Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Andreas Grimm
i have no problems with rcon queries ... (using windows servers)

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Tuesday, November 17, 2009 11:43 AM
To: Half-Life dedicated Linux server mailing list
Subject: [hlds_linux] L4D2 rcon query

Can anyone confirm you still cannot rcon query L4D2 servers?

And if so, is there any work around?

Cheers,

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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread gameadmin
Confirm you can't get response from rcon (tho the commands still work)
Workaround on Linux would be use the netcon telnet interface, tho this can
get spammy

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: 17 November 2009 10:43
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] L4D2 rcon query
 
 Can anyone confirm you still cannot rcon query L4D2 servers?
 
 And if so, is there any work around?
 
 Cheers,
 
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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Saint K .
Does anyone have example code on getting the status of L4D2 to be displayed on 
a website?

All our queries for CS, L4D and TF2 work, just not L4D2. As HLSW is somehow 
able to get information such as map, player count etc there should be a way to 
get this info.

Anyone worked this out by any chance?

Cheers

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
gamead...@127001.org
Sent: Tuesday, November 17, 2009 11:56 AM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] L4D2 rcon query

Confirm you can't get response from rcon (tho the commands still work)
Workaround on Linux would be use the netcon telnet interface, tho this can
get spammy

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: 17 November 2009 10:43
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] L4D2 rcon query
 
 Can anyone confirm you still cannot rcon query L4D2 servers?
 
 And if so, is there any work around?
 
 Cheers,
 
 ___
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 please visit:
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No virus found in this incoming message.
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20:53:00

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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Ronny Schedel

It's the same protocol like for TF2 and L4D.


 Does anyone have example code on getting the status of L4D2 to be 
 displayed on a website?

 All our queries for CS, L4D and TF2 work, just not L4D2. As HLSW is 
 somehow able to get information such as map, player count etc there should 
 be a way to get this info.

 Anyone worked this out by any chance?

 Cheers

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
 gamead...@127001.org
 Sent: Tuesday, November 17, 2009 11:56 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] L4D2 rcon query

 Confirm you can't get response from rcon (tho the commands still work)
 Workaround on Linux would be use the netcon telnet interface, tho this can
 get spammy

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: 17 November 2009 10:43
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] L4D2 rcon query

 Can anyone confirm you still cannot rcon query L4D2 servers?

 And if so, is there any work around?

 Cheers,

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 11/16/09 
 20:53:00

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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Saint K .
The problem is, we use rcon to retrieve the status... rcon ain't working 
externally on l4d2...

Cheers.,

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
Sent: Tuesday, November 17, 2009 2:17 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 rcon query


It's the same protocol like for TF2 and L4D.


 Does anyone have example code on getting the status of L4D2 to be 
 displayed on a website?

 All our queries for CS, L4D and TF2 work, just not L4D2. As HLSW is 
 somehow able to get information such as map, player count etc there should 
 be a way to get this info.

 Anyone worked this out by any chance?

 Cheers

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
 gamead...@127001.org
 Sent: Tuesday, November 17, 2009 11:56 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] L4D2 rcon query

 Confirm you can't get response from rcon (tho the commands still work)
 Workaround on Linux would be use the netcon telnet interface, tho this can
 get spammy

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: 17 November 2009 10:43
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] L4D2 rcon query

 Can anyone confirm you still cannot rcon query L4D2 servers?

 And if so, is there any work around?

 Cheers,

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 11/16/09 
 20:53:00

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No virus found in this incoming message.
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Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 11/16/09 
20:53:00

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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Nicholas Hastings
Rcon commands work fine on l4d2 servers. Rcon responses (the feedback 
from the commands) is what is broken on some l4d2 servers (possibly just 
[some?] linux ones).

Saint K. wrote:
 The problem is, we use rcon to retrieve the status... rcon ain't working 
 externally on l4d2...

 Cheers.,

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
 Sent: Tuesday, November 17, 2009 2:17 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 rcon query


 It's the same protocol like for TF2 and L4D.



 Does anyone have example code on getting the status of L4D2 to be
 displayed on a website?

 All our queries for CS, L4D and TF2 work, just not L4D2. As HLSW is
 somehow able to get information such as map, player count etc there should
 be a way to get this info.

 Anyone worked this out by any chance?

 Cheers

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 gamead...@127001.org
 Sent: Tuesday, November 17, 2009 11:56 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] L4D2 rcon query

 Confirm you can't get response from rcon (tho the commands still work)
 Workaround on Linux would be use the netcon telnet interface, tho this can
 get spammy

  
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: 17 November 2009 10:43
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] L4D2 rcon query

 Can anyone confirm you still cannot rcon query L4D2 servers?

 And if so, is there any work around?

 Cheers,

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 11/16/09
 20:53:00

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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 11/16/09 
 20:53:00

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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Saint K .
Well, its broken for sure on our forked Linux servers.

Cheers,

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nicholas 
Hastings
Sent: Tuesday, November 17, 2009 2:39 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 rcon query

Rcon commands work fine on l4d2 servers. Rcon responses (the feedback 
from the commands) is what is broken on some l4d2 servers (possibly just 
[some?] linux ones).

Saint K. wrote:
 The problem is, we use rcon to retrieve the status... rcon ain't working 
 externally on l4d2...

 Cheers.,

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
 Sent: Tuesday, November 17, 2009 2:17 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 rcon query


 It's the same protocol like for TF2 and L4D.



 Does anyone have example code on getting the status of L4D2 to be
 displayed on a website?

 All our queries for CS, L4D and TF2 work, just not L4D2. As HLSW is
 somehow able to get information such as map, player count etc there should
 be a way to get this info.

 Anyone worked this out by any chance?

 Cheers

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 gamead...@127001.org
 Sent: Tuesday, November 17, 2009 11:56 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] L4D2 rcon query

 Confirm you can't get response from rcon (tho the commands still work)
 Workaround on Linux would be use the netcon telnet interface, tho this can
 get spammy

  
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: 17 November 2009 10:43
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] L4D2 rcon query

 Can anyone confirm you still cannot rcon query L4D2 servers?

 And if so, is there any work around?

 Cheers,

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 11/16/09
 20:53:00

 ___
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 please visit:
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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 11/16/09 
 20:53:00

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No virus found in this incoming message.
Checked by AVG - www.avg.com 
Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 11/16/09 
20:53:00

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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Ronny Schedel
You don't need rcon to get the status of the server.


 The problem is, we use rcon to retrieve the status... rcon ain't working 
 externally on l4d2...

 Cheers.,

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny 
 Schedel
 Sent: Tuesday, November 17, 2009 2:17 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 rcon query


 It's the same protocol like for TF2 and L4D.


 Does anyone have example code on getting the status of L4D2 to be
 displayed on a website?

 All our queries for CS, L4D and TF2 work, just not L4D2. As HLSW is
 somehow able to get information such as map, player count etc there 
 should
 be a way to get this info.

 Anyone worked this out by any chance?

 Cheers

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 gamead...@127001.org
 Sent: Tuesday, November 17, 2009 11:56 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] L4D2 rcon query

 Confirm you can't get response from rcon (tho the commands still work)
 Workaround on Linux would be use the netcon telnet interface, tho this 
 can
 get spammy

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: 17 November 2009 10:43
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] L4D2 rcon query

 Can anyone confirm you still cannot rcon query L4D2 servers?

 And if so, is there any work around?

 Cheers,

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 
 11/16/09
 20:53:00

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 please visit:
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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 11/16/09 
 20:53:00

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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread David A. Parker
Can you use the A2S queries instead (A2S_INFO, A2S_PLAYER, A2S_RULES)?

Saint K. wrote:
 The problem is, we use rcon to retrieve the status... rcon ain't working 
 externally on l4d2...
 
 Cheers.,
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
 Sent: Tuesday, November 17, 2009 2:17 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 rcon query
 
 
 It's the same protocol like for TF2 and L4D.
 
 
 Does anyone have example code on getting the status of L4D2 to be 
 displayed on a website?

 All our queries for CS, L4D and TF2 work, just not L4D2. As HLSW is 
 somehow able to get information such as map, player count etc there should 
 be a way to get this info.

 Anyone worked this out by any chance?

 Cheers

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
 gamead...@127001.org
 Sent: Tuesday, November 17, 2009 11:56 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] L4D2 rcon query

 Confirm you can't get response from rcon (tho the commands still work)
 Workaround on Linux would be use the netcon telnet interface, tho this can
 get spammy

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: 17 November 2009 10:43
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] L4D2 rcon query

 Can anyone confirm you still cannot rcon query L4D2 servers?

 And if so, is there any work around?

 Cheers,

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

 ___
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 please visit:
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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 11/16/09 
 20:53:00

 ___
 To unsubscribe, edit your list preferences, or view the list archives, 
 please visit:
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 ___
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 No virus found in this incoming message.
 Checked by AVG - www.avg.com 
 Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 11/16/09 
 20:53:00
 
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-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Saint K .
Do you happen to have example code for this we can view ?

Cheers

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
Sent: Tuesday, November 17, 2009 3:20 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 rcon query

You don't need rcon to get the status of the server.


 The problem is, we use rcon to retrieve the status... rcon ain't working 
 externally on l4d2...

 Cheers.,

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny 
 Schedel
 Sent: Tuesday, November 17, 2009 2:17 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 rcon query


 It's the same protocol like for TF2 and L4D.


 Does anyone have example code on getting the status of L4D2 to be
 displayed on a website?

 All our queries for CS, L4D and TF2 work, just not L4D2. As HLSW is
 somehow able to get information such as map, player count etc there 
 should
 be a way to get this info.

 Anyone worked this out by any chance?

 Cheers

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 gamead...@127001.org
 Sent: Tuesday, November 17, 2009 11:56 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] L4D2 rcon query

 Confirm you can't get response from rcon (tho the commands still work)
 Workaround on Linux would be use the netcon telnet interface, tho this 
 can
 get spammy

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: 17 November 2009 10:43
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] L4D2 rcon query

 Can anyone confirm you still cannot rcon query L4D2 servers?

 And if so, is there any work around?

 Cheers,

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


 ___
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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 
 11/16/09
 20:53:00

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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread David A. Parker
I have some Perl scripts to perform these queries and generate HTML output:

http://uclug.utica.edu/files/dave/srcds_scripts.zip

 - Dave

Saint K. wrote:
 Do you happen to have example code for this we can view ?
 
 Cheers
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
 Sent: Tuesday, November 17, 2009 3:20 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 rcon query
 
 You don't need rcon to get the status of the server.
 
 
 The problem is, we use rcon to retrieve the status... rcon ain't working 
 externally on l4d2...

 Cheers.,

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny 
 Schedel
 Sent: Tuesday, November 17, 2009 2:17 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 rcon query


 It's the same protocol like for TF2 and L4D.


 Does anyone have example code on getting the status of L4D2 to be
 displayed on a website?

 All our queries for CS, L4D and TF2 work, just not L4D2. As HLSW is
 somehow able to get information such as map, player count etc there 
 should
 be a way to get this info.

 Anyone worked this out by any chance?

 Cheers

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 gamead...@127001.org
 Sent: Tuesday, November 17, 2009 11:56 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] L4D2 rcon query

 Confirm you can't get response from rcon (tho the commands still work)
 Workaround on Linux would be use the netcon telnet interface, tho this 
 can
 get spammy

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: 17 November 2009 10:43
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] L4D2 rcon query

 Can anyone confirm you still cannot rcon query L4D2 servers?

 And if so, is there any work around?

 Cheers,

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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 20:53:00

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-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread David A. Parker
FYI, there was a syntax error in the a2s_info.pl script which I just 
caught.  A corrected version is in the zip now.

 - Dave

David A. Parker wrote:
 I have some Perl scripts to perform these queries and generate HTML output:
 
 http://uclug.utica.edu/files/dave/srcds_scripts.zip
 
  - Dave
 
 Saint K. wrote:
 Do you happen to have example code for this we can view ?

 Cheers

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
 Sent: Tuesday, November 17, 2009 3:20 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 rcon query

 You don't need rcon to get the status of the server.


 The problem is, we use rcon to retrieve the status... rcon ain't working 
 externally on l4d2...

 Cheers.,

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny 
 Schedel
 Sent: Tuesday, November 17, 2009 2:17 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 rcon query


 It's the same protocol like for TF2 and L4D.


 Does anyone have example code on getting the status of L4D2 to be
 displayed on a website?

 All our queries for CS, L4D and TF2 work, just not L4D2. As HLSW is
 somehow able to get information such as map, player count etc there 
 should
 be a way to get this info.

 Anyone worked this out by any chance?

 Cheers

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 gamead...@127001.org
 Sent: Tuesday, November 17, 2009 11:56 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] L4D2 rcon query

 Confirm you can't get response from rcon (tho the commands still work)
 Workaround on Linux would be use the netcon telnet interface, tho this 
 can
 get spammy

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: 17 November 2009 10:43
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] L4D2 rcon query

 Can anyone confirm you still cannot rcon query L4D2 servers?

 And if so, is there any work around?

 Cheers,

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 
 11/16/09
 20:53:00

 ___
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 No virus found in this incoming message.
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 Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 11/16/09 
 20:53:00

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 No virus found in this incoming message.
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 20:53:00

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-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Fredrik Duprez
Good stuff - very useful for status queries.

However, it doesn't solve the problem with non-existing rcon responses on
Linux, which Valve still need to fix.


2009/11/17 David A. Parker dpar...@utica.edu

 FYI, there was a syntax error in the a2s_info.pl script which I just
 caught.  A corrected version is in the zip now.

 - Dave

 David A. Parker wrote:
  I have some Perl scripts to perform these queries and generate HTML
 output:
 
  http://uclug.utica.edu/files/dave/srcds_scripts.zip
 
   - Dave
 
  Saint K. wrote:
  Do you happen to have example code for this we can view ?
 
  Cheers
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
  Sent: Tuesday, November 17, 2009 3:20 PM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] L4D2 rcon query
 
  You don't need rcon to get the status of the server.
 
 
  The problem is, we use rcon to retrieve the status... rcon ain't
 working
  externally on l4d2...
 
  Cheers.,
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny
  Schedel
  Sent: Tuesday, November 17, 2009 2:17 PM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] L4D2 rcon query
 
 
  It's the same protocol like for TF2 and L4D.
 
 
  Does anyone have example code on getting the status of L4D2 to be
  displayed on a website?
 
  All our queries for CS, L4D and TF2 work, just not L4D2. As HLSW is
  somehow able to get information such as map, player count etc there
  should
  be a way to get this info.
 
  Anyone worked this out by any chance?
 
  Cheers
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
  gamead...@127001.org
  Sent: Tuesday, November 17, 2009 11:56 AM
  To: 'Half-Life dedicated Linux server mailing list'
  Subject: Re: [hlds_linux] L4D2 rcon query
 
  Confirm you can't get response from rcon (tho the commands still work)
  Workaround on Linux would be use the netcon telnet interface, tho this
  can
  get spammy
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
  boun...@list.valvesoftware.com] On Behalf Of Saint K.
  Sent: 17 November 2009 10:43
  To: Half-Life dedicated Linux server mailing list
  Subject: [hlds_linux] L4D2 rcon query
 
  Can anyone confirm you still cannot rcon query L4D2 servers?
 
  And if so, is there any work around?
 
  Cheers,
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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  No virus found in this incoming message.
  Checked by AVG - www.avg.com
  Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date:
  11/16/09
  20:53:00
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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  ___
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  No virus found in this incoming message.
  Checked by AVG - www.avg.com
  Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date:
 11/16/09
  20:53:00
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
 
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  No virus found in this incoming message.
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  Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date:
 11/16/09 20:53:00
 
  ___
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 please visit:
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 --

 Dave Parker
 Utica College
 Integrated Information Technology Services
 (315) 792-3229
 Registered Linux User #408177

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-- 
Fredrik Duprez |  fredrik.dup...@gmail.com | http://www.duprez.org

Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Ronny Schedel

The protocol:
http://developer.valvesoftware.com/wiki/Server_Queries

Scroll down for samples.


 Do you happen to have example code for this we can view ?

 Cheers

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny 
 Schedel
 Sent: Tuesday, November 17, 2009 3:20 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 rcon query

 You don't need rcon to get the status of the server.


 The problem is, we use rcon to retrieve the status... rcon ain't working
 externally on l4d2...

 Cheers.,

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny
 Schedel
 Sent: Tuesday, November 17, 2009 2:17 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 rcon query


 It's the same protocol like for TF2 and L4D.


 Does anyone have example code on getting the status of L4D2 to be
 displayed on a website?

 All our queries for CS, L4D and TF2 work, just not L4D2. As HLSW is
 somehow able to get information such as map, player count etc there
 should
 be a way to get this info.

 Anyone worked this out by any chance?

 Cheers

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 gamead...@127001.org
 Sent: Tuesday, November 17, 2009 11:56 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] L4D2 rcon query

 Confirm you can't get response from rcon (tho the commands still work)
 Workaround on Linux would be use the netcon telnet interface, tho this
 can
 get spammy

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: 17 November 2009 10:43
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] L4D2 rcon query

 Can anyone confirm you still cannot rcon query L4D2 servers?

 And if so, is there any work around?

 Cheers,

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


 ___
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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date:
 11/16/09
 20:53:00

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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 
 11/16/09
 20:53:00

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 Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 11/16/09 
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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Jay Deiman
Ronny Schedel wrote:
 The protocol:
 http://developer.valvesoftware.com/wiki/Server_Queries
 
 Scroll down for samples.

Great info, but it still doesn't change the fact that rcon over tcp to 
the server ports doesn't work.  Here's a little debug info from a script 
I wrote using the docs at 
http://developer.valvesoftware.com/wiki/Source_RCON_Protocol


$ ./rcon.py -c status janus.splitstreams.com:27021 xxx 

reqid: 2094234817 

SENDING: '\x11\x00\x00\x00\xc1|\xd3|\x03\x00\x00\x00xx\x00\x00' 

RECV (10): '\xc1|\xd3|\x00\x00\x00\x00\x00\x00' 

RECV (10): '\xc1|\xd3|\x02\x00\x00\x00\x00\x00' 

reqid: 954561615 

SENDING: '\x10\x00\x00\x00Ot\xe58\x02\x00\x00\x00status\x00\x00' 

RECV (10): 'Ot\xe58\x00\x00\x00\x00\x00\x00'


The server authenticates me and even responds to the status command, it 
just give me back an empty null terminated string.

Compare the above to l4d1:


$ ./rcon.py -c status janus.splitstreams.com:27016 xxx 

reqid: 1811805914 

SENDING: '\x11\x00\x00\x00\xda\xf6\xfdk\x03\x00\x00\x00xx\x00\x00' 

RECV: '\xda\xf6\xfdk\x00\x00\x00\x00\x00\x00' 

RECV: '\xda\xf6\xfdk\x02\x00\x00\x00\x00\x00' 

reqid: 929550210 

SENDING: '\x10\x00\x00\x00\x82\xcfg7\x02\x00\x00\x00status\x00\x00' 

RECV: '\x82\xcfg7\x00\x00\x00\x00hostname: MF L4D 1\nversion : 1.0.1.6 
4023 secure  (unknown)\nudp/ip  : 209.98.155.113:27016 [ public same 
]\nos  : Linux Dedicated\nmap : 
l4d_hospital01_apartment\nplayers : 0 humans, 0 bots (4 max) 
(hibernating) (unreserved)\n\n# userid name uniqueid connected ping loss 
state rate adr\n#end\n\x00\x00' 




If A2S queries are working, that's great, but rcon should be fixed 
nonetheless. Rcon is used by some (including me) for more than just 
getting current players.

Jay Deiman

-- 
Jay Deiman

\033:wq!

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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Saint K .
Thanks all for the examples.

We're going back to puzzle on this.

Cheers,

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
Sent: Tuesday, November 17, 2009 5:34 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 rcon query


The protocol:
http://developer.valvesoftware.com/wiki/Server_Queries

Scroll down for samples.


 Do you happen to have example code for this we can view ?

 Cheers

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny 
 Schedel
 Sent: Tuesday, November 17, 2009 3:20 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 rcon query

 You don't need rcon to get the status of the server.


 The problem is, we use rcon to retrieve the status... rcon ain't working
 externally on l4d2...

 Cheers.,

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny
 Schedel
 Sent: Tuesday, November 17, 2009 2:17 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 rcon query


 It's the same protocol like for TF2 and L4D.


 Does anyone have example code on getting the status of L4D2 to be
 displayed on a website?

 All our queries for CS, L4D and TF2 work, just not L4D2. As HLSW is
 somehow able to get information such as map, player count etc there
 should
 be a way to get this info.

 Anyone worked this out by any chance?

 Cheers

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 gamead...@127001.org
 Sent: Tuesday, November 17, 2009 11:56 AM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] L4D2 rcon query

 Confirm you can't get response from rcon (tho the commands still work)
 Workaround on Linux would be use the netcon telnet interface, tho this
 can
 get spammy

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
 boun...@list.valvesoftware.com] On Behalf Of Saint K.
 Sent: 17 November 2009 10:43
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] L4D2 rcon query

 Can anyone confirm you still cannot rcon query L4D2 servers?

 And if so, is there any work around?

 Cheers,

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux


 ___
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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date:
 11/16/09
 20:53:00

 ___
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 please visit:
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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 
 11/16/09
 20:53:00

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 Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 11/16/09 
 20:53:00

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Checked by AVG - www.avg.com 
Version: 9.0.707 / Virus Database: 270.14.67/2506 - Release Date: 11/16/09 
20:53:00

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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread David A. Parker
What about using the netcon for each server instead of rcon?  (Just 
throwing ideas out, I haven't actually tried anything using netcon 
remotely yet).

 - Dave

Jay Deiman wrote:
 Ronny Schedel wrote:
 The protocol:
 http://developer.valvesoftware.com/wiki/Server_Queries

 Scroll down for samples.
 
 Great info, but it still doesn't change the fact that rcon over tcp to 
 the server ports doesn't work.  Here's a little debug info from a script 
 I wrote using the docs at 
 http://developer.valvesoftware.com/wiki/Source_RCON_Protocol
 
 
 $ ./rcon.py -c status janus.splitstreams.com:27021 xxx 
 
 reqid: 2094234817 
 
 SENDING: '\x11\x00\x00\x00\xc1|\xd3|\x03\x00\x00\x00xx\x00\x00' 
 
 RECV (10): '\xc1|\xd3|\x00\x00\x00\x00\x00\x00' 
 
 RECV (10): '\xc1|\xd3|\x02\x00\x00\x00\x00\x00' 
 
 reqid: 954561615 
 
 SENDING: '\x10\x00\x00\x00Ot\xe58\x02\x00\x00\x00status\x00\x00' 
 
 RECV (10): 'Ot\xe58\x00\x00\x00\x00\x00\x00'
 
 
 The server authenticates me and even responds to the status command, it 
 just give me back an empty null terminated string.
 
 Compare the above to l4d1:
 
 
 $ ./rcon.py -c status janus.splitstreams.com:27016 xxx 
 
 reqid: 1811805914 
 
 SENDING: '\x11\x00\x00\x00\xda\xf6\xfdk\x03\x00\x00\x00xx\x00\x00' 
 
 RECV: '\xda\xf6\xfdk\x00\x00\x00\x00\x00\x00' 
 
 RECV: '\xda\xf6\xfdk\x02\x00\x00\x00\x00\x00' 
 
 reqid: 929550210 
 
 SENDING: '\x10\x00\x00\x00\x82\xcfg7\x02\x00\x00\x00status\x00\x00' 
 
 RECV: '\x82\xcfg7\x00\x00\x00\x00hostname: MF L4D 1\nversion : 1.0.1.6 
 4023 secure  (unknown)\nudp/ip  : 209.98.155.113:27016 [ public same 
 ]\nos  : Linux Dedicated\nmap : 
 l4d_hospital01_apartment\nplayers : 0 humans, 0 bots (4 max) 
 (hibernating) (unreserved)\n\n# userid name uniqueid connected ping loss 
 state rate adr\n#end\n\x00\x00' 
 
 
 
 
 If A2S queries are working, that's great, but rcon should be fixed 
 nonetheless. Rcon is used by some (including me) for more than just 
 getting current players.
 
 Jay Deiman
 

-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Milton Ngan
Netcon works, but the disadvantage is that you get console spew that can 
potentially get mixed in with your responses. There isn't a clear response 
format. (e.g a prompt or end of message character).

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David A. Parker
Sent: Tuesday, November 17, 2009 9:56 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 rcon query

What about using the netcon for each server instead of rcon?  (Just 
throwing ideas out, I haven't actually tried anything using netcon 
remotely yet).

 - Dave

Jay Deiman wrote:
 Ronny Schedel wrote:
 The protocol:
 http://developer.valvesoftware.com/wiki/Server_Queries

 Scroll down for samples.
 
 Great info, but it still doesn't change the fact that rcon over tcp to 
 the server ports doesn't work.  Here's a little debug info from a script 
 I wrote using the docs at 
 http://developer.valvesoftware.com/wiki/Source_RCON_Protocol
 
 
 $ ./rcon.py -c status janus.splitstreams.com:27021 xxx 
 
 reqid: 2094234817 
 
 SENDING: '\x11\x00\x00\x00\xc1|\xd3|\x03\x00\x00\x00xx\x00\x00' 
 
 RECV (10): '\xc1|\xd3|\x00\x00\x00\x00\x00\x00' 
 
 RECV (10): '\xc1|\xd3|\x02\x00\x00\x00\x00\x00' 
 
 reqid: 954561615 
 
 SENDING: '\x10\x00\x00\x00Ot\xe58\x02\x00\x00\x00status\x00\x00' 
 
 RECV (10): 'Ot\xe58\x00\x00\x00\x00\x00\x00'
 
 
 The server authenticates me and even responds to the status command, it 
 just give me back an empty null terminated string.
 
 Compare the above to l4d1:
 
 
 $ ./rcon.py -c status janus.splitstreams.com:27016 xxx 
 
 reqid: 1811805914 
 
 SENDING: '\x11\x00\x00\x00\xda\xf6\xfdk\x03\x00\x00\x00xx\x00\x00' 
 
 RECV: '\xda\xf6\xfdk\x00\x00\x00\x00\x00\x00' 
 
 RECV: '\xda\xf6\xfdk\x02\x00\x00\x00\x00\x00' 
 
 reqid: 929550210 
 
 SENDING: '\x10\x00\x00\x00\x82\xcfg7\x02\x00\x00\x00status\x00\x00' 
 
 RECV: '\x82\xcfg7\x00\x00\x00\x00hostname: MF L4D 1\nversion : 1.0.1.6 
 4023 secure  (unknown)\nudp/ip  : 209.98.155.113:27016 [ public same 
 ]\nos  : Linux Dedicated\nmap : 
 l4d_hospital01_apartment\nplayers : 0 humans, 0 bots (4 max) 
 (hibernating) (unreserved)\n\n# userid name uniqueid connected ping loss 
 state rate adr\n#end\n\x00\x00' 
 
 
 
 
 If A2S queries are working, that's great, but rcon should be fixed 
 nonetheless. Rcon is used by some (including me) for more than just 
 getting current players.
 
 Jay Deiman
 

-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Nicholas Hastings
Milton,

Can you tell us if Valve has acknowledged the rcon response issue on 
linux l4d2 servers and plans on fixing it sometime in the near future?

Milton Ngan wrote:
 Netcon works, but the disadvantage is that you get console spew that can 
 potentially get mixed in with your responses. There isn't a clear response 
 format. (e.g a prompt or end of message character).

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David A. 
 Parker
 Sent: Tuesday, November 17, 2009 9:56 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 rcon query

 What about using the netcon for each server instead of rcon?  (Just
 throwing ideas out, I haven't actually tried anything using netcon
 remotely yet).

   - Dave

 Jay Deiman wrote:

 Ronny Schedel wrote:
  
 The protocol:
 http://developer.valvesoftware.com/wiki/Server_Queries

 Scroll down for samples.

 Great info, but it still doesn't change the fact that rcon over tcp to
 the server ports doesn't work.  Here's a little debug info from a script
 I wrote using the docs at
 http://developer.valvesoftware.com/wiki/Source_RCON_Protocol

 
 $ ./rcon.py -c status janus.splitstreams.com:27021 xxx

 reqid: 2094234817

 SENDING: '\x11\x00\x00\x00\xc1|\xd3|\x03\x00\x00\x00xx\x00\x00'

 RECV (10): '\xc1|\xd3|\x00\x00\x00\x00\x00\x00'

 RECV (10): '\xc1|\xd3|\x02\x00\x00\x00\x00\x00'

 reqid: 954561615

 SENDING: '\x10\x00\x00\x00Ot\xe58\x02\x00\x00\x00status\x00\x00'

 RECV (10): 'Ot\xe58\x00\x00\x00\x00\x00\x00'
 

 The server authenticates me and even responds to the status command, it
 just give me back an empty null terminated string.

 Compare the above to l4d1:

 
 $ ./rcon.py -c status janus.splitstreams.com:27016 xxx

 reqid: 1811805914

 SENDING: '\x11\x00\x00\x00\xda\xf6\xfdk\x03\x00\x00\x00xx\x00\x00'

 RECV: '\xda\xf6\xfdk\x00\x00\x00\x00\x00\x00'

 RECV: '\xda\xf6\xfdk\x02\x00\x00\x00\x00\x00'

 reqid: 929550210

 SENDING: '\x10\x00\x00\x00\x82\xcfg7\x02\x00\x00\x00status\x00\x00'

 RECV: '\x82\xcfg7\x00\x00\x00\x00hostname: MF L4D 1\nversion : 1.0.1.6
 4023 secure  (unknown)\nudp/ip  : 209.98.155.113:27016 [ public same
 ]\nos  : Linux Dedicated\nmap :
 l4d_hospital01_apartment\nplayers : 0 humans, 0 bots (4 max)
 (hibernating) (unreserved)\n\n# userid name uniqueid connected ping loss
 state rate adr\n#end\n\x00\x00'


 

 If A2S queries are working, that's great, but rcon should be fixed
 nonetheless. Rcon is used by some (including me) for more than just
 getting current players.

 Jay Deiman

  



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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Milton Ngan
We had a fix in, but it appears to not have addressed the whole issue. 

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nicholas 
Hastings
Sent: Tuesday, November 17, 2009 10:30 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 rcon query

Milton,

Can you tell us if Valve has acknowledged the rcon response issue on 
linux l4d2 servers and plans on fixing it sometime in the near future?

Milton Ngan wrote:
 Netcon works, but the disadvantage is that you get console spew that can 
 potentially get mixed in with your responses. There isn't a clear response 
 format. (e.g a prompt or end of message character).

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David A. 
 Parker
 Sent: Tuesday, November 17, 2009 9:56 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 rcon query

 What about using the netcon for each server instead of rcon?  (Just
 throwing ideas out, I haven't actually tried anything using netcon
 remotely yet).

   - Dave

 Jay Deiman wrote:

 Ronny Schedel wrote:
  
 The protocol:
 http://developer.valvesoftware.com/wiki/Server_Queries

 Scroll down for samples.

 Great info, but it still doesn't change the fact that rcon over tcp to
 the server ports doesn't work.  Here's a little debug info from a script
 I wrote using the docs at
 http://developer.valvesoftware.com/wiki/Source_RCON_Protocol

 
 $ ./rcon.py -c status janus.splitstreams.com:27021 xxx

 reqid: 2094234817

 SENDING: '\x11\x00\x00\x00\xc1|\xd3|\x03\x00\x00\x00xx\x00\x00'

 RECV (10): '\xc1|\xd3|\x00\x00\x00\x00\x00\x00'

 RECV (10): '\xc1|\xd3|\x02\x00\x00\x00\x00\x00'

 reqid: 954561615

 SENDING: '\x10\x00\x00\x00Ot\xe58\x02\x00\x00\x00status\x00\x00'

 RECV (10): 'Ot\xe58\x00\x00\x00\x00\x00\x00'
 

 The server authenticates me and even responds to the status command, it
 just give me back an empty null terminated string.

 Compare the above to l4d1:

 
 $ ./rcon.py -c status janus.splitstreams.com:27016 xxx

 reqid: 1811805914

 SENDING: '\x11\x00\x00\x00\xda\xf6\xfdk\x03\x00\x00\x00xx\x00\x00'

 RECV: '\xda\xf6\xfdk\x00\x00\x00\x00\x00\x00'

 RECV: '\xda\xf6\xfdk\x02\x00\x00\x00\x00\x00'

 reqid: 929550210

 SENDING: '\x10\x00\x00\x00\x82\xcfg7\x02\x00\x00\x00status\x00\x00'

 RECV: '\x82\xcfg7\x00\x00\x00\x00hostname: MF L4D 1\nversion : 1.0.1.6
 4023 secure  (unknown)\nudp/ip  : 209.98.155.113:27016 [ public same
 ]\nos  : Linux Dedicated\nmap :
 l4d_hospital01_apartment\nplayers : 0 humans, 0 bots (4 max)
 (hibernating) (unreserved)\n\n# userid name uniqueid connected ping loss
 state rate adr\n#end\n\x00\x00'


 

 If A2S queries are working, that's great, but rcon should be fixed
 nonetheless. Rcon is used by some (including me) for more than just
 getting current players.

 Jay Deiman

  



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visit:
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Re: [hlds_linux] L4D2 rcon query

2009-11-17 Thread Nicholas Hastings
Piecing together information here, it seems to be fixed on Windows 
server, but still broken on most or all Linux servers.

Milton Ngan wrote:
 We had a fix in, but it appears to not have addressed the whole issue.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nicholas 
 Hastings
 Sent: Tuesday, November 17, 2009 10:30 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 rcon query

 Milton,

 Can you tell us if Valve has acknowledged the rcon response issue on
 linux l4d2 servers and plans on fixing it sometime in the near future?

 Milton Ngan wrote:

 Netcon works, but the disadvantage is that you get console spew that can 
 potentially get mixed in with your responses. There isn't a clear response 
 format. (e.g a prompt or end of message character).

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com 
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of David A. 
 Parker
 Sent: Tuesday, November 17, 2009 9:56 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] L4D2 rcon query

 What about using the netcon for each server instead of rcon?  (Just
 throwing ideas out, I haven't actually tried anything using netcon
 remotely yet).

- Dave

 Jay Deiman wrote:

  
 Ronny Schedel wrote:


 The protocol:
 http://developer.valvesoftware.com/wiki/Server_Queries

 Scroll down for samples.

  
 Great info, but it still doesn't change the fact that rcon over tcp to
 the server ports doesn't work.  Here's a little debug info from a script
 I wrote using the docs at
 http://developer.valvesoftware.com/wiki/Source_RCON_Protocol

 
 $ ./rcon.py -c status janus.splitstreams.com:27021 xxx

 reqid: 2094234817

 SENDING: '\x11\x00\x00\x00\xc1|\xd3|\x03\x00\x00\x00xx\x00\x00'

 RECV (10): '\xc1|\xd3|\x00\x00\x00\x00\x00\x00'

 RECV (10): '\xc1|\xd3|\x02\x00\x00\x00\x00\x00'

 reqid: 954561615

 SENDING: '\x10\x00\x00\x00Ot\xe58\x02\x00\x00\x00status\x00\x00'

 RECV (10): 'Ot\xe58\x00\x00\x00\x00\x00\x00'
 

 The server authenticates me and even responds to the status command, it
 just give me back an empty null terminated string.

 Compare the above to l4d1:

 
 $ ./rcon.py -c status janus.splitstreams.com:27016 xxx

 reqid: 1811805914

 SENDING: '\x11\x00\x00\x00\xda\xf6\xfdk\x03\x00\x00\x00xx\x00\x00'

 RECV: '\xda\xf6\xfdk\x00\x00\x00\x00\x00\x00'

 RECV: '\xda\xf6\xfdk\x02\x00\x00\x00\x00\x00'

 reqid: 929550210

 SENDING: '\x10\x00\x00\x00\x82\xcfg7\x02\x00\x00\x00status\x00\x00'

 RECV: '\x82\xcfg7\x00\x00\x00\x00hostname: MF L4D 1\nversion : 1.0.1.6
 4023 secure  (unknown)\nudp/ip  : 209.98.155.113:27016 [ public same
 ]\nos  : Linux Dedicated\nmap :
 l4d_hospital01_apartment\nplayers : 0 humans, 0 bots (4 max)
 (hibernating) (unreserved)\n\n# userid name uniqueid connected ping loss
 state rate adr\n#end\n\x00\x00'


 

 If A2S queries are working, that's great, but rcon should be fixed
 nonetheless. Rcon is used by some (including me) for more than just
 getting current players.

 Jay Deiman




  

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 visit:
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