Re: [hlds_linux] Testing (Please Disregard)
Oh, You crazy Canuck! ;-) On 6/24/2010 9:42 PM, Crazy Canucks wrote: > I don't know, there might be some pretty sexy aliens out there... > > On 24/06/2010 10:37 PM, Jeff Sugar wrote: > >> Ewe, a relationship with aliens? I'll stick with Platonic, thanks! >> >> On Thu, Jun 24, 2010 at 6:20 PM, Crazy >> Canuckswrote: >> >> >> >>> That would make it a plutonic relationship... >>> >>> On 24/06/2010 8:35 PM, Shane Arnold wrote: >>> >>> - Sent from my iPhone somewhere near Pluto. On 25/06/2010 6:46 AM, Nathan Nagato wrote: > Disregarding your disregard. :) > > On 6/24/2010 6:41 PM, E3pO wrote: > > > > >> Disregarded. ;) >> >> On Jun 24, 2010 6:37 PM, "adminmob...@vugaming.net"< >> adminmob...@vugaming.net> wrote: >> >> Testing >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> >> >>> please visit: >>> >>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, > > >>> please visit: >>> >>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Testing (Please Disregard)
I don't know, there might be some pretty sexy aliens out there... On 24/06/2010 10:37 PM, Jeff Sugar wrote: > Ewe, a relationship with aliens? I'll stick with Platonic, thanks! > > On Thu, Jun 24, 2010 at 6:20 PM, Crazy Canuckswrote: > > >> That would make it a plutonic relationship... >> >> On 24/06/2010 8:35 PM, Shane Arnold wrote: >> >>> - Sent from my iPhone somewhere near Pluto. >>> >>> On 25/06/2010 6:46 AM, Nathan Nagato wrote: >>> >>> Disregarding your disregard. :) On 6/24/2010 6:41 PM, E3pO wrote: > Disregarded. ;) > > On Jun 24, 2010 6:37 PM, "adminmob...@vugaming.net"< > adminmob...@vugaming.net> wrote: > > Testing > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ > To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Testing (Please Disregard)
Ewe, a relationship with aliens? I'll stick with Platonic, thanks! On Thu, Jun 24, 2010 at 6:20 PM, Crazy Canucks wrote: > That would make it a plutonic relationship... > > On 24/06/2010 8:35 PM, Shane Arnold wrote: > >- Sent from my iPhone somewhere near Pluto. > > > > On 25/06/2010 6:46 AM, Nathan Nagato wrote: > > > >> Disregarding your disregard. :) > >> > >> On 6/24/2010 6:41 PM, E3pO wrote: > >> > >> > >>> Disregarded. ;) > >>> > >>> On Jun 24, 2010 6:37 PM, "adminmob...@vugaming.net"< > >>> adminmob...@vugaming.net>wrote: > >>> > >>> Testing > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> > >>> > >>> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Testing (Please Disregard)
That would make it a plutonic relationship... On 24/06/2010 8:35 PM, Shane Arnold wrote: >- Sent from my iPhone somewhere near Pluto. > > On 25/06/2010 6:46 AM, Nathan Nagato wrote: > >> Disregarding your disregard. :) >> >> On 6/24/2010 6:41 PM, E3pO wrote: >> >> >>> Disregarded. ;) >>> >>> On Jun 24, 2010 6:37 PM, "adminmob...@vugaming.net"< >>> adminmob...@vugaming.net>wrote: >>> >>> Testing >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Testing (Please Disregard)
- Sent from my iPhone somewhere near Pluto. On 25/06/2010 6:46 AM, Nathan Nagato wrote: > Disregarding your disregard. :) > > On 6/24/2010 6:41 PM, E3pO wrote: > >> Disregarded. ;) >> >> On Jun 24, 2010 6:37 PM, "adminmob...@vugaming.net"< >> adminmob...@vugaming.net> wrote: >> >> Testing >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Testing (Please Disregard)
Disregarding your disregard. :) On 6/24/2010 6:41 PM, E3pO wrote: > Disregarded. ;) > > On Jun 24, 2010 6:37 PM, "adminmob...@vugaming.net"< > adminmob...@vugaming.net> wrote: > > Testing > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Testing (Please Disregard)
Disregarded. ;) On Jun 24, 2010 6:37 PM, "adminmob...@vugaming.net" < adminmob...@vugaming.net> wrote: Testing ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Testing (Please Disregard)
Testing ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Testing (Please Disregard)
Testing ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Testing new srcds_i486 for l4d demo
Indeed; The timing isn't the best (the email from Chris arived just before I went to bed) so not much testing has been done, but: - Neither netconport console or any rcon method recevies anything back from any child server, although all commands succeed (the failure includes streaming the log in hlsw; I haven't checked if normal file logging works but I have no reason to doubt it) - The parent netconport _doesn't_ get the spam from all servers (which is a good thing!) - A command like "broadcast" which sends the command to all child servers would be nice (so you could do "broadcast say Shutting down servers for maintainance" or "broadcast exec server.cfg" - Being able to dynamically change the number of children would also rock rather hard (although when decreasing, there's issues with how that's achieved; hard/fast - kill a child - or soft/slow - wait for hibernation) I had a "ps" executing every 5 minutes - in 8 hours, with a fork of 4, it noticed 33 unique child PIDs. However, grepping the logs for "Child [0-9]+ aborted" gives 496 results :( I also had funny results running things on my second IP, but I need to test more and I'm not convinced the behaviour wouldn't happen in any other srcds server anyway Also, Chris, would you prefer emails about this be sent on or off list? > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Fyren > Sent: 13 November 2008 08:22 > To: hlds_linux@list.valvesoftware.com > Subject: [hlds_linux] Testing new srcds_i486 for l4d demo > > I've been running the newer binary from Chris for the server > for several hours now and haven't run into any major > problems. Some stuff I mailed to Chris which I probably > should have just put here in the first place: > > >Some initial feedback: > > > >My 12 children started up and people immediately started > joining. In > >the parent console, I saw this a few times while the children were > >still coming up: > > > >threadtools.cpp (417) : Assertion Failed: Thread > synchronization object > >is unuseable > > > >But after all the children had started, I didn't see it again. (I'm > >running CentOS with 2.6.18.) > > > >The parent console seems to get a copy of every console message from > >the children, which could be useful, but there's no way to > tell which > >child each line is from. So, it would be nice if each line started > >with the child's ID. The parent netcon seems to get a selection of > >each child's console messages, but I don't know which kinds > of messages > >and it also has no way to distinguish. > > > >For the parent's netcon, it would be nice if the status > display would > >say what each child's hostport (and maybe hostname) is, to make it > >easier to figure out which child is which server. Maybe > also add the > >child's ID to the status display for each specific server (and maybe > >show it in clients' status displays). In addition, the PID > displayed > >for each child matches the child ID (at least initially, maybe it > >increments if a child dies and is restarted?). It would be > helpful if > >it listed the real process ID for the child (at least in > addition), not > >some PID internal to the server. > > > >It might be difficult to make happen, but it would be really, really > >nice if you could kill and spawn children on the fly. For example, > >right now I'm running 12 children, but it looks like I could > definitely > >handle more. I have to either kill all 12 or start a new parent. > > > >I don't know how much you want to expand the basic > functionality of the > >parent's netcon rather than let people write their own > tools, but some > >things like a way to do a "say" on each child (sayall > "Servers shutting > >down soon!") or a way see a specific child's status/stats would be > >helpful. Maybe even instead of having each child have a > netcon (or in > >addition), you can do "connect " in the parent netcon and > >it'd context switch between them as if you connected to that > specific > >server. > > > >Actually, I spoke too soon. Using netcon for a child is > broken for me. > >I can run commands (and they work), but I get no responses back from > >the server on the netcon connection. I can see the responses in the > >parent's console, though. > > I've used the shutdown command a few times for testing and > b
[hlds_linux] Testing new srcds_i486 for l4d demo
I've been running the newer binary from Chris for the server for several hours now and haven't run into any major problems. Some stuff I mailed to Chris which I probably should have just put here in the first place: >Some initial feedback: > >My 12 children started up and people immediately started joining. In >the parent console, I saw this a few times while the children were >still coming up: > >threadtools.cpp (417) : Assertion Failed: Thread synchronization >object is unuseable > >But after all the children had started, I didn't see it again. (I'm >running CentOS with 2.6.18.) > >The parent console seems to get a copy of every console message from >the children, which could be useful, but there's no way to tell which >child each line is from. So, it would be nice if each line started >with the child's ID. The parent netcon seems to get a selection of >each child's console messages, but I don't know which kinds of >messages and it also has no way to distinguish. > >For the parent's netcon, it would be nice if the status display would >say what each child's hostport (and maybe hostname) is, to make it >easier to figure out which child is which server. Maybe also add the >child's ID to the status display for each specific server (and maybe >show it in clients' status displays). In addition, the PID displayed >for each child matches the child ID (at least initially, maybe it >increments if a child dies and is restarted?). It would be helpful if >it listed the real process ID for the child (at least in addition), >not some PID internal to the server. > >It might be difficult to make happen, but it would be really, really >nice if you could kill and spawn children on the fly. For example, >right now I'm running 12 children, but it looks like I could >definitely handle more. I have to either kill all 12 or start a new >parent. > >I don't know how much you want to expand the basic functionality of >the parent's netcon rather than let people write their own tools, but >some things like a way to do a "say" on each child (sayall "Servers >shutting down soon!") or a way see a specific child's status/stats >would be helpful. Maybe even instead of having each child have a >netcon (or in addition), you can do "connect " in the parent >netcon and it'd context switch between them as if you connected to >that specific server. >Actually, I spoke too soon. Using netcon for a child is broken for >me. I can run commands (and they work), but I get no responses back >from the server on the netcon connection. I can see the responses in >the parent's console, though. I've used the shutdown command a few times for testing and brought the servers back up, but strangely, I only got the failed assertion message the very first time. I still don't get any output from the children through netcon. I've since upped the forks to 16 (plus a mostly-empty TF2 server) and haven't had any issues on our Q6600 with only 2 gigs of RAM. The only other thing is if you forget you're looking at the parent console (not netcon) and try to enter commands, it'll all get dumped into your shell when your parent finally terminates. It would be nice if the parent console would just silently eat all input, if not take the same input as the parent netcon does. -Fyren ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Testing new srcds_i486 for l4d demo
> plus a fix for "hitting enter in the shell where the forking > sever is running makes it take 100% of cpu". Ah, we did notice that once... after that, we were running the server from a daemon manager so never experienced this at all. Good to know what the issue was, though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Testing new srcds_i486 for l4d demo
I'd like to send a couple of people a new srcds_i486 which contains updated -fork code and functionality for testing. highlights are the ability to connect to a parent process netconport and issue commands. supported commands are things like listing the status (#players, map) of all subprocesses, killing the server, and a delayed shutdown function (server shuts down once all subprocesses have finished their games), plus a fix for "hitting enter in the shell where the forking sever is running makes it take 100% of cpu". Drop me an email if you want to test this. I'm especially interested in people running large forked servers or server farms who can test the admin functionality and find bugs. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Testing the beta's
Hi all... Some time ago i commented in one of the threads in the steam supportforum about testing the beta's. I see the dedicated server for multiplay as an add-on service from valve. By supplying us with this software it's beneficial for us and for them. We can make good money of it and players have a good time as they have lots of choice where to play. Valve benefits greatly, a large group of users stay loyal because of the widespread cs and cs-source servers. But still it's a free service and quality of software in general is hard to keep high. I can understand that Valve has trouble keeping it working on all the Linux distro's and windows (don't forget to start mediaplayer :-) That's why i'm very happy with the beta branch. When a company as valve publishes a beta, they normally keep staff available to handle feedback. Once a beta changes to production it's much harder to change stuff as they just published a beta. They assume that with the beta period ended most bugs are accounted for as they gave the world the chance to test. However I can also see how many of us don't have the resources to test this high performance application. It uses lots of bandwidth, lots of CPU and memory. Not everyone has a spare CS capable machine... Most of us rent a single CS instance which they manage themselves, so i can understand how many just go with the update and hope for the best. As history has proven, this is a bit risky. The weeks that I'm receiving this mailinglist i've seen many obvious problems that could have been spotted in a single test. I feel that handling changes better would help out all of us and Valve to! So I would like to propose to Valve communicate changes even better, a more detailed change log and maybe a minimal change period of 7 days. I would also opt that users use the beta period to test. I know it's something many try to do without. But the many people that shout "stupid valve for making this obvious mistake" or worse can also blame themselves. Why did you not test it yourself! As i'm starting to host CS-Servers, i am planning for some spare capacity to test... as this will make me better at hosting: supplying MY users a more stable product. But this is only my (naive) idea of how to run this, maybe others have better suggestions? Gr, Bart ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: AW: [hlds_linux] Testing Cheats.
Patrick Landolt wrote: So I suggest to let valve check this cheats out!! He'd like it looked into before mid 2005 though ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: AW: [hlds_linux] Testing Cheats.
Hello Patrick, he already said he's gonna test them on a separate box altogether that doesn't matter (which means, he can format or wipe the disk or whatever without consequence). Secondly, it wasn't about being safe from the cheats, but about being safe from Valve. Which, actually, as there is no VAC vor srcds yet, not really a concern, but who knows what kind of stuff those cheats would leave behind that Steam could detect when, if ever, VAC for Source comes. (Which is why he's using another box ;)). And finally, seeing that there's been no VAC updates for quite some time, and no VAC for Source at all, I don't think letting Valve check out those cheats is going to do anyone any good (or bad). -- Regards, 8tImERmailto:[EMAIL PROTECTED] PGP Key-ID: 0xADD46137 Original text: On 05.12.04 at 22:17:41 you wrote: > No one is save. YOu dont know what these cheats all are doing on your > system... where to copy and so on... Only format c: is save ;) > So I suggest to let valve check this cheats out!! > -Ursprüngliche Nachricht- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag von 8tImER > Gesendet: Sonntag, 5. Dezember 2004 21:58 > An: hondaman > Betreff: Re: [hlds_linux] Testing Cheats. > Hello hondaman, > offline mode and no internet connection (just to make sure ;)) and > deleting the whole enchilada afterwards should be safe, I guess. > -- > A fellow [H]'er, > 8tImERmailto:[EMAIL PROTECTED] >PGP Key-ID: 0xADD46137 > Original text: > On 05.12.04 at 21:22:16 you wrote: >> A couple cheats have surfaced on some cheat sites that I would like to >> test and verify (on a box that doesnt matter of course), so that I can >> see if it works, how it works, ect. Is there a way to safely install >> and try these without finding myself banned from steam? >> hondaman >> www.hardgaming.com >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > Virus checked by G DATA AntiVirusKit > Version: AVK 15.0.1289 from 01.12.2004 > Virus news: www.antiviruslab.com > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: AW: [hlds_linux] Testing Cheats.
just keep your hands away from cheats... On Sun, 05 Dec 2004 15:25:41 -0600, hondaman <[EMAIL PROTECTED]> wrote: > Thats why I qualified my statement by saying "testing on a box that > doesnt matter" > > > > Patrick Landolt wrote: > > >No one is save. YOu dont know what these cheats all are doing on your > >system... where to copy and so on... Only format c: is save ;) > > > >So I suggest to let valve check this cheats out!! > > > > > > > >-Ursprüngliche Nachricht- > >Von: [EMAIL PROTECTED] > >[mailto:[EMAIL PROTECTED] Im Auftrag von 8tImER > >Gesendet: Sonntag, 5. Dezember 2004 21:58 > >An: hondaman > >Betreff: Re: [hlds_linux] Testing Cheats. > > > >Hello hondaman, > > > >offline mode and no internet connection (just to make sure ;)) and > >deleting the whole enchilada afterwards should be safe, I guess. > > > >-- > >A fellow [H]'er, > > 8tImERmailto:[EMAIL PROTECTED] > > PGP Key-ID: 0xADD46137 > > > >Original text: > >On 05.12.04 at 21:22:16 you wrote: > > > > > > > >>A couple cheats have surfaced on some cheat sites that I would like to > >>test and verify (on a box that doesnt matter of course), so that I can > >>see if it works, how it works, ect. Is there a way to safely install > >>and try these without finding myself banned from steam? > >> > >> > > > > > > > >>hondaman > >>www.hardgaming.com > >> > >> > > > > > > > > > >>___ > >>To unsubscribe, edit your list preferences, or view the list archives, > >> > >> > >please visit: > > > > > >>http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> > > > > > >___ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > >Virus checked by G DATA AntiVirusKit > >Version: AVK 15.0.1289 from 01.12.2004 > >Virus news: www.antiviruslab.com > > > > > >___ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: AW: [hlds_linux] Testing Cheats.
Thats why I qualified my statement by saying "testing on a box that doesnt matter" Patrick Landolt wrote: No one is save. YOu dont know what these cheats all are doing on your system... where to copy and so on... Only format c: is save ;) So I suggest to let valve check this cheats out!! -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von 8tImER Gesendet: Sonntag, 5. Dezember 2004 21:58 An: hondaman Betreff: Re: [hlds_linux] Testing Cheats. Hello hondaman, offline mode and no internet connection (just to make sure ;)) and deleting the whole enchilada afterwards should be safe, I guess. -- A fellow [H]'er, 8tImERmailto:[EMAIL PROTECTED] PGP Key-ID: 0xADD46137 Original text: On 05.12.04 at 21:22:16 you wrote: A couple cheats have surfaced on some cheat sites that I would like to test and verify (on a box that doesnt matter of course), so that I can see if it works, how it works, ect. Is there a way to safely install and try these without finding myself banned from steam? hondaman www.hardgaming.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Virus checked by G DATA AntiVirusKit Version: AVK 15.0.1289 from 01.12.2004 Virus news: www.antiviruslab.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
AW: [hlds_linux] Testing Cheats.
No one is save. YOu dont know what these cheats all are doing on your system... where to copy and so on... Only format c: is save ;) So I suggest to let valve check this cheats out!! -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von 8tImER Gesendet: Sonntag, 5. Dezember 2004 21:58 An: hondaman Betreff: Re: [hlds_linux] Testing Cheats. Hello hondaman, offline mode and no internet connection (just to make sure ;)) and deleting the whole enchilada afterwards should be safe, I guess. -- A fellow [H]'er, 8tImERmailto:[EMAIL PROTECTED] PGP Key-ID: 0xADD46137 Original text: On 05.12.04 at 21:22:16 you wrote: > A couple cheats have surfaced on some cheat sites that I would like to > test and verify (on a box that doesnt matter of course), so that I can > see if it works, how it works, ect. Is there a way to safely install > and try these without finding myself banned from steam? > hondaman > www.hardgaming.com > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Virus checked by G DATA AntiVirusKit Version: AVK 15.0.1289 from 01.12.2004 Virus news: www.antiviruslab.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Testing Cheats.
Should be able to start the server with -insecure and that will disable Valve Anti-Cheat. - Original Message - From: "hondaman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, December 05, 2004 02:22 PM Subject: [hlds_linux] Testing Cheats. >A couple cheats have surfaced on some cheat sites that I would like to > test and verify (on a box that doesnt matter of course), so that I can > see if it works, how it works, ect. Is there a way to safely install > and try these without finding myself banned from steam? > > hondaman > www.hardgaming.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Testing Cheats.
Hello hondaman, offline mode and no internet connection (just to make sure ;)) and deleting the whole enchilada afterwards should be safe, I guess. -- A fellow [H]'er, 8tImERmailto:[EMAIL PROTECTED] PGP Key-ID: 0xADD46137 Original text: On 05.12.04 at 21:22:16 you wrote: > A couple cheats have surfaced on some cheat sites that I would like to > test and verify (on a box that doesnt matter of course), so that I can > see if it works, how it works, ect. Is there a way to safely install > and try these without finding myself banned from steam? > hondaman > www.hardgaming.com > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Testing Cheats.
A couple cheats have surfaced on some cheat sites that I would like to test and verify (on a box that doesnt matter of course), so that I can see if it works, how it works, ect. Is there a way to safely install and try these without finding myself banned from steam? hondaman www.hardgaming.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] testing
yes we are still here. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: 21 August 2003 01:24 Subject: [hlds_linux] testing testing ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux *** This e-mail and its attachments are confidential and are intended for the above named recipient only. If this has come to you in error, please notify the sender immediately and delete this e-mail from your system. You must take no action based on this, nor must you copy or disclose it or any part of its contents to any person or organisation. Statements and opinions contained in this email may not necessarily represent those of Littlewoods. Please note that e-mail communications may be monitored. The registered office of Littlewoods Limited and its subsidiaries is 100 Old Hall Street, Liverpool, L70 1AB. Registered number of Littlewoods Limited is 262152. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] testing
these test post can get interesting at times, love the humor. killa guy for posting a test message O_o regards, Sebastian - [BBR] Gaming Clan http://www.broadbandreports.com - Original Message - From: "Eric (Deacon)" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, March 01, 2003 9:27 PM Subject: RE: [hlds_linux] testing | Or at least have the courtesy to mark them "[OT]" in the subject line. | | -- | Eric (the Deacon remix) | | -Original Message- | From: [EMAIL PROTECTED] | [mailto:[EMAIL PROTECTED] On Behalf Of hondaman | Sent: Saturday, March 01, 2003 7:50 PM | To: [EMAIL PROTECTED] | Subject: RE: [hlds_linux] testing | | | Please post testing messages in the testing mailing list. | | -Original Message- | From: [EMAIL PROTECTED] | [mailto:[EMAIL PROTECTED] On Behalf Of | [EMAIL PROTECTED] | Sent: Saturday, March 01, 2003 7:58 PM | To: [EMAIL PROTECTED] | Subject: [hlds_linux] testing | | | Testing. | | ___ | To unsubscribe, edit your list preferences, or view the list | archives, please visit: | http://list.valvesoftware.com/mailman/listinfo/hlds_linux | | ___ | To unsubscribe, edit your list preferences, or view the list | archives, please visit: | http://list.valvesoftware.com/mailman/listinfo/hlds_linux | | ___ | To unsubscribe, edit your list preferences, or view the list archives, please visit: | http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] testing
Wow, I just realized my grammar. Typing over a lagged VNC connection sucks. - Tyler "[TASF]Overkill" Schwend "Semper facere bonum, an a amare odium, vita mors." "Waiting for our enemies to strike us first is as dangerous and irresponsible as it is an act of ignorance." > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] > Behalf Of Tyler > "Overkill" Schwend > Sent: Saturday, March 01, 2003 9:32 PM > To: [EMAIL PROTECTED] > Subject: RE: [hlds_linux] testing > > > Haha, I was waiting for Eric to respond with this typical > "postiquette". Looks like he's having a bad day. Maybe, just > maybe, someone who is too inconsiderate/n00b to post a test > message here has never used a mailinglist extensively and is > therefore unsure of the postiquette of that particular list? I > doubt it was done out of consideration. > > - > Tyler "[TASF]Overkill" Schwend > "Semper facere bonum, an a amare odium, vita mors." > "Waiting for our enemies to strike us first is as dangerous and > irresponsible as it is an act of ignorance." > > ___ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] testing
I was using telnet via a ssh console to send a message to see if the list software was responding to email requests (from on the machine itself, it wasn't for a while until I fixed it :) Sorry if I didn't take the time to include [OT] in the subject, its painful enough to construct an email that the list server will accept... Eric (Deacon) wrote: > Or at least have the courtesy to mark them "[OT]" in the subject line. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Testing of Kernels...
I have noticed great diferent between 2.4.18 and 2.4.19. Where 2.4.19 is much faster running uhlds. faster for hlds. On Thu, Nov 21, 2002 at 02:29:27PM +0100, Fredrik Guldbrandz?n wrote: | This message is in MIME format. Since your mail reader does not understand | this format, some or all of this message may not be legible. | -- | [ Picked text/plain from multipart/alternative ] | Has anyone tested running different kernels if there's any difference in | performance from a HLDS point of view? | | If yes, Please Speak up! | | //Rentz | ___ | To unsubscribe, edit your list preferences, or view the list archives, please visit: | http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Vennlig hilsen / Best regards Børge Amundsen ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] Testing beta security modules -Saturday
Is port 27011 only for the duration of the beta test or will it need to be open all the time now? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Eric Smith Sent: 18 August 2002 06:04 To: Half-Life Dedicated Server Mailing List; Half-Life Dedicated Linux Server Mailing List Cc: Leon Hartwig; Erik Johnson Subject: [hlds_linux] Testing beta security modules -Saturday Importance: High We're currently testing some beta security modules that catch all versions of OGC and will report detected cheaters to the ban list. We'll test the beta security modules over the weekend and release them next week if there are no problems. If you'd like to help test the beta security modules, the information you need to know is listed below (the information below ONLY applies to servers that want to run the beta security modules). 1) This beta test is only for Counter-Strike servers...not Day of Defeat. 2) Anyone detected cheating during this beta test *may* get banned for it, but only for the duration of the beta test. This means if you test a cheat on your server while running the beta modules, you might find yourself banned from your own server. At the end of the beta test, we'll most likely clear the bans that were collected before releasing the modules publicly. 3) We're no longer using port 27013 for the ban list. You will now see traffic (in/out) on port 27011. This traffic is to/from the ban list server. Make sure you have this port open in your firewall. 4) The password for the beta modules is "vactest", so make sure you have... -testmodule vactest ...in your command line and restart your server. Let me know if you have any problems with these modules and we'll look into them right away. Thanks for helping out. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Testing beta security modules -Saturday
>2) Anyone detected cheating during this beta test *may* get banned for it, >but only for the duration of the beta test. This means if you test a cheat >on your server while running the beta modules, you might find yourself >banned from your own server. At the end of the beta test, we'll most likely >clear the bans that were collected before releasing the modules publicly. Sorry, i dont understand: The player is only banned on one server, or on all the servers with the WON non-authentication? DjoDjo > >-Eric >___ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux