -- > [1] http://goo.gl/sSfdk > [2] > http://www.doctormckay.com > [3] > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > [4] > http://crash.limetech.org/**related.php?symbol=engine_srv.** > so%21CEngineTrace%3A%**3AClipRayToVPhysics%28Ray_t+** > const%26%2C+unsigned+int%2C+**ICollideable%2A%2C+studiohdr_** > t%2A%2C+CGameTrace%2A%29+%2B+**0xe9<http://crash.limetech.org/related.php?symbol=engine_srv.so%21CEngineTrace%3A%3AClipRayToVPhysics%28Ray_t+const%26%2C+unsigned+int%2C+ICollideable%2A%2C+studiohdr_t%2A%2C+CGameTrace%2A%29+%2B+0xe9> > __**_ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > > __**_ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Traceray Crash
And if you are using sourcemod it is up to date? On , Doctor McKay wrote: > It's up-to-date. > > Dr. McKay > http://www.doctormckay.com [1]-Original Message- > From: Cameron Munroe > Sent: Sunday, November 11, 2012 5:22 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Traceray Crash > > Have you updated steam? "./steam" > > On , Doctor McKay wrote:Okay, so I'm apparently the only person that this crash is happening to. > I > >> ran -verify_all on my server and it downloaded some files, but that > > didn't > >> fix the crash. The only thing I can figure is the server > > box itself, but it's running a > personally know is running > > the exact same setup. -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.gaming-servers.net/ http://www.munroenet.com/ Links: -- [1] http://www.doctormckay.com [2] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [3] http://www.cameronmunroe.com/ [4] http://www.gaming-servers.net/ [5] http://www.munroenet.com/ [6] http://goo.gl/sSfdk [7] http://munroenet.com/h > _ To unsubscribe, edit your list preferences, or view the l pleasevisit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Traceray Crash
It's up-to-date. Dr. McKay http://www.doctormckay.com -Original Message- From: Cameron Munroe Sent: Sunday, November 11, 2012 5:22 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Traceray Crash Have you updated steam? "./steam" On , Doctor McKay wrote: Okay, so I'm apparently the only person that this crash is happening to. I ran -verify_all on my server and it downloaded some files, but that didn't fix the crash. The only thing I can figure is the server box itself, but it's running a 32-bit version of CentOS 6, which I know for a fact is working as someone I personally know is running the exact same setup. Can anyone think of why on earth my servers would be crashing here when nobody else is? Dr. McKay http://www.doctormckay.com [2] -Original Message- From: Asher Baker Sent: Sunday, November 04, 2012 10:28 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Traceray Crash That list is actually just the ones before the Halloween update, as the Halloween update changed the binary name. See http://crash.limetech.org/related.php?symbol=engine_srv.so%21CEngineTrace%3A%3AClipRayToVPhysics%28Ray_t+const%26%2C+unsigned+int%2C+ICollideable%2A%2C+studiohdr_t%2A%2C+CGameTrace%2A%29+%2B+0xe9 [4] for ones post-Halloween. On Mon, Nov 5, 2012 at 3:21 AM, Dr. McKay wrote: I'm not sure if this is already known or not, but I didn't see it anywhere in the mailing lists and it hasn't been fixed yet. There appears to be a problem in the physics code in TF2 regarding tracerays, as the server crashes sometimes when they're used. See also: http://goo.gl/sSfdk [1] I've had to disable most of the plugins on my server to get it to stop crashing. It's not a plugin issue, but rather an issue with plugins calling code built into the game that is now buggy. This started after the Halloween update. Dr. McKay http://www.doctormckay.com [2] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [3] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [3] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [3] -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.gaming-servers.net/ http://www.munroenet.com/ Links: -- [1] http://goo.gl/sSfdk [2] http://www.doctormckay.com [3] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [4] http://crash.limetech.org/related.php?symbol=engine_srv.so%21CEngineTrace%3A%3AClipRayToVPhysics%28Ray_t+const%26%2C+unsigned+int%2C+ICollideable%2A%2C+studiohdr_t%2A%2C+CGameTrace%2A%29+%2B+0xe9 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Traceray Crash
Have you updated steam? "./steam" On , Doctor McKay wrote: > Okay, so I'm apparently the only person that this crash is happening to. I > ran -verify_all on my server and it downloaded some files, but that didn't > fix the crash. > > The only thing I can figure is the server box itself, but it's running a > 32-bit version of CentOS 6, which I know for a fact is working as someone I > personally know is running the exact same setup. > > Can anyone think of why on earth my servers would be crashing here when > nobody else is? > > Dr. McKay > http://www.doctormckay.com [2] > > -Original Message- > From: Asher Baker > Sent: Sunday, November 04, 2012 10:28 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Traceray Crash > > That list is actually just the ones before the Halloween update, as > the Halloween update changed the binary name. > > See > http://crash.limetech.org/related.php?symbol=engine_srv.so%21CEngineTrace%3A%3AClipRayToVPhysics%28Ray_t+const%26%2C+unsigned+int%2C+ICollideable%2A%2C+studiohdr_t%2A%2C+CGameTrace%2A%29+%2B+0xe9 [4] > for ones post-Halloween. > > On Mon, Nov 5, 2012 at 3:21 AM, Dr. McKay wrote: > >> I'm not sure if this is already known or not, but I didn't see it anywhere in the mailing lists and it hasn't been fixed yet. There appears to be a problem in the physics code in TF2 regarding tracerays, as the server crashes sometimes when they're used. See also: http://goo.gl/sSfdk [1] I've had to disable most of the plugins on my server to get it to stop crashing. It's not a plugin issue, but rather an issue with plugins calling code built into the game that is now buggy. This started after the Halloween update. Dr. McKay http://www.doctormckay.com [2] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [3] > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [3] > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [3] -- -- Cameron Munroe http://www.cameronmunroe.com/ http://www.gaming-servers.net/ http://www.munroenet.com/ Links: -- [1] http://goo.gl/sSfdk [2] http://www.doctormckay.com [3] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux [4] http://crash.limetech.org/related.php?symbol=engine_srv.so%21CEngineTrace%3A%3AClipRayToVPhysics%28Ray_t+const%26%2C+unsigned+int%2C+ICollideable%2A%2C+studiohdr_t%2A%2C+CGameTrace%2A%29+%2B+0xe9 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Traceray Crash
Okay, so I'm apparently the only person that this crash is happening to. I ran -verify_all on my server and it downloaded some files, but that didn't fix the crash. The only thing I can figure is the server box itself, but it's running a 32-bit version of CentOS 6, which I know for a fact is working as someone I personally know is running the exact same setup. Can anyone think of why on earth my servers would be crashing here when nobody else is? Dr. McKay http://www.doctormckay.com -Original Message- From: Asher Baker Sent: Sunday, November 04, 2012 10:28 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Traceray Crash That list is actually just the ones before the Halloween update, as the Halloween update changed the binary name. See http://crash.limetech.org/related.php?symbol=engine_srv.so%21CEngineTrace%3A%3AClipRayToVPhysics%28Ray_t+const%26%2C+unsigned+int%2C+ICollideable%2A%2C+studiohdr_t%2A%2C+CGameTrace%2A%29+%2B+0xe9 for ones post-Halloween. On Mon, Nov 5, 2012 at 3:21 AM, Dr. McKay wrote: I'm not sure if this is already known or not, but I didn't see it anywhere in the mailing lists and it hasn't been fixed yet. There appears to be a problem in the physics code in TF2 regarding tracerays, as the server crashes sometimes when they're used. See also: http://goo.gl/sSfdk I've had to disable most of the plugins on my server to get it to stop crashing. It's not a plugin issue, but rather an issue with plugins calling code built into the game that is now buggy. This started after the Halloween update. Dr. McKay http://www.doctormckay.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Traceray Crash
That list is actually just the ones before the Halloween update, as the Halloween update changed the binary name. See http://crash.limetech.org/related.php?symbol=engine_srv.so%21CEngineTrace%3A%3AClipRayToVPhysics%28Ray_t+const%26%2C+unsigned+int%2C+ICollideable%2A%2C+studiohdr_t%2A%2C+CGameTrace%2A%29+%2B+0xe9 for ones post-Halloween. On Mon, Nov 5, 2012 at 3:21 AM, Dr. McKay wrote: > I'm not sure if this is already known or not, but I didn't see it anywhere in > the mailing lists and it hasn't been fixed yet. There appears to be a problem > in the physics code in TF2 regarding tracerays, as the server crashes > sometimes when they're used. See also: http://goo.gl/sSfdk > > I've had to disable most of the plugins on my server to get it to stop > crashing. It's not a plugin issue, but rather an issue with plugins calling > code built into the game that is now buggy. > > This started after the Halloween update. > > > Dr. McKay > http://www.doctormckay.com > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Traceray Crash
I'm not sure if this is already known or not, but I didn't see it anywhere in the mailing lists and it hasn't been fixed yet. There appears to be a problem in the physics code in TF2 regarding tracerays, as the server crashes sometimes when they're used. See also: http://goo.gl/sSfdk I've had to disable most of the plugins on my server to get it to stop crashing. It's not a plugin issue, but rather an issue with plugins calling code built into the game that is now buggy. This started after the Halloween update. Dr. McKay http://www.doctormckay.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux