Re: [IAEP] kids building Re: activities (games) recommended age

2012-11-28 Thread Yama Ploskonka

yes sir, 4 is a gazillion-times increase on the statu quo ante! :-)

I have been reflecting on how much world open source owes to the 
subsidies given by European and US university research programs and the 
ensuing ecosystem of paid grad students and those who want to grow up to 
become such. And uni professors that get paid couple hundred grand per 
year or more.


Yes, it would seem that to do good *scalably* you do need lots of 
available time, and someone has to pay for that. Otherwise you're a 
quijote - we have at least Sebastian and Laura...


Now, if what we call "education" would value and recognize contribution 
to open source - if having a track record in Communities did give you 
extra points...


If it gave points to the "meritos" for the teachers (instead of getting 
them in trouble for being "different")


Otherwise, as I found out in this "diplomado de software libre" that was 
"taught" in Bolivia, it turns out you're an expert in software libre if 
you know the history of open source, its advantages, etc. It didn't have 
a single "taller" that would be /contributing/ to open source, /living/ it.


With 1/2 million XOs in Uruguay, you would expect the Wikipedia articles 
in UY to be really advanced.


Not quite, but better than I thought. Though users seem to have gone 
down, while they have grown in Pero

http://stats.wikimedia.org/wikimedia/squids/SquidReportPageEditsPerCountryBreakdown.htm

Let's not forget the "no te metás", and "el clavo que levanta la cabeza 
recibe martillo". Quite a difference from the 
http://en.wikipedia.org/wiki/Homebrew_Computer_Club , 
http://en.wikipedia.org/wiki/Tech_Model_Railroad_Club


In a country that does not allow its kids to use sudo, well, very hard 
to nation build...
That simple thing is symptomatic of the view that the Powers That Be 
have of those who want to do something different than the officially 
mandated, one-size-fits-all construct***sm.


Things might change. They better. I have high hopes for you guys. 
Especially that you be hundreds, and thousands, very soon!


Have you seen this?
Self-taught African Teen Wows M.I.T. - YouTube 

14-Year-old is America's Top Young Scientist: Her Solar-Powered Jug 
Purifies Water - YouTube 


On 11/28/2012 07:52 PM, S. Daniel Francis wrote:

Hi Yama,

2012/11/28 Yama Ploskonka :

why not more? why not teachers, hundreds of them?

"Few is better then Nothing"

Projecting a possible situation:
If you are a student, you must study and you have the responsibility
to conserve your qualifications. If you are teacher, you work and you
get money teaching a school program, not contributing to Sugar.

Now, I think:
If you like history, you are good writing and the author of your
history book makes a new edition every year, you may contact the
author and contribute to the next edition. But if not; you may wait
the content come to you without any interest in participate in its
creation and then read it or only take a look at the cover and the
table of contents.

Cheers,
Daniel.


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Re: [IAEP] kids building Re: activities (games) recommended age

2012-11-28 Thread S. Daniel Francis
Hi Yama,

2012/11/28 Yama Ploskonka :
> why not more? why not teachers, hundreds of them?

"Few is better then Nothing"

Projecting a possible situation:
If you are a student, you must study and you have the responsibility
to conserve your qualifications. If you are teacher, you work and you
get money teaching a school program, not contributing to Sugar.

Now, I think:
If you like history, you are good writing and the author of your
history book makes a new edition every year, you may contact the
author and contribute to the next edition. But if not; you may wait
the content come to you without any interest in participate in its
creation and then read it or only take a look at the cover and the
table of contents.

Cheers,
Daniel.
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Re: [IAEP] kids building Re: activities (games) recommended age

2012-11-28 Thread STEPHEN JACOBS
Howdy folks,

just a reminder that to get some other folks involved from outside of the IAEP 
group looking at your educational games questions/comments/research you should 
think about joining the International Game Developers Association Special 
Interest group on Learning, Education and Games

 (https://groups.google.com/forum/?fromgroups#!forum/igdaleg)

We've got 112 members from Industry and Academia and it's a great way to find 
like minded folks
On Nov 28, 2012, at 7:10 PM, Yama Ploskonka wrote:

> James,
> 
> impressive work! congrats!
> 
> On 11/28/2012 04:19 PM, James Simmons wrote:
> 
> http://www.flossmanuals.net/e-book-enlightenment/
>> eate books too.  Just as we have students writing Sugar Activities and even 
>> contributing code to Sugar itself we will also soon have students writing 
>> and publishing textbooks and other materials.
> 
> in a few words, what do you think is the key elements that are stopping kids 
> from doing that?
> As you present them so well, it is not because of lack of tools and resources.
> I would assume there would be a ramp up, a few at first, then a deluge. So 
> far apparently really not much...
> 
> Something must be missing. After 5 years and couple million XO's in the wild, 
> it's not happening (yet?), to the point that maybe it will never happen?
> 
> BTW, you know that the kids contributing code, they can be counted with the 
> fingers of one hand... Which makes them all the more important, but, again, 
> why not more? why not teachers, hundreds of them?
> Maybe it's something to do with construct***sm? Evolution?
> 
> 
> 
> 
> ___
> IAEP -- It's An Education Project (not a laptop project!)
> IAEP@lists.sugarlabs.org
> http://lists.sugarlabs.org/listinfo/iaep

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[IAEP] kids building Re: activities (games) recommended age

2012-11-28 Thread Yama Ploskonka

James,

impressive work! congrats!

On 11/28/2012 04:19 PM, James Simmons wrote:

http://www.flossmanuals.net/e-book-enlightenment/
eate books too.  Just as we have students writing Sugar Activities and 
even contributing code to Sugar itself we will also soon have students 
writing and publishing textbooks and other materials.


in a few words, what do you think is the key elements that are stopping 
kids from doing that?
As you present them so well, it is not because of lack of tools and 
resources.
I would assume there would be a ramp up, a few at first, then a deluge. 
So far apparently really not much...


Something must be missing. After 5 years and couple million XO's in the 
wild, it's not happening (yet?), to the point that maybe it will never 
happen?


BTW, you know that the kids contributing code, they can be counted with 
the fingers of one hand... Which makes them all the more important, but, 
again, why not more? why not teachers, hundreds of them?

Maybe it's something to do with construct***sm? Evolution?




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Re: [IAEP] activities (games) recommended age

2012-11-28 Thread James Simmons
Pedro,

Another thing to remember about Activities is that some of them are for
finding and reading e-books.  There are millions of free e-books available,
most not written for children.  (I wish I had an XO laptop running Sugar in
college).  Sugar has Activities that make it really easy to find free
e-books and copy them to the computer.  The Read Activity can use all the
most common e-book formats.  Sugar can be used to create books too.  Just
as we have students writing Sugar Activities and even contributing code to
Sugar itself we will also soon have students writing and publishing
textbooks and other materials.

I have written a bit on this topic:

http://www.flossmanuals.net/e-book-enlightenment/

and also at

http://archive.org/details/EBookEnlightenment

James Simmons


On Wed, Nov 28, 2012 at 3:43 PM, Caryl Bigenho  wrote:

>  Hi Pedro,
>
> Maybe I can help you narrow it down. But, first I will need to know a
> little bit about your proposed research project.
>
>
>- Will you be working with your own students or others?
>- Will you be both teacher and investigator?
>- What is the age/grade and grade of the students who will be using
>Sugar?
>- What does your research design look like?
>- Do you plan to do a survey, pre-test/post-test with control and
>experimental groups, a combination of both or something else?
>- Will you be using XOs or SOAS (Sugar On A Stick)?
>- Will students have access to Sugar outside the classroom?
>- What subjects do you plan to concentrate on?
>
>
> Caryl Bigenho
>
> > To: pt.p...@gmail.com
> > From: fors...@ozonline.com.au
> > Date: Thu, 29 Nov 2012 07:34:08 +1100
> > CC: iaep@lists.sugarlabs.org
> > Subject: [IAEP] activities (games) recommended age
> >
> > Hi Pedro
> >
> > The main target audience for the XO laptop and Sugar is primary school,
> grades 1-6. Younger children will have difficulty using a computer. Many of
> Sugar's Activities are usable by older children, I think Sugar still quite
> suitable for grades 7-8. Older children may find the Sugar desktop
> restrictive and want to use the Gnome desktop for some tasks such as access
> to the underlying file system.
> >
> > Children in grades 5-6 are probably the most productive, the desire to
> experiment and create seems to peak around these years.
> >
> > Tony
> >
> > Hello.
> > I'm a teacher and I am going to do master's thesis on the use of Sugar
> > Activities (games).
> > Can anyone tell me if there is any recommendation on the appropriate ages
> > for activities (games)? Or do you consider this as an opposition to
> > constructionism and the freedom of choice of the child?
> > Where can I get more information on this subject?
> > Sorry for my english.
> >
> > Thank you very much,
> >
> > --
> > Pedro Martins
> > 966092379
> >
> > ___
> > IAEP -- It's An Education Project (not a laptop project!)
> > IAEP@lists.sugarlabs.org
> > http://lists.sugarlabs.org/listinfo/iaep
>
> ___
> IAEP -- It's An Education Project (not a laptop project!)
> IAEP@lists.sugarlabs.org
> http://lists.sugarlabs.org/listinfo/iaep
>
___
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Re: [IAEP] activities (games) recommended age

2012-11-28 Thread Caryl Bigenho

Hi Pedro,
Maybe I can help you narrow it down. But, first I will need to know a little 
bit about your proposed research project. 
Will you be working with your own students or others? Will you be both teacher 
and investigator? What is the age/grade and grade of the students who will be 
using Sugar? What does your research design look like?  Do you plan to do a 
survey, pre-test/post-test with control and experimental groups, a combination 
of both or something else? Will you be using XOs or SOAS (Sugar On A Stick)? 
Will students have access to Sugar outside the classroom?What subjects do you 
plan to concentrate on?
Caryl Bigenho 

> To: pt.p...@gmail.com
> From: fors...@ozonline.com.au
> Date: Thu, 29 Nov 2012 07:34:08 +1100
> CC: iaep@lists.sugarlabs.org
> Subject: [IAEP]  activities (games) recommended age
> 
> Hi Pedro
> 
> The main target audience for the XO laptop and Sugar is primary school, 
> grades 1-6. Younger children will have difficulty using a computer. Many of 
> Sugar's Activities are usable by older children, I think Sugar still quite 
> suitable for grades 7-8. Older children may find the Sugar desktop 
> restrictive and want to use the Gnome desktop for some tasks such as access 
> to the underlying file system.
> 
> Children in grades 5-6 are probably the most productive, the desire to 
> experiment and create seems to peak around these years.
> 
> Tony
> 
> Hello.
> I'm a teacher and I am going to do master's thesis on the use of Sugar
> Activities (games).
> Can anyone tell me if there is any recommendation on the appropriate ages
> for activities (games)? Or do you consider this as an opposition to
> constructionism and the freedom of choice of the child?
> Where can I get more information on this subject?
> Sorry for my english.
> 
> Thank you very much,
> 
> -- 
> Pedro Martins
> 966092379
> 
> ___
> IAEP -- It's An Education Project (not a laptop project!)
> IAEP@lists.sugarlabs.org
> http://lists.sugarlabs.org/listinfo/iaep
  ___
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[IAEP] Fwd: With AdWords Express we manage your ads - get started with 2 months free* advertising

2012-11-28 Thread Edward Mokurai Cherlin
Can we use this for Sugar Labs?

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[IAEP] activities (games) recommended age

2012-11-28 Thread forster
Hi Pedro

The main target audience for the XO laptop and Sugar is primary school, grades 
1-6. Younger children will have difficulty using a computer. Many of Sugar's 
Activities are usable by older children, I think Sugar still quite suitable for 
grades 7-8. Older children may find the Sugar desktop restrictive and want to 
use the Gnome desktop for some tasks such as access to the underlying file 
system.

Children in grades 5-6 are probably the most productive, the desire to 
experiment and create seems to peak around these years.

Tony

Hello.
I'm a teacher and I am going to do master's thesis on the use of Sugar
Activities (games).
Can anyone tell me if there is any recommendation on the appropriate ages
for activities (games)? Or do you consider this as an opposition to
constructionism and the freedom of choice of the child?
Where can I get more information on this subject?
Sorry for my english.

Thank you very much,

-- 
Pedro Martins
966092379

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[IAEP] pronunciation and reading tutor fundraiser and status update

2012-11-28 Thread Jim Salsman
Dear OLPC community:

Thanks to Google Summer of Code,
http://cmusphinx.sourceforge.net/wiki/pronunciation_evaluation is in a
much better state than it was a year ago, and I have many of you to
thank for that. We tried Kickstarter but only got 1/5th of the goal.
So, we lowered the amount of exemplar pronunciations we are trying to
collect but are up against the much more rigorous per-phoneme exemplar
sufficiency index.

So we are trying to raise another $4,000 for exemplar pronunciation
collection: http://talknicer.com/slics Please donate.

See http://pronunciationeval.blogspot.com for more information.
Thanks again and warm wishes.

Best regards,
James Salsman
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Re: [IAEP] activities (games) recommended age

2012-11-28 Thread Walter Bender
On Wed, Nov 28, 2012 at 8:51 AM, Pedro Martins  wrote:
> Hello.
> I'm a teacher and I am going to do master's thesis on the use of Sugar
> Activities (games).
> Can anyone tell me if there is any recommendation on the appropriate ages
> for activities (games)? Or do you consider this as an opposition to
> constructionism and the freedom of choice of the child?

Games/Apps in general or within Sugar itself? We have restrictions in
terms of the types of games we will host, e.g., no games that promote
violence, but we don't restrict access in any way to the games that we
do host.

That said, we have several mechanisms for steering a child or teacher
to content of interest, including recommend activities, collections,
reviews, categories, etc. It would be interesting to learn more about
how these are used and suggestions for improvements.

There are also, external to Sugar, guides, social networks, etc. that
play an important role.

We are encouraging a documentation format for activities that give
some guidance on how to use the activities for learning. See for
example, http://wiki.sugarlabs.org/go/Activities/Portfolio

> Where can I get more information on this subject?
> Sorry for my english.
>
> Thank you very much,
>
> --
> Pedro Martins
> 966092379
>
> ___
> IAEP -- It's An Education Project (not a laptop project!)
> IAEP@lists.sugarlabs.org
> http://lists.sugarlabs.org/listinfo/iaep

regards.

-walter



--
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Sugar Labs
http://www.sugarlabs.org
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[IAEP] activities (games) recommended age

2012-11-28 Thread Pedro Martins
Hello.
I'm a teacher and I am going to do master's thesis on the use of Sugar
Activities (games).
Can anyone tell me if there is any recommendation on the appropriate ages
for activities (games)? Or do you consider this as an opposition to
constructionism and the freedom of choice of the child?
Where can I get more information on this subject?
Sorry for my english.

Thank you very much,

-- 
Pedro Martins
966092379
___
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