Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-19 Thread Björn Rohlén
Yes, because mp32 is not broken enough in TF2. The game is designed for 24
players and mp32 is enough blasphemy. I've seen ONE server where this works
(no idea if it is intentional) and that's ICS:s peliburkki custom server
with mp30 and HUGE custom payload maps. Brilliant fun. Valve maps are
designed for UP TO 24 but have smaller amounts of players in mind. This is
why 32 players is such a boring stale/spam-fest on stock maps and a hideous
crime towards what is to be considered pleasant and ethical tf2 gameplay.

One could (and should) see the server operators running mp32 servers on
stock maps as trying to undermine and destroy the fine game of Teamfortress
on purpose, hence, the EVIL ENEMY :)

-The G

On Tue, Jul 19, 2011 at 6:26 AM, bottige...@gmail.com
bottige...@gmail.comwrote:

 How about raising the limit for tf2?

 On Mon, Jul 18, 2011 at 1:00 PM, James Puckett
 jamesrichardpuck...@gmail.com wrote:
  Do want
 
  On Mon, Jul 18, 2011 at 10:34 AM, Loïc PERY louloubi...@gmail.com
 wrote:
 
  Hi Valve,
 
  We love playing Half-Life 2 Deathmatch Source but we can only play as 16
  players. Can you upgrade the limit to 32 please ?
 
  Please answer.
 
  Best regards.
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Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-19 Thread Kyle Sanderson
It would be pretty cool to remove the limit all together (On every
game)... Have server owners decide what they'd like to have and run
mods based on that.

Customization is what makes games fun.
Kyle.

2011/7/18 Björn Rohlén bjorn.roh...@gmail.com:
 Yes, because mp32 is not broken enough in TF2. The game is designed for 24
 players and mp32 is enough blasphemy. I've seen ONE server where this works
 (no idea if it is intentional) and that's ICS:s peliburkki custom server
 with mp30 and HUGE custom payload maps. Brilliant fun. Valve maps are
 designed for UP TO 24 but have smaller amounts of players in mind. This is
 why 32 players is such a boring stale/spam-fest on stock maps and a hideous
 crime towards what is to be considered pleasant and ethical tf2 gameplay.

 One could (and should) see the server operators running mp32 servers on
 stock maps as trying to undermine and destroy the fine game of Teamfortress
 on purpose, hence, the EVIL ENEMY :)

 -The G

 On Tue, Jul 19, 2011 at 6:26 AM, bottige...@gmail.com
 bottige...@gmail.comwrote:

 How about raising the limit for tf2?

 On Mon, Jul 18, 2011 at 1:00 PM, James Puckett
 jamesrichardpuck...@gmail.com wrote:
  Do want
 
  On Mon, Jul 18, 2011 at 10:34 AM, Loïc PERY louloubi...@gmail.com
 wrote:
 
  Hi Valve,
 
  We love playing Half-Life 2 Deathmatch Source but we can only play as 16
  players. Can you upgrade the limit to 32 please ?
 
  Please answer.
 
  Best regards.
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
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Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-19 Thread Loïc PERY
Somebody from Valve can respond to my request please ?

regards

2011/7/19 Kyle Sanderson kyle.l...@gmail.com

 It would be pretty cool to remove the limit all together (On every
 game)... Have server owners decide what they'd like to have and run
 mods based on that.

 Customization is what makes games fun.
 Kyle.

 2011/7/18 Björn Rohlén bjorn.roh...@gmail.com:
   Yes, because mp32 is not broken enough in TF2. The game is designed for
 24
  players and mp32 is enough blasphemy. I've seen ONE server where this
 works
  (no idea if it is intentional) and that's ICS:s peliburkki custom
 server
  with mp30 and HUGE custom payload maps. Brilliant fun. Valve maps are
  designed for UP TO 24 but have smaller amounts of players in mind. This
 is
  why 32 players is such a boring stale/spam-fest on stock maps and a
 hideous
  crime towards what is to be considered pleasant and ethical tf2
 gameplay.
 
  One could (and should) see the server operators running mp32 servers on
  stock maps as trying to undermine and destroy the fine game of
 Teamfortress
  on purpose, hence, the EVIL ENEMY :)
 
  -The G
 
  On Tue, Jul 19, 2011 at 6:26 AM, bottige...@gmail.com
  bottige...@gmail.comwrote:
 
  How about raising the limit for tf2?
 
  On Mon, Jul 18, 2011 at 1:00 PM, James Puckett
  jamesrichardpuck...@gmail.com wrote:
   Do want
  
   On Mon, Jul 18, 2011 at 10:34 AM, Loïc PERY louloubi...@gmail.com
  wrote:
  
   Hi Valve,
  
   We love playing Half-Life 2 Deathmatch Source but we can only play as
 16
   players. Can you upgrade the limit to 32 please ?
  
   Please answer.
  
   Best regards.
   ___
   To unsubscribe, edit your list preferences, or view the list
 archives,
   please visit:
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Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-19 Thread doc
They probably aren't going to do it, it has wider implications and
isn't something they can just switch and be done with :(

On Tue, Jul 19, 2011 at 1:25 PM, Loïc PERY louloubi...@gmail.com wrote:
 Somebody from Valve can respond to my request please ?

 regards

 2011/7/19 Kyle Sanderson kyle.l...@gmail.com

 It would be pretty cool to remove the limit all together (On every
 game)... Have server owners decide what they'd like to have and run
 mods based on that.

 Customization is what makes games fun.
 Kyle.

 2011/7/18 Björn Rohlén bjorn.roh...@gmail.com:
   Yes, because mp32 is not broken enough in TF2. The game is designed for
 24
  players and mp32 is enough blasphemy. I've seen ONE server where this
 works
  (no idea if it is intentional) and that's ICS:s peliburkki custom
 server
  with mp30 and HUGE custom payload maps. Brilliant fun. Valve maps are
  designed for UP TO 24 but have smaller amounts of players in mind. This
 is
  why 32 players is such a boring stale/spam-fest on stock maps and a
 hideous
  crime towards what is to be considered pleasant and ethical tf2
 gameplay.
 
  One could (and should) see the server operators running mp32 servers on
  stock maps as trying to undermine and destroy the fine game of
 Teamfortress
  on purpose, hence, the EVIL ENEMY :)
 
  -The G
 
  On Tue, Jul 19, 2011 at 6:26 AM, bottige...@gmail.com
  bottige...@gmail.comwrote:
 
  How about raising the limit for tf2?
 
  On Mon, Jul 18, 2011 at 1:00 PM, James Puckett
  jamesrichardpuck...@gmail.com wrote:
   Do want
  
   On Mon, Jul 18, 2011 at 10:34 AM, Loïc PERY louloubi...@gmail.com
  wrote:
  
   Hi Valve,
  
   We love playing Half-Life 2 Deathmatch Source but we can only play as
 16
   players. Can you upgrade the limit to 32 please ?
  
   Please answer.
  
   Best regards.
   ___
   To unsubscribe, edit your list preferences, or view the list
 archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds_linux
  
   ___
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Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-19 Thread Loïc PERY
Maybe, but a response is the minimum with the reason for yes or no.

regards

2011/7/19 doc drga...@gmail.com

 They probably aren't going to do it, it has wider implications and
 isn't something they can just switch and be done with :(

 On Tue, Jul 19, 2011 at 1:25 PM, Loïc PERY louloubi...@gmail.com wrote:
  Somebody from Valve can respond to my request please ?
 
  regards
 
  2011/7/19 Kyle Sanderson kyle.l...@gmail.com
 
  It would be pretty cool to remove the limit all together (On every
  game)... Have server owners decide what they'd like to have and run
  mods based on that.
 
  Customization is what makes games fun.
  Kyle.
 
  2011/7/18 Björn Rohlén bjorn.roh...@gmail.com:
Yes, because mp32 is not broken enough in TF2. The game is designed
 for
  24
   players and mp32 is enough blasphemy. I've seen ONE server where this
  works
   (no idea if it is intentional) and that's ICS:s peliburkki custom
  server
   with mp30 and HUGE custom payload maps. Brilliant fun. Valve maps are
   designed for UP TO 24 but have smaller amounts of players in mind.
 This
  is
   why 32 players is such a boring stale/spam-fest on stock maps and a
  hideous
   crime towards what is to be considered pleasant and ethical tf2
  gameplay.
  
   One could (and should) see the server operators running mp32 servers
 on
   stock maps as trying to undermine and destroy the fine game of
  Teamfortress
   on purpose, hence, the EVIL ENEMY :)
  
   -The G
  
   On Tue, Jul 19, 2011 at 6:26 AM, bottige...@gmail.com
   bottige...@gmail.comwrote:
  
   How about raising the limit for tf2?
  
   On Mon, Jul 18, 2011 at 1:00 PM, James Puckett
   jamesrichardpuck...@gmail.com wrote:
Do want
   
On Mon, Jul 18, 2011 at 10:34 AM, Loïc PERY louloubi...@gmail.com
 
   wrote:
   
Hi Valve,
   
We love playing Half-Life 2 Deathmatch Source but we can only play
 as
  16
players. Can you upgrade the limit to 32 please ?
   
Please answer.
   
Best regards.
___
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  archives,
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Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-19 Thread Björn Rohlén
Valve have already given an official stance on this in the past with the
answer NO and they gave a reason for why they said NO, it has been repeated
in this thread -- what more can you ask for?

-The G

On Tue, Jul 19, 2011 at 11:11 PM, Loïc PERY louloubi...@gmail.com wrote:

 Maybe, but a response is the minimum with the reason for yes or no.

 regards

 2011/7/19 doc drga...@gmail.com

  They probably aren't going to do it, it has wider implications and
  isn't something they can just switch and be done with :(
 
  On Tue, Jul 19, 2011 at 1:25 PM, Loïc PERY louloubi...@gmail.com
 wrote:
   Somebody from Valve can respond to my request please ?
  
   regards
  
   2011/7/19 Kyle Sanderson kyle.l...@gmail.com
  
   It would be pretty cool to remove the limit all together (On every
   game)... Have server owners decide what they'd like to have and run
   mods based on that.
  
   Customization is what makes games fun.
   Kyle.
  
   2011/7/18 Björn Rohlén bjorn.roh...@gmail.com:
 Yes, because mp32 is not broken enough in TF2. The game is designed
  for
   24
players and mp32 is enough blasphemy. I've seen ONE server where
 this
   works
(no idea if it is intentional) and that's ICS:s peliburkki custom
   server
with mp30 and HUGE custom payload maps. Brilliant fun. Valve maps
 are
designed for UP TO 24 but have smaller amounts of players in mind.
  This
   is
why 32 players is such a boring stale/spam-fest on stock maps and a
   hideous
crime towards what is to be considered pleasant and ethical tf2
   gameplay.
   
One could (and should) see the server operators running mp32 servers
  on
stock maps as trying to undermine and destroy the fine game of
   Teamfortress
on purpose, hence, the EVIL ENEMY :)
   
-The G
   
On Tue, Jul 19, 2011 at 6:26 AM, bottige...@gmail.com
bottige...@gmail.comwrote:
   
How about raising the limit for tf2?
   
On Mon, Jul 18, 2011 at 1:00 PM, James Puckett
jamesrichardpuck...@gmail.com wrote:
 Do want

 On Mon, Jul 18, 2011 at 10:34 AM, Loïc PERY 
 louloubi...@gmail.com
  
wrote:

 Hi Valve,

 We love playing Half-Life 2 Deathmatch Source but we can only
 play
  as
   16
 players. Can you upgrade the limit to 32 please ?

 Please answer.

 Best regards.
 ___
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   archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-19 Thread doc
I could try and fish up the post where they said no but it's been said
and stated before, they aren't going to raise the cap. Are there no
third party mods that let you lift the cap?

On Tue, Jul 19, 2011 at 2:11 PM, Loïc PERY louloubi...@gmail.com wrote:
 Maybe, but a response is the minimum with the reason for yes or no.

 regards

 2011/7/19 doc drga...@gmail.com

 They probably aren't going to do it, it has wider implications and
 isn't something they can just switch and be done with :(

 On Tue, Jul 19, 2011 at 1:25 PM, Loïc PERY louloubi...@gmail.com wrote:
  Somebody from Valve can respond to my request please ?
 
  regards
 
  2011/7/19 Kyle Sanderson kyle.l...@gmail.com
 
  It would be pretty cool to remove the limit all together (On every
  game)... Have server owners decide what they'd like to have and run
  mods based on that.
 
  Customization is what makes games fun.
  Kyle.
 
  2011/7/18 Björn Rohlén bjorn.roh...@gmail.com:
    Yes, because mp32 is not broken enough in TF2. The game is designed
 for
  24
   players and mp32 is enough blasphemy. I've seen ONE server where this
  works
   (no idea if it is intentional) and that's ICS:s peliburkki custom
  server
   with mp30 and HUGE custom payload maps. Brilliant fun. Valve maps are
   designed for UP TO 24 but have smaller amounts of players in mind.
 This
  is
   why 32 players is such a boring stale/spam-fest on stock maps and a
  hideous
   crime towards what is to be considered pleasant and ethical tf2
  gameplay.
  
   One could (and should) see the server operators running mp32 servers
 on
   stock maps as trying to undermine and destroy the fine game of
  Teamfortress
   on purpose, hence, the EVIL ENEMY :)
  
   -The G
  
   On Tue, Jul 19, 2011 at 6:26 AM, bottige...@gmail.com
   bottige...@gmail.comwrote:
  
   How about raising the limit for tf2?
  
   On Mon, Jul 18, 2011 at 1:00 PM, James Puckett
   jamesrichardpuck...@gmail.com wrote:
Do want
   
On Mon, Jul 18, 2011 at 10:34 AM, Loïc PERY louloubi...@gmail.com
 
   wrote:
   
Hi Valve,
   
We love playing Half-Life 2 Deathmatch Source but we can only play
 as
  16
players. Can you upgrade the limit to 32 please ?
   
Please answer.
   
Best regards.
___
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  archives,
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Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-19 Thread Kyle Sanderson
There's one but as far as I know it no longer functions.

http://sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=4

On Tue, Jul 19, 2011 at 3:09 PM, doc drga...@gmail.com wrote:
 I could try and fish up the post where they said no but it's been said
 and stated before, they aren't going to raise the cap. Are there no
 third party mods that let you lift the cap?

 On Tue, Jul 19, 2011 at 2:11 PM, Loïc PERY louloubi...@gmail.com wrote:
 Maybe, but a response is the minimum with the reason for yes or no.

 regards

 2011/7/19 doc drga...@gmail.com

 They probably aren't going to do it, it has wider implications and
 isn't something they can just switch and be done with :(

 On Tue, Jul 19, 2011 at 1:25 PM, Loïc PERY louloubi...@gmail.com wrote:
  Somebody from Valve can respond to my request please ?
 
  regards
 
  2011/7/19 Kyle Sanderson kyle.l...@gmail.com
 
  It would be pretty cool to remove the limit all together (On every
  game)... Have server owners decide what they'd like to have and run
  mods based on that.
 
  Customization is what makes games fun.
  Kyle.
 
  2011/7/18 Björn Rohlén bjorn.roh...@gmail.com:
    Yes, because mp32 is not broken enough in TF2. The game is designed
 for
  24
   players and mp32 is enough blasphemy. I've seen ONE server where this
  works
   (no idea if it is intentional) and that's ICS:s peliburkki custom
  server
   with mp30 and HUGE custom payload maps. Brilliant fun. Valve maps are
   designed for UP TO 24 but have smaller amounts of players in mind.
 This
  is
   why 32 players is such a boring stale/spam-fest on stock maps and a
  hideous
   crime towards what is to be considered pleasant and ethical tf2
  gameplay.
  
   One could (and should) see the server operators running mp32 servers
 on
   stock maps as trying to undermine and destroy the fine game of
  Teamfortress
   on purpose, hence, the EVIL ENEMY :)
  
   -The G
  
   On Tue, Jul 19, 2011 at 6:26 AM, bottige...@gmail.com
   bottige...@gmail.comwrote:
  
   How about raising the limit for tf2?
  
   On Mon, Jul 18, 2011 at 1:00 PM, James Puckett
   jamesrichardpuck...@gmail.com wrote:
Do want
   
On Mon, Jul 18, 2011 at 10:34 AM, Loïc PERY louloubi...@gmail.com
 
   wrote:
   
Hi Valve,
   
We love playing Half-Life 2 Deathmatch Source but we can only play
 as
  16
players. Can you upgrade the limit to 32 please ?
   
Please answer.
   
Best regards.
___
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Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-19 Thread ics
I remember that HL2DM was the source of getting over 24 players on TF2 
with binary hack in thefirst place when it came out, way before Valve 
officially allowed more than 24 players. So HL2DM used to be able to run 
32 slots, but i guess its back after OrangeBox change or some other 
update before that.


-ics

20.7.2011 1:09, doc kirjoitti:

I could try and fish up the post where they said no but it's been said
and stated before, they aren't going to raise the cap. Are there no
third party mods that let you lift the cap?

On Tue, Jul 19, 2011 at 2:11 PM, Loïc PERYlouloubi...@gmail.com  wrote:

Maybe, but a response is the minimum with the reason for yes or no.

regards

2011/7/19 docdrga...@gmail.com


They probably aren't going to do it, it has wider implications and
isn't something they can just switch and be done with :(

On Tue, Jul 19, 2011 at 1:25 PM, Loïc PERYlouloubi...@gmail.com  wrote:

Somebody from Valve can respond to my request please ?

regards

2011/7/19 Kyle Sandersonkyle.l...@gmail.com


It would be pretty cool to remove the limit all together (On every
game)... Have server owners decide what they'd like to have and run
mods based on that.

Customization is what makes games fun.
Kyle.

2011/7/18 Björn Rohlénbjorn.roh...@gmail.com:
Yes, because mp32 is not broken enough in TF2. The game is designed

for

24

players and mp32 is enough blasphemy. I've seen ONE server where this

works

(no idea if it is intentional) and that's ICS:s peliburkki custom

server

with mp30 and HUGE custom payload maps. Brilliant fun. Valve maps are
designed for UP TO 24 but have smaller amounts of players in mind.

This

is

why 32 players is such a boring stale/spam-fest on stock maps and a

hideous

crime towards what is to be considered pleasant and ethical tf2

gameplay.

One could (and should) see the server operators running mp32 servers

on

stock maps as trying to undermine and destroy the fine game of

Teamfortress

on purpose, hence, the EVIL ENEMY :)

-The G

On Tue, Jul 19, 2011 at 6:26 AM, bottige...@gmail.com
bottige...@gmail.comwrote:


How about raising the limit for tf2?

On Mon, Jul 18, 2011 at 1:00 PM, James Puckett
jamesrichardpuck...@gmail.com  wrote:

Do want

On Mon, Jul 18, 2011 at 10:34 AM, Loïc PERYlouloubi...@gmail.com

wrote:

Hi Valve,

We love playing Half-Life 2 Deathmatch Source but we can only play

as

16

players. Can you upgrade the limit to 32 please ?

Please answer.

Best regards.
___
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Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-19 Thread Loïc PERY
the code is clear in hl2mp_gameinterface.cpp ...

void CServerGameClients::GetPlayerLimits( int minplayers, int maxplayers,
int defaultMaxPlayers ) const
{
 minplayers = defaultMaxPlayers = 2;
 maxplayers = 16;
}




2011/7/20 ics i...@ics-base.net

 I remember that HL2DM was the source of getting over 24 players on TF2 with
 binary hack in thefirst place when it came out, way before Valve officially
 allowed more than 24 players. So HL2DM used to be able to run 32 slots, but
 i guess its back after OrangeBox change or some other update before that.

 -ics

 20.7.2011 1:09, doc kirjoitti:

 I could try and fish up the post where they said no but it's been said
 and stated before, they aren't going to raise the cap. Are there no
 third party mods that let you lift the cap?

 On Tue, Jul 19, 2011 at 2:11 PM, Loïc PERYlouloubi...@gmail.com  wrote:

 Maybe, but a response is the minimum with the reason for yes or no.

 regards

 2011/7/19 docdrga...@gmail.com

 They probably aren't going to do it, it has wider implications and
 isn't something they can just switch and be done with :(

 On Tue, Jul 19, 2011 at 1:25 PM, Loïc PERYlouloubi...@gmail.com
  wrote:

 Somebody from Valve can respond to my request please ?

 regards

 2011/7/19 Kyle Sandersonkyle.l...@gmail.com

 It would be pretty cool to remove the limit all together (On every
 game)... Have server owners decide what they'd like to have and run
 mods based on that.

 Customization is what makes games fun.
 Kyle.

 2011/7/18 Björn Rohlénbjorn.roh...@gmail.com**:
Yes, because mp32 is not broken enough in TF2. The game is
 designed

 for

 24

 players and mp32 is enough blasphemy. I've seen ONE server where this

 works

 (no idea if it is intentional) and that's ICS:s peliburkki custom

 server

 with mp30 and HUGE custom payload maps. Brilliant fun. Valve maps are
 designed for UP TO 24 but have smaller amounts of players in mind.

 This

 is

 why 32 players is such a boring stale/spam-fest on stock maps and a

 hideous

 crime towards what is to be considered pleasant and ethical tf2

 gameplay.

 One could (and should) see the server operators running mp32 servers

 on

  stock maps as trying to undermine and destroy the fine game of

 Teamfortress

 on purpose, hence, the EVIL ENEMY :)

 -The G

 On Tue, Jul 19, 2011 at 6:26 AM, bottige...@gmail.com
 bottige...@gmail.comwrote:

 How about raising the limit for tf2?

 On Mon, Jul 18, 2011 at 1:00 PM, James Puckett
 jamesrichardpuck...@gmail.com**  wrote:

 Do want

 On Mon, Jul 18, 2011 at 10:34 AM, Loïc PERYlouloubi...@gmail.com

 wrote:

 Hi Valve,

 We love playing Half-Life 2 Deathmatch Source but we can only play

 as

 16

  players. Can you upgrade the limit to 32 please ?

 Please answer.

 Best regards.
 __**_
 To unsubscribe, edit your list preferences, or view the list

 archives,

  please visit:
 http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-19 Thread Nephyrin Zey
The engine was originally compiled for 32 slots, but maxplayers was 
limited to 24. DF's plugin simply removed the maxplayers cap, letting 
you use all 32 slots. A while back they bumped it to 33 slots ( to 
accommodate 32+sourcetv/replay ) and it's been like that ever since. 
They removed the 24x maxplayers thing since there were ample 32x servers 
anyway, although you can still use DF's plugin to set -maxplayers 33 to 
make use of that final slot if you don't have a replay bot (using 
-replay increases your server to 33 if you're at maxplayers 32 anyway).


Mods to the server to support 33 are useless, as clients can only store 
info about 33 players maximum, so as soon as a player is put into slot 
34 all connected clients will crash. Modding the server to support 33 
would be very difficult anyway, as there are a good deal of places where 
it assumes that there will be no more than 33 players.


Also, TF2 on 32x is pretty spam-heavy already, not to mention the 
extreme CPU usage serverside.


- Neph

On 07/19/2011 03:22 PM, Kyle Sanderson wrote:

There's one but as far as I know it no longer functions.

http://sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=4

On Tue, Jul 19, 2011 at 3:09 PM, docdrga...@gmail.com  wrote:

I could try and fish up the post where they said no but it's been said
and stated before, they aren't going to raise the cap. Are there no
third party mods that let you lift the cap?

On Tue, Jul 19, 2011 at 2:11 PM, Loïc PERYlouloubi...@gmail.com  wrote:

Maybe, but a response is the minimum with the reason for yes or no.

regards

2011/7/19 docdrga...@gmail.com


They probably aren't going to do it, it has wider implications and
isn't something they can just switch and be done with :(

On Tue, Jul 19, 2011 at 1:25 PM, Loïc PERYlouloubi...@gmail.com  wrote:

Somebody from Valve can respond to my request please ?

regards

2011/7/19 Kyle Sandersonkyle.l...@gmail.com


It would be pretty cool to remove the limit all together (On every
game)... Have server owners decide what they'd like to have and run
mods based on that.

Customization is what makes games fun.
Kyle.

2011/7/18 Björn Rohlénbjorn.roh...@gmail.com:
Yes, because mp32 is not broken enough in TF2. The game is designed

for

24

players and mp32 is enough blasphemy. I've seen ONE server where this

works

(no idea if it is intentional) and that's ICS:s peliburkki custom

server

with mp30 and HUGE custom payload maps. Brilliant fun. Valve maps are
designed for UP TO 24 but have smaller amounts of players in mind.

This

is

why 32 players is such a boring stale/spam-fest on stock maps and a

hideous

crime towards what is to be considered pleasant and ethical tf2

gameplay.

One could (and should) see the server operators running mp32 servers

on

stock maps as trying to undermine and destroy the fine game of

Teamfortress

on purpose, hence, the EVIL ENEMY :)

-The G

On Tue, Jul 19, 2011 at 6:26 AM, bottige...@gmail.com
bottige...@gmail.comwrote:


How about raising the limit for tf2?

On Mon, Jul 18, 2011 at 1:00 PM, James Puckett
jamesrichardpuck...@gmail.com  wrote:

Do want

On Mon, Jul 18, 2011 at 10:34 AM, Loïc PERYlouloubi...@gmail.com

wrote:

Hi Valve,

We love playing Half-Life 2 Deathmatch Source but we can only play

as

16

players. Can you upgrade the limit to 32 please ?

Please answer.

Best regards.
___
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Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-19 Thread Nephyrin Zey
This function caps the -maxplayers value, the actual max amount of slots 
the server (and client) can handle is some #define somewhere


- Neph

On 07/19/2011 03:29 PM, Loïc PERY wrote:

the code is clear in hl2mp_gameinterface.cpp ...

void CServerGameClients::GetPlayerLimits( int  minplayers, int  maxplayers,
intdefaultMaxPlayers ) const
{
  minplayers = defaultMaxPlayers = 2;
  maxplayers = 16;
}




2011/7/20 icsi...@ics-base.net


I remember that HL2DM was the source of getting over 24 players on TF2 with
binary hack in thefirst place when it came out, way before Valve officially
allowed more than 24 players. So HL2DM used to be able to run 32 slots, but
i guess its back after OrangeBox change or some other update before that.

-ics

20.7.2011 1:09, doc kirjoitti:

I could try and fish up the post where they said no but it's been said

and stated before, they aren't going to raise the cap. Are there no
third party mods that let you lift the cap?

On Tue, Jul 19, 2011 at 2:11 PM, Loïc PERYlouloubi...@gmail.com   wrote:


Maybe, but a response is the minimum with the reason for yes or no.

regards

2011/7/19 docdrga...@gmail.com

They probably aren't going to do it, it has wider implications and

isn't something they can just switch and be done with :(

On Tue, Jul 19, 2011 at 1:25 PM, Loïc PERYlouloubi...@gmail.com
  wrote:


Somebody from Valve can respond to my request please ?

regards

2011/7/19 Kyle Sandersonkyle.l...@gmail.com

It would be pretty cool to remove the limit all together (On every

game)... Have server owners decide what they'd like to have and run
mods based on that.

Customization is what makes games fun.
Kyle.

2011/7/18 Björn Rohlénbjorn.roh...@gmail.com**:
 Yes, because mp32 is not broken enough in TF2. The game is
designed


for
24

players and mp32 is enough blasphemy. I've seen ONE server where this


works


(no idea if it is intentional) and that's ICS:s peliburkki custom


server


with mp30 and HUGE custom payload maps. Brilliant fun. Valve maps are
designed for UP TO 24 but have smaller amounts of players in mind.


This

is

why 32 players is such a boring stale/spam-fest on stock maps and a


hideous


crime towards what is to be considered pleasant and ethical tf2


gameplay.


One could (and should) see the server operators running mp32 servers


on

  stock maps as trying to undermine and destroy the fine game of

Teamfortress


on purpose, hence, the EVIL ENEMY :)

-The G

On Tue, Jul 19, 2011 at 6:26 AM, bottige...@gmail.com
bottige...@gmail.comwrote:

How about raising the limit for tf2?

On Mon, Jul 18, 2011 at 1:00 PM, James Puckett
jamesrichardpuck...@gmail.com**   wrote:


Do want

On Mon, Jul 18, 2011 at 10:34 AM, Loïc PERYlouloubi...@gmail.com


wrote:


Hi Valve,

We love playing Half-Life 2 Deathmatch Source but we can only play


as

16

  players. Can you upgrade the limit to 32 please ?

Please answer.

Best regards.
__**_
To unsubscribe, edit your list preferences, or view the list


archives,

  please visit:

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Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-19 Thread Netshroud
Just looking through the Alien Swarm base (I don't have the 2007 code
immediately accessible), it looks like 32 is hardcoded into a bunch of
places, but then there's this:

// This is the max # of players the engine can handle
// Note, must be power of 2
#define ABSOLUTE_PLAYER_LIMIT 64
#define ABSOLUTE_PLAYER_LIMIT_DW ( (ABSOLUTE_PLAYER_LIMIT/32) + 1 )


On Wed, Jul 20, 2011 at 8:32 AM, Nephyrin Zey nephy...@doublezen.netwrote:

 This function caps the -maxplayers value, the actual max amount of slots
 the server (and client) can handle is some #define somewhere

 - Neph


 On 07/19/2011 03:29 PM, Loïc PERY wrote:

 the code is clear in hl2mp_gameinterface.cpp ...

 void CServerGameClients::**GetPlayerLimits( int  minplayers, int
  maxplayers,
 intdefaultMaxPlayers ) const
 {
  minplayers = defaultMaxPlayers = 2;
  maxplayers = 16;
 }


 

 2011/7/20 icsi...@ics-base.net

  I remember that HL2DM was the source of getting over 24 players on TF2
 with
 binary hack in thefirst place when it came out, way before Valve
 officially
 allowed more than 24 players. So HL2DM used to be able to run 32 slots,
 but
 i guess its back after OrangeBox change or some other update before that.

 -ics

 20.7.2011 1:09, doc kirjoitti:

 I could try and fish up the post where they said no but it's been said

 and stated before, they aren't going to raise the cap. Are there no
 third party mods that let you lift the cap?

 On Tue, Jul 19, 2011 at 2:11 PM, Loïc PERYlouloubi...@gmail.com
 wrote:

  Maybe, but a response is the minimum with the reason for yes or no.

 regards

 2011/7/19 docdrga...@gmail.com

 They probably aren't going to do it, it has wider implications and

 isn't something they can just switch and be done with :(

 On Tue, Jul 19, 2011 at 1:25 PM, Loïc PERYlouloubi...@gmail.com
  wrote:

  Somebody from Valve can respond to my request please ?

 regards

 2011/7/19 Kyle Sandersonkyle.l...@gmail.com

 It would be pretty cool to remove the limit all together (On every

 game)... Have server owners decide what they'd like to have and run
 mods based on that.

 Customization is what makes games fun.
 Kyle.

 2011/7/18 Björn Rohlénbjorn.roh...@gmail.com:
 Yes, because mp32 is not broken enough in TF2. The game is
 designed

  for
 24

 players and mp32 is enough blasphemy. I've seen ONE server where
 this

  works

  (no idea if it is intentional) and that's ICS:s peliburkki custom

  server

  with mp30 and HUGE custom payload maps. Brilliant fun. Valve maps
 are
 designed for UP TO 24 but have smaller amounts of players in mind.

  This

 is

 why 32 players is such a boring stale/spam-fest on stock maps and a

  hideous

  crime towards what is to be considered pleasant and ethical tf2

  gameplay.

  One could (and should) see the server operators running mp32
 servers

  on

  stock maps as trying to undermine and destroy the fine game of

 Teamfortress

  on purpose, hence, the EVIL ENEMY :)

 -The G

 On Tue, Jul 19, 2011 at 6:26 AM, bottige...@gmail.com
 bottige...@gmail.comwrote:

 How about raising the limit for tf2?

 On Mon, Jul 18, 2011 at 1:00 PM, James Puckett
 jamesrichardpuck...@gmail.com   wrote:

  Do want

 On Mon, Jul 18, 2011 at 10:34 AM, Loïc PERY
 louloubi...@gmail.com

  wrote:

  Hi Valve,

 We love playing Half-Life 2 Deathmatch Source but we can only
 play

  as

 16

  players. Can you upgrade the limit to 32 please ?

 Please answer.

 Best regards.
 ___
 To unsubscribe, edit your list preferences, or view the list

  archives,

  please visit:

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Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-19 Thread Ross Bemrose
Speaking of other places that the player count may be relevant, the TF2 
vote system uses client index 99 to represent the server as the caller 
of a vote, specifically in the VoteStart usermessage.


I did a bunch of reverse engineering of the messages and events that the 
votes use, more information here: http://wiki.alliedmods.net/TF2_Voting


Sadly, I haven't finished my SourceMod extension to control these votes 
(and the L4D/L4D2 votes) yet.


On 7/19/2011 9:30 PM, Netshroud wrote:

Just looking through the Alien Swarm base (I don't have the 2007 code
immediately accessible), it looks like 32 is hardcoded into a bunch of
places, but then there's this:

// This is the max # of players the engine can handle
// Note, must be power of 2
#define ABSOLUTE_PLAYER_LIMIT 64
#define ABSOLUTE_PLAYER_LIMIT_DW ( (ABSOLUTE_PLAYER_LIMIT/32) + 1 )


On Wed, Jul 20, 2011 at 8:32 AM, Nephyrin Zeynephy...@doublezen.netwrote:


This function caps the -maxplayers value, the actual max amount of slots
the server (and client) can handle is some #define somewhere

- Neph


On 07/19/2011 03:29 PM, Loïc PERY wrote:


the code is clear in hl2mp_gameinterface.cpp ...

void CServerGameClients::**GetPlayerLimits( int   minplayers, int
  maxplayers,
intdefaultMaxPlayers ) const
{
  minplayers = defaultMaxPlayers = 2;
  maxplayers = 16;
}




2011/7/20 icsi...@ics-base.net

  I remember that HL2DM was the source of getting over 24 players on TF2

with
binary hack in thefirst place when it came out, way before Valve
officially
allowed more than 24 players. So HL2DM used to be able to run 32 slots,
but
i guess its back after OrangeBox change or some other update before that.

-ics

20.7.2011 1:09, doc kirjoitti:

I could try and fish up the post where they said no but it's been said


and stated before, they aren't going to raise the cap. Are there no
third party mods that let you lift the cap?

On Tue, Jul 19, 2011 at 2:11 PM, Loïc PERYlouloubi...@gmail.com
wrote:

  Maybe, but a response is the minimum with the reason for yes or no.

regards

2011/7/19 docdrga...@gmail.com

They probably aren't going to do it, it has wider implications and


isn't something they can just switch and be done with :(

On Tue, Jul 19, 2011 at 1:25 PM, Loïc PERYlouloubi...@gmail.com
  wrote:

  Somebody from Valve can respond to my request please ?

regards

2011/7/19 Kyle Sandersonkyle.l...@gmail.com

It would be pretty cool to remove the limit all together (On every


game)... Have server owners decide what they'd like to have and run
mods based on that.

Customization is what makes games fun.
Kyle.

2011/7/18 Björn Rohlénbjorn.roh...@gmail.com:
  Yes, because mp32 is not broken enough in TF2. The game is
designed

  for

24


players and mp32 is enough blasphemy. I've seen ONE server where

this

  works

  (no idea if it is intentional) and that's ICS:s peliburkki custom

  server

  with mp30 and HUGE custom payload maps. Brilliant fun. Valve maps

are
designed for UP TO 24 but have smaller amounts of players in mind.

  This

is


why 32 players is such a boring stale/spam-fest on stock maps and a

  hideous

  crime towards what is to be considered pleasant and ethical tf2

  gameplay.

  One could (and should) see the server operators running mp32

servers

  on

  stock maps as trying to undermine and destroy the fine game of


Teamfortress

  on purpose, hence, the EVIL ENEMY :)

-The G

On Tue, Jul 19, 2011 at 6:26 AM, bottige...@gmail.com
bottige...@gmail.comwrote:

How about raising the limit for tf2?


On Mon, Jul 18, 2011 at 1:00 PM, James Puckett
jamesrichardpuck...@gmail.comwrote:

  Do want

On Mon, Jul 18, 2011 at 10:34 AM, Loïc PERY
louloubi...@gmail.com

  wrote:

  Hi Valve,

We love playing Half-Life 2 Deathmatch Source but we can only
play

  as

16

  players. Can you upgrade the limit to 32 please ?

Please answer.

Best regards.
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Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-18 Thread James Puckett
Do want

On Mon, Jul 18, 2011 at 10:34 AM, Loïc PERY louloubi...@gmail.com wrote:

 Hi Valve,

 We love playing Half-Life 2 Deathmatch Source but we can only play as 16
 players. Can you upgrade the limit to 32 please ?

 Please answer.

 Best regards.
 ___
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Re: [hlds_linux] Request: unlock maxplayers HL2DM from 16 to 32

2011-07-18 Thread bottige...@gmail.com
How about raising the limit for tf2?

On Mon, Jul 18, 2011 at 1:00 PM, James Puckett
jamesrichardpuck...@gmail.com wrote:
 Do want

 On Mon, Jul 18, 2011 at 10:34 AM, Loïc PERY louloubi...@gmail.com wrote:

 Hi Valve,

 We love playing Half-Life 2 Deathmatch Source but we can only play as 16
 players. Can you upgrade the limit to 32 please ?

 Please answer.

 Best regards.
 ___
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 please visit:
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