Re: [hlds_linux] TF2 Matchmaking - eligible maps?

2011-06-28 Thread AnAkIn .
Agreed with Eli Witt.

2011/6/28 Eli Witt 

> On a related note, I sort of wish Valve would remove the nodmgspread off
> requirement from the exclusion list, we have it turned off on our servers
> so
> that play experiences are universal and uniform, no silly 80 dmg shots
> where
> 1 shotgun pellet hits from half the map away. Having a uniform
> play experience (At least in my opinion) will frustrate far fewer people,
> and leave less newbies wondering what just happened.
>
> On Tue, Jun 28, 2011 at 2:20 PM, DontWannaName!  >wrote:
>
> > Looks like they read what you said, check the bottom of the FAQ again.
> >
> > https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
> >
> > On Tue, Jun 28, 2011 at 2:32 AM, J M  wrote:
> >
> > > Every stock map besides Hydro is eligible for the quickplay feature.
> > > Payload
> > > and attack defend maps get the most players because they are listed
> first
> > > in
> > > the quickplay choices. At least that is how it seems on my server.
> > >
> > > On Tue, Jun 28, 2011 at 4:25 AM, Harry Strongburg  > > >wrote:
> > >
> > > > On Tue, Jun 28, 2011 at 01:15:10AM -0700, DontWannaName! wrote:
> > > > > Maybe that map has a setting or something special. Check your sv
> tags
> > > > value on that map to check.
> > > >
> > > > Nope, I went through every map on the rotation. None of them changed
> > any
> > > > settings as far as I can tell, and only changed the sv_tags to
> > > > ("_registered,ctf" and "_registered,payload" respectively). Of
> course,
> > > > some of these are "community maps", but they are in the default TF2
> > > > install.
> > > >
> > > > ctf_2fort
> > > > ctf_doublecross
> > > > ctf_sawmill
> > > > ctf_turbine
> > > > ctf_well
> > > > pl_goldrush
> > > > pl_badwater
> > > > pl_hoodoo_final
> > > > pl_upward
> > > > pl_thundermountain
> > > > pl_frontier_final
> > > > pl_barnblitz
> > > >
> > > > Having a list of all the "good" maps would be the best!
> > > >
> > > > ___
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >
> > > ___
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> > > please visit:
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> > >
> > ___
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> > please visit:
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> >
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>



-- 
Best regards,
AnAkIn,
-
ESL EU TF2 Admin
http://www.esl.eu/eu/tf2
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Re: [hlds_linux] TF2 Matchmaking - eligible maps?

2011-06-28 Thread Harry Strongburg
On Tue, Jun 28, 2011 at 11:20:12AM -0700, DontWannaName! wrote:
> Looks like they read what you said, check the bottom of the FAQ again.
> 
> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

Thanks so much Valve lurker!

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Re: [hlds_linux] TF2 Matchmaking - eligible maps?

2011-06-28 Thread Eli Witt
On a related note, I sort of wish Valve would remove the nodmgspread off
requirement from the exclusion list, we have it turned off on our servers so
that play experiences are universal and uniform, no silly 80 dmg shots where
1 shotgun pellet hits from half the map away. Having a uniform
play experience (At least in my opinion) will frustrate far fewer people,
and leave less newbies wondering what just happened.

On Tue, Jun 28, 2011 at 2:20 PM, DontWannaName! wrote:

> Looks like they read what you said, check the bottom of the FAQ again.
>
> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
>
> On Tue, Jun 28, 2011 at 2:32 AM, J M  wrote:
>
> > Every stock map besides Hydro is eligible for the quickplay feature.
> > Payload
> > and attack defend maps get the most players because they are listed first
> > in
> > the quickplay choices. At least that is how it seems on my server.
> >
> > On Tue, Jun 28, 2011 at 4:25 AM, Harry Strongburg  > >wrote:
> >
> > > On Tue, Jun 28, 2011 at 01:15:10AM -0700, DontWannaName! wrote:
> > > > Maybe that map has a setting or something special. Check your sv tags
> > > value on that map to check.
> > >
> > > Nope, I went through every map on the rotation. None of them changed
> any
> > > settings as far as I can tell, and only changed the sv_tags to
> > > ("_registered,ctf" and "_registered,payload" respectively). Of course,
> > > some of these are "community maps", but they are in the default TF2
> > > install.
> > >
> > > ctf_2fort
> > > ctf_doublecross
> > > ctf_sawmill
> > > ctf_turbine
> > > ctf_well
> > > pl_goldrush
> > > pl_badwater
> > > pl_hoodoo_final
> > > pl_upward
> > > pl_thundermountain
> > > pl_frontier_final
> > > pl_barnblitz
> > >
> > > Having a list of all the "good" maps would be the best!
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
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Re: [hlds_linux] TF2 Matchmaking - eligible maps?

2011-06-28 Thread DontWannaName!
Looks like they read what you said, check the bottom of the FAQ again.

https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513

On Tue, Jun 28, 2011 at 2:32 AM, J M  wrote:

> Every stock map besides Hydro is eligible for the quickplay feature.
> Payload
> and attack defend maps get the most players because they are listed first
> in
> the quickplay choices. At least that is how it seems on my server.
>
> On Tue, Jun 28, 2011 at 4:25 AM, Harry Strongburg  >wrote:
>
> > On Tue, Jun 28, 2011 at 01:15:10AM -0700, DontWannaName! wrote:
> > > Maybe that map has a setting or something special. Check your sv tags
> > value on that map to check.
> >
> > Nope, I went through every map on the rotation. None of them changed any
> > settings as far as I can tell, and only changed the sv_tags to
> > ("_registered,ctf" and "_registered,payload" respectively). Of course,
> > some of these are "community maps", but they are in the default TF2
> > install.
> >
> > ctf_2fort
> > ctf_doublecross
> > ctf_sawmill
> > ctf_turbine
> > ctf_well
> > pl_goldrush
> > pl_badwater
> > pl_hoodoo_final
> > pl_upward
> > pl_thundermountain
> > pl_frontier_final
> > pl_barnblitz
> >
> > Having a list of all the "good" maps would be the best!
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
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Re: [hlds_linux] TF2 Matchmaking - eligible maps?

2011-06-28 Thread J M
Every stock map besides Hydro is eligible for the quickplay feature. Payload
and attack defend maps get the most players because they are listed first in
the quickplay choices. At least that is how it seems on my server.

On Tue, Jun 28, 2011 at 4:25 AM, Harry Strongburg wrote:

> On Tue, Jun 28, 2011 at 01:15:10AM -0700, DontWannaName! wrote:
> > Maybe that map has a setting or something special. Check your sv tags
> value on that map to check.
>
> Nope, I went through every map on the rotation. None of them changed any
> settings as far as I can tell, and only changed the sv_tags to
> ("_registered,ctf" and "_registered,payload" respectively). Of course,
> some of these are "community maps", but they are in the default TF2
> install.
>
> ctf_2fort
> ctf_doublecross
> ctf_sawmill
> ctf_turbine
> ctf_well
> pl_goldrush
> pl_badwater
> pl_hoodoo_final
> pl_upward
> pl_thundermountain
> pl_frontier_final
> pl_barnblitz
>
> Having a list of all the "good" maps would be the best!
>
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> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] TF2 Matchmaking - eligible maps?

2011-06-28 Thread Harry Strongburg
On Tue, Jun 28, 2011 at 01:15:10AM -0700, DontWannaName! wrote:
> Maybe that map has a setting or something special. Check your sv tags value 
> on that map to check.

Nope, I went through every map on the rotation. None of them changed any 
settings as far as I can tell, and only changed the sv_tags to 
("_registered,ctf" and "_registered,payload" respectively). Of course, 
some of these are "community maps", but they are in the default TF2 
install.

ctf_2fort
ctf_doublecross
ctf_sawmill
ctf_turbine
ctf_well
pl_goldrush
pl_badwater
pl_hoodoo_final
pl_upward
pl_thundermountain
pl_frontier_final
pl_barnblitz

Having a list of all the "good" maps would be the best!

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Re: [hlds_linux] TF2 Matchmaking - eligible maps?

2011-06-28 Thread DontWannaName!
Maybe that map has a setting or something special. Check your sv tags value on 
that map to check.

Sent from my iPhone 4

On Jun 28, 2011, at 1:02 AM, Harry Strongburg  wrote:

> On Tue, Jun 28, 2011 at 09:44:52AM +0200, Daniel Vogel wrote:
>> The maps you get when you install a vanilla server.
> 
> Are you sure about that? The server is only running pl_ and ctf_ maps 
> that are included in the default TF2 install, and it's not getting any 
> matchmade players until it goes to ctf_2fort or similar "old" maps.
> 
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Re: [hlds_linux] TF2 Matchmaking - eligible maps?

2011-06-28 Thread DontWannaName!
It means any map included in the server install. At least that's what it has 
always meant to me.

Sent from my iPhone 4

On Jun 28, 2011, at 12:42 AM, Harry Strongburg  wrote:

> So I am reading 
> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 ... 
> it says "need to be running a Valve map to be matched". What exactly is 
> a "Valve map"? I assume it means the maps developed by Valve, but it's 
> pretty vague I think ... Is there any chance that page can be edited so 
> it says _exactly_ what maps are eligible for Matchmaking? Thanks.
> 
> And although not needed, it would be pretty awesome if someone could 
> make some tool that judges your server information to decide if it gets 
> matchmade or not.
> 
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Re: [hlds_linux] TF2 Matchmaking - eligible maps?

2011-06-28 Thread Harry Strongburg
On Tue, Jun 28, 2011 at 09:44:52AM +0200, Daniel Vogel wrote:
> The maps you get when you install a vanilla server.

Are you sure about that? The server is only running pl_ and ctf_ maps 
that are included in the default TF2 install, and it's not getting any 
matchmade players until it goes to ctf_2fort or similar "old" maps.

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Re: [hlds_linux] TF2 Matchmaking - eligible maps?

2011-06-28 Thread Daniel Vogel
The maps you get when you install a vanilla server.


On 28 June 2011 09:42, Harry Strongburg  wrote:
> So I am reading
> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 ...
> it says "need to be running a Valve map to be matched". What exactly is
> a "Valve map"? I assume it means the maps developed by Valve, but it's
> pretty vague I think ... Is there any chance that page can be edited so
> it says _exactly_ what maps are eligible for Matchmaking? Thanks.
>
> And although not needed, it would be pretty awesome if someone could
> make some tool that judges your server information to decide if it gets
> matchmade or not.
>
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