[hlds_linux] srcds rate settings

2010-06-24 Thread Adam Bogacz
so with new fixed tickrate how rate settings should look like ?

i have this:

fps_max 500
sv_minrate 25000
sv_maxrate 25000
sv_maxupdaterate 66
sv_minupdaterate 66
sv_maxcmdrate 66
sv_mincmdrate 66

regards a...@thcc.pl

--
Mistrzowski konkurs - wygraj nowoczesny telefon komorkowy!
Sprawdz  http://linkint.pl/f2745


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] srcds rate settings

2010-06-24 Thread Ulrich Block
If you are a rude admin that does not care that many people need to 
adjust their netsettings to their fps/bandwidth yes.
If you take in count that the client fps are lower with orangebox and  
you need to give the users same space to adjust:

sv_minrate 15000
sv_maxrate 4
sv_maxupdaterate 66
sv_minupdaterate 40
sv_maxcmdrate 66
sv_mincmdrate 35



Adam Bogacz schrieb:
 so with new fixed tickrate how rate settings should look like ?

 i have this:

 fps_max 500
 sv_minrate 25000
 sv_maxrate 25000
 sv_maxupdaterate 66
 sv_minupdaterate 66
 sv_maxcmdrate 66
 sv_mincmdrate 66

 regards a...@thcc.pl

 --
 Mistrzowski konkurs - wygraj nowoczesny telefon komorkowy!
 Sprawdz  http://linkint.pl/f2745


 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

   


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] srcds rate settings

2010-06-24 Thread D3vilfish - Simiancage.org
Everybody I've spoken to so far has the same fps as pre OB, I currently get
with vsync off and multi core support on anywhere between 250 to 650 fps my
stress test was 381.33fps on a 4890gfx with win7.
Anyone getting less than playable fps should be looking at a new pc tbh
imho.
As for bandwidth I think we all agree rate hacking is worst than wall
hacking, why people join servers that they have a bad ping/connection to is
their own fault! 

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ulrich Block
Sent: 24 June 2010 21:23
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] srcds rate settings

If you are a rude admin that does not care that many people need to 
adjust their netsettings to their fps/bandwidth yes.
If you take in count that the client fps are lower with orangebox and  
you need to give the users same space to adjust:

sv_minrate 15000
sv_maxrate 4
sv_maxupdaterate 66
sv_minupdaterate 40
sv_maxcmdrate 66
sv_mincmdrate 35



Adam Bogacz schrieb:
 so with new fixed tickrate how rate settings should look like ?

 i have this:

 fps_max 500
 sv_minrate 25000
 sv_maxrate 25000
 sv_maxupdaterate 66
 sv_minupdaterate 66
 sv_maxcmdrate 66
 sv_mincmdrate 66

 regards a...@thcc.pl

 --
 Mistrzowski konkurs - wygraj nowoczesny telefon komorkowy!
 Sprawdz  http://linkint.pl/f2745


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

   


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] srcds rate settings

2010-06-24 Thread D3vilfish - Simiancage.org
Sorry double post from win32 meant to put this on Linux listing as I've
always ran nix servers.

As a community we derive from back in the days of cs1.2/3/4/5.
When Source first came to our doors we embraced and shunned it at the same
time, we all loved cs1.x but knew source was the way forwards.
So here we are source gone OB, love it or hate it, it's the way forwards.
Lots will argue the 66 tick rule, the numerous faults and god knows what
else but you know after 6 years of running and playing servers im quite
happy css finaly made OB.
It carries Valves support for hopefully plugging holes in what was a dated
engine.
This brings me to one observation that I have seen since CSS going OB.
We run our servers as secure as possible, file perms set to a diff user,
pure list kept tight and whatever sm/mm plugins are available to keep the
servers safe. We have a good group of active admins with experience to clock
dodgy players BUT Since last night we have seen a huge amount of players
join then disconnect, maybe they have bad ping, maybe they don't like that
pure list disabling skins but I have the feeling that nobody realised how
many hackers there were out there.
We used to ban maybe 2 to 5 players a day with the old engine over 3 servers
with dodgy/obvious hacks.
Today we have banned 1 in 24hrs.
I know they will eventually script there sad lives back into cheating but
for now it's just a slice of heaven.
So for the first time in my life I commend valve on bringing CSS up to date
and making it a viable game that will have more attention the same as TF2 
L4D2.
As for gaming as a client I'm now 37 and past my sell by date for all these
younguns that have lightening quick reactions.


___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux