Re: [hlds_linux] Matchmaking not working?

2013-06-01 Thread Rudy Bleeker
On Fri, May 31, 2013 at 7:07 PM, Collin Howard my_azz...@yahoo.com wrote:

 I didnt know we were able to make matchmaking servers ourselves? Are we?


You're confusing matchmaking with Mann-Up mode I think. We're allowed to
make quickplay matchmaking servers for MvM, just have it registered with
a tf_server_identity_account_id and a tf_server_identity_token and set
tf_mm_servermode to 2.
We're not allowed to run Mann-Up servers indeed.


-- 
Idleness is not doing nothing. Idleness is being free to do anything.
  - Floyd Dell
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[hlds_linux] Matchmaking not working?

2013-05-31 Thread Frank
I have many MvM servers that are empty which is very very rare - is match
making not working or something wrong here?

When I look they are signed on for accepting traffic and authorized like
normal.

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Re: [hlds_linux] Matchmaking not working?

2013-05-31 Thread ics
Clouds position compared to sun might cause things like this. In all 
seriousness, perhaps it's just normal once a while. There was a case in 
the past where someone said the same thing and suddenly he had full 
servers week later.


-ics

Frank kirjoitti:

I have many MvM servers that are empty which is very very rare - is match
making not working or something wrong here?

When I look they are signed on for accepting traffic and authorized like
normal.

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Re: [hlds_linux] Matchmaking not working?

2013-05-31 Thread Frank
Yeah, I've asked this once before and sure enough there was a problem.
Figured it wouldn't hurt to bring it up if in fact there was an issue.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Friday, May 31, 2013 11:26 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Matchmaking not working?

Clouds position compared to sun might cause things like this. In all
seriousness, perhaps it's just normal once a while. There was a case in the
past where someone said the same thing and suddenly he had full servers week
later.

-ics

Frank kirjoitti:
 I have many MvM servers that are empty which is very very rare - is 
 match making not working or something wrong here?

 When I look they are signed on for accepting traffic and authorized 
 like normal.

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Re: [hlds_linux] Matchmaking not working?

2013-05-31 Thread Collin Howard
I didnt know we were able to make matchmaking servers ourselves? Are we?





 From: Frank ad...@gamerscrib.net
To: 'Half-Life dedicated Linux server mailing list' 
hlds_linux@list.valvesoftware.com 
Sent: Friday, May 31, 2013 11:29:33 AM
Subject: Re: [hlds_linux] Matchmaking not working?
 

Yeah, I've asked this once before and sure enough there was a problem.
Figured it wouldn't hurt to bring it up if in fact there was an issue.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Friday, May 31, 2013 11:26 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Matchmaking not working?

Clouds position compared to sun might cause things like this. In all
seriousness, perhaps it's just normal once a while. There was a case in the
past where someone said the same thing and suddenly he had full servers week
later.

-ics

Frank kirjoitti:
 I have many MvM servers that are empty which is very very rare - is 
 match making not working or something wrong here?

 When I look they are signed on for accepting traffic and authorized 
 like normal.

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Re: [hlds_linux] Matchmaking not working?

2013-05-31 Thread Frag Time
My server loads seem normal for this time of day.


On Fri, May 31, 2013 at 12:07 PM, Collin Howard my_azz...@yahoo.com wrote:

 I didnt know we were able to make matchmaking servers ourselves? Are we?




 
  From: Frank ad...@gamerscrib.net
 To: 'Half-Life dedicated Linux server mailing list' 
 hlds_linux@list.valvesoftware.com
 Sent: Friday, May 31, 2013 11:29:33 AM
 Subject: Re: [hlds_linux] Matchmaking not working?


 Yeah, I've asked this once before and sure enough there was a problem.
 Figured it wouldn't hurt to bring it up if in fact there was an issue.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Friday, May 31, 2013 11:26 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Matchmaking not working?

 Clouds position compared to sun might cause things like this. In all
 seriousness, perhaps it's just normal once a while. There was a case in the
 past where someone said the same thing and suddenly he had full servers
 week
 later.

 -ics

 Frank kirjoitti:
  I have many MvM servers that are empty which is very very rare - is
  match making not working or something wrong here?
 
  When I look they are signed on for accepting traffic and authorized
  like normal.
 
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[hlds_linux] matchmaking

2011-07-07 Thread Eric Riemers
All,

Is there any way to find your current standing? When you start your server you 
see your server standings, I would like to see that in a command that you can 
check it (handy to see if it works, and if you are going up and down)

Also, I know you have to register to be able to do matchmaking, but If you 
don’t register you can still get clients from what I understand. Now, if you 
register your server and it has spawn times changed for instance then according 
to their website you will not be eligible for matchmaking. So...

Does that apply that any 32 slots/nocrits/nospawn servers are better off not 
registering at all, since it will by default disable them for matchmaking?

Just thinking out loud here as usual ;p

Eric

p.s. had a 24 slots server today filled with 8 people (actual player) 2 hours 
later, nothing happens.. can't really say its working that well either.


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Re: [hlds_linux] matchmaking

2011-07-07 Thread Ross Bemrose
In the TF2 client, cl_gameserver_list shows you the current standing of 
all your servers.


On 7/7/2011 7:12 AM, Eric Riemers wrote:

All,

Is there any way to find your current standing? When you start your server you 
see your server standings, I would like to see that in a command that you can 
check it (handy to see if it works, and if you are going up and down)

Also, I know you have to register to be able to do matchmaking, but If you 
don’t register you can still get clients from what I understand. Now, if you 
register your server and it has spawn times changed for instance then according 
to their website you will not be eligible for matchmaking. So...

Does that apply that any 32 slots/nocrits/nospawn servers are better off not 
registering at all, since it will by default disable them for matchmaking?

Just thinking out loud here as usual ;p

Eric

p.s. had a 24 slots server today filled with 8 people (actual player) 2 hours 
later, nothing happens.. can't really say its working that well either.


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[hlds_linux] Matchmaking connecting us to sv_lan 1 servers

2008-11-09 Thread AnAkIn .
There are lots of times we tried to play a game through match making, and it
finds a sv_lan 1 server and still tries to connect us.
It gives us the LAN servers are restricted to local client (Class C)
error.
Then we tried again, and it connected us to an other sv_lan 1 server. We had
to retry many times before finding a server we could play on.


Please make the matchmaking ignore sv_lan 1 servers!


AnAkIn
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Re: [hlds_linux] Matchmaking connecting us to sv_lan 1 servers

2008-11-09 Thread AnAkIn .
Yes, sv_lan 0 = internet, and sv_lan 1 = LAN, so you can't connect to them.

2008/11/9 Patrick Shelley [EMAIL PROTECTED]

 sv_lan 0 means its an internet server right?

 On 11/9/08, AnAkIn . [EMAIL PROTECTED] wrote:
 
  There are lots of times we tried to play a game through match making, and
  it
  finds a sv_lan 1 server and still tries to connect us.
  It gives us the LAN servers are restricted to local client (Class C)
  error.
  Then we tried again, and it connected us to an other sv_lan 1 server. We
  had
  to retry many times before finding a server we could play on.
 
 
  Please make the matchmaking ignore sv_lan 1 servers!
 
 
 
  AnAkIn
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Re: [hlds_linux] Matchmaking connecting us to sv_lan 1 servers

2008-11-09 Thread Patrick Shelley
sv_lan 0 means its an internet server right?

On 11/9/08, AnAkIn . [EMAIL PROTECTED] wrote:

 There are lots of times we tried to play a game through match making, and
 it
 finds a sv_lan 1 server and still tries to connect us.
 It gives us the LAN servers are restricted to local client (Class C)
 error.
 Then we tried again, and it connected us to an other sv_lan 1 server. We
 had
 to retry many times before finding a server we could play on.


 Please make the matchmaking ignore sv_lan 1 servers!



 AnAkIn
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Re: [hlds_linux] Matchmaking connecting us to sv_lan 1 servers

2008-11-09 Thread Patrick Shelley
thanks

On 11/9/08, AnAkIn . [EMAIL PROTECTED] wrote:

 Yes, sv_lan 0 = internet, and sv_lan 1 = LAN, so you can't connect to them.

 2008/11/9 Patrick Shelley [EMAIL PROTECTED]


  sv_lan 0 means its an internet server right?
 
  On 11/9/08, AnAkIn . [EMAIL PROTECTED] wrote:
  
   There are lots of times we tried to play a game through match making,
 and
   it
   finds a sv_lan 1 server and still tries to connect us.
   It gives us the LAN servers are restricted to local client (Class C)
   error.
   Then we tried again, and it connected us to an other sv_lan 1 server.
 We
   had
   to retry many times before finding a server we could play on.
  
  
   Please make the matchmaking ignore sv_lan 1 servers!
  
  
  
   AnAkIn
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Re: [hlds_linux] Matchmaking suggestion

2008-11-09 Thread ab
I think, we need only serwer browser and something like 
sv_deny_lobby_connect, so we can make our public servers with no password.
I bet, there will be no enough servers for players after premiere because of 
lobby idea and passworded serwers.

- Original Message - 
From: Raphael Hehl [EMAIL PROTECTED]
To: 'Half-Life dedicated Linux server mailing list' 
hlds_linux@list.valvesoftware.com
Sent: Sunday, November 09, 2008 8:51 AM
Subject: [hlds_linux] Matchmaking suggestion


 Matchmaking is good, but one thing requires a change, the automatic server
 search should get replaced with a server browser.
 And additional it should be possible to connect to a own server who get
 automatic or manual reserverd by the server owner if he want to play.
 Then it makes sense, to host a server.

 -Raphael


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[hlds_linux] Matchmaking suggestion

2008-11-08 Thread Raphael Hehl
Matchmaking is good, but one thing requires a change, the automatic server
search should get replaced with a server browser.
And additional it should be possible to connect to a own server who get
automatic or manual reserverd by the server owner if he want to play.
Then it makes sense, to host a server.

-Raphael


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Re: [hlds_linux] Matchmaking feedback

2008-11-06 Thread ics

You wanted it, you get it. Tomorrow is today and the current lobby 
system fails in so many ways at the moment. Is lobby created so that 
Xbox360 players and PC players can join in same games? Feels a lot like it.

If i run a dedicated server, i would like to be able to connect for it 
directly and so would many of my friends so i/we could play in that 
particular server and not on some random crap. Right now players are 
thrown in to a random free slot servers at the different continent and 
pings are high. I'm sure you thought that this would be a great idea to 
fill up empty servers but it will not work as intended. There are 
situations where all 4 players which are from same country, are thrown 
in to a server at the opposite side of the world and thus everyone has 
high pings (yes, this happened to me and friends hour ago). Perhaps you 
say that when there are enough servers, this problem isnt an issue but 
personally i need an option where i add my favorite servers so i can 
play on reliable one.

What if i quit the game while playing on some bad one that isnt able to 
run game properly? Do you punish me because i cant stand for crappy 
servers? I hear there is a reputation system for matchmaking that shows 
how good and reliable your teammates are. It bases the reputation based 
on gameplay, do you shoot teammates, do you help them, etc. If i quit  
the game from bad server, does it judges me as quiter and i lose my 
reputation? I sure do not want to play on crap servers. There is so 
little time to even play the game and i need the experience be flawless. 
What i need is a server which is not over 60ms (i can live with 80 but 
thats pretty much it) and plays ok. Also i need teamfriends and those i 
get with current system but i need an option to select proper server. 
Current system isnt going to work for me. Hell i cant  even see the 
server pings or where it is!

I dont see why anyone would run a dedicated server for this game (unless 
its a listen server by the player itself). There is no control who is 
allowed to play and no certain group who the server is targeted to. If i 
would like to run server for certain people only, this isnt possible. 
There is no password locking.  How is server popularity ranked? By 
players count or its use? In any case, how can players pick the popular 
servers where to play? I see no option here. There is no real control 
over the server, your only job would be to keep it running. What does 
anyone get out from this? Players to a server where you can only get in 
with a luck?

No one will sell gameservers for this game, there just isnt any point. 
No one will buy a server when there is no chance that you can play in 
that server that you just bought. Perhaps you guys at Valve knew this 
and created the fill all servers system because of this so there would 
be many servers to play on despite the lack of numerous dedicated 
servers which are available for TF2, CSS, DODS, etc. At some point 
people will stop doing create servers from themselves due to problems 
of their own game being too laggy. I tried, i failed. C2D E6600 wasnt 
enough when zombies horded in. With fps of 10 the game was a joke for me 
thus having less than 1Mbit/s upload bandwidth is just not going to cut 
it. I'm assuing a lot of people doesnt have even that much. If you 
really want to ditch many people who would be able to run servers for 
everyone, sell them or just have them up for promoting their company 
that sells servers, go ahead. You can run the servers yourself and dont 
do that just for US, do it for every continent. Pings from here are 
~140ms to states.

This is all i can think of now.

-ics

Eric Smith kirjoitti:
 This is the first version of what we've been working on, and we're going to 
 want feedback from all of you once things start turning up tomorrow.

 -Eric



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