Re: [hlds_linux] ROFL, nice bug!
I tested this out with a clanmate and it is indeed true!! YOU GET A HUGE flashbang!! Check screenshot! http://zteknology.com/files/de_dust20003.jpg Zack Pedro Almeida wrote: Well, in cs 1.6 I got killed twice with a HE being thrown directly at my head (before blowing up), and once with a flashbang. I could not believe that, and my fellow players laughed and said that I was probably killed by something else. Now I searched the old logs for a flashbang kill, and there it was :) Of course I can't confirm the HE kills. Pedro. -Mensagem original- Em nome de Ronny Schedel Hello, I got a nice log event in my CS:Source server: L 02/16/2005 - 21:04:26: "zerokiller<1385>" killed "Barnie Gumble<1353>" with "flashbang" Okay, flashbangs hurt eyes, but does they kill players? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] ROFL, nice bug!
Well, in cs 1.6 I got killed twice with a HE being thrown directly at my head (before blowing up), and once with a flashbang. I could not believe that, and my fellow players laughed and said that I was probably killed by something else. Now I searched the old logs for a flashbang kill, and there it was :) Of course I can't confirm the HE kills. Pedro. -Mensagem original- Em nome de Ronny Schedel Hello, I got a nice log event in my CS:Source server: L 02/16/2005 - 21:04:26: "zerokiller<1385>" killed "Barnie Gumble<1353>" with "flashbang" Okay, flashbangs hurt eyes, but does they kill players? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] ROFL, nice bug!
thats it ! Damn this head cold and lack of sleep :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Cream Sent: 24 February 2005 12:15 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] ROFL, nice bug! not assault, it was cs_siege :) McCormack, Chris wrote: > That was cs_assault I think with the apc on the bridge that would fall in to > the pit below. I hated and still hate that map :P > > now as_highrise that WAS a quality map :) > > > ScratchMonkey : > > >>I remember a map involving an assault on an underground parking garage, >>with an APC that was ultimately removed because it kept falling through the >>map. Maybe someone can bring back that map with the new vehicle code? I >>miss that APC. (I love games with vehicles.) > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Click https://www.mailcontrol.com/sr/wQw0zmjPoHdJTZGyOCrrhg== to report this email as spam. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] ROFL, nice bug!
not assault, it was cs_siege :) McCormack, Chris wrote: That was cs_assault I think with the apc on the bridge that would fall in to the pit below. I hated and still hate that map :P now as_highrise that WAS a quality map :) ScratchMonkey : I remember a map involving an assault on an underground parking garage, with an APC that was ultimately removed because it kept falling through the map. Maybe someone can bring back that map with the new vehicle code? I miss that APC. (I love games with vehicles.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] ROFL, nice bug!
That was cs_assault I think with the apc on the bridge that would fall in to the pit below. I hated and still hate that map :P now as_highrise that WAS a quality map :) ScratchMonkey : >I remember a map involving an assault on an underground parking garage, >with an APC that was ultimately removed because it kept falling through the >map. Maybe someone can bring back that map with the new vehicle code? I >miss that APC. (I love games with vehicles.) * This e-mail and its attachments are confidential and are intended for the above named recipient only. If this has come to you in error, please notify the sender immediately and delete this e-mail from your system. You must take no action based on this, nor must you copy or disclose it or any part of its contents to any person or organisation. Statements and opinions contained in this email may not necessarily represent those of Littlewoods. Please note that e-mail communications may be monitored. The registered office of Littlewoods Limited and it's subsidiaries is 100 Old Hall Street, Liverpool, L70 1AB. Registered number of Littlewoods Limited is 262152. * This message has been scanned for viruses by BlackSpider MailControl - www.blackspider.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] ROFL, nice bug!
lol... I think the trial period for that installer may have expired, h, more than 30 days ago? :) ruwen wrote: http://daddeln.de/index.php?section=filebase&action=details&file_id=8847 Can you up it somewhere ? I wouldnt mind checking it out. -Original Message- From: [EMAIL PROTECTED] Sent: 24 February 2005 06:09 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] ROFL, nice bug! lol, I've still got the original release of CS floating around here somewhere all 8mb of it ;-) -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.300 / Virus Database: 266.4.0 - Release Date: 22/02/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] ROFL, nice bug!
--On Wednesday, February 23, 2005 11:24 PM -0600 "Eric (Deacon)" <[EMAIL PROTECTED]> wrote: Hehehe...oldschoolers crawling out of the woodwork. No, that was pre-beta6. I played CS way back in the day around when it first came out (IIRC I played an early version of cs_assault, back when dropped weapons looked like Gordon's RPG packs) I remember a map involving an assault on an underground parking garage, with an APC that was ultimately removed because it kept falling through the map. Maybe someone can bring back that map with the new vehicle code? I miss that APC. (I love games with vehicles.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] ROFL, nice bug!
http://daddeln.de/index.php?section=filebase&action=details&file_id=8847 On 24.02.2005 at 08:49 McCormack, Chris <[EMAIL PROTECTED]> wrote: >Can you up it somewhere ? I wouldnt mind checking it out. > >-Original Message- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED] Behalf Of Matt Donnon >Sent: 24 February 2005 06:09 >To: hlds_linux@list.valvesoftware.com >Subject: Re: [hlds_linux] ROFL, nice bug! > > >lol, I've still got the original release of CS floating around here >somewhere >all 8mb of it ;-) > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] ROFL, nice bug!
Can you up it somewhere ? I wouldnt mind checking it out. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Matt Donnon Sent: 24 February 2005 06:09 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] ROFL, nice bug! lol, I've still got the original release of CS floating around here somewhere all 8mb of it ;-) - Original Message - From: "Eric (Deacon)" <[EMAIL PROTECTED]> To: Sent: Thursday, February 24, 2005 3:54 PM Subject: Re: [hlds_linux] ROFL, nice bug! > In a bold display of creativity, Simon Garner wrote: >> The flashbangs actually used to release shrapnel (back in about beta 6?) >> - dunno why they removed that. They used to do about 5hp dmg if you were >> close enough, IIRC. Back in the day... > > Hehehe...oldschoolers crawling out of the woodwork. No, that was > pre-beta6. I played CS way back in the day around when it first came > out (IIRC I played an early version of cs_assault, back when dropped > weapons looked like Gordon's RPG packs), and I couldn't get the hang of > it and didn't like the general gameplay (was a TFCer at the time), so I > dropped it. Having forgotten all about it, I picked it up again when I > saw a news post somewhere about b6 being released. Tried it, loved it, > stuck with it :) Point is, there was no shrapnel when I played it for > real... > > -- > Eric (the Deacon remix) > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux Click https://www.mailcontrol.com/sr/wQw0zmjPoHdJTZGyOCrrhg== to report this email as spam. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] ROFL, nice bug!
lol, I've still got the original release of CS floating around here somewhere all 8mb of it ;-) - Original Message - From: "Eric (Deacon)" <[EMAIL PROTECTED]> To: Sent: Thursday, February 24, 2005 3:54 PM Subject: Re: [hlds_linux] ROFL, nice bug! In a bold display of creativity, Simon Garner wrote: The flashbangs actually used to release shrapnel (back in about beta 6?) - dunno why they removed that. They used to do about 5hp dmg if you were close enough, IIRC. Back in the day... Hehehe...oldschoolers crawling out of the woodwork. No, that was pre-beta6. I played CS way back in the day around when it first came out (IIRC I played an early version of cs_assault, back when dropped weapons looked like Gordon's RPG packs), and I couldn't get the hang of it and didn't like the general gameplay (was a TFCer at the time), so I dropped it. Having forgotten all about it, I picked it up again when I saw a news post somewhere about b6 being released. Tried it, loved it, stuck with it :) Point is, there was no shrapnel when I played it for real... -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] ROFL, nice bug!
In a bold display of creativity, Simon Garner wrote: The flashbangs actually used to release shrapnel (back in about beta 6?) - dunno why they removed that. They used to do about 5hp dmg if you were close enough, IIRC. Back in the day... Hehehe...oldschoolers crawling out of the woodwork. No, that was pre-beta6. I played CS way back in the day around when it first came out (IIRC I played an early version of cs_assault, back when dropped weapons looked like Gordon's RPG packs), and I couldn't get the hang of it and didn't like the general gameplay (was a TFCer at the time), so I dropped it. Having forgotten all about it, I picked it up again when I saw a news post somewhere about b6 being released. Tried it, loved it, stuck with it :) Point is, there was no shrapnel when I played it for real... -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] ROFL, nice bug!
Afaik it's a feature that if you get hit it causes damage. I also think If you get hit by a barrel on dust from someone throwing an he grenade at it that can also cause damage. Its all about the realism!!! Regards, Matt White [ [EMAIL PROTECTED] ] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Simon Garner Sent: 24 February 2005 00:16 To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] ROFL, nice bug! On 24/02/2005 6:40 a.m., Justin McCarter wrote: > I always wondered if you could actually kill a player with a FB -- I > noticed that if you tag someone directly with a FB or smoke, it'll > show a blood splash. I didn't think it did damage though... How cool > is that! > The flashbangs actually used to release shrapnel (back in about beta 6?) - dunno why they removed that. They used to do about 5hp dmg if you were close enough, IIRC. Back in the day... This must be new in Source, they definitely haven't done damage for a while. Wonder if it's a bug or a feature... -Simon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] ROFL, nice bug!
On 24/02/2005 6:40 a.m., Justin McCarter wrote: I always wondered if you could actually kill a player with a FB -- I noticed that if you tag someone directly with a FB or smoke, it'll show a blood splash. I didn't think it did damage though... How cool is that! The flashbangs actually used to release shrapnel (back in about beta 6?) - dunno why they removed that. They used to do about 5hp dmg if you were close enough, IIRC. Back in the day... This must be new in Source, they definitely haven't done damage for a while. Wonder if it's a bug or a feature... -Simon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] ROFL, nice bug!
I always wondered if you could actually kill a player with a FB -- I noticed that if you tag someone directly with a FB or smoke, it'll show a blood splash. I didn't think it did damage though... How cool is that! On Wed, 23 Feb 2005 18:31:17 +0100, Ronny Schedel <[EMAIL PROTECTED]> wrote: > Hello, > > I got a nice log event in my CS:Source server: > > L 02/16/2005 - 21:04:26: "zerokiller<1385>" > killed "Barnie Gumble<1353>" with "flashbang" > > Okay, flashbangs hurt eyes, but does they kill players? > > Greets > Ronny > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] ROFL, nice bug!
Flashbangs I think do 1-2 damage if they go off directly below a player. So if the player is extremely low on health yeah a FB will kill him. http://hardgaming.com/ps2/weapon.php?id=28 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Owen T. Soroke Sent: Wednesday, February 23, 2005 3:50 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] ROFL, nice bug! We've run tests on flashbang kills, and in fact it can be done. I like that addition. Personally, I wouldn't call it a bug. Owen -Original Message- From: Ronny Schedel [mailto:[EMAIL PROTECTED] Sent: Wednesday, February 23, 2005 9:31 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] ROFL, nice bug! Hello, I got a nice log event in my CS:Source server: L 02/16/2005 - 21:04:26: "zerokiller<1385>" killed "Barnie Gumble<1353>" with "flashbang" Okay, flashbangs hurt eyes, but does they kill players? Greets Ronny ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.300 / Virus Database: 266.4.0 - Release Date: 2/22/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.300 / Virus Database: 266.4.0 - Release Date: 2/22/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] ROFL, nice bug!
We've run tests on flashbang kills, and in fact it can be done. I like that addition. Personally, I wouldn't call it a bug. Owen -Original Message- From: Ronny Schedel [mailto:[EMAIL PROTECTED] Sent: Wednesday, February 23, 2005 9:31 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] ROFL, nice bug! Hello, I got a nice log event in my CS:Source server: L 02/16/2005 - 21:04:26: "zerokiller<1385>" killed "Barnie Gumble<1353>" with "flashbang" Okay, flashbangs hurt eyes, but does they kill players? Greets Ronny ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.300 / Virus Database: 266.4.0 - Release Date: 2/22/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.300 / Virus Database: 266.4.0 - Release Date: 2/22/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [hlds_linux] ROFL, nice bug!
>Hello, > >I got a nice log event in my CS:Source server: > >L 02/16/2005 - 21:04:26: "zerokiller<1385>" >killed "Barnie Gumble<1353>" with "flashbang" > >Okay, flashbangs hurt eyes, but does they kill players? > >Greets >Ronny Yup. Smoke grenades do as well (smokegrenade_projectile). They take 1ap or 1hp off if you're physically hit by them. Regards, Tim ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] ROFL, nice bug!
Hi, We made up a psychostats system for our servers, from almost 10.000.000 frags we have actually almost 20 kills from flash.. so it even kills sometimes ;) Julian - Original Message - From: "Chris Jones" <[EMAIL PROTECTED]> To: Sent: Wednesday, February 23, 2005 7:01 PM Subject: Re: [hlds_linux] ROFL, nice bug! Ronny Schedel wrote: Okay, flashbangs hurt eyes, but does they kill players? I've taken 1hp from a flashbang when it hit me in the head before. Did the victim have 1hp? -- Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] ROFL, nice bug!
Ronny Schedel wrote: > Okay, flashbangs hurt eyes, but does they kill players? I've taken 1hp from a flashbang when it hit me in the head before. Did the victim have 1hp? -- Chris ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux