[hlds_linux] srcds rate settings
so with new fixed tickrate how rate settings should look like ? i have this: fps_max 500 sv_minrate 25000 sv_maxrate 25000 sv_maxupdaterate 66 sv_minupdaterate 66 sv_maxcmdrate 66 sv_mincmdrate 66 regards a...@thcc.pl -- Mistrzowski konkurs - wygraj nowoczesny telefon komorkowy! Sprawdz http://linkint.pl/f2745 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] srcds rate settings
If you are a rude admin that does not care that many people need to adjust their netsettings to their fps/bandwidth yes. If you take in count that the client fps are lower with orangebox and you need to give the users same space to adjust: sv_minrate 15000 sv_maxrate 4 sv_maxupdaterate 66 sv_minupdaterate 40 sv_maxcmdrate 66 sv_mincmdrate 35 Adam Bogacz schrieb: so with new fixed tickrate how rate settings should look like ? i have this: fps_max 500 sv_minrate 25000 sv_maxrate 25000 sv_maxupdaterate 66 sv_minupdaterate 66 sv_maxcmdrate 66 sv_mincmdrate 66 regards a...@thcc.pl -- Mistrzowski konkurs - wygraj nowoczesny telefon komorkowy! Sprawdz http://linkint.pl/f2745 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] srcds rate settings
Everybody I've spoken to so far has the same fps as pre OB, I currently get with vsync off and multi core support on anywhere between 250 to 650 fps my stress test was 381.33fps on a 4890gfx with win7. Anyone getting less than playable fps should be looking at a new pc tbh imho. As for bandwidth I think we all agree rate hacking is worst than wall hacking, why people join servers that they have a bad ping/connection to is their own fault! -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ulrich Block Sent: 24 June 2010 21:23 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] srcds rate settings If you are a rude admin that does not care that many people need to adjust their netsettings to their fps/bandwidth yes. If you take in count that the client fps are lower with orangebox and you need to give the users same space to adjust: sv_minrate 15000 sv_maxrate 4 sv_maxupdaterate 66 sv_minupdaterate 40 sv_maxcmdrate 66 sv_mincmdrate 35 Adam Bogacz schrieb: so with new fixed tickrate how rate settings should look like ? i have this: fps_max 500 sv_minrate 25000 sv_maxrate 25000 sv_maxupdaterate 66 sv_minupdaterate 66 sv_maxcmdrate 66 sv_mincmdrate 66 regards a...@thcc.pl -- Mistrzowski konkurs - wygraj nowoczesny telefon komorkowy! Sprawdz http://linkint.pl/f2745 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] srcds rate settings
Sorry double post from win32 meant to put this on Linux listing as I've always ran nix servers. As a community we derive from back in the days of cs1.2/3/4/5. When Source first came to our doors we embraced and shunned it at the same time, we all loved cs1.x but knew source was the way forwards. So here we are source gone OB, love it or hate it, it's the way forwards. Lots will argue the 66 tick rule, the numerous faults and god knows what else but you know after 6 years of running and playing servers im quite happy css finaly made OB. It carries Valves support for hopefully plugging holes in what was a dated engine. This brings me to one observation that I have seen since CSS going OB. We run our servers as secure as possible, file perms set to a diff user, pure list kept tight and whatever sm/mm plugins are available to keep the servers safe. We have a good group of active admins with experience to clock dodgy players BUT Since last night we have seen a huge amount of players join then disconnect, maybe they have bad ping, maybe they don't like that pure list disabling skins but I have the feeling that nobody realised how many hackers there were out there. We used to ban maybe 2 to 5 players a day with the old engine over 3 servers with dodgy/obvious hacks. Today we have banned 1 in 24hrs. I know they will eventually script there sad lives back into cheating but for now it's just a slice of heaven. So for the first time in my life I commend valve on bringing CSS up to date and making it a viable game that will have more attention the same as TF2 L4D2. As for gaming as a client I'm now 37 and past my sell by date for all these younguns that have lightening quick reactions. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux