Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth failures

2011-12-24 Thread Eric Riemers
Below errors where coming, but after these errors I also got this:



*
*   Replay recording shutting down due to publishing error!  Recording will
begin
*   at the beginning of the next round, but may fail again.
*



Which might indicate the server was hanging on the replay making the clients
get the no steam login perhaps.

This was on: 88.198.69.251:27015

STEAMAUTH: Client HαÑίÃÏ received failure code 6
STEAMAUTH: Client HαÑίÃÏ received failure code 6
L 12/24/2011 - 17:26:17: "HαÑίÃÏ<283>"
disconnected (reason "No Steam logon
")
Dropped HαÑίÃÏ from server (No Steam logon
)
STEAMAUTH: Client ·â¢âMayorââ¢Â· received failure code 6
STEAMAUTH: Client ·â¢âMayorââ¢Â· received failure code 634980719>"
triggered "weaponstats" (weapon "sniperrifle") (shots "11") (hits "3")
(kills "(headshots "1") (tks "0") (damage "272") (deaths "0")
L 12/24/2011 - 17:26:17: "·â¢âMayorââ¢Â·<257>"
disconnected (reason "No Steam logon
")
Dropped ·â¢âMayorââ¢Â· from server (No Steam logon
)
STEAMAUTH: Client SuperConnard received failure code 6
STEAMAUTH: Client SuperConnard received failure code 6
L 12/24/2011 - 17:26:17: "SuperConnard<240>"
disconnected (reason "No Steam logon
")
Dropped SuperConnard from server (No Steam logon
)
STEAMAUTH: Client Hollow received failure code 6
STEAMAUTH: Client Hollow received failure code 6
L 12/24/2011 - 17:26:17: "Hollow<230>" disconnected
(reason "No Steam logon
")
Dropped Hollow from server (No Steam logon
)
STEAMAUTH: Client |LZ| Woody received failure code 6
STEAMAUTH: Client |LZ| Woody received failure code 6
L 12/24/2011 - 17:26:17: "|LZ| Woody<274>"
disconnected (reason "No Steam logon
")
Dropped |LZ| Woody from server (No Steam logon

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
Dunn
Sent: woensdag 14 december 2011 19:11
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Wanted: bug reports for clients dropping due to
auth failures

Laurentz --- Thanks for that excellent bug report.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Laurenz
Ruprecht
Sent: Wednesday, December 14, 2011 5:40 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Wanted: bug reports for clients dropping due to
auth failures

Hello Fletch!

Today there were this problem again:

14.12.2011 at 02:00:53. German timezone (UTC+ 01:00, Amsterdam, Berlin,
Bern, Rom, Stockholm, Wien)

Please view the whole serverlog here. It shows you all connections and
disconnections the whole day. Also you can see the Steam-IDs there:

IP-Address:  193.192.59.120:27100
http://info.c2play.de/server_logs.php?year=2011&month=12&day=14-12-2011&serv
er=193.192.59.120:27100&show=-1&lines=-1

Here is the direct link to 02:00:53:

http://info.c2play.de/perm_2011_12_14-12-2011_193.192.59.120_27100_298

You see, between 02:00:53 and 02:00:55 there were kicked 7 players with "No
steam logon".

-

On another server, the same time (02:00:25) got this messages:

IP-Address:  193.192.59.120:27650
http://info.c2play.de/perm_2011_12_14-12-2011_193.192.59.120_27650_199

Also here (02:00:33):

IP-Address:  193.192.59.120:27000
http://info.c2play.de/perm_2011_12_14-12-2011_193.192.59.120_27000_130



Also here on CS:S Beta-Server at 02:00:57 (thats another IP and another root
server):

IP-Address:  193.192.59.135:27300
http://info.c2play.de/perm_2011_12_14-12-2011_193.192.59.135_27300_205

There were 8 players kicked.


I hope I can help you with this! We are running Linux on our servers.

Mit freundlichen Grüßen

Laurenz Ruprecht





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Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth failures

2011-12-14 Thread Fletcher Dunn
Laurentz --- Thanks for that excellent bug report.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Laurenz Ruprecht
Sent: Wednesday, December 14, 2011 5:40 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth 
failures

Hello Fletch!

Today there were this problem again:

14.12.2011 at 02:00:53. German timezone (UTC+ 01:00, Amsterdam, Berlin, Bern, 
Rom, Stockholm, Wien)

Please view the whole serverlog here. It shows you all connections and 
disconnections the whole day. Also you can see the Steam-IDs there:

IP-Address:  193.192.59.120:27100
http://info.c2play.de/server_logs.php?year=2011&month=12&day=14-12-2011&serv
er=193.192.59.120:27100&show=-1&lines=-1

Here is the direct link to 02:00:53:

http://info.c2play.de/perm_2011_12_14-12-2011_193.192.59.120_27100_298

You see, between 02:00:53 and 02:00:55 there were kicked 7 players with "No 
steam logon".

-

On another server, the same time (02:00:25) got this messages:

IP-Address:  193.192.59.120:27650
http://info.c2play.de/perm_2011_12_14-12-2011_193.192.59.120_27650_199

Also here (02:00:33):

IP-Address:  193.192.59.120:27000
http://info.c2play.de/perm_2011_12_14-12-2011_193.192.59.120_27000_130



Also here on CS:S Beta-Server at 02:00:57 (thats another IP and another root
server):

IP-Address:  193.192.59.135:27300
http://info.c2play.de/perm_2011_12_14-12-2011_193.192.59.135_27300_205

There were 8 players kicked.


I hope I can help you with this! We are running Linux on our servers.

Mit freundlichen Grüßen

Laurenz Ruprecht





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Von: hlds_linux-boun...@list.valvesoftware.com
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hlds_linux-requ...@list.valvesoftware.com
Gesendet: Mittwoch, 14. Dezember 2011 00:27
An: hlds_linux@list.valvesoftware.com
Betreff: hlds_linux Digest, Vol 46, Issue 35

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Contents of hlds_linux digest..."


Today's Topics:

   1. Required Killing Floor Update Released (John Gibson)
   2. Re: hlds_linux Digest, Vol 46, Issue 33 (Laurenz Ruprecht)
   3. Re: steamworks_sessionid_server 0 (hlds)
   4. Re: steamworks_sessionid_server 0 (Daniel Nilsson)


--

Message: 1
Date: Tue, 13 Dec 2011 17:06:34 -0500
From: John Gibson 
To: Half-Life dedicated Win32 server mailing list
,  Half-Life dedicated Linux server
mailing list
Subject: [hlds_linux] Required Killing Floor Update Released
Message-ID:

Content-Type: text/plain; charset=ISO-8859-1

A required update for Killing Floor has been released

Game play fixes:

   - Fix for Magnums not getting reload/recoil bonuses for sharpshooter
   - Fix for claymore sword not having the same weight in game as the
   trader menu
   - Fix for M4203 rounds and M79 rounds being shared online, causing you
   to double use grenade launcher ammo, as well as some other issues
   - Fixed the problem with grenades, rockets, etc colliding with players
   on your team and blowing yourself up

Map fixes:

   - Fixed Exploits on KF-IceCave

Thanks,

John


--

Message: 2
Date: Tue, 13 Dec 2011 23:26:44 +0100
From: "Laurenz Ruprecht" 
To: 
Subject: Re: [hlds_linux] hlds_linux Digest, Vol 46, Issue 33
Message-ID: <013e01ccb9e6$4bcb67e0$e36237a0$@rupre...@zmx.at>
Content-Type: text/plain;   charset="iso-8859-1"

Yeah friends,

thanks for the answers.

This problem still exsist. The times are very different. The problem comes 
suddenly.

A few minutes before the problem came up:

13.12.2011 at 23:11:19. German timezone (UTC+ 01:00, Amsterdam, Berlin, Bern, 
Rom, Stockholm, Wien)

Approxiemently 50 players had the "No steam logon" error and were kicked.





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Gesendet: Dienstag, 13. Dezember 2011 16:26
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Betreff: hlds_linux Digest, Vol 46, Issue 33

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[hlds_linux] Wanted: bug reports for clients dropping due to auth failures

2011-12-12 Thread Fletcher Dunn
I'm posting this again to make sure everybody knows what you can do to help us 
fix the problem where server shed batched of clients at a time, citing auth 
failures.  We have yet to receive a bug report with the requested information.

- Fletch

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: Thursday, December 08, 2011 1:50 PM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 
server mailing list (h...@list.valvesoftware.com)
Subject: Re: [hlds] [hlds_linux] STEAMAUTH: Client PLAYERNAME received failure 
code 6

We've had a hard time fixing this for several reasons.  First, we've never been 
able to reproduce this.  Second, the issue is confounded by the fact that 
client crashes can often produce this.  The last round of reports we got for 
this problem seemed to always be muddled by client crashes --- which can 
definitely happen in large batches, BTW, depending on the bug.  We never got a 
good set of reports that weren't muddled by client crashes.  For Orangebox, we 
recently (within the last month) made a change that would try to distinguish 
between a true client auth problem, and a client crash, so hopefully that 
confounding factor can be separated.  (And we hope that the past week or so has 
seen a good increase in stability.)

We believe you that this bug still exists, and we do want to fix it.

If I could beg the patience of the server operators, and once more solicit 
detailed reports of this problem.  We will once again try to examine those 
reports and fix it.  I'll try to do a better job staying on top of this issue 
and keeping people informed about what we're doing, so we can close this bug.

Here's what is needed in order for us to investigate this:
* The time of the event.  Please remember to provide your local time zone, so 
we can correlate any timestamps in your logs to timestamps in our logs.
* Logs:
- The complete server log.  Please don't trim the log, just send the 
whole thing.  The login info can be useful, and perhaps other events that 
occurred previously.
- The complete console transcript.  If you are experiencing this 
problem and are not configured to capture the console output, please do so.
- Make sure we can easily locate the portion of the logs corresponding 
to the event.  (Timestamps should be sufficient, but they typically are not 
present for the console transcript.)
* We'd greatly prefer to get the complete logs.  But if this is not possible, 
and you are certain you have a good example, the bare minimum we'll need is:
- Public IP address of your server.  (For TF2 servers, this is output 
at near the time when you server logs onto Steam, in case you don't know it.)
- Steam ID's of the players who dropped.
* If you have multiple examples, please just pick one and send it.  If you have 
one really clear case where you are pretty sure the clients didn't crash, it 
will hopefully be enough to help us fix this problem.

We do care about this problem and want to fix it.  I'm sorry the issue has 
lingered.

Feel free to send these directly to my email address.  (Please zip up the big 
logs.)

One last thing: on December 6th, 2011, from about 3PM - 10PM US Pacific time, 
there was a known problem in our backend that might have manifested in issues 
like this.  It has been fixed.  Please don't send any examples near this time 
interval.

- Fletch

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO
Sent: Thursday, December 08, 2011 7:08 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] STEAMAUTH: Client PLAYERNAME received failure code 6

STEAMAUTH: Client mipermip123 received failure code 6
STEAMAUTH: Client mipermip123 received failure code 6 L 12/08/2011 - 09:50:01: 
"PLAYERNAME <471>"
disconnected (reason "No Steam logon")
Dropped PLAYERNAME  from server (No Steam logon)

I've been getting these randomly the past few weeks on servers.
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