On Thursday 08 July 2010 12:13:34 pm cri wrote:
On 5 Lug, 08:52, David Haberthür david.haberth...@gmail.com wrote:
Hey Christian
I've used Hugin to make some equirectangular 360x180 panorama from
within some videogames (most racing and flight simulators, my
favourite kind of videogames). Just would like to share them if you
are
interested:http://www.flickr.com/search/?q=panogamew=39174608%40N04
They look very interesting, great idea. Did you take the screenshots by
hand while looking in the different directions or did you automate the
process?
I thought of automating the process (in particular for Flightgear that
is very customizable with xml) but I've almost zero knowledge on
programming so they were taken by hand
In FlightGear you can pause the simulation (use the p key) but you can still
do things like pan or zoom your view or change the view position. So taking a
set of screen shots for a panorama by hand is a fairly simple process. But
automating it should be fairly simple as well at least for someone with some
programming experience. But I think this would require using nasal rather
than XML although you would use XML to map a key or button to the nasal
script.
From a technical point of view, I noticed that autopano-sift-C had a
lot of problem getting the control points right so I ended up by
identifying them manually most of the time.
This might be because there's no real lens information from your
screenshots. Did you play around with the Lens Type to see what
difference that makes? Greetings, Habi
No, I've just inserted, when requested from Hugin, a FOV that was
reasonable. In a couple of cases was only needed the assistant tab.
Regards
Cristian
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