Re: [hlds_linux] Orientation

2006-07-24 Thread Henrik Semark

[ Converted text/html to text/plain ]

Is that something new ? Because my CS:1.6 works fine, and there is it also only
the udp-port I have opened ?
(sorry my bad English)

/  [Team-Jogge] SuicideMe [DK]


--

From:  Kennycom [EMAIL PROTECTED]
Reply-To:  hlds_linux@list.valvesoftware.com
To:  hlds_linux@list.valvesoftware.com
Subject:  Re: [hlds_linux] Orientation
Date:  Sun, 23 Jul 2006 14:04:54 -0700

You probably didn't forward the servers port for tcp as well on your
firewall/router... rcon goes through the tcp port...

- Original Message -
From: Henrik Semark [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, July 23, 2006 6:48 AM
Subject: RE: [hlds_linux] Orientation


I know this is my own settings, but now when I am at holiday, I found out
that my rcon pass doesn't work. What is rung ?

/  [Team-Jogge] SuicideMe [DK]


From: Henrik Semark [EMAIL PROTECTED]
Reply-To: hlds_linux@list.valvesoftware.com
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Orientation
Date: Fri, 21 Jul 2006 09:44:26 +

[ Converted text/html to text/plain ]

To start your CS:S:
konsole -e (to start CS:S in new konsole not needed) ./srcds_run -pingboost
3
-console +ip [your_ip (only if internet-server)] -game cstrike -secure
-port [your_port]
+maxplayers XX +map [first_map] -debug -autoupdate 

Now your CS:S is running with the right arguments

To set op server name and rcon edit server cfg



my server cfg:
// Set the Host Name
hostname Team-Jogge ClanServer CS:S (HDS-Linux-Server)

// Set the rcon password
rcon_password [your_pass] // rcon is disabled

// Exec files on startup
exec banned.cfg
exec listip.cfg
// Server Logging
log on
mp_logdetail 0
mp_logmessages 1

// Server Variables
mp_timelimit 25
mp_autokick 1
mp_autoteambalance 1
mp_c4timer 30
mp_flashlight 0
mp_footsteps 1
mp_forcechasecam 0
mp_freezetime 2
mp_friendlyfire 0
mp_hostagepenalty 2
mp_limitteams 2
mp_roundtime 5
mp_tkpunish 1
sv_restartround 0
sv_maxspeed 320
sv_proxies 1
allow_spectators 0
mp_startmoney 2400
mp_chattime 0
sv_allowupload 1
sv_allowdownload 1
sv_voiceenable 1
sv_alltalk 0

  pausable 0
decalfrequency 60
mp_falldamage 1

// cheat and fun modes
sv_aim 0
sv_cheats 0

// Set Rates
sv_maxrate 8000
sv_minrate 4000

// Enable/Disable LAN mode
sv_lan 0

// Contact  Geo
sv_contact [EMAIL PROTECTED]
sv_region 3

exec autoban.cfg
exec sb_login.cfg


now download the maps you wont to play, and put them in your map folder,
and
write them into mapcycle.txt



Mod

make folder:
makedir addons

MetaMod (http://www.sourcemm.net/[2])
edit your gameinfo.txt
my gameinfo.txt:



GameInfo
{
gameCounter-Strike Source
title   COUNTER-STRIKE'
title2  source
type multiplayer_only
nomodels 1
nohimodel 1
nocrosshair 0
hidden_maps
{
test_speakers 1
test_hardware 1
}
nodegraph 0

FileSystem
{
SteamAppId  240 //
This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId  211 //
Tools will load this (ie: source SDK caches) to get things like
materials\debug, materials\editor, etc.

//
// The code that loads this file automatically does a few
things here:
//
// 1. For each Game search path, it adds a GameBin
path,
in dir\bin
// 2. For each Game search path, it adds another Game
path
in front of it with _langage at the end.
//For example: c:\hl2\cstrike on a french machine would
get a c:\hl2\cstrike_french path added to it.
// 3. For the first Game search path, it adds a search
path
called MOD.
// 4. For the first Game search path, it adds a search
path
called DEFAULT_WRITE_PATH.
//

//
// Search paths are relative to the base directory, which
is
where hl2.exe is found.
//
// |gameinfo_path| points at the directory where
gameinfo.txt
is.
// We always want to mount that directory relative to
gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game
resources are in
// someplace like c:\program
files\valve\steam\steamapps\username\half-life
2.
//
SearchPaths
{
exec gameinfopatcher.cfg
GameBin
|gameinfo_path|addons/metamod/bin
Game|gameinfo_path|.
Game

RE: [hlds_linux] Orientation

2006-07-23 Thread Henrik Semark

I know this is my own settings, but now when I am at holiday, I found out
that my rcon pass doesn't work. What is rung ?

/  [Team-Jogge] SuicideMe [DK]



From: Henrik Semark [EMAIL PROTECTED]
Reply-To: hlds_linux@list.valvesoftware.com
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Orientation
Date: Fri, 21 Jul 2006 09:44:26 +

[ Converted text/html to text/plain ]

To start your CS:S:
konsole -e (to start CS:S in new konsole not needed) ./srcds_run -pingboost
3
-console +ip [your_ip (only if internet-server)] -game cstrike -secure
-port [your_port]
+maxplayers XX +map [first_map] -debug -autoupdate 

Now your CS:S is running with the right arguments

To set op server name and rcon edit server cfg



my server cfg:
// Set the Host Name
hostname Team-Jogge ClanServer CS:S (HDS-Linux-Server)

// Set the rcon password
rcon_password [your_pass] // rcon is disabled

// Exec files on startup
exec banned.cfg
exec listip.cfg
// Server Logging
log on
mp_logdetail 0
mp_logmessages 1

// Server Variables
mp_timelimit 25
mp_autokick 1
mp_autoteambalance 1
mp_c4timer 30
mp_flashlight 0
mp_footsteps 1
mp_forcechasecam 0
mp_freezetime 2
mp_friendlyfire 0
mp_hostagepenalty 2
mp_limitteams 2
mp_roundtime 5
mp_tkpunish 1
sv_restartround 0
sv_maxspeed 320
sv_proxies 1
allow_spectators 0
mp_startmoney 2400
mp_chattime 0
sv_allowupload 1
sv_allowdownload 1
sv_voiceenable 1
sv_alltalk 0

 pausable 0
decalfrequency 60
mp_falldamage 1

// cheat and fun modes
sv_aim 0
sv_cheats 0

// Set Rates
sv_maxrate 8000
sv_minrate 4000

// Enable/Disable LAN mode
sv_lan 0

// Contact  Geo
sv_contact [EMAIL PROTECTED]
sv_region 3

exec autoban.cfg
exec sb_login.cfg


now download the maps you wont to play, and put them in your map folder,
and
write them into mapcycle.txt



Mod

make folder:
makedir addons

MetaMod (http://www.sourcemm.net/[2])
edit your gameinfo.txt
my gameinfo.txt:



GameInfo
{
   gameCounter-Strike Source
   title   COUNTER-STRIKE'
   title2  source
   type multiplayer_only
   nomodels 1
   nohimodel 1
   nocrosshair 0
   hidden_maps
   {
   test_speakers 1
   test_hardware 1
   }
   nodegraph 0

   FileSystem
   {
   SteamAppId  240 //
This will mount all the GCFs we need (240=CS:S, 220=HL2).
   ToolsAppId  211 //
Tools will load this (ie: source SDK caches) to get things like
materials\debug, materials\editor, etc.

   //
   // The code that loads this file automatically does a few
things here:
   //
   // 1. For each Game search path, it adds a GameBin
path,
in dir\bin
   // 2. For each Game search path, it adds another Game
path
in front of it with _langage at the end.
   //For example: c:\hl2\cstrike on a french machine would
get a c:\hl2\cstrike_french path added to it.
   // 3. For the first Game search path, it adds a search
path
called MOD.
   // 4. For the first Game search path, it adds a search
path
called DEFAULT_WRITE_PATH.
   //

   //
   // Search paths are relative to the base directory, which
is
where hl2.exe is found.
   //
   // |gameinfo_path| points at the directory where
gameinfo.txt
is.
   // We always want to mount that directory relative to
gameinfo.txt, so
   // people can mount stuff in c:\mymod, and the main game
resources are in
   // someplace like c:\program
files\valve\steam\steamapps\username\half-life
2.
   //
   SearchPaths
   {
exec gameinfopatcher.cfg
   GameBin
|gameinfo_path|addons/metamod/bin
   Game|gameinfo_path|.
   Gamecstrike
   Gamehl2
   }
   }
}

remember to set gameinfo.txt to read only (chmod 644 gameinfo.txt)



my gameinfopatcher.cfg
cfg/gameinfopatcher.cfg

#/bin/bash
if [ `grep addons/metamod/bin  gameinfo.txt` =  ]
then
# I love here document patches.
 echo gameinfo.txt needs patching for metamod.
 patch -Np0 EOPATCH
*** gameinfo.txt.bakSun Apr 16 19:04:34 2006
--- gameinfo.txtMon Apr 17 11:01:49 2006
***
*** 41,44 
--- 41,45 
   SearchPaths^M
   {^M
+   GameBin
|gameinfo_path|addons/metamod/bin^M
EOPATCH

 test $? || echo patch failed
 rm gameinfo.txt.orig || echo temp file deletion failed

else
 echo Already patched

Re: [hlds_linux] Orientation

2006-07-23 Thread Kennycom
You probably didn't forward the servers port for tcp as well on your
firewall/router... rcon goes through the tcp port...

- Original Message -
From: Henrik Semark [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Sunday, July 23, 2006 6:48 AM
Subject: RE: [hlds_linux] Orientation


I know this is my own settings, but now when I am at holiday, I found out
that my rcon pass doesn't work. What is rung ?

/  [Team-Jogge] SuicideMe [DK]


From: Henrik Semark [EMAIL PROTECTED]
Reply-To: hlds_linux@list.valvesoftware.com
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Orientation
Date: Fri, 21 Jul 2006 09:44:26 +

[ Converted text/html to text/plain ]

To start your CS:S:
konsole -e (to start CS:S in new konsole not needed) ./srcds_run -pingboost
3
-console +ip [your_ip (only if internet-server)] -game cstrike -secure
-port [your_port]
+maxplayers XX +map [first_map] -debug -autoupdate 

Now your CS:S is running with the right arguments

To set op server name and rcon edit server cfg



my server cfg:
// Set the Host Name
hostname Team-Jogge ClanServer CS:S (HDS-Linux-Server)

// Set the rcon password
rcon_password [your_pass] // rcon is disabled

// Exec files on startup
exec banned.cfg
exec listip.cfg
// Server Logging
log on
mp_logdetail 0
mp_logmessages 1

// Server Variables
mp_timelimit 25
mp_autokick 1
mp_autoteambalance 1
mp_c4timer 30
mp_flashlight 0
mp_footsteps 1
mp_forcechasecam 0
mp_freezetime 2
mp_friendlyfire 0
mp_hostagepenalty 2
mp_limitteams 2
mp_roundtime 5
mp_tkpunish 1
sv_restartround 0
sv_maxspeed 320
sv_proxies 1
allow_spectators 0
mp_startmoney 2400
mp_chattime 0
sv_allowupload 1
sv_allowdownload 1
sv_voiceenable 1
sv_alltalk 0

  pausable 0
decalfrequency 60
mp_falldamage 1

// cheat and fun modes
sv_aim 0
sv_cheats 0

// Set Rates
sv_maxrate 8000
sv_minrate 4000

// Enable/Disable LAN mode
sv_lan 0

// Contact  Geo
sv_contact [EMAIL PROTECTED]
sv_region 3

exec autoban.cfg
exec sb_login.cfg


now download the maps you wont to play, and put them in your map folder,
and
write them into mapcycle.txt



Mod

make folder:
makedir addons

MetaMod (http://www.sourcemm.net/[2])
edit your gameinfo.txt
my gameinfo.txt:



GameInfo
{
gameCounter-Strike Source
title   COUNTER-STRIKE'
title2  source
type multiplayer_only
nomodels 1
nohimodel 1
nocrosshair 0
hidden_maps
{
test_speakers 1
test_hardware 1
}
nodegraph 0

FileSystem
{
SteamAppId  240 //
This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId  211 //
Tools will load this (ie: source SDK caches) to get things like
materials\debug, materials\editor, etc.

//
// The code that loads this file automatically does a few
things here:
//
// 1. For each Game search path, it adds a GameBin
path,
in dir\bin
// 2. For each Game search path, it adds another Game
path
in front of it with _langage at the end.
//For example: c:\hl2\cstrike on a french machine would
get a c:\hl2\cstrike_french path added to it.
// 3. For the first Game search path, it adds a search
path
called MOD.
// 4. For the first Game search path, it adds a search
path
called DEFAULT_WRITE_PATH.
//

//
// Search paths are relative to the base directory, which
is
where hl2.exe is found.
//
// |gameinfo_path| points at the directory where
gameinfo.txt
is.
// We always want to mount that directory relative to
gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game
resources are in
// someplace like c:\program
files\valve\steam\steamapps\username\half-life
2.
//
SearchPaths
{
exec gameinfopatcher.cfg
GameBin
|gameinfo_path|addons/metamod/bin
Game|gameinfo_path|.
Gamecstrike
Gamehl2
}
}
}

remember to set gameinfo.txt to read only (chmod 644 gameinfo.txt)



my gameinfopatcher.cfg
cfg/gameinfopatcher.cfg

#/bin/bash
if [ `grep addons/metamod/bin  gameinfo.txt` =  ]
then
# I love here document patches.
  echo gameinfo.txt needs patching for metamod.
  patch -Np0 EOPATCH
*** gameinfo.txt.bakSun Apr 16 19:04:34 2006

RE: [hlds_linux] Orientation

2006-07-21 Thread Henrik Semark

[ Converted text/html to text/plain ]

To start your CS:S:
konsole -e (to start CS:S in new konsole not needed) ./srcds_run -pingboost 3
-console +ip [your_ip (only if internet-server)] -game cstrike -secure -port 
[your_port]
+maxplayers XX +map [first_map] -debug -autoupdate 

Now your CS:S is running with the right arguments

To set op server name and rcon edit server cfg



my server cfg:
// Set the Host Name
hostname Team-Jogge ClanServer CS:S (HDS-Linux-Server)

// Set the rcon password
rcon_password [your_pass] // rcon is disabled

// Exec files on startup
exec banned.cfg
exec listip.cfg
// Server Logging
log on
mp_logdetail 0
mp_logmessages 1

// Server Variables
mp_timelimit 25
mp_autokick 1
mp_autoteambalance 1
mp_c4timer 30
mp_flashlight 0
mp_footsteps 1
mp_forcechasecam 0
mp_freezetime 2
mp_friendlyfire 0
mp_hostagepenalty 2
mp_limitteams 2
mp_roundtime 5
mp_tkpunish 1
sv_restartround 0
sv_maxspeed 320
sv_proxies 1
allow_spectators 0
mp_startmoney 2400
mp_chattime 0
sv_allowupload 1
sv_allowdownload 1
sv_voiceenable 1
sv_alltalk 0

 pausable 0
decalfrequency 60
mp_falldamage 1

// cheat and fun modes
sv_aim 0
sv_cheats 0

// Set Rates
sv_maxrate 8000
sv_minrate 4000

// Enable/Disable LAN mode
sv_lan 0

// Contact  Geo
sv_contact [EMAIL PROTECTED]
sv_region 3

exec autoban.cfg
exec sb_login.cfg


now download the maps you wont to play, and put them in your map folder, and
write them into mapcycle.txt



Mod

make folder:
makedir addons

MetaMod (http://www.sourcemm.net/[2])
edit your gameinfo.txt
my gameinfo.txt:



GameInfo
{
   gameCounter-Strike Source
   title   COUNTER-STRIKE'
   title2  source
   type multiplayer_only
   nomodels 1
   nohimodel 1
   nocrosshair 0
   hidden_maps
   {
   test_speakers 1
   test_hardware 1
   }
   nodegraph 0

   FileSystem
   {
   SteamAppId  240 //
This will mount all the GCFs we need (240=CS:S, 220=HL2).
   ToolsAppId  211 //
Tools will load this (ie: source SDK caches) to get things like
materials\debug, materials\editor, etc.

   //
   // The code that loads this file automatically does a few
things here:
   //
   // 1. For each Game search path, it adds a GameBin path,
in dir\bin
   // 2. For each Game search path, it adds another Game path
in front of it with _langage at the end.
   //For example: c:\hl2\cstrike on a french machine would
get a c:\hl2\cstrike_french path added to it.
   // 3. For the first Game search path, it adds a search path
called MOD.
   // 4. For the first Game search path, it adds a search path
called DEFAULT_WRITE_PATH.
   //

   //
   // Search paths are relative to the base directory, which is
where hl2.exe is found.
   //
   // |gameinfo_path| points at the directory where gameinfo.txt
is.
   // We always want to mount that directory relative to
gameinfo.txt, so
   // people can mount stuff in c:\mymod, and the main game
resources are in
   // someplace like c:\program 
files\valve\steam\steamapps\username\half-life
2.
   //
   SearchPaths
   {
exec gameinfopatcher.cfg
   GameBin
|gameinfo_path|addons/metamod/bin
   Game|gameinfo_path|.
   Gamecstrike
   Gamehl2
   }
   }
}

remember to set gameinfo.txt to read only (chmod 644 gameinfo.txt)



my gameinfopatcher.cfg
cfg/gameinfopatcher.cfg

#/bin/bash
if [ `grep addons/metamod/bin  gameinfo.txt` =  ]
then
# I love here document patches.
 echo gameinfo.txt needs patching for metamod.
 patch -Np0 EOPATCH
*** gameinfo.txt.bakSun Apr 16 19:04:34 2006
--- gameinfo.txtMon Apr 17 11:01:49 2006
***
*** 41,44 
--- 41,45 
   SearchPaths^M
   {^M
+   GameBin
|gameinfo_path|addons/metamod/bin^M
EOPATCH

 test $? || echo patch failed
 rm gameinfo.txt.orig || echo temp file deletion failed

else
 echo Already patched.


I have this mods on my server:

ForgiveTK
zBlockMAX
uwc3
steambans
statsmeminimum
serverplugin_autoban
mani_admin_plugin
mattie_eventscripts
metamod



Good lock(image)

/ [Team-Jogge] SuicideMe [DK]





Re: [hlds_linux] Orientation

2006-07-21 Thread John Sheu
On Friday 21 July 2006 4:44 am, Henrik Semark wrote:
 [ Converted text/html to text/plain ]

 To start your CS:S:
 konsole -e (to start CS:S in new konsole not needed) ./srcds_run -pingboost
 3 -console +ip [your_ip (only if internet-server)] -game cstrike -secure
 -port [your_port] +maxplayers XX +map [first_map] -debug -autoupdate 

That's if you're running KDE though.  If you've got shell access already, just
issue the command.  Or even better, use 'screen'.

-John Sheu

___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux


Re: [hlds_linux] Orientation

2006-07-21 Thread Kennycom

- Original Message -
From: John Sheu [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, July 21, 2006 7:13 AM
Subject: Re: [hlds_linux] Orientation


 On Friday 21 July 2006 4:44 am, Henrik Semark wrote:
 [ Converted text/html to text/plain ]

 To start your CS:S:
 konsole -e (to start CS:S in new konsole not needed)
 ./srcds_run -pingboost
 3 -console +ip [your_ip (only if internet-server)] -game cstrike -secure
 -port [your_port] +maxplayers XX +map [first_map] -debug -autoupdate 

 That's if you're running KDE though.  If you've got shell access already,
 just
 issue the command.  Or even better, use 'screen'.

 -John Sheu

 _


Make sure to visit serverwiki.. and give this page a good read!!..

http://www.serverwiki.org/index.php/Advanced_Tickrate


What distro is on the server?

--kennycom

__
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux




___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux