Re: [hlds_linux] engine pairing

2009-02-12 Thread Markus Thewissen
No i mean two engines (every engine bindet to one core/cpu) every engine has
32 player and for clients sees like 64slot server
So can the sources (counter strike source) engine use multicore. The clients
sees only the hypervisor (27015) and intern 2 engines work for the server

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Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Keeper
Gesendet: Donnerstag, 12. Februar 2009 22:54
An: 'Half-Life dedicated Linux server mailing list'
Betreff: Re: [hlds_linux] engine pairing

I have wanted to do this since Quake I.  To have a set of maps that formed a
huge area so a player could go from one map to another without having the
server have to change maps.  I knew it would take one server per map, but
with the loading times, it would kill it for the client.  But two servers
for one map?  Why?

Keep


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Re: [hlds_linux] engine pairing

2009-02-12 Thread Keeper
I have wanted to do this since Quake I.  To have a set of maps that formed a
huge area so a player could go from one map to another without having the
server have to change maps.  I knew it would take one server per map, but
with the loading times, it would kill it for the client.  But two servers
for one map?  Why?

Keep


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Re: [hlds_linux] engine pairing

2009-02-12 Thread LDuke
TF2 now supports 32 players without any changes, and has for quite a while.

On Thu, Feb 12, 2009 at 2:32 PM, Carl  wrote:

> http://forums.srcds.com/viewtopic/5220
>
> I haven't actually tried this.  Its the 3rd post down I think.
>
>
> Markus Thewissen wrote:
> > Can you post a link to the guides I find no on google or can me give a
> tip?
> >
> > -Ursprüngliche Nachricht-
> > Von: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Carl
> S.
> > Gesendet: Mittwoch, 11. Februar 2009 15:34
> > An: Half-Life dedicated Linux server mailing list
> > Betreff: Re: [hlds_linux] engine pairing
> >
> > I think its easier to modify the actual executable.  There are guides on
> > google on how to do it.
> >
> > You want a 64 player server right?
> >
> > Markus Thewissen wrote:
> >
> >> Valve is it a option to pair 2 or more SRCDS engines for one server??
> >> I mean a server that runs multiple engines (2x32 slot) that communicate
> >>
> > int.
> >
> >> with the other engine, so we can host big servers.
> >> All connect on a port (27015) on a hypervisor that split the players to
> >>
> > the
> >
> >> two engines and these engines communicate intern??
> >> I mean that these a option to create very large servers.
> >>
> >>
> >> 2.
> >> Neph can you explain your nemrun ?
> >> Works it with CSS server?
> >>  What optimize it?
> >>
> >> Thx
> >> Greets MT
> >> a very frustrated Serveradmin   :)
> >>
> >>
> >>
> >> ___
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >>
> > please visit:
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> >>
> >>
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Re: [hlds_linux] engine pairing

2009-02-12 Thread Nephyrin Zey
This is for hex editing the server to remove player limits. This can
more easily be done with sourceop's PLR plugin, and the server/client
only handles 33 slots, so if you launch a +maxplayers 64 you're just
going to see some really uninteresting segfaults.

I've never heard of being able to 'pair' two servers to make one
massive one. This wouldn't circumvent the fact that there's a
hardcoded limit to the number of player entities a client can handle.
I don't think it's feasible, but i could be wrong.

- Neph

On Thu, Feb 12, 2009 at 1:32 PM, Carl  wrote:
> http://forums.srcds.com/viewtopic/5220
>
> I haven't actually tried this.  Its the 3rd post down I think.
>

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Re: [hlds_linux] engine pairing

2009-02-12 Thread Carl
http://forums.srcds.com/viewtopic/5220

I haven't actually tried this.  Its the 3rd post down I think.


Markus Thewissen wrote:
> Can you post a link to the guides I find no on google or can me give a tip?
>
> -Ursprüngliche Nachricht-
> Von: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Carl S.
> Gesendet: Mittwoch, 11. Februar 2009 15:34
> An: Half-Life dedicated Linux server mailing list
> Betreff: Re: [hlds_linux] engine pairing
>
> I think its easier to modify the actual executable.  There are guides on 
> google on how to do it.
>
> You want a 64 player server right?
>
> Markus Thewissen wrote:
>   
>> Valve is it a option to pair 2 or more SRCDS engines for one server?? 
>> I mean a server that runs multiple engines (2x32 slot) that communicate
>> 
> int.
>   
>> with the other engine, so we can host big servers.
>> All connect on a port (27015) on a hypervisor that split the players to
>> 
> the
>   
>> two engines and these engines communicate intern??
>> I mean that these a option to create very large servers.
>>
>>
>> 2. 
>> Neph can you explain your nemrun ?
>> Works it with CSS server?
>>  What optimize it?
>>
>> Thx
>> Greets MT
>> a very frustrated Serveradmin   :)
>>
>>
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives,
>> 
> please visit:
>   
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>   
>> 
>
>
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Re: [hlds_linux] engine pairing

2009-02-12 Thread Markus Thewissen
Can you post a link to the guides I find no on google or can me give a tip?

-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Carl S.
Gesendet: Mittwoch, 11. Februar 2009 15:34
An: Half-Life dedicated Linux server mailing list
Betreff: Re: [hlds_linux] engine pairing

I think its easier to modify the actual executable.  There are guides on 
google on how to do it.

You want a 64 player server right?

Markus Thewissen wrote:
> Valve is it a option to pair 2 or more SRCDS engines for one server?? 
> I mean a server that runs multiple engines (2x32 slot) that communicate
int.
> with the other engine, so we can host big servers.
> All connect on a port (27015) on a hypervisor that split the players to
the
> two engines and these engines communicate intern??
> I mean that these a option to create very large servers.
>
>
> 2. 
> Neph can you explain your nemrun ?
> Works it with CSS server?
>  What optimize it?
>
> Thx
> Greets MT
> a very frustrated Serveradmin   :)
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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Re: [hlds_linux] engine pairing

2009-02-11 Thread Jérôme Andrieu
Hum the 34 slots server looks like:
http://ufbteam.com/private/3334.jpg ?

It's just the cvar sv_visiblemaxplayers with a bug.
Sometime there is a bug and a player stay in the player list even if he's not 
connected (but he doesn't take a slot)

-Message d'origine-
De : hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] De la part de Pawel
Envoyé : mercredi 11 février 2009 16:33
À : Half-Life dedicated Linux server mailing list
Objet : Re: [hlds_linux] engine pairing

How tu run more slots than 32 on CS 1.6?
I saw servers with 34 slots, 64 :|

Anybody know?

On Wed, Feb 11, 2009 at 4:20 PM, Markus Thewissen  wrote:

> Well i run on moment a 48slot server and I think that 2x24 slot run
> faster/lagfree as one 48 slot engine so a engine can run on core0 and one
> on
> core2. So a CSS server is then multithreaded, and the more Ram usage is no
> problem because ram is cheap.
>
> -Ursprüngliche Nachricht-
> Von: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Carl S.
> Gesendet: Mittwoch, 11. Februar 2009 15:34
> An: Half-Life dedicated Linux server mailing list
> Betreff: Re: [hlds_linux] engine pairing
>
> I think its easier to modify the actual executable.  There are guides on
> google on how to do it.
>
> You want a 64 player server right?
>
> Markus Thewissen wrote:
> > Valve is it a option to pair 2 or more SRCDS engines for one server??
> > I mean a server that runs multiple engines (2x32 slot) that communicate
> int.
> > with the other engine, so we can host big servers.
> > All connect on a port (27015) on a hypervisor that split the players to
> the
> > two engines and these engines communicate intern??
> > I mean that these a option to create very large servers.
> >
> >
> > 2.
> > Neph can you explain your nemrun ?
> > Works it with CSS server?
> >  What optimize it?
> >
> > Thx
> > Greets MT
> > a very frustrated Serveradmin   :)
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
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-- 
Pozdrawiam,

Paweł Majewski
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Re: [hlds_linux] engine pairing

2009-02-11 Thread Ferenc Kovacs
2009/2/11 Pawel 

> How tu run more slots than 32 on CS 1.6?
> I saw servers with 34 slots, 64 :|
>
> Anybody know?
>
> On Wed, Feb 11, 2009 at 4:20 PM, Markus Thewissen  wrote:
>
> > Well i run on moment a 48slot server and I think that 2x24 slot run
> > faster/lagfree as one 48 slot engine so a engine can run on core0 and one
> > on
> > core2. So a CSS server is then multithreaded, and the more Ram usage is
> no
> > problem because ram is cheap.
> >
> > -Ursprüngliche Nachricht-
> > Von: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Carl
> S.
> > Gesendet: Mittwoch, 11. Februar 2009 15:34
> > An: Half-Life dedicated Linux server mailing list
> > Betreff: Re: [hlds_linux] engine pairing
> >
> > I think its easier to modify the actual executable.  There are guides on
> > google on how to do it.
> >
> > You want a 64 player server right?
> >
> > Markus Thewissen wrote:
> > > Valve is it a option to pair 2 or more SRCDS engines for one server??
> > > I mean a server that runs multiple engines (2x32 slot) that communicate
> > int.
> > > with the other engine, so we can host big servers.
> > > All connect on a port (27015) on a hypervisor that split the players to
> > the
> > > two engines and these engines communicate intern??
> > > I mean that these a option to create very large servers.
> > >
> > >
> > > 2.
> > > Neph can you explain your nemrun ?
> > > Works it with CSS server?
> > >  What optimize it?
> > >
> > > Thx
> > > Greets MT
> > > a very frustrated Serveradmin   :)
> > >
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
> --
> Pozdrawiam,
>
> Paweł Majewski
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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cant be done, maybe you saw a hltv, or a hacked server (some people used to
poison the mastes servers with fake informations.)
Tyrael
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Re: [hlds_linux] engine pairing

2009-02-11 Thread Pawel
How tu run more slots than 32 on CS 1.6?
I saw servers with 34 slots, 64 :|

Anybody know?

On Wed, Feb 11, 2009 at 4:20 PM, Markus Thewissen  wrote:

> Well i run on moment a 48slot server and I think that 2x24 slot run
> faster/lagfree as one 48 slot engine so a engine can run on core0 and one
> on
> core2. So a CSS server is then multithreaded, and the more Ram usage is no
> problem because ram is cheap.
>
> -Ursprüngliche Nachricht-
> Von: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Carl S.
> Gesendet: Mittwoch, 11. Februar 2009 15:34
> An: Half-Life dedicated Linux server mailing list
> Betreff: Re: [hlds_linux] engine pairing
>
> I think its easier to modify the actual executable.  There are guides on
> google on how to do it.
>
> You want a 64 player server right?
>
> Markus Thewissen wrote:
> > Valve is it a option to pair 2 or more SRCDS engines for one server??
> > I mean a server that runs multiple engines (2x32 slot) that communicate
> int.
> > with the other engine, so we can host big servers.
> > All connect on a port (27015) on a hypervisor that split the players to
> the
> > two engines and these engines communicate intern??
> > I mean that these a option to create very large servers.
> >
> >
> > 2.
> > Neph can you explain your nemrun ?
> > Works it with CSS server?
> >  What optimize it?
> >
> > Thx
> > Greets MT
> > a very frustrated Serveradmin   :)
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
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> please visit:
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-- 
Pozdrawiam,

Paweł Majewski
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Re: [hlds_linux] engine pairing

2009-02-11 Thread Markus Thewissen
Well i run on moment a 48slot server and I think that 2x24 slot run
faster/lagfree as one 48 slot engine so a engine can run on core0 and one on
core2. So a CSS server is then multithreaded, and the more Ram usage is no
problem because ram is cheap. 

-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Carl S.
Gesendet: Mittwoch, 11. Februar 2009 15:34
An: Half-Life dedicated Linux server mailing list
Betreff: Re: [hlds_linux] engine pairing

I think its easier to modify the actual executable.  There are guides on 
google on how to do it.

You want a 64 player server right?

Markus Thewissen wrote:
> Valve is it a option to pair 2 or more SRCDS engines for one server?? 
> I mean a server that runs multiple engines (2x32 slot) that communicate
int.
> with the other engine, so we can host big servers.
> All connect on a port (27015) on a hypervisor that split the players to
the
> two engines and these engines communicate intern??
> I mean that these a option to create very large servers.
>
>
> 2. 
> Neph can you explain your nemrun ?
> Works it with CSS server?
>  What optimize it?
>
> Thx
> Greets MT
> a very frustrated Serveradmin   :)
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>   


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Re: [hlds_linux] engine pairing

2009-02-11 Thread Carl S.
I think its easier to modify the actual executable.  There are guides on 
google on how to do it.

You want a 64 player server right?

Markus Thewissen wrote:
> Valve is it a option to pair 2 or more SRCDS engines for one server?? 
> I mean a server that runs multiple engines (2x32 slot) that communicate int.
> with the other engine, so we can host big servers.
> All connect on a port (27015) on a hypervisor that split the players to the
> two engines and these engines communicate intern??
> I mean that these a option to create very large servers.
>
>
> 2. 
> Neph can you explain your nemrun ?
> Works it with CSS server?
>  What optimize it?
>
> Thx
> Greets MT
> a very frustrated Serveradmin   :)
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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[hlds_linux] engine pairing

2009-02-11 Thread Markus Thewissen
Valve is it a option to pair 2 or more SRCDS engines for one server?? 
I mean a server that runs multiple engines (2x32 slot) that communicate int.
with the other engine, so we can host big servers.
All connect on a port (27015) on a hypervisor that split the players to the
two engines and these engines communicate intern??
I mean that these a option to create very large servers.


2. 
Neph can you explain your nemrun ?
Works it with CSS server?
 What optimize it?

Thx
Greets MT
a very frustrated Serveradmin   :)



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