Re: [hlds_linux] Different "modes" with one fork

2008-11-19 Thread Steve Sumichrast
This is working great -- I specified in each config the mail file to
load -- I then went into the parent process, told all the maps to
switch to airport and all forks switched over.  Worked great, none of
them went back to the one specified in the cfg file (I have server.cfg
just resetting things such as sv_cheats back to 0 incase we left them
on by accident for playing around..)  But server.cfg doesn't execute
at load... so this is working out great.  Thanks for the feedback...
I have 10 forks now, running 8 slots of every map (two servers per
each co-op map, and one per each vs map)

On Wed, Nov 19, 2008 at 4:22 PM, Milton Ngan <[EMAIL PROTECTED]> wrote:
> The +exec will only get run once when the child is spawned. Even coming out 
> of hibernation, it will not run the +exec again.
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve
> Sent: Wednesday, November 19, 2008 12:53 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Different "modes" with one fork
>
> +exec in the startup line only runs once on startup (and possibly when
> it goes into hibernation).
>
> Steve Sumichrast wrote:
>> I'm running 10 forks from a single instance -- I've got a question,
>> though... In my config files I specify that the z_difficulty is
>> Impossible... doesn't seem to matter, though, for the "steam community
>> servers" option, as it just goes back to normal anyways thanks to the
>> way the connection works... Regardless, how can I make say, 4 of the
>> forks be a "versus" server?  I know changing the map is what does it,
>> so I thought okay... in my individual fork config files, I'll specify
>> map ... But doesn't that CFG get executed at every map
>> change?  If so, you'd move from a vs map to another vs map, and during
>> that map change, it would change maps back.. no?
>>
>> I haven't watched the map change events on L4D, I'm going by
>> experience with TF2...  Basically does whatever I specified in +exec
>> get executed at every map change event?  If so, how do I force certain
>> forks into versus mode?
>>
>> ___
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>> please visit:
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>>
>>
>
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Re: [hlds_linux] Different "modes" with one fork

2008-11-19 Thread Steve Sumichrast
Cool.  So I'm specifying a map in the startup params -- I guess
there's no reason I couldn't specify map in the individual fork config
files to make certain forks versus?

Going to go try that out now... thanks for the clarification.



On Wed, Nov 19, 2008 at 3:53 PM, Steve <[EMAIL PROTECTED]> wrote:
> +exec in the startup line only runs once on startup (and possibly when
> it goes into hibernation).
>
> Steve Sumichrast wrote:
>> I'm running 10 forks from a single instance -- I've got a question,
>> though... In my config files I specify that the z_difficulty is
>> Impossible... doesn't seem to matter, though, for the "steam community
>> servers" option, as it just goes back to normal anyways thanks to the
>> way the connection works... Regardless, how can I make say, 4 of the
>> forks be a "versus" server?  I know changing the map is what does it,
>> so I thought okay... in my individual fork config files, I'll specify
>> map ... But doesn't that CFG get executed at every map
>> change?  If so, you'd move from a vs map to another vs map, and during
>> that map change, it would change maps back.. no?
>>
>> I haven't watched the map change events on L4D, I'm going by
>> experience with TF2...  Basically does whatever I specified in +exec
>> get executed at every map change event?  If so, how do I force certain
>> forks into versus mode?
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>
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Re: [hlds_linux] Different "modes" with one fork

2008-11-19 Thread Milton Ngan
The +exec will only get run once when the child is spawned. Even coming out of 
hibernation, it will not run the +exec again.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve
Sent: Wednesday, November 19, 2008 12:53 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Different "modes" with one fork

+exec in the startup line only runs once on startup (and possibly when
it goes into hibernation).

Steve Sumichrast wrote:
> I'm running 10 forks from a single instance -- I've got a question,
> though... In my config files I specify that the z_difficulty is
> Impossible... doesn't seem to matter, though, for the "steam community
> servers" option, as it just goes back to normal anyways thanks to the
> way the connection works... Regardless, how can I make say, 4 of the
> forks be a "versus" server?  I know changing the map is what does it,
> so I thought okay... in my individual fork config files, I'll specify
> map ... But doesn't that CFG get executed at every map
> change?  If so, you'd move from a vs map to another vs map, and during
> that map change, it would change maps back.. no?
>
> I haven't watched the map change events on L4D, I'm going by
> experience with TF2...  Basically does whatever I specified in +exec
> get executed at every map change event?  If so, how do I force certain
> forks into versus mode?
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>

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Re: [hlds_linux] Different "modes" with one fork

2008-11-19 Thread Milton Ngan
Server.cfg gets exec'd for every map change

Infected.cfg gets exec'd for each versus game. There is a corresponding 
infected_off.cfg to reset the settings when you leave versus mode.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve Sumichrast
Sent: Wednesday, November 19, 2008 12:48 PM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] Different "modes" with one fork

I'm running 10 forks from a single instance -- I've got a question,
though... In my config files I specify that the z_difficulty is
Impossible... doesn't seem to matter, though, for the "steam community
servers" option, as it just goes back to normal anyways thanks to the
way the connection works... Regardless, how can I make say, 4 of the
forks be a "versus" server?  I know changing the map is what does it,
so I thought okay... in my individual fork config files, I'll specify
map ... But doesn't that CFG get executed at every map
change?  If so, you'd move from a vs map to another vs map, and during
that map change, it would change maps back.. no?

I haven't watched the map change events on L4D, I'm going by
experience with TF2...  Basically does whatever I specified in +exec
get executed at every map change event?  If so, how do I force certain
forks into versus mode?

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Re: [hlds_linux] Different "modes" with one fork

2008-11-19 Thread Steve
+exec in the startup line only runs once on startup (and possibly when 
it goes into hibernation).

Steve Sumichrast wrote:
> I'm running 10 forks from a single instance -- I've got a question,
> though... In my config files I specify that the z_difficulty is
> Impossible... doesn't seem to matter, though, for the "steam community
> servers" option, as it just goes back to normal anyways thanks to the
> way the connection works... Regardless, how can I make say, 4 of the
> forks be a "versus" server?  I know changing the map is what does it,
> so I thought okay... in my individual fork config files, I'll specify
> map ... But doesn't that CFG get executed at every map
> change?  If so, you'd move from a vs map to another vs map, and during
> that map change, it would change maps back.. no?
>
> I haven't watched the map change events on L4D, I'm going by
> experience with TF2...  Basically does whatever I specified in +exec
> get executed at every map change event?  If so, how do I force certain
> forks into versus mode?
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>   

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