On a different side note for l4d2..

I use forks, works just fine. If a update comes out i send out a signal on
the management port to do a shutdown (it will wait till all forks are down
and then do a restart to update)

This works fine too, but my "tool" checks if something is up or not, so if
one of the forks is still up it will try to send a restart again because it
doesn't know if that fork has been restarted or not. I solved this by
saying in my tool that the its down and should not be checked untill it
went down (unresponsive) and then back up. But how do i know it is back up
again? If it restarts within a minute (my poll time) it could still think
its still going down.

So...

How can i see if a fork has just recently been restarted because of a
update? Is there a query method for l4d2 which shows you that the fork in
question is awaiting a restart (because of a shutdown for instance) <- this
would be very handy.

The only thing i could find is do a stats and check for uptime, but that is
just dirty. 

Ofcourse i could always just do a .quit but i hate to get kicked in the
middle of a game, i think most agree on that.

Eric

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