Re: [hlds_linux] lag problem

2006-08-24 Thread Rónai György
[ Converted text/html to text/plain ]
Nice one, thx :)
Apparently, the cause was the HT, but it was TURNED OFF, instead of ON :)
For some reason, we forgot to enable itt fully in the bios, but the linux
kernel was set to use it...
No we enabled it, and what a wonder, no more lag... i hope it will not come
again :)
---
Another thing:
Does anyone know, why the newest custom maps dont work on linux srcds? I know
that valve has broken the sdk, so any after that compiled maps crash the
server. But is there any update on this? An SDK patch, or a workaround? We
could not put any new custom maps on our server since weeks... before that we
had frequently updated it with the best ones.
Thx
Locutus
Cc2iscooL írta:

--
[ Picked text/plain from multipart/alternative ]
Maybe you should take a look at the server and see what is running at the
time of the lag spike. There must be something, otherwise the server would
(should) be just fine. The FPS should maintain a constant level even when
under load. You *might* be able to reduce it by reducing the max FPS, as
I've never noticed a difference after 250-300. It could be the kernel. If
you're sure it's been set to 1000hz make sure there's nothing limiting the
process. Also, you could try turning HT off via the bios and see if that
helps, what might be happening is that the process tries to switch over to
the virtual processor to load balance and it doesn't work like it should. I
would personally turn HT off and give it a shot. If it still has the problem
just turn it back on.

Speaking of this, the only "lag" I've faced was with a dual core server on
an older kernel, but since you have a decently recent one I'm not sure if a
kernel upgrade would help you or not. You might want to look at the changes
in-between to see what's fixed and see if it relates to timing or HT.

As I said, try turning HT off first and see what happens.

On 8/22/06, Rónai György <[EMAIL PROTECTED]>[1] wrote:


[ Converted text/html to text/plain ]
No, sv maxrate 0 did not help :( It has no effect... same lag.
But i have noticed, that the server fps sometimes drops to 125. Approx. at
the
same time, as the lag occurs. Not often. What i dont understand is, why
does
it drop, if the cpu load does not exceed (in this case, 13 players) 44%?
(peak
max)
Lowering tickrate is really not an option, as my goal is exactly, to make
it
at 100 tick usable...
Locutus
Despise at home írta:

i would recommend using sv_maxrate 0 as the number of updates
(sv_maxupdaterate and sys_ticrate) maybe be restricted by that sv_maxrate
as
that is a high sv_maxupdaterate.
Other thing you can try is a lower sys_ticrate. Just got to monitor your
stuff init
If i didnt make sense there its cause im stoned :)

From: Rónai György <[EMAIL PROTECTED]>[2][1]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: [hlds_linux] lag problem
Date: Sun, 20 Aug 2006 17:57:34 +0200
Hi
I am still fighting with this lag problem.
My server:
2.8 HT P4, 2gigs ram, 100mbit duplex inland net
2.6.17 kernel, 1000Hz, nothing else running on it.
The one srcds process is a 18 slot pub server, at
100 tick
fps_max 600 (fps almost constantly at 496)
sv_minrate 3000
sv_maxrate 3
sv_maxupdaterate 100
sv_minupdaterate 10
clients forced to:
cl_updaterate 100
cl_cmdrate 100
rate 25000
cl_interpolate 1
cl_interp 0.1
The problem is: We get a small lag, at any player number above 4
players. Its not a serious lag, just some little movement lag, every
5-10 seconds. It cant be related to any movement, or explosion, or
shooting each other, it just happens randomly... This lag does not grow
too much, with increasing player number. The cpu is at 17-23% at 6
players. Even at 16-18 players, its not going above 67%.
I have tryed to play around with interp, at 0.01 it lags a little more,
at 0.1 a little less.
The hitreg is perfect (according to players), so we are experiencing all
the benefits of high fps, and high tickrate, just this small lag
It really cant be the server box... neither the bw. Probably, its the
wrong kernel? We are going to test the 2.6.18_rc tomorrow...
Any other ideas?
Locutus
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Re: [hlds_linux] lag problem

2006-08-24 Thread Cc2iscooL
--
[ Picked text/plain from multipart/alternative ]
Glad you got it fixed.

As for the maps I've never had a problem with a custom map other than a few
of them (some with some ladder problems, would cause the server to not
boot.) Otherwise all custom maps work fine, so I don't know what the problem
is.

On 8/24/06, Rónai György <[EMAIL PROTECTED]> wrote:
>
> [ Converted text/html to text/plain ]
> Nice one, thx :)
> Apparently, the cause was the HT, but it was TURNED OFF, instead of ON :)
> For some reason, we forgot to enable itt fully in the bios, but the linux
> kernel was set to use it...
> No we enabled it, and what a wonder, no more lag... i hope it will not
> come
> again :)
> ---
> Another thing:
> Does anyone know, why the newest custom maps dont work on linux srcds? I
> know
> that valve has broken the sdk, so any after that compiled maps crash the
> server. But is there any update on this? An SDK patch, or a workaround? We
> could not put any new custom maps on our server since weeks... before that
> we
> had frequently updated it with the best ones.
> Thx
> Locutus
> Cc2iscooL írta:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Maybe you should take a look at the server and see what is running at the
> time of the lag spike. There must be something, otherwise the server would
> (should) be just fine. The FPS should maintain a constant level even when
> under load. You *might* be able to reduce it by reducing the max FPS, as
> I've never noticed a difference after 250-300. It could be the kernel. If
> you're sure it's been set to 1000hz make sure there's nothing limiting the
> process. Also, you could try turning HT off via the bios and see if that
> helps, what might be happening is that the process tries to switch over to
> the virtual processor to load balance and it doesn't work like it should.
> I
> would personally turn HT off and give it a shot. If it still has the
> problem
> just turn it back on.
>
> Speaking of this, the only "lag" I've faced was with a dual core server on
> an older kernel, but since you have a decently recent one I'm not sure if
> a
> kernel upgrade would help you or not. You might want to look at the
> changes
> in-between to see what's fixed and see if it relates to timing or HT.
>
> As I said, try turning HT off first and see what happens.
>
> On 8/22/06, Rónai György <[EMAIL PROTECTED]>[1] wrote:
>
>
> [ Converted text/html to text/plain ]
> No, sv maxrate 0 did not help :( It has no effect... same lag.
> But i have noticed, that the server fps sometimes drops to 125. Approx. at
> the
> same time, as the lag occurs. Not often. What i dont understand is, why
> does
> it drop, if the cpu load does not exceed (in this case, 13 players) 44%?
> (peak
> max)
> Lowering tickrate is really not an option, as my goal is exactly, to make
> it
> at 100 tick usable...
> Locutus
> Despise at home írta:
>
> i would recommend using sv_maxrate 0 as the number of updates
> (sv_maxupdaterate and sys_ticrate) maybe be restricted by that sv_maxrate
> as
> that is a high sv_maxupdaterate.
> Other thing you can try is a lower sys_ticrate. Just got to monitor your
> stuff init
> If i didnt make sense there its cause im stoned :)
>
> From: Rónai György <[EMAIL PROTECTED]>[2][1]
> Reply-To: [EMAIL PROTECTED]
> To: [EMAIL PROTECTED]
> Subject: [hlds_linux] lag problem
> Date: Sun, 20 Aug 2006 17:57:34 +0200
> Hi
> I am still fighting with this lag problem.
> My server:
> 2.8 HT P4, 2gigs ram, 100mbit duplex inland net
> 2.6.17 kernel, 1000Hz, nothing else running on it.
> The one srcds process is a 18 slot pub server, at
> 100 tick
> fps_max 600 (fps almost constantly at 496)
> sv_minrate 3000
> sv_maxrate 3
> sv_maxupdaterate 100
> sv_minupdaterate 10
> clients forced to:
> cl_updaterate 100
> cl_cmdrate 100
> rate 25000
> cl_interpolate 1
> cl_interp 0.1
> The problem is: We get a small lag, at any player number above 4
> players. Its not a serious lag, just some little movement lag, every
> 5-10 seconds. It cant be related to any movement, or explosion, or
> shooting each other, it just happens randomly... This lag does not grow
> too much, with increasing player number. The cpu is at 17-23% at 6
> players. Even at 16-18 players, its not going above 67%.
> I have tryed to play around with interp, at 0.01 it lags a little more,
> at 0.1 a little less.
> The hitreg is perfect (according to players), so we are experiencing all
> the benefits of high fps, and high tickrate, just this small lag
> It really cant be the server box... neither the

Re: [hlds_linux] lag problem

2006-08-22 Thread Cc2iscooL
--
[ Picked text/plain from multipart/alternative ]
Maybe you should take a look at the server and see what is running at the
time of the lag spike. There must be something, otherwise the server would
(should) be just fine. The FPS should maintain a constant level even when
under load. You *might* be able to reduce it by reducing the max FPS, as
I've never noticed a difference after 250-300. It could be the kernel. If
you're sure it's been set to 1000hz make sure there's nothing limiting the
process. Also, you could try turning HT off via the bios and see if that
helps, what might be happening is that the process tries to switch over to
the virtual processor to load balance and it doesn't work like it should. I
would personally turn HT off and give it a shot. If it still has the problem
just turn it back on.

Speaking of this, the only "lag" I've faced was with a dual core server on
an older kernel, but since you have a decently recent one I'm not sure if a
kernel upgrade would help you or not. You might want to look at the changes
in-between to see what's fixed and see if it relates to timing or HT.

As I said, try turning HT off first and see what happens.

On 8/22/06, Rónai György <[EMAIL PROTECTED]> wrote:
>
> [ Converted text/html to text/plain ]
> No, sv maxrate 0 did not help :( It has no effect... same lag.
> But i have noticed, that the server fps sometimes drops to 125. Approx. at
> the
> same time, as the lag occurs. Not often. What i dont understand is, why
> does
> it drop, if the cpu load does not exceed (in this case, 13 players) 44%?
> (peak
> max)
> Lowering tickrate is really not an option, as my goal is exactly, to make
> it
> at 100 tick usable...
> Locutus
> Despise at home írta:
>
> i would recommend using sv_maxrate 0 as the number of updates
> (sv_maxupdaterate and sys_ticrate) maybe be restricted by that sv_maxrate
> as
> that is a high sv_maxupdaterate.
> Other thing you can try is a lower sys_ticrate. Just got to monitor your
> stuff init
> If i didnt make sense there its cause im stoned :)
>
> From: Rónai György <[EMAIL PROTECTED]>[1]
> Reply-To: [EMAIL PROTECTED]
> To: [EMAIL PROTECTED]
> Subject: [hlds_linux] lag problem
> Date: Sun, 20 Aug 2006 17:57:34 +0200
> Hi
> I am still fighting with this lag problem.
> My server:
> 2.8 HT P4, 2gigs ram, 100mbit duplex inland net
> 2.6.17 kernel, 1000Hz, nothing else running on it.
> The one srcds process is a 18 slot pub server, at
> 100 tick
> fps_max 600 (fps almost constantly at 496)
> sv_minrate 3000
> sv_maxrate 3
> sv_maxupdaterate 100
> sv_minupdaterate 10
> clients forced to:
> cl_updaterate 100
> cl_cmdrate 100
> rate 25000
> cl_interpolate 1
> cl_interp 0.1
> The problem is: We get a small lag, at any player number above 4
> players. Its not a serious lag, just some little movement lag, every
> 5-10 seconds. It cant be related to any movement, or explosion, or
> shooting each other, it just happens randomly... This lag does not grow
> too much, with increasing player number. The cpu is at 17-23% at 6
> players. Even at 16-18 players, its not going above 67%.
> I have tryed to play around with interp, at 0.01 it lags a little more,
> at 0.1 a little less.
> The hitreg is perfect (according to players), so we are experiencing all
> the benefits of high fps, and high tickrate, just this small lag
> It really cant be the server box... neither the bw. Probably, its the
> wrong kernel? We are going to test the 2.6.18_rc tomorrow...
> Any other ideas?
> Locutus
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux[4]
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux[5]
>
> ===References:===
>   1. mailto:[EMAIL PROTECTED]
>   2. mailto:hlds_linux@list.valvesoftware.com
>   3. mailto:hlds_linux@list.valvesoftware.com
>   4. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>   5. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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> To unsubscribe, edit your list preferences, or view the list archives,
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Re: [hlds_linux] lag problem

2006-08-22 Thread Rónai György
[ Converted text/html to text/plain ]
No, sv maxrate 0 did not help :( It has no effect... same lag.
But i have noticed, that the server fps sometimes drops to 125. Approx. at the
same time, as the lag occurs. Not often. What i dont understand is, why does
it drop, if the cpu load does not exceed (in this case, 13 players) 44%? (peak
max)
Lowering tickrate is really not an option, as my goal is exactly, to make it
at 100 tick usable...
Locutus
Despise at home írta:

i would recommend using sv_maxrate 0 as the number of updates
(sv_maxupdaterate and sys_ticrate) maybe be restricted by that sv_maxrate as
that is a high sv_maxupdaterate.
Other thing you can try is a lower sys_ticrate. Just got to monitor your
stuff init
If i didnt make sense there its cause im stoned :)

From: Rónai György <[EMAIL PROTECTED]>[1]
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: [hlds_linux] lag problem
Date: Sun, 20 Aug 2006 17:57:34 +0200
Hi
I am still fighting with this lag problem.
My server:
2.8 HT P4, 2gigs ram, 100mbit duplex inland net
2.6.17 kernel, 1000Hz, nothing else running on it.
The one srcds process is a 18 slot pub server, at
100 tick
fps_max 600 (fps almost constantly at 496)
sv_minrate 3000
sv_maxrate 3
sv_maxupdaterate 100
sv_minupdaterate 10
clients forced to:
cl_updaterate 100
cl_cmdrate 100
rate 25000
cl_interpolate 1
cl_interp 0.1
The problem is: We get a small lag, at any player number above 4
players. Its not a serious lag, just some little movement lag, every
5-10 seconds. It cant be related to any movement, or explosion, or
shooting each other, it just happens randomly... This lag does not grow
too much, with increasing player number. The cpu is at 17-23% at 6
players. Even at 16-18 players, its not going above 67%.
I have tryed to play around with interp, at 0.01 it lags a little more,
at 0.1 a little less.
The hitreg is perfect (according to players), so we are experiencing all
the benefits of high fps, and high tickrate, just this small lag
It really cant be the server box... neither the bw. Probably, its the
wrong kernel? We are going to test the 2.6.18_rc tomorrow...
Any other ideas?
Locutus
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===References:===
  1. mailto:[EMAIL PROTECTED]
  2. mailto:hlds_linux@list.valvesoftware.com
  3. mailto:hlds_linux@list.valvesoftware.com
  4. http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  5. http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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RE: [hlds_linux] lag problem

2006-08-20 Thread Despise at home

i would recommend using sv_maxrate 0 as the number of updates
(sv_maxupdaterate and sys_ticrate) maybe be restricted by that sv_maxrate as
that is a high sv_maxupdaterate.

Other thing you can try is a lower sys_ticrate. Just got to monitor your
stuff init

If i didnt make sense there its cause im stoned :)



From: Rónai György <[EMAIL PROTECTED]>
Reply-To: hlds_linux@list.valvesoftware.com
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] lag problem
Date: Sun, 20 Aug 2006 17:57:34 +0200

Hi

I am still fighting with this lag problem.

My server:
2.8 HT P4, 2gigs ram, 100mbit duplex inland net
2.6.17 kernel, 1000Hz, nothing else running on it.

The one srcds process is a 18 slot pub server, at
100 tick
fps_max 600 (fps almost constantly at 496)
sv_minrate 3000
sv_maxrate 3
sv_maxupdaterate 100
sv_minupdaterate 10
clients forced to:
cl_updaterate 100
cl_cmdrate 100
rate 25000
cl_interpolate 1
cl_interp 0.1

The problem is: We get a small lag, at any player number above 4
players. Its not a serious lag, just some little movement lag, every
5-10 seconds. It cant be related to any movement, or explosion, or
shooting each other, it just happens randomly... This lag does not grow
too much, with increasing player number. The cpu is at 17-23% at 6
players. Even at 16-18 players, its not going above 67%.
I have tryed to play around with interp, at 0.01 it lags a little more,
at 0.1 a little less.
The hitreg is perfect (according to players), so we are experiencing all
the benefits of high fps, and high tickrate, just this small lag

It really cant be the server box... neither the bw. Probably, its the
wrong kernel? We are going to test the 2.6.18_rc tomorrow...
Any other ideas?

Locutus

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[hlds_linux] lag problem

2006-08-20 Thread Rónai György

Hi

I am still fighting with this lag problem.

My server:
2.8 HT P4, 2gigs ram, 100mbit duplex inland net
2.6.17 kernel, 1000Hz, nothing else running on it.

The one srcds process is a 18 slot pub server, at
100 tick
fps_max 600 (fps almost constantly at 496)
sv_minrate 3000
sv_maxrate 3
sv_maxupdaterate 100
sv_minupdaterate 10
clients forced to:
cl_updaterate 100
cl_cmdrate 100
rate 25000
cl_interpolate 1
cl_interp 0.1

The problem is: We get a small lag, at any player number above 4
players. Its not a serious lag, just some little movement lag, every
5-10 seconds. It cant be related to any movement, or explosion, or
shooting each other, it just happens randomly... This lag does not grow
too much, with increasing player number. The cpu is at 17-23% at 6
players. Even at 16-18 players, its not going above 67%.
I have tryed to play around with interp, at 0.01 it lags a little more,
at 0.1 a little less.
The hitreg is perfect (according to players), so we are experiencing all
the benefits of high fps, and high tickrate, just this small lag

It really cant be the server box... neither the bw. Probably, its the
wrong kernel? We are going to test the 2.6.18_rc tomorrow...
Any other ideas?

Locutus

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RE: [hlds_linux] Lag problem since March 9th update

2006-06-03 Thread Alfred Reynolds
Right now the engine requires SSE to operate, we are looking into the
possibility of having a special slow build for people with chipsets too
old to have this instruction set but there is no time line on that right
now.

- Alfred

Ronny Schedel wrote:
> Hello Valve,
>
> I want to know when we can expect an update/revert of the changes
> from March 9th for the SRCDS that causes the lag problems on AMD
> machines?
>
> Regards
> Ronny
>
>
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[hlds_linux] Lag problem since March 9th update

2006-06-03 Thread Ronny Schedel

Hello Valve,

I want to know when we can expect an update/revert of the changes from March
9th for the SRCDS that causes the lag problems on AMD machines?

Regards
Ronny


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