Re: [hlds_linux] 1.6 Net Code?

2003-09-11 Thread Mad Scientist
According to the great words of antstrength:
> Yes it does.  I believe you are getting confused with DSL modems,
> which are really routers.

Actually, a DSL "modem" is a bridge.

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien



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Re: [hlds_linux] 1.6 Net Code?

2003-09-10 Thread antstrength
Yes it does.  I believe you are getting confused with DSL modems, which
are really routers.

For more information, please see
http://www.howstuffworks.com/cable-modem.htm


Dave


On Mon, 2003-09-08 at 18:28, Jared Eischen wrote:
> Even though it's called a "modem", technically it is not because it does not
> convert analog -> digital and vice versa.
>
> - Original Message -
> From: "Adam 'Starblazer' Romberg" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, September 08, 2003 3:18 PM
> Subject: Re: [hlds_linux] 1.6 Net Code?
>
>
> > *looks at his cable MODEM*
> >
> > ;)
> >
> > Sorry, couldn't resist.
> >
> > Thanks
> >
> > -a-
> >
> >
> >
> > 
> > Adam 'Starblazer' Romberg Appleton: 920-738-9032
> > System Administrator
> > ExtremePC LLC-=-  http://www.extremepcgaming.net
> >
> > On Mon, 8 Sep 2003, Jeff Dupler wrote:
> >
> > > I agree about this CPU problem, we pay almost $200.00 a month for our
> DOD
> > > server. Seems to me the worse ping you have the better your chance to
> get
> > > the kill, no one has modems anymore let's go back to the old Pre 1.5
> netcode
> > > when you could run hlds on a P2.
> >
> >
> > ___
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>
>
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RE: [hlds_linux] 1.6 Net Code?

2003-09-08 Thread Scott Pettit
I looked into setting up an NZ content server and emailed Valve, providing
100Mbit+ of NZ bandwidth was absolutely no problem, having to provide
100Mbit+ to the world at New Zealand's prices? You've either gotta have a
big cash cow somewhere or somehow be earning a profit from doing it.

If Valve will let it be available to NZ users only then I'm all for
providing a dedicated content server.

When I had a go on the Steam beta, it's actually faster than you might
expect to download over 128kbit, sure it thrashed my cap but it only took me
around 2-3 hours to have a playable game. I personally enjoyed 1.6 and found
the server CPU usage to be rather efficient. There seems to be a lot of
complaining about what 1.6 is like but how many of you have actually tried
running a 1.6 beta server on Linux? I thought it was great.

I also have friends on 56k who had no whims about it, as for spreading it
across multiple computers at home, I just tarred up my steam cache folder
and shared it.

When you look at it realistically, getting the updates via Steam is still
just as much downloading as if you were downloading the patch itself.
Compare it to the size of a BF1942 or Desert Combat update and it's nothing
really.

Before you slag off 1.6, talk to people who have actually tried it, I
thought it was a great idea and Steam ran fine for me, the later updates of
it didn't crash at all although I will say the early Steam releases were
shocking.

Pay per play, I think the idea Valve has is more so that you can buy the
game online in a "download version" which perhaps might be cheaper than the
boxed set. I'd rather buy it and download it right there and then rather
than wait for it to be couriered.

Give it some thought.

Cheers,

Scott
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Scott Pettit
[EMAIL PROTECTED]
(+64) 0274 926 665


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Simon Garner
Sent: Tuesday, 9 September 2003 10:28 a.m.
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] 1.6 Net Code?

On Tuesday, September 09, 2003 9:13 AM [GMT+1200=NZT],
Daniel Stroven <[EMAIL PROTECTED]> wrote:

> I said in another email..netcode designed to make it close to fair
> between HPB and LPB..if steam kills all modem users...then what to do
> with the current netcode?
>

The vast majority of players in this country have 128k DSL or 56k modem.
If 56k is no longer practical for playing then 128k probably isn't going
to be much better - particularly as international traffic is charged by
the MB, so if Steam is downloading lots of files from Speakeasy/wherever
it's going to cost people a bomb. Though admittedly the NZ broadband
market is remarkably crap, I imagine we're not alone in this.

However I have faith *cough* that Valve will have considered all the
possibilities and everyone will still be able to play in harmony with
Steam... ;)

-Simon


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RE: [hlds_linux] 1.6 Net Code?

2003-09-08 Thread Mad Scientist

According to the great words of Argus:
> the "unforseen" and "massive" costs of broadband.  That's with most
> broadband consumers capped at either 30kbps or 60kbps(Cable)
> upstream.  I think we will see downstream rates capped in the future

Broadband customers are capped at lower rates than dial-up? I think you
need to find a new provider if that's the case.

-Mad

--
"A proof is a proof. What kind of a proof? It's a proof. A proof is a
proof. And when you have a good proof, it's because it's proven."

– Prime Minister Jean Chrétien



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Re: [hlds_linux] 1.6 Net Code?

2003-09-08 Thread 0x2e
* Stephen Micheals [2003-09-08 17:31]:

> > * From: Jeff Dupler [2003-09-08 14:18 PM]
> > I agree about this CPU problem, we pay almost $200.00 a month for our DOD
> > server. Seems to me the worse ping you have the better your chance to get
> > the kill, no one has modems anymore let's go back to the old Pre 1.5 netcode
> > when you could run hlds on a P2.
> >
> > - DeathMaster
>
> ALOT of ppl still use 56k [..]  it cost's a arm and leg even [..]  oh
> and DOD? i tryed playing it and the higher your ping the less you can hit


Something else to consider, CS 1.6 is VERY unhappy when you mix HPB and
LPB.  Worse yet, HP's seem to eat up a hella lot more cpu.. at least in
my not-so scientific tests.  One HP on a mostly LP server, can kill the
game.

I don't know the cause of the problem, but from what I've seen of bigger
public servers, if you throw enough CPU at it, the effects are
_minimized_, but still present.  Which makes me wonder if the root problem
is loss, and / or choke.  The effects can also be controlled a bit if you
set maxunlag a bit lower.


As for bandwidth useage, Steam / 1.6, is noisy for some reason.

 30 195.156.109.234: 8400
  30 195.156.109.234: 28873
  30 194.251.249.103: 28873
  27 64.81.178.54: 8400
  27 64.81.178.54: 7147
  27 64.81.178.54: 65270
  27 64.81.178.54: 28873
  27 64.81.178.54: 27384
  27 64.81.178.54: 22735
  27 195.156.109.234: 7147
  27 195.156.109.234: 65270
  27 195.156.109.234: 27384
  27 195.156.109.234: 22735
  27 194.251.249.103: 8400
  27 194.251.249.103: 7147
  27 194.251.249.103: 65270
  27 194.251.249.103: 27384
  27 194.251.249.103: 22735
  25 64.3.19.34: 27384
  20 64.3.19.34: 7147
  20 64.3.19.34: 65270



None of those ports were running the server (which was on 8778).  I dunno
what the hosts are, or what those ports are (or care).  But I do know that
even an
idle server draws a shitload of needless traffic.   Short of getting into
a rant, basically the current model of client-pull (vs. server push -
something that has been brought up before..), is flawed.  I really
wish game makers would stop doing it.  Think ddos for a recent example.


The ideal way to look for servers,  is to put more logic in the game
browser.  ASE has it _Somewhat_ right. Although they still use distributed
pingers, at least you can pick the region.

One really quick example would be the fact that many people are
simply looking for a good, low ping server.  So the browser could
(should), be able to querry the master servers with something like (in
order):

- Give me a list of servers in my:
- subnet
- ISP's IP block's (get it from arin)
- AS
- Network Area (ie, I'm a .edu, give me other .edu and c2(or 4!
;P) / i2 servers.  Or, I'm one hop from xyz IX, gimmie other servers there
- Country
- Filters (Game, players, etc).

It would be nice if servers could when they register with passport^wSteam,
they are able to say "I only want Canadian players", or "Only players
within these blocks", etc.  Again, moving away from flooding, in favour of
logic.

The possibilities are endless.  The point is flooding to find servers,
WASTES resources.  *cough* Windows networking anyone ? ... anyone? ..

What does that have to do with Netcode in 1.6 ?  Lots.  Needless traffic
wastes cpu time, and makes life for players miserable.  The slower your
connection to the net, the more time you waste^wspend pinging server's
you'll never connect to.

Something else I just thought of- what if instead of valve supplying
updates from "content" servers, the gameserver itself supplies updates as
valve
releases them?  Since (I'd hope at least), the updates are
cryptographicaly signed, it shouldn't matter who sends the client updates
because the client can verify the package before installing it.  It would
also (idealy at least), allow the gameserver to display its ad when the
client connects because really the _gameserver_ is providing the content.
It would also allow Lan games with no net connection, to provide updates
localy. AND .. since most people connect to a server that is "good" for
them, they should be able to pull the update pretty quickly.

Good? .. Bad? .. ugly? .. heh .. just an idea.


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Re: [hlds_linux] 1.6 Net Code?

2003-09-08 Thread Stephen Micheals
- Original Message -
From: "Jeff Dupler" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, September 08, 2003 2:18 PM
Subject: Re: [hlds_linux] 1.6 Net Code?


> I agree about this CPU problem, we pay almost $200.00 a month for our DOD
> server. Seems to me the worse ping you have the better your chance to get
> the kill, no one has modems anymore let's go back to the old Pre 1.5
netcode
> when you could run hlds on a P2.
>
> - DeathMaster

ALOT of ppl still use 56k i only know 1 person that has broadband, it cost's
a arm and leg even then you cant get it in most area's. oh and DOD? i tryed
playing it and the higher your ping the less you can hit trust me i aim good
and nothing ever hits.



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RE: [hlds_linux] 1.6 Net Code?

2003-09-08 Thread Argus
I think if you look at the broad picture of "broadband" in North America,
you will see that the providers are all complaining about the "unforseen"
and "massive" costs of broadband.  That's with most broadband consumers
capped at either 30kbps or 60kbps(Cable) upstream.  I think we will see
downstream rates capped in the future with expanded rate plans.  Since
SpeakEasy is a broadband provider, Steam undoubtedly fits right in with
their plans.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Drew
Broadley
Sent: Monday, September 08, 2003 4:43 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] 1.6 Net Code?


>The vast majority of players in this country have 128k DSL or 56k
modem.
>If 56k is no longer practical for playing then 128k probably isn't
going
>to be much better - particularly as international traffic is charged by
>the MB, so if Steam is downloading lots of files from
Speakeasy/wherever
>it's going to cost people a bomb. Though admittedly the NZ broadband
>market is remarkably crap, I imagine we're not alone in this.

Now now Simon, remember Xtra ARE offering their wonderful new 256kbps
DSL pricing scheme, I cant say I didn't need to change my undies after
they announced that. (hint: I pee'd myself laughing, it was just a joke)

- Drew


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RE: [hlds_linux] 1.6 Net Code?

2003-09-08 Thread Drew Broadley
>The vast majority of players in this country have 128k DSL or 56k
modem.
>If 56k is no longer practical for playing then 128k probably isn't
going
>to be much better - particularly as international traffic is charged by
>the MB, so if Steam is downloading lots of files from
Speakeasy/wherever
>it's going to cost people a bomb. Though admittedly the NZ broadband
>market is remarkably crap, I imagine we're not alone in this.

Now now Simon, remember Xtra ARE offering their wonderful new 256kbps
DSL pricing scheme, I cant say I didn't need to change my undies after
they announced that. (hint: I pee'd myself laughing, it was just a joke)

- Drew


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Re: [hlds_linux] 1.6 Net Code?

2003-09-08 Thread Simon Garner
On Tuesday, September 09, 2003 9:13 AM [GMT+1200=NZT],
Daniel Stroven <[EMAIL PROTECTED]> wrote:

> I said in another email..netcode designed to make it close to fair
> between HPB and LPB..if steam kills all modem users...then what to do
> with the current netcode?
>

The vast majority of players in this country have 128k DSL or 56k modem.
If 56k is no longer practical for playing then 128k probably isn't going
to be much better - particularly as international traffic is charged by
the MB, so if Steam is downloading lots of files from Speakeasy/wherever
it's going to cost people a bomb. Though admittedly the NZ broadband
market is remarkably crap, I imagine we're not alone in this.

However I have faith *cough* that Valve will have considered all the
possibilities and everyone will still be able to play in harmony with
Steam... ;)

-Simon


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