[hlds_linux] When the scream fortress update arrives...
When you release the scream fortress update, can you please tell the complete map name of the new map so we can easily configure our servers in advance? Thanks. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] When the scream fortress update arrives...
+1 good idea.. Also Valve could you please for the love of God fix it so when you complete a trade that you can click CLOSE vs having to X out of the window? I think this has been broken for weeks now and I keep getting asked from clients about if it's a server side issue or not when I know it isn't. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Wednesday, October 29, 2014 4:44 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] When the scream fortress update arrives... When you release the scream fortress update, can you please tell the complete map name of the new map so we can easily configure our servers in advance? Thanks. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] When the scream fortress update arrives...
Once they release the update, you could just use tail to check the last line of cfg/mapcycle-halloween.txt to see what the new map's name is. Assuming Valve adds it to the end of cfg/mapcycle-halloween.txt tf2@powerlord:~/tf2/tf$ tail -n 1 cfg/mapcycle_halloween.txt plr_hightower_event So, it works for last year's map at least. On Wed, Oct 29, 2014 at 4:44 PM, ics i...@ics-base.net wrote: When you release the scream fortress update, can you please tell the complete map name of the new map so we can easily configure our servers in advance? Thanks. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Ross Bemrose ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] When the scream fortress update arrives...
Sure but i wasn't thinking only myself. I could go maps folder to check it out myself but there are other people who run servers who may not have shell access to the server itself. -ics Ross Bemrose kirjoitti: Once they release the update, you could just use tail to check the last line of cfg/mapcycle-halloween.txt to see what the new map's name is. Assuming Valve adds it to the end of cfg/mapcycle-halloween.txt tf2@powerlord:~/tf2/tf$ tail -n 1 cfg/mapcycle_halloween.txt plr_hightower_event So, it works for last year's map at least. On Wed, Oct 29, 2014 at 4:44 PM, ics i...@ics-base.net wrote: When you release the scream fortress update, can you please tell the complete map name of the new map so we can easily configure our servers in advance? Thanks. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux