Re: [hlds_linux] [hlds] [hlds_announce] Source engine games Steampipe conversion schedule

2013-04-03 Thread dan

On 02/04/2013 17:01, Kyle Sanderson wrote:

Well, to be fair, seeing the games that receive the least support going
first is rather unnerving. They've had the least time to cook, and bugs are
still being uncovered. I'm pretty worried about the 16th


It's just a bunch of games and a new way of copying stuff from one 
server to another.


Do you want an emergency number to call with an air ambulance on standby?

--
Dan

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Re: [hlds_linux] [hlds] [hlds_announce] Source engine games Steampipe conversion schedule

2013-04-02 Thread Ondřej Hošek
On Tue, Apr 2, 2013 at 6:01 PM, Kyle Sanderson  wrote:
> Well, to be fair, seeing the games that receive the least support going
> first is rather unnerving. They've had the least time to cook, and bugs are
> still being uncovered.

The fact that bugs are still being uncovered is the reason that the
less-played games are being updated first: there will be fewer bugs
left when TF2, the "golden boy" of that generation of the Source
engine, is reached. It's true that Valve would probably uncover more
bugs at the same time if they started with TF2, but finding more bugs
simultaneously means it will take longer to prepare a patch, and until
then, the game might be barely playable (depending on how bad the bugs
are), which is bad.

There is always a risk that if a bug is found in the TF2 beta, it
won't be fixed in DoDS, HL2DM or CSS, but I don't think this is
realistic.

Also, it doesn't matter how long the beta runs... 101% of all players
(give or take rounding errors) will never pick the "beta", and if they
do, they will quickly find that no beta servers to their liking are
running, and try reverting to the non-beta at all cost. (For example,
I could never find a CSS GunGame server.)

Cheers,
~~ Ondra

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Re: [hlds_linux] [hlds] [hlds_announce] Source engine games Steampipe conversion schedule

2013-04-02 Thread Kyle Sanderson
Well, to be fair, seeing the games that receive the least support going
first is rather unnerving. They've had the least time to cook, and bugs are
still being uncovered. I'm pretty worried about the 16th, as that's the
first major game with downloadable content (I'm biased, but numbers don't
lie) to be moved. HL2:DM seems to see a fair amount of traffic, so the real
testing may actually start tomorrow. I'd still rather see TF2 go first, so
all of the bugs get ironed out before they're introduced into more products
silently, then uncovered on the 23rd when TF2 ships (or even worse, on the
16th then TF2 gets delayed). TF2 has had the longest running beta for this,
so I'm pretty confused by the proposed order; hats.

It definitely seemed right for the day (the 1st of April, that is)...
Kyle.


On Tue, Apr 2, 2013 at 8:50 AM, Fletcher Dunn
wrote:

>  Have expectations of Valve’s humor sunken so low!?
>
> ** **
>
> On April 2nd, the day of 100% seriousness, I declare that if this
> schedule were an April Fools’ joke, it would have been one of the most lame
> attempts ever.
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *hooky
> *Sent:* Monday, April 01, 2013 8:33 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] [hlds_announce] Source engine games Steampipe
> conversion schedule
>
> ** **
>
> Is this a joke, or is this actually happening on these days? Please
> respond on April 2nd.
>
> ** **
>
> On Mon, Apr 1, 2013 at 5:24 PM, Kush Mahajani 
> wrote:
>
> Will you re-activate the TF2 beta app (520/229830) after the SteamPipe
> conversion is complete?
>
>
>
> On Monday, April 1, 2013, Fletcher Dunn wrote:
>
> Hello!
>
>  
>
> Here is the expected schedule for the conversion of Source engine games to
> SteamPipe:
>
>  
>
> Day of Defeat: Source: already happened
>
> Half-life 2: Deathmatch: Wednesday, April 3 (DAY AFTER TOMORROW)
>
> Counter-Strike: Source: Tuesday, April 16
>
> Team Fortress 2: Tuesday, April 23
>
>  
>
> Our goal is to repeat the process that we used with the Day of Defeat:
> Source switchover last week.  The “beta” dedicated server (The SteamPipe
> version of the dedicated server) is actually the exact same server
> installation that will host the clients after the switchover.  We will try
> to avoid releasing a dedicated server update near the time of the client
> switchover, so that SteamPipe dedicated servers can be up and ready, and as
> clients switchover to SteamPipe, those dedicated servers will be ready to
> host them.
>
>  
>
> One note concerning the TF2 beta.  As you probably know, it’s currently a
> separate app.  (The TF2 beta client is App ID 520 and the TF2 beta
> dedicated server is AppID 229830.)  About a week before the TF2 switchover,
> we’ll initiate a beta process identical to the one used for the other
> games.  We’ll release the Steampipe version of the official dedicated
> server (App ID 232250) and an opt-in client beta available from the “betas”
> tab for the regular “Team Fortress 2” application (App ID 440).  This beta
> client will have all the same content as the regular game, will talk to the
> same item server as the regular client, and will have all the same items in
> your backpack.  It will be running App ID 440, not 520.  The only
> difference is that it will be using the new file system with VPK files, it
> will have a different PatchVersion in the steam.inf file, and will only be
> able to connect to SteamPipe servers.  To avoid confusion between the two
> different types of TF2 betas, at that time we will deactivate the beta
> client app 520 and dedicated server app 229830.  We’ll have further details
> on this process when we release the official dedicated server.
>
>  
>
> If you have questions that are not answered by this FAQ, now is the time
> to ask!
>
> https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491
>
>  
>
> Thanks,
>
> Fletch
>
> ** **
>
> -- 
>
> -
>
> Kush Mahajani
>
>
>
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Re: [hlds_linux] [hlds] [hlds_announce] Source engine games Steampipe conversion schedule

2013-04-02 Thread Fletcher Dunn
Have expectations of Valve's humor sunken so low!?

On April 2nd, the day of 100% seriousness, I declare that if this schedule were 
an April Fools' joke, it would have been one of the most lame attempts ever.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of hooky
Sent: Monday, April 01, 2013 8:33 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_announce] Source engine games Steampipe conversion 
schedule

Is this a joke, or is this actually happening on these days? Please respond on 
April 2nd.

On Mon, Apr 1, 2013 at 5:24 PM, Kush Mahajani 
mailto:kmahajani...@gmail.com>> wrote:
Will you re-activate the TF2 beta app (520/229830) after the SteamPipe 
conversion is complete?


On Monday, April 1, 2013, Fletcher Dunn wrote:
Hello!

Here is the expected schedule for the conversion of Source engine games to 
SteamPipe:

Day of Defeat: Source: already happened
Half-life 2: Deathmatch: Wednesday, April 3 (DAY AFTER TOMORROW)
Counter-Strike: Source: Tuesday, April 16
Team Fortress 2: Tuesday, April 23

Our goal is to repeat the process that we used with the Day of Defeat: Source 
switchover last week.  The "beta" dedicated server (The SteamPipe version of 
the dedicated server) is actually the exact same server installation that will 
host the clients after the switchover.  We will try to avoid releasing a 
dedicated server update near the time of the client switchover, so that 
SteamPipe dedicated servers can be up and ready, and as clients switchover to 
SteamPipe, those dedicated servers will be ready to host them.

One note concerning the TF2 beta.  As you probably know, it's currently a 
separate app.  (The TF2 beta client is App ID 520 and the TF2 beta dedicated 
server is AppID 229830.)  About a week before the TF2 switchover, we'll 
initiate a beta process identical to the one used for the other games.  We'll 
release the Steampipe version of the official dedicated server (App ID 232250) 
and an opt-in client beta available from the "betas" tab for the regular "Team 
Fortress 2" application (App ID 440).  This beta client will have all the same 
content as the regular game, will talk to the same item server as the regular 
client, and will have all the same items in your backpack.  It will be running 
App ID 440, not 520.  The only difference is that it will be using the new file 
system with VPK files, it will have a different PatchVersion in the steam.inf 
file, and will only be able to connect to SteamPipe servers.  To avoid 
confusion between the two different types of TF2 betas, at that time we will 
deactivate the beta client app 520 and dedicated server app 229830.  We'll have 
further details on this process when we release the official dedicated server.

If you have questions that are not answered by this FAQ, now is the time to ask!
https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491

Thanks,
Fletch

--
-
Kush Mahajani


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