Re: [hlds_linux] So let's have a look at what happened since Valve turned off quickplay by default
On 05/02/2014 17:53, ics wrote: Some time has now passed since Valve defaulted quickplay to Valve servers only on TF2 and we are taking the hit. Roughly half of our servers it now empty. Changes daily which servers have players and which have not so it's not really a lack of people not knowing them are there but lack of players one and nobody enters. They switch to fuller servers and since there isn't much new players entering automatically and regulars are hesitant to enter empty ones, this is where we are. So after running servers for TF2 since the game came out, this is what i get, go away message? You don't want me to run servers anylonger? I don't run crap on servers or advertisements or any mods, except for administration between servers. Thanks a lot, Valve. I notice lots of Americans on Valve's EU servers off peak. Starting about now (11pm GMT) which might suggest QP is broken if it's sending people to the wrong country. These aren't even East coast 99 pings, it's 200-350 pings. Maybe a few from South America too. Unless all Valve's USA servers are full and so QP is putting them on EU? If the latter is the case it doesn't make much sense because 22 people playing with 200+ ping when there are presumably local servers sitting empty. Locality should override any checkbox or choice the user makes, unless they actually say "Connect me to that server" IMO there's no point connecting to a server thats >50, but I suppose you could stretch that higher, but it's definitely not worth playing when it gets over 100. -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] So let's have a look at what happened since Valve turned off quickplay by default
"It will definitely affect all of us in the long run. Even those who run custom servers." "We also have servers that were never on quickplay and they are seeing a small but accelerating decrease of players. Why is this also harming non-quickplay servers? Because new players are now being conditioned to play on official Valve servers and they are never made aware that there are non-quickplay type servers they would enjoy" My server is doing pretty well and to be honest we had full server from 9-10AM to about 1-2AM. Since that quickplay thing valve did we are having full server from about 8-9AM to about 2-5AM. 99% of our players are from my country and that is what we are basing on to keep going. Players are serching for server from their country. Biggest harm is done to USA servers. And don't be fooled by what I said - If this will somehow help I am willing to be with you all and force valve to change things back like they were before. It is not affecting me by what they did but I suport community servers. 2014-02-05 1nsane <1nsane...@gmail.com>: > There's a reason why they haven't added the "Valve only servers" checkbox > to the MvM search. > > But they should... there's community servers that are laggy/broken, give > extra credits, spawn extra bots, give custom upgrades and do whatever other > modifications. They are clearly not vanilla and ruin the experience for all > new players expecting proper MvM. > > > On Wed, Feb 5, 2014 at 4:42 PM, The Wave > wrote: > > > "The funny part is that mvm is actually still pretty full here.. " > > > > I can confirm this as well, my mvm still has lots of players. I assume > > Valve runs a lot bootcamp servers? I never actually checked. > > > > > > On 2/5/2014 3:38 PM, Erik-jan Riemers wrote: > > > >> In my eyes, custom servers are still something i can manage since people > >> search for that. All quickplay servers are on my list of "to be removed" > >> we > >> used to have say 6 to 8 players that would join a server (regulars) and > >> then quickplay would kick in and send some clients to it. When its above > >> 10-15 the "i only come when its full regulars" will be coming too. > >> > >> Now it just sits there around 6 to 8 players, people try to fill it up > but > >> nobody comes (an hour passes, still nothing) imho, tf2 vanilla servers > >> offered by community = dead. > >> > >> The funny part is that mvm is actually still pretty full here.. > >> > >> > >> 2014-02-05 Aaron Thompson : > >> > >> I agree that they should revert the change, yet this does not affect > me. > >>> I > >>> get all my traffic from the browser. :) the way things used to be. > >>> > >>> Sincerely, > >>> Aaron > >>> On Feb 5, 2014 3:15 PM, "Robert Paulson" > wrote: > >>> > >>> That is easy for you to say but absolutely unhelpful to server owners > who > started with vanilla settings. They can change to non quickplay > settings > > >>> to > >>> > appeal to browser only players, but then they will alienate their > current > players, losing all their seeders, AND they have to compete with your > established server to fight over the few server browsers looking for a > > >>> new > >>> > server. > > We also have servers that were never on quickplay and they are seeing > a > small but accelerating decrease of players. Why is this also harming > non-quickplay servers? Because new players are now being conditioned > to > play on official Valve servers and they are never made aware that > there > > >>> are > >>> > non-quickplay type servers they would enjoy. > > This will eventually affect your non-quickplay server even if you > don't > notice it yet. You will not see this reflected on your gametracker > rank > because it affects all community servers. > > Bribe players with secret saxtoners to stay on your server as if we > > >>> weren't > >>> > spending enough money on servers? Using your steam group? Do you know > > >>> there > >>> > is a very small and invisible limit on the people you can invite now > and > another limit that makes all non-friend invites silently fail? Isn't > > >>> there > >>> > something wrong with the system when these gimmicks are the only way > to > > >>> get > >>> > players instead of letting community servers compete equally with > > >>> official > >>> > servers? > > I am sorry but your suggestions don't help at all. Disabling community > quickplay must be reversed or a compromise must be made if Valve > really > cares about the long term player experience instead of a sloppy fix > for > players too lazy to use the browser and likely to not have paid Valve > a > single dime. > > > On Wed, Feb 5, 2014 at 11:40 AM, Martin V wrote: > > "And my servers are in the top 50 on Gametracker." > > My server is in top20-15 and I don't see any player drops/d
Re: [hlds_linux] So let's have a look at what happened since Valve turned off quickplay by default
There's a reason why they haven't added the "Valve only servers" checkbox to the MvM search. But they should... there's community servers that are laggy/broken, give extra credits, spawn extra bots, give custom upgrades and do whatever other modifications. They are clearly not vanilla and ruin the experience for all new players expecting proper MvM. On Wed, Feb 5, 2014 at 4:42 PM, The Wave wrote: > "The funny part is that mvm is actually still pretty full here.. " > > I can confirm this as well, my mvm still has lots of players. I assume > Valve runs a lot bootcamp servers? I never actually checked. > > > On 2/5/2014 3:38 PM, Erik-jan Riemers wrote: > >> In my eyes, custom servers are still something i can manage since people >> search for that. All quickplay servers are on my list of "to be removed" >> we >> used to have say 6 to 8 players that would join a server (regulars) and >> then quickplay would kick in and send some clients to it. When its above >> 10-15 the "i only come when its full regulars" will be coming too. >> >> Now it just sits there around 6 to 8 players, people try to fill it up but >> nobody comes (an hour passes, still nothing) imho, tf2 vanilla servers >> offered by community = dead. >> >> The funny part is that mvm is actually still pretty full here.. >> >> >> 2014-02-05 Aaron Thompson : >> >> I agree that they should revert the change, yet this does not affect me. >>> I >>> get all my traffic from the browser. :) the way things used to be. >>> >>> Sincerely, >>> Aaron >>> On Feb 5, 2014 3:15 PM, "Robert Paulson" wrote: >>> >>> That is easy for you to say but absolutely unhelpful to server owners who started with vanilla settings. They can change to non quickplay settings >>> to >>> appeal to browser only players, but then they will alienate their current players, losing all their seeders, AND they have to compete with your established server to fight over the few server browsers looking for a >>> new >>> server. We also have servers that were never on quickplay and they are seeing a small but accelerating decrease of players. Why is this also harming non-quickplay servers? Because new players are now being conditioned to play on official Valve servers and they are never made aware that there >>> are >>> non-quickplay type servers they would enjoy. This will eventually affect your non-quickplay server even if you don't notice it yet. You will not see this reflected on your gametracker rank because it affects all community servers. Bribe players with secret saxtoners to stay on your server as if we >>> weren't >>> spending enough money on servers? Using your steam group? Do you know >>> there >>> is a very small and invisible limit on the people you can invite now and another limit that makes all non-friend invites silently fail? Isn't >>> there >>> something wrong with the system when these gimmicks are the only way to >>> get >>> players instead of letting community servers compete equally with >>> official >>> servers? I am sorry but your suggestions don't help at all. Disabling community quickplay must be reversed or a compromise must be made if Valve really cares about the long term player experience instead of a sloppy fix for players too lazy to use the browser and likely to not have paid Valve a single dime. On Wed, Feb 5, 2014 at 11:40 AM, Martin V wrote: "And my servers are in the top 50 on Gametracker." > My server is in top20-15 and I don't see any player drops/decreasing. > Probably because my server is 'banned' (or has really LOW priority > in quickplay) from quickplay system for my tags: > increased_maxplayers,nocrits,nodmgspread,respawntimes > > Maybe you should try not to depend on quickplay so much? Try expending > your > community and put some life into servers. Make some events. Prizes for > players etc. > Try using your steam group to fill the server with loyal players. Throw > some secret saxtoners like we do :) > USE YOUR IMAGINATION AND ANYTHING IS POSSIBLE! :D > > Try using this plugin: > https://forums.alliedmods.net/showthread.php?p=2060588 <-- it show you > where your traffic is comming from (what connection method). > > > 2014-02-05 Chris Oryschak : > > ics, >> >> You're not the only one; i'm seeing the exact same trend on my >> > servers. >>> Traffic is 50-58% decreased and I heavily rely on my community of 5 >> > yrs > to > >> get the servers going come mid/late afternoon when they get home from >> school & work. >> >> If it wasn't for having my community built up for so long my servers >> > would > >> be on the brink of death, give it a few months and withou
Re: [hlds_linux] So let's have a look at what happened since Valve turned off quickplay by default
Ofcourse MvM is full. Does valve even have official boot camp servers? Probably not. I just changed an empty PvP player to MvM for fun and it got full immediately. The biggest reasons why there's a lack of community MvM servers are: You can't make a community around it. It takes up the same amount of resources as a real server yet only hosts 6 players max. You can't even put ads on them, nor can you use it advertise your PvP servers as both HTML motds and press F3 to join another server are disabled. On Wed, Feb 5, 2014 at 4:38 PM, Erik-jan Riemers wrote: > In my eyes, custom servers are still something i can manage since people > search for that. All quickplay servers are on my list of "to be removed" we > used to have say 6 to 8 players that would join a server (regulars) and > then quickplay would kick in and send some clients to it. When its above > 10-15 the "i only come when its full regulars" will be coming too. > > Now it just sits there around 6 to 8 players, people try to fill it up but > nobody comes (an hour passes, still nothing) imho, tf2 vanilla servers > offered by community = dead. > > The funny part is that mvm is actually still pretty full here.. > > > 2014-02-05 Aaron Thompson : > > > I agree that they should revert the change, yet this does not affect me. > I > > get all my traffic from the browser. :) the way things used to be. > > > > Sincerely, > > Aaron > > On Feb 5, 2014 3:15 PM, "Robert Paulson" wrote: > > > > > That is easy for you to say but absolutely unhelpful to server owners > who > > > started with vanilla settings. They can change to non quickplay > settings > > to > > > appeal to browser only players, but then they will alienate their > current > > > players, losing all their seeders, AND they have to compete with your > > > established server to fight over the few server browsers looking for a > > new > > > server. > > > > > > We also have servers that were never on quickplay and they are seeing a > > > small but accelerating decrease of players. Why is this also harming > > > non-quickplay servers? Because new players are now being conditioned to > > > play on official Valve servers and they are never made aware that there > > are > > > non-quickplay type servers they would enjoy. > > > > > > This will eventually affect your non-quickplay server even if you don't > > > notice it yet. You will not see this reflected on your gametracker rank > > > because it affects all community servers. > > > > > > Bribe players with secret saxtoners to stay on your server as if we > > weren't > > > spending enough money on servers? Using your steam group? Do you know > > there > > > is a very small and invisible limit on the people you can invite now > and > > > another limit that makes all non-friend invites silently fail? Isn't > > there > > > something wrong with the system when these gimmicks are the only way to > > get > > > players instead of letting community servers compete equally with > > official > > > servers? > > > > > > I am sorry but your suggestions don't help at all. Disabling community > > > quickplay must be reversed or a compromise must be made if Valve really > > > cares about the long term player experience instead of a sloppy fix for > > > players too lazy to use the browser and likely to not have paid Valve a > > > single dime. > > > > > > > > > On Wed, Feb 5, 2014 at 11:40 AM, Martin V wrote: > > > > > > > "And my servers are in the top 50 on Gametracker." > > > > My server is in top20-15 and I don't see any player drops/decreasing. > > > > Probably because my server is 'banned' (or has really LOW priority > > > > in quickplay) from quickplay system for my tags: > > > > increased_maxplayers,nocrits,nodmgspread,respawntimes > > > > > > > > Maybe you should try not to depend on quickplay so much? Try > expending > > > your > > > > community and put some life into servers. Make some events. Prizes > for > > > > players etc. > > > > Try using your steam group to fill the server with loyal players. > Throw > > > > some secret saxtoners like we do :) > > > > USE YOUR IMAGINATION AND ANYTHING IS POSSIBLE! :D > > > > > > > > Try using this plugin: > > > > https://forums.alliedmods.net/showthread.php?p=2060588 <-- it show > you > > > > where your traffic is comming from (what connection method). > > > > > > > > > > > > 2014-02-05 Chris Oryschak : > > > > > > > > > ics, > > > > > > > > > > You're not the only one; i'm seeing the exact same trend on my > > servers. > > > > > Traffic is 50-58% decreased and I heavily rely on my community of > 5 > > > yrs > > > > to > > > > > get the servers going come mid/late afternoon when they get home > from > > > > > school & work. > > > > > > > > > > If it wasn't for having my community built up for so long my > servers > > > > would > > > > > be on the brink of death, give it a few months and without being > able > > > to > > > > > attract more players to replenish the community base i can see my > > > servers > > > > > d
Re: [hlds_linux] So let's have a look at what happened since Valve turned off quickplay by default
"The funny part is that mvm is actually still pretty full here.. " I can confirm this as well, my mvm still has lots of players. I assume Valve runs a lot bootcamp servers? I never actually checked. On 2/5/2014 3:38 PM, Erik-jan Riemers wrote: In my eyes, custom servers are still something i can manage since people search for that. All quickplay servers are on my list of "to be removed" we used to have say 6 to 8 players that would join a server (regulars) and then quickplay would kick in and send some clients to it. When its above 10-15 the "i only come when its full regulars" will be coming too. Now it just sits there around 6 to 8 players, people try to fill it up but nobody comes (an hour passes, still nothing) imho, tf2 vanilla servers offered by community = dead. The funny part is that mvm is actually still pretty full here.. 2014-02-05 Aaron Thompson : I agree that they should revert the change, yet this does not affect me. I get all my traffic from the browser. :) the way things used to be. Sincerely, Aaron On Feb 5, 2014 3:15 PM, "Robert Paulson" wrote: That is easy for you to say but absolutely unhelpful to server owners who started with vanilla settings. They can change to non quickplay settings to appeal to browser only players, but then they will alienate their current players, losing all their seeders, AND they have to compete with your established server to fight over the few server browsers looking for a new server. We also have servers that were never on quickplay and they are seeing a small but accelerating decrease of players. Why is this also harming non-quickplay servers? Because new players are now being conditioned to play on official Valve servers and they are never made aware that there are non-quickplay type servers they would enjoy. This will eventually affect your non-quickplay server even if you don't notice it yet. You will not see this reflected on your gametracker rank because it affects all community servers. Bribe players with secret saxtoners to stay on your server as if we weren't spending enough money on servers? Using your steam group? Do you know there is a very small and invisible limit on the people you can invite now and another limit that makes all non-friend invites silently fail? Isn't there something wrong with the system when these gimmicks are the only way to get players instead of letting community servers compete equally with official servers? I am sorry but your suggestions don't help at all. Disabling community quickplay must be reversed or a compromise must be made if Valve really cares about the long term player experience instead of a sloppy fix for players too lazy to use the browser and likely to not have paid Valve a single dime. On Wed, Feb 5, 2014 at 11:40 AM, Martin V wrote: "And my servers are in the top 50 on Gametracker." My server is in top20-15 and I don't see any player drops/decreasing. Probably because my server is 'banned' (or has really LOW priority in quickplay) from quickplay system for my tags: increased_maxplayers,nocrits,nodmgspread,respawntimes Maybe you should try not to depend on quickplay so much? Try expending your community and put some life into servers. Make some events. Prizes for players etc. Try using your steam group to fill the server with loyal players. Throw some secret saxtoners like we do :) USE YOUR IMAGINATION AND ANYTHING IS POSSIBLE! :D Try using this plugin: https://forums.alliedmods.net/showthread.php?p=2060588 <-- it show you where your traffic is comming from (what connection method). 2014-02-05 Chris Oryschak : ics, You're not the only one; i'm seeing the exact same trend on my servers. Traffic is 50-58% decreased and I heavily rely on my community of 5 yrs to get the servers going come mid/late afternoon when they get home from school & work. If it wasn't for having my community built up for so long my servers would be on the brink of death, give it a few months and without being able to attract more players to replenish the community base i can see my servers dwindling down to nothing. And my servers are in the top 50 on Gametracker. Fletcher - Can you chime in on this, it would be really nice to get a Valve response on the mailing list instead of having to rely on 3rd party sources of email exchanges. I know why Valve has done what they have done but it would be really nice to get some feedback and/or maybe collectively come up with some solutions that favor both the community servers and valves strict 'vanilla' experience. We (community operators) would just like to regain some comfort knowing this isn't the death of us. On Wed, Feb 5, 2014 at 12:53 PM, ics wrote: Some time has now passed since Valve defaulted quickplay to Valve servers only on TF2 and we are taking the hit. Roughly half of our servers it now empty. Changes daily which servers have players and which have not so it's not really a lack of pe
Re: [hlds_linux] So let's have a look at what happened since Valve turned off quickplay by default
It will definitely affect all of us in the long run. Even those who run custom servers. Conditioning new players to play on valve servers mean they won't be exposed to any modifications nor will they expect more from the game. On Wed, Feb 5, 2014 at 4:13 PM, Robert Paulson wrote: > That is easy for you to say but absolutely unhelpful to server owners who > started with vanilla settings. They can change to non quickplay settings to > appeal to browser only players, but then they will alienate their current > players, losing all their seeders, AND they have to compete with your > established server to fight over the few server browsers looking for a new > server. > > We also have servers that were never on quickplay and they are seeing a > small but accelerating decrease of players. Why is this also harming > non-quickplay servers? Because new players are now being conditioned to > play on official Valve servers and they are never made aware that there are > non-quickplay type servers they would enjoy. > > This will eventually affect your non-quickplay server even if you don't > notice it yet. You will not see this reflected on your gametracker rank > because it affects all community servers. > > Bribe players with secret saxtoners to stay on your server as if we weren't > spending enough money on servers? Using your steam group? Do you know there > is a very small and invisible limit on the people you can invite now and > another limit that makes all non-friend invites silently fail? Isn't there > something wrong with the system when these gimmicks are the only way to get > players instead of letting community servers compete equally with official > servers? > > I am sorry but your suggestions don't help at all. Disabling community > quickplay must be reversed or a compromise must be made if Valve really > cares about the long term player experience instead of a sloppy fix for > players too lazy to use the browser and likely to not have paid Valve a > single dime. > > > On Wed, Feb 5, 2014 at 11:40 AM, Martin V wrote: > > > "And my servers are in the top 50 on Gametracker." > > My server is in top20-15 and I don't see any player drops/decreasing. > > Probably because my server is 'banned' (or has really LOW priority > > in quickplay) from quickplay system for my tags: > > increased_maxplayers,nocrits,nodmgspread,respawntimes > > > > Maybe you should try not to depend on quickplay so much? Try expending > your > > community and put some life into servers. Make some events. Prizes for > > players etc. > > Try using your steam group to fill the server with loyal players. Throw > > some secret saxtoners like we do :) > > USE YOUR IMAGINATION AND ANYTHING IS POSSIBLE! :D > > > > Try using this plugin: > > https://forums.alliedmods.net/showthread.php?p=2060588 <-- it show you > > where your traffic is comming from (what connection method). > > > > > > 2014-02-05 Chris Oryschak : > > > > > ics, > > > > > > You're not the only one; i'm seeing the exact same trend on my servers. > > > Traffic is 50-58% decreased and I heavily rely on my community of 5 > yrs > > to > > > get the servers going come mid/late afternoon when they get home from > > > school & work. > > > > > > If it wasn't for having my community built up for so long my servers > > would > > > be on the brink of death, give it a few months and without being able > to > > > attract more players to replenish the community base i can see my > servers > > > dwindling down to nothing. > > > > > > And my servers are in the top 50 on Gametracker. > > > > > > Fletcher - Can you chime in on this, it would be really nice to get a > > Valve > > > response on the mailing list instead of having to rely on 3rd party > > sources > > > of email exchanges. I know why Valve has done what they have done but > it > > > would be really nice to get some feedback and/or maybe collectively > come > > up > > > with some solutions that favor both the community servers and valves > > strict > > > 'vanilla' experience. > > > > > > We (community operators) would just like to regain some comfort knowing > > > this isn't the death of us. > > > > > > > > > > > > > > > On Wed, Feb 5, 2014 at 12:53 PM, ics wrote: > > > > > > > Some time has now passed since Valve defaulted quickplay to Valve > > servers > > > > only on TF2 and we are taking the hit. Roughly half of our servers it > > now > > > > empty. Changes daily which servers have players and which have not so > > > it's > > > > not really a lack of people not knowing them are there but lack of > > > players > > > > one and nobody enters. They switch to fuller servers and since there > > > isn't > > > > much new players entering automatically and regulars are hesitant to > > > enter > > > > empty ones, this is where we are. > > > > > > > > So after running servers for TF2 since the game came out, this is > what > > i > > > > get, go away message? You don't want me to run servers anylonger? I > > don't > > > > run crap on serv
Re: [hlds_linux] So let's have a look at what happened since Valve turned off quickplay by default
In my eyes, custom servers are still something i can manage since people search for that. All quickplay servers are on my list of "to be removed" we used to have say 6 to 8 players that would join a server (regulars) and then quickplay would kick in and send some clients to it. When its above 10-15 the "i only come when its full regulars" will be coming too. Now it just sits there around 6 to 8 players, people try to fill it up but nobody comes (an hour passes, still nothing) imho, tf2 vanilla servers offered by community = dead. The funny part is that mvm is actually still pretty full here.. 2014-02-05 Aaron Thompson : > I agree that they should revert the change, yet this does not affect me. I > get all my traffic from the browser. :) the way things used to be. > > Sincerely, > Aaron > On Feb 5, 2014 3:15 PM, "Robert Paulson" wrote: > > > That is easy for you to say but absolutely unhelpful to server owners who > > started with vanilla settings. They can change to non quickplay settings > to > > appeal to browser only players, but then they will alienate their current > > players, losing all their seeders, AND they have to compete with your > > established server to fight over the few server browsers looking for a > new > > server. > > > > We also have servers that were never on quickplay and they are seeing a > > small but accelerating decrease of players. Why is this also harming > > non-quickplay servers? Because new players are now being conditioned to > > play on official Valve servers and they are never made aware that there > are > > non-quickplay type servers they would enjoy. > > > > This will eventually affect your non-quickplay server even if you don't > > notice it yet. You will not see this reflected on your gametracker rank > > because it affects all community servers. > > > > Bribe players with secret saxtoners to stay on your server as if we > weren't > > spending enough money on servers? Using your steam group? Do you know > there > > is a very small and invisible limit on the people you can invite now and > > another limit that makes all non-friend invites silently fail? Isn't > there > > something wrong with the system when these gimmicks are the only way to > get > > players instead of letting community servers compete equally with > official > > servers? > > > > I am sorry but your suggestions don't help at all. Disabling community > > quickplay must be reversed or a compromise must be made if Valve really > > cares about the long term player experience instead of a sloppy fix for > > players too lazy to use the browser and likely to not have paid Valve a > > single dime. > > > > > > On Wed, Feb 5, 2014 at 11:40 AM, Martin V wrote: > > > > > "And my servers are in the top 50 on Gametracker." > > > My server is in top20-15 and I don't see any player drops/decreasing. > > > Probably because my server is 'banned' (or has really LOW priority > > > in quickplay) from quickplay system for my tags: > > > increased_maxplayers,nocrits,nodmgspread,respawntimes > > > > > > Maybe you should try not to depend on quickplay so much? Try expending > > your > > > community and put some life into servers. Make some events. Prizes for > > > players etc. > > > Try using your steam group to fill the server with loyal players. Throw > > > some secret saxtoners like we do :) > > > USE YOUR IMAGINATION AND ANYTHING IS POSSIBLE! :D > > > > > > Try using this plugin: > > > https://forums.alliedmods.net/showthread.php?p=2060588 <-- it show you > > > where your traffic is comming from (what connection method). > > > > > > > > > 2014-02-05 Chris Oryschak : > > > > > > > ics, > > > > > > > > You're not the only one; i'm seeing the exact same trend on my > servers. > > > > Traffic is 50-58% decreased and I heavily rely on my community of 5 > > yrs > > > to > > > > get the servers going come mid/late afternoon when they get home from > > > > school & work. > > > > > > > > If it wasn't for having my community built up for so long my servers > > > would > > > > be on the brink of death, give it a few months and without being able > > to > > > > attract more players to replenish the community base i can see my > > servers > > > > dwindling down to nothing. > > > > > > > > And my servers are in the top 50 on Gametracker. > > > > > > > > Fletcher - Can you chime in on this, it would be really nice to get a > > > Valve > > > > response on the mailing list instead of having to rely on 3rd party > > > sources > > > > of email exchanges. I know why Valve has done what they have done > but > > it > > > > would be really nice to get some feedback and/or maybe collectively > > come > > > up > > > > with some solutions that favor both the community servers and valves > > > strict > > > > 'vanilla' experience. > > > > > > > > We (community operators) would just like to regain some comfort > knowing > > > > this isn't the death of us. > > > > > > > > > > > > > > > > > > > > On Wed, Feb 5, 2014 at 12:53 PM, ics wrote: >
Re: [hlds_linux] So let's have a look at what happened since Valve turned off quickplay by default
I agree that they should revert the change, yet this does not affect me. I get all my traffic from the browser. :) the way things used to be. Sincerely, Aaron On Feb 5, 2014 3:15 PM, "Robert Paulson" wrote: > That is easy for you to say but absolutely unhelpful to server owners who > started with vanilla settings. They can change to non quickplay settings to > appeal to browser only players, but then they will alienate their current > players, losing all their seeders, AND they have to compete with your > established server to fight over the few server browsers looking for a new > server. > > We also have servers that were never on quickplay and they are seeing a > small but accelerating decrease of players. Why is this also harming > non-quickplay servers? Because new players are now being conditioned to > play on official Valve servers and they are never made aware that there are > non-quickplay type servers they would enjoy. > > This will eventually affect your non-quickplay server even if you don't > notice it yet. You will not see this reflected on your gametracker rank > because it affects all community servers. > > Bribe players with secret saxtoners to stay on your server as if we weren't > spending enough money on servers? Using your steam group? Do you know there > is a very small and invisible limit on the people you can invite now and > another limit that makes all non-friend invites silently fail? Isn't there > something wrong with the system when these gimmicks are the only way to get > players instead of letting community servers compete equally with official > servers? > > I am sorry but your suggestions don't help at all. Disabling community > quickplay must be reversed or a compromise must be made if Valve really > cares about the long term player experience instead of a sloppy fix for > players too lazy to use the browser and likely to not have paid Valve a > single dime. > > > On Wed, Feb 5, 2014 at 11:40 AM, Martin V wrote: > > > "And my servers are in the top 50 on Gametracker." > > My server is in top20-15 and I don't see any player drops/decreasing. > > Probably because my server is 'banned' (or has really LOW priority > > in quickplay) from quickplay system for my tags: > > increased_maxplayers,nocrits,nodmgspread,respawntimes > > > > Maybe you should try not to depend on quickplay so much? Try expending > your > > community and put some life into servers. Make some events. Prizes for > > players etc. > > Try using your steam group to fill the server with loyal players. Throw > > some secret saxtoners like we do :) > > USE YOUR IMAGINATION AND ANYTHING IS POSSIBLE! :D > > > > Try using this plugin: > > https://forums.alliedmods.net/showthread.php?p=2060588 <-- it show you > > where your traffic is comming from (what connection method). > > > > > > 2014-02-05 Chris Oryschak : > > > > > ics, > > > > > > You're not the only one; i'm seeing the exact same trend on my servers. > > > Traffic is 50-58% decreased and I heavily rely on my community of 5 > yrs > > to > > > get the servers going come mid/late afternoon when they get home from > > > school & work. > > > > > > If it wasn't for having my community built up for so long my servers > > would > > > be on the brink of death, give it a few months and without being able > to > > > attract more players to replenish the community base i can see my > servers > > > dwindling down to nothing. > > > > > > And my servers are in the top 50 on Gametracker. > > > > > > Fletcher - Can you chime in on this, it would be really nice to get a > > Valve > > > response on the mailing list instead of having to rely on 3rd party > > sources > > > of email exchanges. I know why Valve has done what they have done but > it > > > would be really nice to get some feedback and/or maybe collectively > come > > up > > > with some solutions that favor both the community servers and valves > > strict > > > 'vanilla' experience. > > > > > > We (community operators) would just like to regain some comfort knowing > > > this isn't the death of us. > > > > > > > > > > > > > > > On Wed, Feb 5, 2014 at 12:53 PM, ics wrote: > > > > > > > Some time has now passed since Valve defaulted quickplay to Valve > > servers > > > > only on TF2 and we are taking the hit. Roughly half of our servers it > > now > > > > empty. Changes daily which servers have players and which have not so > > > it's > > > > not really a lack of people not knowing them are there but lack of > > > players > > > > one and nobody enters. They switch to fuller servers and since there > > > isn't > > > > much new players entering automatically and regulars are hesitant to > > > enter > > > > empty ones, this is where we are. > > > > > > > > So after running servers for TF2 since the game came out, this is > what > > i > > > > get, go away message? You don't want me to run servers anylonger? I > > don't > > > > run crap on servers or advertisements or any mods, except for > > > > administration betwee
Re: [hlds_linux] So let's have a look at what happened since Valve turned off quickplay by default
That is easy for you to say but absolutely unhelpful to server owners who started with vanilla settings. They can change to non quickplay settings to appeal to browser only players, but then they will alienate their current players, losing all their seeders, AND they have to compete with your established server to fight over the few server browsers looking for a new server. We also have servers that were never on quickplay and they are seeing a small but accelerating decrease of players. Why is this also harming non-quickplay servers? Because new players are now being conditioned to play on official Valve servers and they are never made aware that there are non-quickplay type servers they would enjoy. This will eventually affect your non-quickplay server even if you don't notice it yet. You will not see this reflected on your gametracker rank because it affects all community servers. Bribe players with secret saxtoners to stay on your server as if we weren't spending enough money on servers? Using your steam group? Do you know there is a very small and invisible limit on the people you can invite now and another limit that makes all non-friend invites silently fail? Isn't there something wrong with the system when these gimmicks are the only way to get players instead of letting community servers compete equally with official servers? I am sorry but your suggestions don't help at all. Disabling community quickplay must be reversed or a compromise must be made if Valve really cares about the long term player experience instead of a sloppy fix for players too lazy to use the browser and likely to not have paid Valve a single dime. On Wed, Feb 5, 2014 at 11:40 AM, Martin V wrote: > "And my servers are in the top 50 on Gametracker." > My server is in top20-15 and I don't see any player drops/decreasing. > Probably because my server is 'banned' (or has really LOW priority > in quickplay) from quickplay system for my tags: > increased_maxplayers,nocrits,nodmgspread,respawntimes > > Maybe you should try not to depend on quickplay so much? Try expending your > community and put some life into servers. Make some events. Prizes for > players etc. > Try using your steam group to fill the server with loyal players. Throw > some secret saxtoners like we do :) > USE YOUR IMAGINATION AND ANYTHING IS POSSIBLE! :D > > Try using this plugin: > https://forums.alliedmods.net/showthread.php?p=2060588 <-- it show you > where your traffic is comming from (what connection method). > > > 2014-02-05 Chris Oryschak : > > > ics, > > > > You're not the only one; i'm seeing the exact same trend on my servers. > > Traffic is 50-58% decreased and I heavily rely on my community of 5 yrs > to > > get the servers going come mid/late afternoon when they get home from > > school & work. > > > > If it wasn't for having my community built up for so long my servers > would > > be on the brink of death, give it a few months and without being able to > > attract more players to replenish the community base i can see my servers > > dwindling down to nothing. > > > > And my servers are in the top 50 on Gametracker. > > > > Fletcher - Can you chime in on this, it would be really nice to get a > Valve > > response on the mailing list instead of having to rely on 3rd party > sources > > of email exchanges. I know why Valve has done what they have done but it > > would be really nice to get some feedback and/or maybe collectively come > up > > with some solutions that favor both the community servers and valves > strict > > 'vanilla' experience. > > > > We (community operators) would just like to regain some comfort knowing > > this isn't the death of us. > > > > > > > > > > On Wed, Feb 5, 2014 at 12:53 PM, ics wrote: > > > > > Some time has now passed since Valve defaulted quickplay to Valve > servers > > > only on TF2 and we are taking the hit. Roughly half of our servers it > now > > > empty. Changes daily which servers have players and which have not so > > it's > > > not really a lack of people not knowing them are there but lack of > > players > > > one and nobody enters. They switch to fuller servers and since there > > isn't > > > much new players entering automatically and regulars are hesitant to > > enter > > > empty ones, this is where we are. > > > > > > So after running servers for TF2 since the game came out, this is what > i > > > get, go away message? You don't want me to run servers anylonger? I > don't > > > run crap on servers or advertisements or any mods, except for > > > administration between servers. Thanks a lot, Valve. > > > > > > -ics > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > h
Re: [hlds_linux] So let's have a look at what happened since Valve turned off quickplay by default
That's the great thing about this. Valve hated seeing players on 32 player, no crit servers, instant respawn, custom map, etc servers. So they added Quickplay to filter this out. Then they said if you run your server close to vanilla you'll be able to get this traffic as well. The traffic that those who run modified servers will be excluded from. And now they took it all away. So that's what you get for doing what they ask. Now I hope I'm wrong with this and they do something about it. But who knows. It's been building up towards this anyway. Starting with the custom tab years back. Goodjob to those that were able to run customized servers and populate them without quickplay. Those kind of servers are needed to keep people interested and playing this game longer. Even those of us with mostly stock servers appreciate the service provided by these custom servers. On Wed, Feb 5, 2014 at 2:40 PM, Martin V wrote: > "And my servers are in the top 50 on Gametracker." > My server is in top20-15 and I don't see any player drops/decreasing. > Probably because my server is 'banned' (or has really LOW priority > in quickplay) from quickplay system for my tags: > increased_maxplayers,nocrits,nodmgspread,respawntimes > > Maybe you should try not to depend on quickplay so much? Try expending your > community and put some life into servers. Make some events. Prizes for > players etc. > Try using your steam group to fill the server with loyal players. Throw > some secret saxtoners like we do :) > USE YOUR IMAGINATION AND ANYTHING IS POSSIBLE! :D > > Try using this plugin: > https://forums.alliedmods.net/showthread.php?p=2060588 <-- it show you > where your traffic is comming from (what connection method). > > > 2014-02-05 Chris Oryschak : > > > ics, > > > > You're not the only one; i'm seeing the exact same trend on my servers. > > Traffic is 50-58% decreased and I heavily rely on my community of 5 yrs > to > > get the servers going come mid/late afternoon when they get home from > > school & work. > > > > If it wasn't for having my community built up for so long my servers > would > > be on the brink of death, give it a few months and without being able to > > attract more players to replenish the community base i can see my servers > > dwindling down to nothing. > > > > And my servers are in the top 50 on Gametracker. > > > > Fletcher - Can you chime in on this, it would be really nice to get a > Valve > > response on the mailing list instead of having to rely on 3rd party > sources > > of email exchanges. I know why Valve has done what they have done but it > > would be really nice to get some feedback and/or maybe collectively come > up > > with some solutions that favor both the community servers and valves > strict > > 'vanilla' experience. > > > > We (community operators) would just like to regain some comfort knowing > > this isn't the death of us. > > > > > > > > > > On Wed, Feb 5, 2014 at 12:53 PM, ics wrote: > > > > > Some time has now passed since Valve defaulted quickplay to Valve > servers > > > only on TF2 and we are taking the hit. Roughly half of our servers it > now > > > empty. Changes daily which servers have players and which have not so > > it's > > > not really a lack of people not knowing them are there but lack of > > players > > > one and nobody enters. They switch to fuller servers and since there > > isn't > > > much new players entering automatically and regulars are hesitant to > > enter > > > empty ones, this is where we are. > > > > > > So after running servers for TF2 since the game came out, this is what > i > > > get, go away message? You don't want me to run servers anylonger? I > don't > > > run crap on servers or advertisements or any mods, except for > > > administration between servers. Thanks a lot, Valve. > > > > > > -ics > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] So let's have a look at what happened since Valve turned off quickplay by default
"And my servers are in the top 50 on Gametracker." My server is in top20-15 and I don't see any player drops/decreasing. Probably because my server is 'banned' (or has really LOW priority in quickplay) from quickplay system for my tags: increased_maxplayers,nocrits,nodmgspread,respawntimes Maybe you should try not to depend on quickplay so much? Try expending your community and put some life into servers. Make some events. Prizes for players etc. Try using your steam group to fill the server with loyal players. Throw some secret saxtoners like we do :) USE YOUR IMAGINATION AND ANYTHING IS POSSIBLE! :D Try using this plugin: https://forums.alliedmods.net/showthread.php?p=2060588 <-- it show you where your traffic is comming from (what connection method). 2014-02-05 Chris Oryschak : > ics, > > You're not the only one; i'm seeing the exact same trend on my servers. > Traffic is 50-58% decreased and I heavily rely on my community of 5 yrs to > get the servers going come mid/late afternoon when they get home from > school & work. > > If it wasn't for having my community built up for so long my servers would > be on the brink of death, give it a few months and without being able to > attract more players to replenish the community base i can see my servers > dwindling down to nothing. > > And my servers are in the top 50 on Gametracker. > > Fletcher - Can you chime in on this, it would be really nice to get a Valve > response on the mailing list instead of having to rely on 3rd party sources > of email exchanges. I know why Valve has done what they have done but it > would be really nice to get some feedback and/or maybe collectively come up > with some solutions that favor both the community servers and valves strict > 'vanilla' experience. > > We (community operators) would just like to regain some comfort knowing > this isn't the death of us. > > > > > On Wed, Feb 5, 2014 at 12:53 PM, ics wrote: > > > Some time has now passed since Valve defaulted quickplay to Valve servers > > only on TF2 and we are taking the hit. Roughly half of our servers it now > > empty. Changes daily which servers have players and which have not so > it's > > not really a lack of people not knowing them are there but lack of > players > > one and nobody enters. They switch to fuller servers and since there > isn't > > much new players entering automatically and regulars are hesitant to > enter > > empty ones, this is where we are. > > > > So after running servers for TF2 since the game came out, this is what i > > get, go away message? You don't want me to run servers anylonger? I don't > > run crap on servers or advertisements or any mods, except for > > administration between servers. Thanks a lot, Valve. > > > > -ics > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] So let's have a look at what happened since Valve turned off quickplay by default
ics, You're not the only one; i'm seeing the exact same trend on my servers. Traffic is 50-58% decreased and I heavily rely on my community of 5 yrs to get the servers going come mid/late afternoon when they get home from school & work. If it wasn't for having my community built up for so long my servers would be on the brink of death, give it a few months and without being able to attract more players to replenish the community base i can see my servers dwindling down to nothing. And my servers are in the top 50 on Gametracker. Fletcher - Can you chime in on this, it would be really nice to get a Valve response on the mailing list instead of having to rely on 3rd party sources of email exchanges. I know why Valve has done what they have done but it would be really nice to get some feedback and/or maybe collectively come up with some solutions that favor both the community servers and valves strict 'vanilla' experience. We (community operators) would just like to regain some comfort knowing this isn't the death of us. On Wed, Feb 5, 2014 at 12:53 PM, ics wrote: > Some time has now passed since Valve defaulted quickplay to Valve servers > only on TF2 and we are taking the hit. Roughly half of our servers it now > empty. Changes daily which servers have players and which have not so it's > not really a lack of people not knowing them are there but lack of players > one and nobody enters. They switch to fuller servers and since there isn't > much new players entering automatically and regulars are hesitant to enter > empty ones, this is where we are. > > So after running servers for TF2 since the game came out, this is what i > get, go away message? You don't want me to run servers anylonger? I don't > run crap on servers or advertisements or any mods, except for > administration between servers. Thanks a lot, Valve. > > -ics > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux