Re: [hlds_linux] RE: [hlds] Mr. Reynolds - .RES or .LST?

2004-12-03 Thread Marcos Dias
Is this is used only for CS:S ?
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]; [EMAIL PROTECTED]
Sent: Friday, December 03, 2004 6:00 PM
Subject: [hlds_linux] RE: [hlds] Mr. Reynolds - .RES or .LST?

For custom maps that have new resources (such as models or sounds) you
need a file in the maps directory called map name.res that lists all
the custom resources required by that map. It should contain the list of
files that a client will download when they get the custom map from the
server.
The format of the file is:
---
resources
{
blabla.txt file
sounds/blabla2.txt file
}
--
Note the file parameter, the .res file consists of key values pairs
and each value parameter must be file for map resource files.
This file is needed for both in game downloading and for the http
external downloader.
- Alfred

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram
Sent: Friday, December 03, 2004 11:43 AM To: [EMAIL PROTECTED]
Subject: [hlds] Mr. Reynolds - .RES or .LST?
Mr. Reynolds,
RE: CS:Source WinSRCDS - is there any official information available
that would explain how to properly setup files for HTTP fast
download?
There are numerous concerns (reading on SteamPowered and visiting
with other
admins) that WinSRCDS Servers have an issue serving the resources for
custom maps (only .BSP files are transmitting) and no one is clear on
which, or how-to, setup .RES or .LST files for HTTP download with
CS:S.
Thank you very much in advance.
___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


RE: [hlds_linux] RE: [hlds] Mr. Reynolds - .RES or .LST?

2004-12-03 Thread Alfred Reynolds
For any Source engine game.

Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marcos
Dias Sent: Friday, December 03, 2004 7:45 PM To:
[EMAIL PROTECTED] Subject: Re: [hlds_linux] RE: [hlds]
Mr. Reynolds - .RES or .LST?

 Is this is used only for CS:S ?
 - Original Message -
 From: Alfred Reynolds [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Cc: [EMAIL PROTECTED];
 [EMAIL PROTECTED]
 Sent: Friday, December 03, 2004 6:00 PM
 Subject: [hlds_linux] RE: [hlds] Mr. Reynolds - .RES or .LST?


  For custom maps that have new resources (such as models or sounds)
  you need a file in the maps directory called map name.res that
  lists all the custom resources required by that map. It should
  contain the list of files that a client will download when they get
  the custom map from the server. The format of the file is:
  ---
  resources
  {
  blabla.txt file
  sounds/blabla2.txt file
  }
  --
  Note the file parameter, the .res file consists of key values
  pairs and each value parameter must be file for map resource
  files.
 
  This file is needed for both in game downloading and for the http
  external downloader.
 
  - Alfred
 
 
 
  Original Message
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram
  Sent: Friday, December 03, 2004 11:43 AM To:
  [EMAIL PROTECTED]
  Subject: [hlds] Mr. Reynolds - .RES or .LST?
 
   Mr. Reynolds,
  
   RE: CS:Source WinSRCDS - is there any official information
   available that would explain how to properly setup files for HTTP
   fast download?
  
   There are numerous concerns (reading on SteamPowered and visiting
   with other admins) that WinSRCDS Servers have an issue serving
   the resources for custom maps (only .BSP files are transmitting)
   and no one is clear on which, or how-to, setup .RES or .LST files
   for HTTP download with CS:S.
  
   Thank you very much in advance.
  
   ___
   To unsubscribe, edit your list preferences, or view the list
   archives, please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 


 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] RE: [hlds] Mr. Reynolds - .RES or .LST?

2004-12-03 Thread Britt Priddy \(PZGN\)
Pat yourself on the back Alfred... I've seen bad writeups on HL2 - and
awesome ones...  Personally - I dig it!  Playing it for the 2nd time now.
Good game play - good story board - good everything.
nose getting brown -   TF2 have any chances of coming to us TFC'ers?   :-)
Throw us a bone bud!  :P

___
Britt Priddy, MCSE, CCNA
Developer / Network Engineer
Power Zones
www.powerzones.com
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, December 03, 2004 10:04 PM
Subject: RE: [hlds_linux] RE: [hlds] Mr. Reynolds - .RES or .LST?

For any Source engine game.
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marcos
Dias Sent: Friday, December 03, 2004 7:45 PM To:
[EMAIL PROTECTED] Subject: Re: [hlds_linux] RE: [hlds]
Mr. Reynolds - .RES or .LST?
Is this is used only for CS:S ?
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED];
[EMAIL PROTECTED]
Sent: Friday, December 03, 2004 6:00 PM
Subject: [hlds_linux] RE: [hlds] Mr. Reynolds - .RES or .LST?
 For custom maps that have new resources (such as models or sounds)
 you need a file in the maps directory called map name.res that
 lists all the custom resources required by that map. It should
 contain the list of files that a client will download when they get
 the custom map from the server. The format of the file is:
 ---
 resources
 {
 blabla.txt file
 sounds/blabla2.txt file
 }
 --
 Note the file parameter, the .res file consists of key values
 pairs and each value parameter must be file for map resource
 files.

 This file is needed for both in game downloading and for the http
 external downloader.

 - Alfred



 Original Message
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram
 Sent: Friday, December 03, 2004 11:43 AM To:
 [EMAIL PROTECTED]
 Subject: [hlds] Mr. Reynolds - .RES or .LST?

  Mr. Reynolds,
 
  RE: CS:Source WinSRCDS - is there any official information
  available that would explain how to properly setup files for HTTP
  fast download?
 
  There are numerous concerns (reading on SteamPowered and visiting
  with other admins) that WinSRCDS Servers have an issue serving
  the resources for custom maps (only .BSP files are transmitting)
  and no one is clear on which, or how-to, setup .RES or .LST files
  for HTTP download with CS:S.
 
  Thank you very much in advance.
 
  ___
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list
archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux