Re: [hlds_linux] long map changes on cs 1.6

2005-01-04 Thread kama

AMXmod will do this for you... At least all my servers that have amx will
change map as soon as the scoreboard shows.

/Bjorn

On Mon, 3 Jan 2005, William Warren wrote:

> so is there anyway to cvar to force the server to instantly
> change the maps instead of it ignoring the mp_chattime which it
> apparently does?
>
>
> OoksServer wrote:
> > I always hammer the mouse at map change to force the map change. Otherwise
> > it sits there for a minute or two. I think what he is observing is normal.
> > If no one touches a mouse or keyboard, it should just sit there for a while
> > before changing map. However, if players are hitting mouse and keyboard and
> > nothing is happening for a minute or two, then there is a problem.
> >
> > And I second the old hardware not causing the problem. I'm running off of an
> > old 3GB Maxtor, and map changes take just seconds. It was fast changing maps
> > even on my old PIII/800 with an antique 2GB Maxtor.
> >
> > - Original Message -
> > From: "William Warren" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Monday, January 03, 2005 5:29 AM
> > Subject: Re: [hlds_linux] long map changes on cs 1.6
> >
> >
> >
> >>So it is not autonomous?  Interesting.  our other cs server
> >>changes within a few seconds.  From what i see you saying that is
> >>either a fluke..or the 20 clients are impatient enough to nudge
> >>the server every map change.  Now that is strange.
> >>
> >>Maarten van der Zwaart wrote:
> >>
> >>
> >>>On Sun, Jan 02, 2005 at 08:30:50PM -0800, m0gely wrote:
> >>>
> >>>
> >>>>William Warren wrote:
> >>>>
> >>>>
> >>>>
> >>>>>thing is though.  It sits for up to a minute before it attempts
> >>>>>to hit the hdd..once it starts accessing the hdd it changes
> >>>>>within a second.  My p-2 350 changed maps faster than this
> >>>>>machine is..that is what has me scratching my head.
> >>>>
> >>>>mp_chattime 5
> >>>>
> >>>>whereas 5 is time in seconds.  This is the delay between maps.
> >>>
> >>>
> >>>That is the minimum time before the map changes. If the server is empty
> >>>it waits 2 minutes. Same thing if nobody does anything after the map
> >>>ends. I'm not sure what clients need to do, but hitting the +attack
> >>>button seems to work at least. I think only one player has to do this,
> >>>but it might wait for more, this is probably in the SDK code, if anyone
> >>>really wants to know.
> >>>
> >>>Maarten
> >>>
> >>>--
> >>>A: Because it fouls the order in which people normally read text.
> >>>Q: Why is top-posting such a bad thing?
> >>>A: Top-posting.
> >>>Q: What is the most annoying thing on usenet and in e-mail?
> >>>
> >>>___
> >>>To unsubscribe, edit your list preferences, or view the list archives,
> >
> > please visit:
> >
> >>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>
> >>--
> >>My "Foundation" verse:
> >>Isa 54:17  No weapon that is formed against thee shall prosper;
> >>and every tongue that shall rise against thee in judgment thou
> >>shalt condemn. This is the heritage of the servants of the LORD,
> >>and their righteousness is of me, saith the LORD.
> >>
> >>-- carpe ductum -- "Grab the tape"
> >>CDTT (Certified Duct Tape Technician)
> >>
> >>___
> >>To unsubscribe, edit your list preferences, or view the list archives,
> >
> > please visit:
> >
> >>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
> --
> My "Foundation" verse:
> Isa 54:17  No weapon that is formed against thee shall prosper;
> and every tongue that shall rise against thee in judgment thou
> shalt condemn. This is the heritage of the servants of the LORD,
> and their righteousness is of me, saith the LORD.
>
> -- carpe ductum -- "Grab the tape"
> CDTT (Certified Duct Tape Technician)
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

--

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--

Fish 2: Oh my God! A talking fish!


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Re: [hlds_linux] long map changes on cs 1.6

2005-01-03 Thread Eric (Deacon)
In a bold display of creativity, William Warren wrote:
what is +attack?  is the the primary fire button?
Exactly.  Usually it's the left mouse button.
--
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Re: [hlds_linux] long map changes on cs 1.6

2005-01-03 Thread Maarten van der Zwaart
As I got a bit curious now, I looked it up myself. :-)

The code is in the SDK, dlls\multiplay_gamerules.cpp:

void CHalfLifeMultiplay :: Think ( void )
{
[...]
if ( g_fGameOver )   // someone else quit the game already
{
[...]
m_flIntermissionEndTime = g_flIntermissionStartTime + 
mp_chattime.value;

// check to see if we should change levels now
if ( m_flIntermissionEndTime < gpGlobals->time )
{
if ( m_iEndIntermissionButtonHit  // check that someone 
has pressed a key, or the max intermission time is over
|| ( ( g_flIntermissionStartTime + 
MAX_INTERMISSION_TIME ) < gpGlobals->time) )
ChangeLevel(); // intermission is over
}

return;
}

Translation: if the game is over, wait at least mp_chattime seconds. If
m_iEndIntermissionButtonHit becomes true after that, or
MAX_INTERMISSION_TIME (120) seconds pass, change the map.


A related function is:

void CHalfLifeMultiplay :: PlayerThink( CBasePlayer *pPlayer )
{
if ( g_fGameOver )
{
// check for button presses
if ( pPlayer->m_afButtonPressed & ( IN_DUCK | IN_ATTACK | 
IN_ATTACK2 | IN_USE | IN_JUMP ) )
m_iEndIntermissionButtonHit = TRUE;
[...]
}
}

This checks if any player presses duck, attack, attack2, use or jump
after the game ends, and then sets m_iEndIntermissionButtonHit to true.

So, at least one player needs to press one of those buttons, or the
server will wait MAX_INTERMISSION_TIME (2 minutes) before changing the
map.

Maarten

--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?

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Re: [hlds_linux] long map changes on cs 1.6

2005-01-03 Thread Lumpy
Correct, left mouse click or whatever it's setup as. Quake3 (possibly
2 and 1 as well?), and any q3 based game I've played in MP mode are
quite the same, even to the point where the word ready appears next to
a players name when they +attack to show that they're ready. If all
players do it, the map changes, if they all don't, then you can still
chat.


On Mon, 03 Jan 2005 12:32:13 -0500, William Warren
<[EMAIL PROTECTED]> wrote:
> what is +attack?  is the the primary fire button?
>
>
> Eric (Deacon) wrote:
>
> > In a bold display of creativity, William Warren wrote:
> >
> >> so is there anyway to cvar to force the server to instantly
> >> change the maps instead of it ignoring the mp_chattime which it
> >> apparently does?
> >
> >
> > Just a bit of anecdotal deduction, here, but it sounds like mp_chattime
> > functionally sets the minimum time for people to chat, not the maximum
> > amount of time before it starts loading the next map.  So if you set
> > mp_chattime to 5, it doesn't mean the map will necessarily start
> > changing 5 seconds after the last round's end, but rather that it will
> > allow players a minimum of 5 seconds to chat about the round before it
> > will allow player input to trigger the changing of maps.  It seems like
> > it really does take an active input from a player (i.e. +attack) to
> > trigger the map change to take place, at least until it hits the
> > built-in 2 minutes limit.
> >
> > --
> > Eric (the Deacon remix)
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
> --
> My "Foundation" verse:
> Isa 54:17  No weapon that is formed against thee shall prosper;
> and every tongue that shall rise against thee in judgment thou
> shalt condemn. This is the heritage of the servants of the LORD,
> and their righteousness is of me, saith the LORD.
>
> -- carpe ductum -- "Grab the tape"
> CDTT (Certified Duct Tape Technician)
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

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Re: [hlds_linux] long map changes on cs 1.6

2005-01-03 Thread William Warren
what is +attack?  is the the primary fire button?
Eric (Deacon) wrote:
In a bold display of creativity, William Warren wrote:
so is there anyway to cvar to force the server to instantly
change the maps instead of it ignoring the mp_chattime which it
apparently does?

Just a bit of anecdotal deduction, here, but it sounds like mp_chattime
functionally sets the minimum time for people to chat, not the maximum
amount of time before it starts loading the next map.  So if you set
mp_chattime to 5, it doesn't mean the map will necessarily start
changing 5 seconds after the last round's end, but rather that it will
allow players a minimum of 5 seconds to chat about the round before it
will allow player input to trigger the changing of maps.  It seems like
it really does take an active input from a player (i.e. +attack) to
trigger the map change to take place, at least until it hits the
built-in 2 minutes limit.
--
Eric (the Deacon remix)
___
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My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper;
and every tongue that shall rise against thee in judgment thou
shalt condemn. This is the heritage of the servants of the LORD,
and their righteousness is of me, saith the LORD.
-- carpe ductum -- "Grab the tape"
CDTT (Certified Duct Tape Technician)
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Re: [hlds_linux] long map changes on cs 1.6

2005-01-03 Thread Eric (Deacon)
In a bold display of creativity, William Warren wrote:
so is there anyway to cvar to force the server to instantly
change the maps instead of it ignoring the mp_chattime which it
apparently does?
Just a bit of anecdotal deduction, here, but it sounds like mp_chattime
functionally sets the minimum time for people to chat, not the maximum
amount of time before it starts loading the next map.  So if you set
mp_chattime to 5, it doesn't mean the map will necessarily start
changing 5 seconds after the last round's end, but rather that it will
allow players a minimum of 5 seconds to chat about the round before it
will allow player input to trigger the changing of maps.  It seems like
it really does take an active input from a player (i.e. +attack) to
trigger the map change to take place, at least until it hits the
built-in 2 minutes limit.
--
Eric (the Deacon remix)
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Re: [hlds_linux] long map changes on cs 1.6

2005-01-03 Thread OoksServer
This has been discussed from time to time in the past, and AFAIK mp_chattime
is used as a minimum delay, not a max delay. If you set mp_chattime to 60,
it should force a minimum delay of 60 seconds and not change maps before
that no matter what. If you set it to 1, it won't change maps for at least a
second. This is usually not an issue because if there are players on the
server, they are usually hammering the mouse or keyboard for the next map
change. Is the server ignoring this and not changing maps for a minute, even
when there are players hitting mouse/keyboard? I'm impatient - As soon as
the end of round score appears, I'm hammering the mouse usually because I'm
ticked that I wasn't number one and I can't wait for my chance to frag that
jerk that keeps killing me :)

- Original Message -
From: "William Warren" <[EMAIL PROTECTED]>
To: 
Sent: Monday, January 03, 2005 8:59 AM
Subject: Re: [hlds_linux] long map changes on cs 1.6


> so is there anyway to cvar to force the server to instantly
> change the maps instead of it ignoring the mp_chattime which it
> apparently does?
>
>
> OoksServer wrote:
> > I always hammer the mouse at map change to force the map change.
Otherwise
> > it sits there for a minute or two. I think what he is observing is
normal.
> > If no one touches a mouse or keyboard, it should just sit there for a
while
> > before changing map. However, if players are hitting mouse and keyboard
and
> > nothing is happening for a minute or two, then there is a problem.
> >
> > And I second the old hardware not causing the problem. I'm running off
of an
> > old 3GB Maxtor, and map changes take just seconds. It was fast changing
maps
> > even on my old PIII/800 with an antique 2GB Maxtor.
> >
> > - Original Message -
> > From: "William Warren" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Monday, January 03, 2005 5:29 AM
> > Subject: Re: [hlds_linux] long map changes on cs 1.6
> >
> >
> >
> >>So it is not autonomous?  Interesting.  our other cs server
> >>changes within a few seconds.  From what i see you saying that is
> >>either a fluke..or the 20 clients are impatient enough to nudge
> >>the server every map change.  Now that is strange.
> >>
> >>Maarten van der Zwaart wrote:
> >>
> >>
> >>>On Sun, Jan 02, 2005 at 08:30:50PM -0800, m0gely wrote:
> >>>
> >>>
> >>>>William Warren wrote:
> >>>>
> >>>>
> >>>>
> >>>>>thing is though.  It sits for up to a minute before it attempts
> >>>>>to hit the hdd..once it starts accessing the hdd it changes
> >>>>>within a second.  My p-2 350 changed maps faster than this
> >>>>>machine is..that is what has me scratching my head.
> >>>>
> >>>>mp_chattime 5
> >>>>
> >>>>whereas 5 is time in seconds.  This is the delay between maps.
> >>>
> >>>
> >>>That is the minimum time before the map changes. If the server is empty
> >>>it waits 2 minutes. Same thing if nobody does anything after the map
> >>>ends. I'm not sure what clients need to do, but hitting the +attack
> >>>button seems to work at least. I think only one player has to do this,
> >>>but it might wait for more, this is probably in the SDK code, if anyone
> >>>really wants to know.
> >>>
> >>>Maarten
> >>>
> >>>--
> >>>A: Because it fouls the order in which people normally read text.
> >>>Q: Why is top-posting such a bad thing?
> >>>A: Top-posting.
> >>>Q: What is the most annoying thing on usenet and in e-mail?
> >>>
> >>>___
> >>>To unsubscribe, edit your list preferences, or view the list archives,
> >
> > please visit:
> >
> >>>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>>
> >>
> >>--
> >>My "Foundation" verse:
> >>Isa 54:17  No weapon that is formed against thee shall prosper;
> >>and every tongue that shall rise against thee in judgment thou
> >>shalt condemn. This is the heritage of the servants of the LORD,
> >>and their righteousness is of me, saith the LORD.
> >>
> >>-- carpe ductum -- "Grab the tape"
> >>CDTT (Certified Duct Tape Technician)
> >>
> >>___
> >>To unsubscribe, edit your 

Re: [hlds_linux] long map changes on cs 1.6

2005-01-03 Thread William Warren
i deleted then recreated my mapcycle.txt file from scratch.  The
error still persists.
William Warren wrote:
so is there anyway to cvar to force the server to instantly
change the maps instead of it ignoring the mp_chattime which it
apparently does?
OoksServer wrote:
I always hammer the mouse at map change to force the map change.
Otherwise
it sits there for a minute or two. I think what he is observing is
normal.
If no one touches a mouse or keyboard, it should just sit there for a
while
before changing map. However, if players are hitting mouse and
keyboard and
nothing is happening for a minute or two, then there is a problem.
And I second the old hardware not causing the problem. I'm running off
of an
old 3GB Maxtor, and map changes take just seconds. It was fast
changing maps
even on my old PIII/800 with an antique 2GB Maxtor.
- Original Message -
From: "William Warren" <[EMAIL PROTECTED]>
To: 
Sent: Monday, January 03, 2005 5:29 AM
Subject: Re: [hlds_linux] long map changes on cs 1.6

So it is not autonomous?  Interesting.  our other cs server
changes within a few seconds.  From what i see you saying that is
either a fluke..or the 20 clients are impatient enough to nudge
the server every map change.  Now that is strange.
Maarten van der Zwaart wrote:

On Sun, Jan 02, 2005 at 08:30:50PM -0800, m0gely wrote:

William Warren wrote:

thing is though.  It sits for up to a minute before it attempts
to hit the hdd..once it starts accessing the hdd it changes
within a second.  My p-2 350 changed maps faster than this
machine is..that is what has me scratching my head.

mp_chattime 5
whereas 5 is time in seconds.  This is the delay between maps.

That is the minimum time before the map changes. If the server is empty
it waits 2 minutes. Same thing if nobody does anything after the map
ends. I'm not sure what clients need to do, but hitting the +attack
button seems to work at least. I think only one player has to do this,
but it might wait for more, this is probably in the SDK code, if anyone
really wants to know.
Maarten
--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?
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My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper;
and every tongue that shall rise against thee in judgment thou
shalt condemn. This is the heritage of the servants of the LORD,
and their righteousness is of me, saith the LORD.
-- carpe ductum -- "Grab the tape"
CDTT (Certified Duct Tape Technician)
___
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--
My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper;
and every tongue that shall rise against thee in judgment thou
shalt condemn. This is the heritage of the servants of the LORD,
and their righteousness is of me, saith the LORD.
-- carpe ductum -- "Grab the tape"
CDTT (Certified Duct Tape Technician)
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
--
My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper;
and every tongue that shall rise against thee in judgment thou
shalt condemn. This is the heritage of the servants of the LORD,
and their righteousness is of me, saith the LORD.
-- carpe ductum -- "Grab the tape"
CDTT (Certified Duct Tape Technician)
___
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Re: [hlds_linux] long map changes on cs 1.6

2005-01-03 Thread William Warren
After changing hdd's and reformatting the server and reloading it
from scratch i now get this error upon auto map change:
changelevel failed: 'hldm1' not found on server.
googling shows cries for help but i ahve yet to find a solution.
 Any ideas?

William Warren wrote:
so is there anyway to cvar to force the server to instantly
change the maps instead of it ignoring the mp_chattime which it
apparently does?
OoksServer wrote:
I always hammer the mouse at map change to force the map change.
Otherwise
it sits there for a minute or two. I think what he is observing is
normal.
If no one touches a mouse or keyboard, it should just sit there for a
while
before changing map. However, if players are hitting mouse and
keyboard and
nothing is happening for a minute or two, then there is a problem.
And I second the old hardware not causing the problem. I'm running off
of an
old 3GB Maxtor, and map changes take just seconds. It was fast
changing maps
even on my old PIII/800 with an antique 2GB Maxtor.
- Original Message -
From: "William Warren" <[EMAIL PROTECTED]>
To: 
Sent: Monday, January 03, 2005 5:29 AM
Subject: Re: [hlds_linux] long map changes on cs 1.6

So it is not autonomous?  Interesting.  our other cs server
changes within a few seconds.  From what i see you saying that is
either a fluke..or the 20 clients are impatient enough to nudge
the server every map change.  Now that is strange.
Maarten van der Zwaart wrote:

On Sun, Jan 02, 2005 at 08:30:50PM -0800, m0gely wrote:

William Warren wrote:

thing is though.  It sits for up to a minute before it attempts
to hit the hdd..once it starts accessing the hdd it changes
within a second.  My p-2 350 changed maps faster than this
machine is..that is what has me scratching my head.

mp_chattime 5
whereas 5 is time in seconds.  This is the delay between maps.

That is the minimum time before the map changes. If the server is empty
it waits 2 minutes. Same thing if nobody does anything after the map
ends. I'm not sure what clients need to do, but hitting the +attack
button seems to work at least. I think only one player has to do this,
but it might wait for more, this is probably in the SDK code, if anyone
really wants to know.
Maarten
--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?
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My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper;
and every tongue that shall rise against thee in judgment thou
shalt condemn. This is the heritage of the servants of the LORD,
and their righteousness is of me, saith the LORD.
-- carpe ductum -- "Grab the tape"
CDTT (Certified Duct Tape Technician)
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My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper;
and every tongue that shall rise against thee in judgment thou
shalt condemn. This is the heritage of the servants of the LORD,
and their righteousness is of me, saith the LORD.
-- carpe ductum -- "Grab the tape"
CDTT (Certified Duct Tape Technician)
___
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please visit:
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--
My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper;
and every tongue that shall rise against thee in judgment thou
shalt condemn. This is the heritage of the servants of the LORD,
and their righteousness is of me, saith the LORD.
-- carpe ductum -- "Grab the tape"
CDTT (Certified Duct Tape Technician)
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Re: [hlds_linux] long map changes on cs 1.6

2005-01-03 Thread William Warren
so is there anyway to cvar to force the server to instantly
change the maps instead of it ignoring the mp_chattime which it
apparently does?
OoksServer wrote:
I always hammer the mouse at map change to force the map change. Otherwise
it sits there for a minute or two. I think what he is observing is normal.
If no one touches a mouse or keyboard, it should just sit there for a while
before changing map. However, if players are hitting mouse and keyboard and
nothing is happening for a minute or two, then there is a problem.
And I second the old hardware not causing the problem. I'm running off of an
old 3GB Maxtor, and map changes take just seconds. It was fast changing maps
even on my old PIII/800 with an antique 2GB Maxtor.
- Original Message -
From: "William Warren" <[EMAIL PROTECTED]>
To: 
Sent: Monday, January 03, 2005 5:29 AM
Subject: Re: [hlds_linux] long map changes on cs 1.6

So it is not autonomous?  Interesting.  our other cs server
changes within a few seconds.  From what i see you saying that is
either a fluke..or the 20 clients are impatient enough to nudge
the server every map change.  Now that is strange.
Maarten van der Zwaart wrote:

On Sun, Jan 02, 2005 at 08:30:50PM -0800, m0gely wrote:

William Warren wrote:

thing is though.  It sits for up to a minute before it attempts
to hit the hdd..once it starts accessing the hdd it changes
within a second.  My p-2 350 changed maps faster than this
machine is..that is what has me scratching my head.
mp_chattime 5
whereas 5 is time in seconds.  This is the delay between maps.

That is the minimum time before the map changes. If the server is empty
it waits 2 minutes. Same thing if nobody does anything after the map
ends. I'm not sure what clients need to do, but hitting the +attack
button seems to work at least. I think only one player has to do this,
but it might wait for more, this is probably in the SDK code, if anyone
really wants to know.
Maarten
--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?
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My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper;
and every tongue that shall rise against thee in judgment thou
shalt condemn. This is the heritage of the servants of the LORD,
and their righteousness is of me, saith the LORD.
-- carpe ductum -- "Grab the tape"
CDTT (Certified Duct Tape Technician)
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--
My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper;
and every tongue that shall rise against thee in judgment thou
shalt condemn. This is the heritage of the servants of the LORD,
and their righteousness is of me, saith the LORD.
-- carpe ductum -- "Grab the tape"
CDTT (Certified Duct Tape Technician)
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Re: [hlds_linux] long map changes on cs 1.6

2005-01-03 Thread OoksServer
I always hammer the mouse at map change to force the map change. Otherwise
it sits there for a minute or two. I think what he is observing is normal.
If no one touches a mouse or keyboard, it should just sit there for a while
before changing map. However, if players are hitting mouse and keyboard and
nothing is happening for a minute or two, then there is a problem.

And I second the old hardware not causing the problem. I'm running off of an
old 3GB Maxtor, and map changes take just seconds. It was fast changing maps
even on my old PIII/800 with an antique 2GB Maxtor.

- Original Message -
From: "William Warren" <[EMAIL PROTECTED]>
To: 
Sent: Monday, January 03, 2005 5:29 AM
Subject: Re: [hlds_linux] long map changes on cs 1.6


> So it is not autonomous?  Interesting.  our other cs server
> changes within a few seconds.  From what i see you saying that is
> either a fluke..or the 20 clients are impatient enough to nudge
> the server every map change.  Now that is strange.
>
> Maarten van der Zwaart wrote:
>
> > On Sun, Jan 02, 2005 at 08:30:50PM -0800, m0gely wrote:
> >
> >>William Warren wrote:
> >>
> >>
> >>>thing is though.  It sits for up to a minute before it attempts
> >>>to hit the hdd..once it starts accessing the hdd it changes
> >>>within a second.  My p-2 350 changed maps faster than this
> >>>machine is..that is what has me scratching my head.
> >>
> >>mp_chattime 5
> >>
> >>whereas 5 is time in seconds.  This is the delay between maps.
> >
> >
> > That is the minimum time before the map changes. If the server is empty
> > it waits 2 minutes. Same thing if nobody does anything after the map
> > ends. I'm not sure what clients need to do, but hitting the +attack
> > button seems to work at least. I think only one player has to do this,
> > but it might wait for more, this is probably in the SDK code, if anyone
> > really wants to know.
> >
> > Maarten
> >
> > --
> > A: Because it fouls the order in which people normally read text.
> > Q: Why is top-posting such a bad thing?
> > A: Top-posting.
> > Q: What is the most annoying thing on usenet and in e-mail?
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
> --
> My "Foundation" verse:
> Isa 54:17  No weapon that is formed against thee shall prosper;
> and every tongue that shall rise against thee in judgment thou
> shalt condemn. This is the heritage of the servants of the LORD,
> and their righteousness is of me, saith the LORD.
>
> -- carpe ductum -- "Grab the tape"
> CDTT (Certified Duct Tape Technician)
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>


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Re: [hlds_linux] long map changes on cs 1.6

2005-01-03 Thread William Warren
So it is not autonomous?  Interesting.  our other cs server
changes within a few seconds.  From what i see you saying that is
either a fluke..or the 20 clients are impatient enough to nudge
the server every map change.  Now that is strange.
Maarten van der Zwaart wrote:
On Sun, Jan 02, 2005 at 08:30:50PM -0800, m0gely wrote:
William Warren wrote:

thing is though.  It sits for up to a minute before it attempts
to hit the hdd..once it starts accessing the hdd it changes
within a second.  My p-2 350 changed maps faster than this
machine is..that is what has me scratching my head.
mp_chattime 5
whereas 5 is time in seconds.  This is the delay between maps.

That is the minimum time before the map changes. If the server is empty
it waits 2 minutes. Same thing if nobody does anything after the map
ends. I'm not sure what clients need to do, but hitting the +attack
button seems to work at least. I think only one player has to do this,
but it might wait for more, this is probably in the SDK code, if anyone
really wants to know.
Maarten
--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?
___
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--
My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper;
and every tongue that shall rise against thee in judgment thou
shalt condemn. This is the heritage of the servants of the LORD,
and their righteousness is of me, saith the LORD.
-- carpe ductum -- "Grab the tape"
CDTT (Certified Duct Tape Technician)
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Re: [hlds_linux] long map changes on cs 1.6

2005-01-03 Thread Maarten van der Zwaart
On Sun, Jan 02, 2005 at 08:30:50PM -0800, m0gely wrote:
> William Warren wrote:
>
> >thing is though.  It sits for up to a minute before it attempts
> >to hit the hdd..once it starts accessing the hdd it changes
> >within a second.  My p-2 350 changed maps faster than this
> >machine is..that is what has me scratching my head.
>
> mp_chattime 5
>
> whereas 5 is time in seconds.  This is the delay between maps.

That is the minimum time before the map changes. If the server is empty
it waits 2 minutes. Same thing if nobody does anything after the map
ends. I'm not sure what clients need to do, but hitting the +attack
button seems to work at least. I think only one player has to do this,
but it might wait for more, this is probably in the SDK code, if anyone
really wants to know.

Maarten

--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?

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Re: [hlds_linux] long map changes on cs 1.6

2005-01-03 Thread William Warren
i already have it at 1
m0gely wrote:
William Warren wrote:
thing is though.  It sits for up to a minute before it attempts
to hit the hdd..once it starts accessing the hdd it changes
within a second.  My p-2 350 changed maps faster than this
machine is..that is what has me scratching my head.

mp_chattime 5
whereas 5 is time in seconds.  This is the delay between maps.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper;
and every tongue that shall rise against thee in judgment thou
shalt condemn. This is the heritage of the servants of the LORD,
and their righteousness is of me, saith the LORD.
-- carpe ductum -- "Grab the tape"
CDTT (Certified Duct Tape Technician)
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Re: [hlds_linux] long map changes on cs 1.6

2005-01-02 Thread m0gely
William Warren wrote:
thing is though.  It sits for up to a minute before it attempts
to hit the hdd..once it starts accessing the hdd it changes
within a second.  My p-2 350 changed maps faster than this
machine is..that is what has me scratching my head.
mp_chattime 5
whereas 5 is time in seconds.  This is the delay between maps.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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Re: [hlds_linux] long map changes on cs 1.6

2005-01-02 Thread William Warren
thing is though.  It sits for up to a minute before it attempts
to hit the hdd..once it starts accessing the hdd it changes
within a second.  My p-2 350 changed maps faster than this
machine is..that is what has me scratching my head.
Richard Fennell wrote:
William Warren wrote:
I have a cs server w/ MM, AM, HLG, and steambans running.  Even
without the plugins though i see this problem.  Sometimes the
server takes up to a minute to change maps.  I have mp_chattime
set to 1.  How can i make the server change maps faster?
p-4 1.4 ghz running CentOS 3.3(RHEL 3 As clone).  384 megs
pc-800(250 megs free at all times) and a 4 gig drive for the
server drive(of which 800 megs are free).
William
--
My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper;
and every tongue that shall rise against thee in judgment thou
shalt condemn. This is the heritage of the servants of the LORD,
and their righteousness is of me, saith the LORD.
-- carpe ductum -- "Grab the tape"
CDTT (Certified Duct Tape Technician)
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4 gig drive will be slow due to age, also memory speed is a concern.
Sounds like its a hardware problem that you wont get around. Might be
able to tune your hdd in linux to run faster or upgrade to a better spec
PC.
Rgds
Richy
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My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper;
and every tongue that shall rise against thee in judgment thou
shalt condemn. This is the heritage of the servants of the LORD,
and their righteousness is of me, saith the LORD.
-- carpe ductum -- "Grab the tape"
CDTT (Certified Duct Tape Technician)
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Re: [hlds_linux] long map changes on cs 1.6

2005-01-02 Thread Richard Fennell
William Warren wrote:
I have a cs server w/ MM, AM, HLG, and steambans running.  Even
without the plugins though i see this problem.  Sometimes the
server takes up to a minute to change maps.  I have mp_chattime
set to 1.  How can i make the server change maps faster?
p-4 1.4 ghz running CentOS 3.3(RHEL 3 As clone).  384 megs
pc-800(250 megs free at all times) and a 4 gig drive for the
server drive(of which 800 megs are free).
William
--
My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper;
and every tongue that shall rise against thee in judgment thou
shalt condemn. This is the heritage of the servants of the LORD,
and their righteousness is of me, saith the LORD.
-- carpe ductum -- "Grab the tape"
CDTT (Certified Duct Tape Technician)
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4 gig drive will be slow due to age, also memory speed is a concern.
Sounds like its a hardware problem that you wont get around. Might be
able to tune your hdd in linux to run faster or upgrade to a better spec PC.
Rgds
Richy
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[hlds_linux] long map changes on cs 1.6

2005-01-02 Thread William Warren
I have a cs server w/ MM, AM, HLG, and steambans running.  Even
without the plugins though i see this problem.  Sometimes the
server takes up to a minute to change maps.  I have mp_chattime
set to 1.  How can i make the server change maps faster?
p-4 1.4 ghz running CentOS 3.3(RHEL 3 As clone).  384 megs
pc-800(250 megs free at all times) and a 4 gig drive for the
server drive(of which 800 megs are free).
William
--
My "Foundation" verse:
Isa 54:17  No weapon that is formed against thee shall prosper;
and every tongue that shall rise against thee in judgment thou
shalt condemn. This is the heritage of the servants of the LORD,
and their righteousness is of me, saith the LORD.
-- carpe ductum -- "Grab the tape"
CDTT (Certified Duct Tape Technician)
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