Re: [hlds_linux] Day of Defeat: Source CPU Usage :o

2005-09-26 Thread forb

Running a dual 244 with 2gb of RAM totally empty box except for this
DoD:S server and its using anywhere from 30-50% cpu.
Its just an 18 Player server.


OS: CentOS 4.0 64bit
uname -a output:
Linux tehbox 2.6.9-5.0.5.ELsmp #1 SMP Tue Apr 19 17:06:07 CDT 2005
x86_64 x86_64 x86_64 GNU/Linux

This is nearly identical to the usage we've seen in the past with CS:S,
par for the course.  Clearly these xbox optimizations did
little or nothing to effect the server's cpu usage.




Ian mu wrote:


--
[ Picked text/plain from multipart/alternative ]
Xbox optimisations? ;)

On 9/27/05, JCHost.net - Support <[EMAIL PROTECTED]> wrote:



I agree I'm running two 24 player pubs. Of course the servers are full
right now, but the CPU usage seems substantially more than that of CSS.
Memory usage seems to be as expected so far. Any thought or ideas?

jc

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Gurney
Sent: Monday, September 26, 2005 6:35 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Day of Defeat: Source CPU Usage :o

At 42 players, it was hitting 80-90% of one Opteron 244. I've lowered it
to 32 and now we're getting about 70-80% of one cpu in use.. Seems
pretty high..



On 9/26/2005 4:17 PM, Davd Wilkinson wrote:



hi

Just got my dod:source server up and running (20Man Server on RedHat 9)



and



within seconds it was full, which is Great and that but the CPU Usage
70-90%, I think thats why too high, since heard DOD:S would use almost



the



same as CS:S, so I hoped I would get one or 2 servers off my a dedi but



at



this rate i will be using a full dedi per dod:s server
Any ideas on how to lower the cpu usage or will we have to wait for an
update?

oh one other thing am the only one with rcon to the server and the



server



has kicked my 2 times now, has someone hacked my rcon or are people just
getting cos the server feels like it?

Thanks

David



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Re: [hlds_linux] Day of Defeat: Source CPU Usage :o

2005-09-26 Thread Mike Norton
--
[ Picked text/plain from multipart/alternative ]
I finaly got mine up to some standard. Still not right, but the minute the
go up, BOOM they are full. Im running 2 32 player server, I wanted one 32
and one 24 but the config file is reading the same one for both. Im hitting
a 43% CPU load so far on my dual Xeon box. Not bad I must say. Now if only I
could get in a play :-)



On 9/26/05, aXeR (AmmoBOX) <[EMAIL PROTECTED]> wrote:
>
>
> - Original Message -
> From: "Gary" <[EMAIL PROTECTED]>
> To: ; <
> hlds_linux@list.valvesoftware.com>
> Sent: Tuesday, September 27, 2005 12:40 AM
> Subject: Re: [hlds_linux] Day of Defeat: Source CPU Usage :o
>
>
> > [EMAIL PROTECTED]/games/dods>ps aux|egrep dod
> > gary 21729 72.3 6.0 197288 126320 p6 S+ 6:11PM 18:19.32
> > ./srcds_i686 -game dod -console +maxplayers 32 +exec server.cfg +
> > [EMAIL PROTECTED]/games/dods>cat /var/run/dmesg.boot|egrep CPU
> > CPU: Intel(R) Xeon(TM) CPU 3.00GHz (3000.12-MHz 686-class CPU)
> >
> > Thats running on fbsd 6.0 with some of my kernel modifications.
> >
> > At 07:17 PM 9/26/2005, Davd Wilkinson wrote:
> >>hi
> >>
> >>Just got my dod:source server up and running (20Man Server on RedHat 9)
> >>and
> >>within seconds it was full, which is Great and that but the CPU Usage
> >>70-90%, I think thats why too high, since heard DOD:S would use almost
> the
> >>same as CS:S, so I hoped I would get one or 2 servers off my a dedi but
> at
> >>this rate i will be using a full dedi per dod:s server
> >>Any ideas on how to lower the cpu usage or will we have to wait for an
> >>update?
> >>
> >>oh one other thing am the only one with rcon to the server and the
> server
> >>has kicked my 2 times now, has someone hacked my rcon or are people just
> >>getting cos the server feels like it?
> >>
> >>Thanks
> >>
> >>David
> >>
> >>
> >>
> >>___
> >>To unsubscribe, edit your list preferences, or view the list
> >>archives, please visit:
> >>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> >
> > ___
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--
Mike Norton
http://www.dev4gamers.com
http://www.gmpodcasting.net

ManO-iGO
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Re: [hlds_linux] Day of Defeat: Source CPU Usage :o

2005-09-26 Thread aXeR \(AmmoBOX\)

We're finding that with an average of 3x 24man servers which have been
filled continuously, and also by playing all 4 maps, the average CPU usage
seems to be around 40-45%, that based around a EM64T Xeon running SuSE
Linux.

- Original Message -
From: "Gary" <[EMAIL PROTECTED]>
To: ; 
Sent: Tuesday, September 27, 2005 12:40 AM
Subject: Re: [hlds_linux] Day of Defeat: Source CPU Usage :o



[EMAIL PROTECTED]/games/dods>ps aux|egrep dod
gary  21729 72.3  6.0 197288 126320  p6  S+6:11PM  18:19.32
./srcds_i686 -game dod -console +maxplayers 32 +exec server.cfg +
[EMAIL PROTECTED]/games/dods>cat /var/run/dmesg.boot|egrep CPU
CPU: Intel(R) Xeon(TM) CPU 3.00GHz (3000.12-MHz 686-class CPU)

Thats running on fbsd 6.0 with some of my kernel modifications.

At 07:17 PM 9/26/2005, Davd Wilkinson wrote:

hi

Just got my dod:source server up and running (20Man Server on RedHat 9)
and
within seconds it was full, which is Great and that but the CPU Usage
70-90%, I think thats why too high, since heard DOD:S would use almost the
same as CS:S, so I hoped I would get one or 2 servers off my a dedi but at
this rate i will be using a full dedi per dod:s server
Any ideas on how to lower the cpu usage or will we have to wait for an
update?

oh one other thing am the only one with rcon to the server and the server
has kicked my 2 times now, has someone hacked my rcon or are people just
getting cos the server feels like it?

Thanks

David



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Re: [hlds_linux] Day of Defeat: Source CPU Usage :o

2005-09-26 Thread aXeR \(AmmoBOX\)


- Original Message -
From: "Gary" <[EMAIL PROTECTED]>
To: ; 
Sent: Tuesday, September 27, 2005 12:40 AM
Subject: Re: [hlds_linux] Day of Defeat: Source CPU Usage :o



[EMAIL PROTECTED]/games/dods>ps aux|egrep dod
gary  21729 72.3  6.0 197288 126320  p6  S+6:11PM  18:19.32
./srcds_i686 -game dod -console +maxplayers 32 +exec server.cfg +
[EMAIL PROTECTED]/games/dods>cat /var/run/dmesg.boot|egrep CPU
CPU: Intel(R) Xeon(TM) CPU 3.00GHz (3000.12-MHz 686-class CPU)

Thats running on fbsd 6.0 with some of my kernel modifications.

At 07:17 PM 9/26/2005, Davd Wilkinson wrote:

hi

Just got my dod:source server up and running (20Man Server on RedHat 9)
and
within seconds it was full, which is Great and that but the CPU Usage
70-90%, I think thats why too high, since heard DOD:S would use almost the
same as CS:S, so I hoped I would get one or 2 servers off my a dedi but at
this rate i will be using a full dedi per dod:s server
Any ideas on how to lower the cpu usage or will we have to wait for an
update?

oh one other thing am the only one with rcon to the server and the server
has kicked my 2 times now, has someone hacked my rcon or are people just
getting cos the server feels like it?

Thanks

David



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Re: [hlds_linux] Day of Defeat: Source CPU Usage :o

2005-09-26 Thread Ian mu
--
[ Picked text/plain from multipart/alternative ]
Xbox optimisations? ;)

On 9/27/05, JCHost.net - Support <[EMAIL PROTECTED]> wrote:
>
> I agree I'm running two 24 player pubs. Of course the servers are full
> right now, but the CPU usage seems substantially more than that of CSS.
> Memory usage seems to be as expected so far. Any thought or ideas?
>
> jc
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of James Gurney
> Sent: Monday, September 26, 2005 6:35 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Day of Defeat: Source CPU Usage :o
>
> At 42 players, it was hitting 80-90% of one Opteron 244. I've lowered it
> to 32 and now we're getting about 70-80% of one cpu in use.. Seems
> pretty high..
>
>
>
> On 9/26/2005 4:17 PM, Davd Wilkinson wrote:
> > hi
> >
> > Just got my dod:source server up and running (20Man Server on RedHat 9)
> and
> > within seconds it was full, which is Great and that but the CPU Usage
> > 70-90%, I think thats why too high, since heard DOD:S would use almost
> the
> > same as CS:S, so I hoped I would get one or 2 servers off my a dedi but
> at
> > this rate i will be using a full dedi per dod:s server
> > Any ideas on how to lower the cpu usage or will we have to wait for an
> > update?
> >
> > oh one other thing am the only one with rcon to the server and the
> server
> > has kicked my 2 times now, has someone hacked my rcon or are people just
> > getting cos the server feels like it?
> >
> > Thanks
> >
> > David
> >
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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RE: [hlds_linux] Day of Defeat: Source CPU Usage :o

2005-09-26 Thread JCHost.net - Support
I agree I'm running two 24 player pubs.  Of course the servers are full
right now, but the CPU usage seems substantially more than that of CSS.
Memory usage seems to be as expected so far.  Any thought or ideas?

jc

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Gurney
Sent: Monday, September 26, 2005 6:35 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Day of Defeat: Source CPU Usage :o

At 42 players, it was hitting 80-90% of one Opteron 244. I've lowered it
to 32 and now we're getting about 70-80% of one cpu in use.. Seems
pretty high..



On 9/26/2005 4:17 PM, Davd Wilkinson wrote:
> hi
>
> Just got my dod:source server up and running (20Man Server on RedHat 9)
and
> within seconds it was full, which is Great and that but the CPU Usage
> 70-90%, I think thats why too high, since heard DOD:S would use almost the
> same as CS:S, so I hoped I would get one or 2 servers off my a dedi but at
> this rate i will be using a full dedi per dod:s server
> Any ideas on how to lower the cpu usage or will we have to wait for an
> update?
>
> oh one other thing am the only one with rcon to the server and the server
> has kicked my 2 times now, has someone hacked my rcon or are people just
> getting cos the server feels like it?
>
> Thanks
>
> David
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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Re: [hlds_linux] Day of Defeat: Source CPU Usage :o

2005-09-26 Thread Gary

[EMAIL PROTECTED]/games/dods>ps aux|egrep dod
gary  21729 72.3  6.0 197288 126320  p6  S+6:11PM  18:19.32
./srcds_i686 -game dod -console +maxplayers 32 +exec server.cfg +
[EMAIL PROTECTED]/games/dods>cat /var/run/dmesg.boot|egrep CPU
CPU: Intel(R) Xeon(TM) CPU 3.00GHz (3000.12-MHz 686-class CPU)

Thats running on fbsd 6.0 with some of my kernel modifications.

At 07:17 PM 9/26/2005, Davd Wilkinson wrote:

hi

Just got my dod:source server up and running (20Man Server on RedHat 9) and
within seconds it was full, which is Great and that but the CPU Usage
70-90%, I think thats why too high, since heard DOD:S would use almost the
same as CS:S, so I hoped I would get one or 2 servers off my a dedi but at
this rate i will be using a full dedi per dod:s server
Any ideas on how to lower the cpu usage or will we have to wait for an
update?

oh one other thing am the only one with rcon to the server and the server
has kicked my 2 times now, has someone hacked my rcon or are people just
getting cos the server feels like it?

Thanks

David



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Re: [hlds_linux] Day of Defeat: Source CPU Usage :o

2005-09-26 Thread James Gurney

At 42 players, it was hitting 80-90% of one Opteron 244. I've lowered it
to 32 and now we're getting about 70-80% of one cpu in use.. Seems
pretty high..



On 9/26/2005 4:17 PM, Davd Wilkinson wrote:

hi

Just got my dod:source server up and running (20Man Server on RedHat 9) and
within seconds it was full, which is Great and that but the CPU Usage
70-90%, I think thats why too high, since heard DOD:S would use almost the
same as CS:S, so I hoped I would get one or 2 servers off my a dedi but at
this rate i will be using a full dedi per dod:s server
Any ideas on how to lower the cpu usage or will we have to wait for an
update?

oh one other thing am the only one with rcon to the server and the server
has kicked my 2 times now, has someone hacked my rcon or are people just
getting cos the server feels like it?

Thanks

David



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Re: [hlds_linux] Day of Defeat: Source CPU Usage :o

2005-09-26 Thread Ian mu
--
[ Picked text/plain from multipart/alternative ]
Yeah, have put a couple of servers up, (centos)
 16 slot on a xeon 3gig, ~35-50% cpu
32 slot on a P4 2.8, ~80-95%
 Does seem a tad excessive to me for whats in it (not meaing to criticize,
just thinking about the reality of usage and options available).

 On 9/27/05, Davd Wilkinson <[EMAIL PROTECTED]> wrote:
>
> hi
>
> Just got my dod:source server up and running (20Man Server on RedHat 9)
> and
> within seconds it was full, which is Great and that but the CPU Usage
> 70-90%, I think thats why too high, since heard DOD:S would use almost the
> same as CS:S, so I hoped I would get one or 2 servers off my a dedi but at
> this rate i will be using a full dedi per dod:s server
> Any ideas on how to lower the cpu usage or will we have to wait for an
> update?
>
> oh one other thing am the only one with rcon to the server and the server
> has kicked my 2 times now, has someone hacked my rcon or are people just
> getting cos the server feels like it?
>
> Thanks
>
> David
>
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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