RE: [hlds_linux] ./steam -update and +autoupdate and multiple ser vers

2003-09-22 Thread Stone, Ken
I am though and it seems to be workign fine.

-Original Message-
From: Britt Priddy (PZGN) [mailto:[EMAIL PROTECTED]
Sent: Monday, September 22, 2003 10:56 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] ./steam -update and +autoupdate and multiple
servers


The only drawback is you cant use the -autoupdate command if you created
an account under a certain username and then launch hlds under a
different account.

Britt




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stone, Ken
Sent: Monday, September 22, 2003 7:09 AM
To: '[EMAIL PROTECTED]'
Subject: RE: [hlds_linux] ./steam -update and +autoupdate and multiple
servers


I must be doing something wrong but I don't see the drawback yet.

I running about 12 servers with 4 games each, every update is done under
one
account and each hlds process is started under a diffrent linux user
login.
So one steam account and 48 diffrent users running it.  Everything seems
to
work and update fine.

What am I missing?

-Original Message-
From: Britt Priddy (PZGN) [mailto:[EMAIL PROTECTED]
Sent: Monday, September 22, 2003 12:03 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] ./steam -update and +autoupdate and multiple
servers


Sorry - when I refer to running each hlds process under the same acct
ame  - I mean the linux account you're logged in as...

goof!


- Original Message -
From: "Britt Priddy (PZGN)" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, September 21, 2003 10:52 PM
Subject: Re: [hlds_linux] ./steam -update and +autoupdate and multiple
servers


> Just make sure you run these under the same user account name -
otherwise
> you'll need to create a new account if you are running each hlds
process
> under a different username...   It places a hidden folder in the root
of
> that username called:  .steam  where ClientRegistry.blob resides with
your
> settings
> If you run 3 servers on one machine - you only need to create one
account
if
> you use the same account to run hlds
>
> ie - ./steam -create emailaddress password "question" "hint"  <- use
the
> quotes
> then: ./steam -update mod /username/hlds_l emailaddress password Y
(the
Y
> tells it to remember your credentials.
>
> so in the future  - as long as your logged into your box with the same
user
> name you can type:
> ./steam -update mod  and the -autoupdate will also know the
username/pass
>
> Doesn't matter the IP/MAC, etc.
>
> make sense?
>
> Britt
>
> - Original Message -
> From: "Argus" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Sunday, September 21, 2003 5:19 PM
> Subject: Re: [hlds_linux] ./steam -update and +autoupdate and multiple
> servers
>
>
> > ok, to take this a step further.
> >
> > On one machine, we could have 5 servers, but the way we have it set
up
> > is all 5 servers have different_ip:27015.  With the steam ids is it
> > checking ip or mac address or?
> >
> > Also, to clarify further, am I correct to say I should have the
> > following structure:
> >
> > steam
> >
> > steam/cs1  steam/cs2  steam/cs3 etc
> >
> > In the doc it says:
> > "d) You can also install multiple copies of the server by
> >specifying a different ."
> >
> > I assume this refers to updating as well if I am not using
-autoupdate?
> >
> > So to create and update the servers I should do:
> >
> > steam/.steam -update cstrike home/steam/cs1/ [EMAIL PROTECTED]
somepassword
> >
> > steam/.steam -update cstrike home/steam/cs2/ [EMAIL PROTECTED]
somepassword
> >
> > etcetc?
> >
> > Am I on the right track here?
> >
> > Thanks,
> >
> > -Arg
> >
> >
> > Britt Priddy (PZGN) wrote:
> >
> > >This is correct:
> > >1.  Do I understand correctly that if we run 60 servers on 12
machines
> > >we need to have 12 unique logins, 1 per machine to use update and
> > >autoupdate?
> > >
> > >It also matters what account you're running the steam under.
> > >
> > >Britt
> > >
> > >- Original Message -
> > >From: "Argus" <[EMAIL PROTECTED]>
> > >To: "[EMAIL PROTECTED]"
> <[EMAIL PROTECTED]>
> > >Sent: Sunday, September 21, 2003 4:35 PM
> > >Subject: [hlds_linux] ./steam -update and +autoupdate and multiple
> servers
> > >
> > >
> > >
> > >
> > >>Heya...
> > >>
> > >>We have 60 servers to run.  When this first came down and all 60
servers
> > >>had to be updated, we created one fresh install and then
replicated
it.
> > >>That got us going until this first update happened.  Now we see
that
> > >>using one id for all 60 servers obviously doesn't work as we can't
seem
> > >>to get any ids to work.  All of our ids get invalid login/password
> > >>errors now when we try to run the steam -update command.
> > >>
> > >>We need to run a cron job checking for active and non-active
processes
> > >>that boots the servers with hlds_i686 renamed to HL_IP_Port
including
> > >>the +autoupdate command.  Some questions:
> > >>
> > >>1.  Do I understand correctly that if we run 60 servers on 12
machines
> > >>we need to have 12 unique logins

RE: [hlds_linux] ./steam -update and +autoupdate and multiple ser vers

2003-09-22 Thread Stone, Ken
I must be doing something wrong but I don't see the drawback yet.

I running about 12 servers with 4 games each, every update is done under one
account and each hlds process is started under a diffrent linux user login.
So one steam account and 48 diffrent users running it.  Everything seems to
work and update fine.

What am I missing?

-Original Message-
From: Britt Priddy (PZGN) [mailto:[EMAIL PROTECTED]
Sent: Monday, September 22, 2003 12:03 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] ./steam -update and +autoupdate and multiple
servers


Sorry - when I refer to running each hlds process under the same acct
ame  - I mean the linux account you're logged in as...

goof!


- Original Message -
From: "Britt Priddy (PZGN)" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, September 21, 2003 10:52 PM
Subject: Re: [hlds_linux] ./steam -update and +autoupdate and multiple
servers


> Just make sure you run these under the same user account name - otherwise
> you'll need to create a new account if you are running each hlds process
> under a different username...   It places a hidden folder in the root of
> that username called:  .steam  where ClientRegistry.blob resides with your
> settings
> If you run 3 servers on one machine - you only need to create one account
if
> you use the same account to run hlds
>
> ie - ./steam -create emailaddress password "question" "hint"  <- use the
> quotes
> then: ./steam -update mod /username/hlds_l emailaddress password Y   (the
Y
> tells it to remember your credentials.
>
> so in the future  - as long as your logged into your box with the same
user
> name you can type:
> ./steam -update mod  and the -autoupdate will also know the username/pass
>
> Doesn't matter the IP/MAC, etc.
>
> make sense?
>
> Britt
>
> - Original Message -
> From: "Argus" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Sunday, September 21, 2003 5:19 PM
> Subject: Re: [hlds_linux] ./steam -update and +autoupdate and multiple
> servers
>
>
> > ok, to take this a step further.
> >
> > On one machine, we could have 5 servers, but the way we have it set up
> > is all 5 servers have different_ip:27015.  With the steam ids is it
> > checking ip or mac address or?
> >
> > Also, to clarify further, am I correct to say I should have the
> > following structure:
> >
> > steam
> >
> > steam/cs1  steam/cs2  steam/cs3 etc
> >
> > In the doc it says:
> > "d) You can also install multiple copies of the server by
> >specifying a different ."
> >
> > I assume this refers to updating as well if I am not using -autoupdate?
> >
> > So to create and update the servers I should do:
> >
> > steam/.steam -update cstrike home/steam/cs1/ [EMAIL PROTECTED]
somepassword
> >
> > steam/.steam -update cstrike home/steam/cs2/ [EMAIL PROTECTED]
somepassword
> >
> > etcetc?
> >
> > Am I on the right track here?
> >
> > Thanks,
> >
> > -Arg
> >
> >
> > Britt Priddy (PZGN) wrote:
> >
> > >This is correct:
> > >1.  Do I understand correctly that if we run 60 servers on 12 machines
> > >we need to have 12 unique logins, 1 per machine to use update and
> > >autoupdate?
> > >
> > >It also matters what account you're running the steam under.
> > >
> > >Britt
> > >
> > >- Original Message -
> > >From: "Argus" <[EMAIL PROTECTED]>
> > >To: "[EMAIL PROTECTED]"
> <[EMAIL PROTECTED]>
> > >Sent: Sunday, September 21, 2003 4:35 PM
> > >Subject: [hlds_linux] ./steam -update and +autoupdate and multiple
> servers
> > >
> > >
> > >
> > >
> > >>Heya...
> > >>
> > >>We have 60 servers to run.  When this first came down and all 60
servers
> > >>had to be updated, we created one fresh install and then replicated
it.
> > >>That got us going until this first update happened.  Now we see that
> > >>using one id for all 60 servers obviously doesn't work as we can't
seem
> > >>to get any ids to work.  All of our ids get invalid login/password
> > >>errors now when we try to run the steam -update command.
> > >>
> > >>We need to run a cron job checking for active and non-active processes
> > >>that boots the servers with hlds_i686 renamed to HL_IP_Port including
> > >>the +autoupdate command.  Some questions:
> > >>
> > >>1.  Do I understand correctly that if we run 60 servers on 12 machines
> > >>we need to have 12 unique logins, 1 per machine to use update and
> > >>autoupdate?
> > >>
> > >>2.  If #1 is correct, to go forward, can we simply rename/delete our
> > >>.blob and libsteam files and then run -update with our newly created
12
> > >>unique login ids?
> > >>
> > >>3.  Is there conflict between client steamid login info and server
> > >>steamid login info?
> > >>
> > >>4.  If anyone else out there is doing something similar and its
working
> > >>out can you reply with what you are doing?
> > >>
> > >>Thanks much...
> > >>
> > >>-Arg
> > >>
> > >>
> > >>___
> > >>To unsubscribe, edit your list preferences, or view the list archives,
> > >>
> > >>
>