[hlds_linux] Unannounced TF2 update? or something else going-on?

2014-04-19 Thread Weasels Lair
I don't actually see any announcement in TF2 update page about an update.
 But, my Steam client today said that it needed to download and install a
TF2 update.  So, I let that commence, and went to check my TF2 servers.

On the server side, it looked like there was about ~100-MB of stuff to
download, but it errored-out.  Then, I noticed the client-side update
errored-out also.

I ran the update on the server-side again, and this time it said Success!
App '232250' already up to date. - as if there was no longer any mystery
~100-MB update?  Thankfully, I didn't run this against my production
servers yet - just a test instance.

The client-side update keeps cycling between Updating and Queued like
repeatedly in a way I have not seen before.

I am hoping this is not a repeat of what happened to Counter-Strike the
other day - or anything remotely similar?
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Re: [hlds_linux] Unannounced TF2 update? or something else going-on?

2014-04-19 Thread Frank
I ran a check on one server - just validated everything with no update so
not sure what you saw but the likely hood of Valve releasing an update to
TF2 on a weekend let alone Easter Weekend is about the same as me getting
struck by lightning several times in 1 day.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Weasels Lair
Sent: Saturday, April 19, 2014 5:47 PM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32
server mailing list
Subject: [hlds_linux] Unannounced TF2 update? or something else going-on?

I don't actually see any announcement in TF2 update page about an update.
 But, my Steam client today said that it needed to download and install a
TF2 update.  So, I let that commence, and went to check my TF2 servers.

On the server side, it looked like there was about ~100-MB of stuff to
download, but it errored-out.  Then, I noticed the client-side update
errored-out also.

I ran the update on the server-side again, and this time it said Success!
App '232250' already up to date. - as if there was no longer any mystery
~100-MB update?  Thankfully, I didn't run this against my production servers
yet - just a test instance.

The client-side update keeps cycling between Updating and Queued like
repeatedly in a way I have not seen before.

I am hoping this is not a repeat of what happened to Counter-Strike the
other day - or anything remotely similar?
___
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please visit:
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___
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