Re: [IAEP] Sugar DIgest 2008-09-22

2008-09-25 Thread Yoshiki Ohshima
At Thu, 25 Sep 2008 18:49:56 +0200,
Karl Ramberg wrote:
> 
> > repeat 4 (forward 100 right 90)
> > right 45
> > forward sqrt ((100*100) + (100*100))
> In Etoys it is pretty straight forward to make this script, look at 
> attached picture.

  I lost the track of original ideas there, but one could make a
project that looks like the attached picture also to avoid the square
root.  (After setting the "origin-at-center" switch of the Playfield.)

  But maybe that was not what they want to do.  They later want to
move on to non-square cases.  The following Etoys project doesn't
provide the proof of theorem, but you can type numbers at "w = ..."
and "h = ..." and press the "goAround" button.  It shows the length of
the diagonal.

http://dev.laptop.org/~yoshiki/etoys/Pythagoras.001.pr
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Re: [IAEP] [sugar] Sugar on Edubuntu

2008-11-05 Thread Yoshiki Ohshima
  Hello,

  1. The statement Walter quoted (As of this summer, "all of the code
 contained in our Squeak Etoys version 4.0 is covered by either
 the Apache 2.0 or MIT Licenses.") is correct.  Edward quoted the
 email I sent around while ago.  We have a license-clean Etoys
 V. 4.0 developers image.  

> The problem here is that edubuntu and its packages are in Ubuntu Main,
> and for sugar to be in there, there must be no non-free software in
> it, and squeak is not totally free. Apple fonts not being modifiable,
> iirc. Its pretty much the same policy as debian. Scratch was recently
> rejected from MOTU for the similar reasons.

  2. Apple fonts has been removed from any newer Squeak-variations,
 including Etoys.  So, Apple fonts is not an issue.

> Is the issue where squeak was originally licensed under a non-free Apple 
> license[1] and the squeak foundations can't
> locate all of the original contributors[2] to convert it to an mit license?
> 
>   http://www.squeak.org/SqueakLicense/
>   http://netjam.org/squeak/contributors/missingSignatories

  3. Just looking at "missingSignatories" without looking at actual
 code is misleading because their code are alreay removed or
 rewritten.

  4. We haven't made an RPM or any package from the dev image yet.
 Making a RPM doesn't take long, but we just haven't gotten around
 testing it enough...  Of course, one way to test it is to create
 an RPM and have people try.  If you say we should, we can
 certainly do so from the current v 4.0.

  5. So, if the license was the problem, there shouldn't be any
 problem for including the latest version of Etoys into such
 distros.  If the development model is the problem, well,
 solutions are potentially implementable, but would take some time
 to carray through.

-- Yoshiki
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Re: [IAEP] [sugar] Sugar on Edubuntu

2008-11-06 Thread Yoshiki Ohshima
At Thu, 6 Nov 2008 00:53:11 -0800,
Bert Freudenberg wrote:
> 
> On 06.11.2008, at 00:12, David Farning wrote:
> 
> > Do you know who I should talk to about requesting that 
> > http://www.squeak.org/SqueakLicense/ 
> >  be update to reflect this information?
> 
> 
> Squeak (at squeak.org) and Etoys (at vpri.org / squeakland.org) are  
> two different versions that were last merged at Squeak version 3.8.  
> The full relicensing for now only applies to the Etoys version, but  
> the squeak.org version will certainly follow soon.

  Yup.  The license description for Etoys is available at:

http://www.vpri.org/vp_wiki/index.php/Main_Page

-- Yoshiki
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Re: [IAEP] [sugar] Sugar on Edubuntu

2008-11-06 Thread Yoshiki Ohshima
At Thu, 6 Nov 2008 22:54:38 +1100,
Costello, Rob R wrote:
> 
> From outside this all looks as though it might suffer from being a little too 
> pedantic in adhering to definitional terms
> 
> As an educator I know this software to be sweeter than most for teaching and 
> learning of say, introductory programming..
> 
> The 'scratch' version is as sweet as anything for kids learning
> 
> It feels as free and open as can be, in terms of what you can see and change 
> and modify
> 
> I'm not any smalltalk talk programmer, but i get how you can access the 
> source code and make any change whatsoever at this level.. 
> 
> Still...take this as wild comment from a technically naïve educator who is 
> biased towards what works for kids learning 

  You are right on.  Etoys is more open to users than most of other
systems.  It appears that knowing a particular way seems to hinder a
lot of people to consider other ways of doing stuff.  (Education, eh?)

-- Yoshiki
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Re: [IAEP] Sugar on Ubuntu - Summary

2008-11-07 Thread Yoshiki Ohshima
At Fri, 7 Nov 2008 19:45:00 +0100,
Jonas Smedegaard wrote:
> 
> The Squeak image "Etoys" (the only one currently packaged officially for 
> Debian) is in "non-free" due to ftpmasters judging it not possible for 
> the security team to maintain throughout the (multiple year long) 
> lifespan of a Debian release.

  Is there anywhere I can read about their reasoning behind this
judgement?  Holger mentions "it's because the impossibility to
bootstrap etoys." but what exactly does that mean?

  We had a similar discussion that covered the "security" aspect
(http://lists.laptop.org/pipermail/devel/2008-June/015568.html and
emails around it).  Can I see anywhere the responses to these from the
Debian ftpmasters?

-- Yoshiki
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Re: [IAEP] squeak/etoys accepted as free software... (was Re: Sugar on Ubuntu - Summary

2008-11-07 Thread Yoshiki Ohshima
At Sat, 8 Nov 2008 01:32:49 +0100,
Jonas Smedegaard wrote:
> 
> >Part of the honest worry about these issues comes from very good 
> >reasons not to just trust everyone. But it also seems that e.g. Debian 
> >needs to widen its circle of trust to include experts in wider 
> >varieties of programming. There are plenty of trustworthy Smalltalkers 
> >and Squeakers, and there is absolutely no reason that some should not 
> >be on call to deal with perceived problems.
> 
> If you mean that Debian ought to trust upstream to fix bugs and take 
> care of security issues _instead_ of its own package maintainers, then I 
> disagree: I believe *both* upstream and the distribution-specific 
> routines should be applied in parallel.

  I think he just means that Etoys is no different from others.  Etoys
is just happened to be written in a different language and there are
people who understands or can learn the language; none of what you
wrote in this email suggests Etoys needs to be treated differently.

-- Yoshiki
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Re: [IAEP] squeak/etoys accepted into Debian main

2008-11-07 Thread Yoshiki Ohshima
At Sat, 8 Nov 2008 00:09:34 -0300 ,
Jecel Assumpcao Jr wrote:
> 
> My point was: is forbidding the export clause as part of the Open Source
> definition a practical concern or is it just a philosophical checkbox? I
> agree that it would not make sense to have one rule for Squeak and
> another for the 20K packages you mentioned. And it was the indenization
> clause that the Debian people objected to in any case, not the export
> one. So changing this aspect of the Open Source definition wouldn't have
> helped there.

  Because these clauses are now irrelevant (for Etoys and hopefully
soon the mainstream Squeak from squeak.org), this point we don't
really have to worry about.

  (In regards to whether it is just a philosophical checkbox, I tend
to think so.  If a company makes a product based on an open-source
project and sells it to Cuba from the US, the company may be punished
regardless what its license says.)

> I just want efforts like these (I contributed very little - just figured
> out who a couple of the developers were) to be rewarded by something
> actually changing as a result.

  The real change I would like to see is it just gets in these distros
without much hoopla and emailing man-hours...

-- Yoshiki
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Re: [IAEP] Sugar on Debian

2008-11-07 Thread Yoshiki Ohshima
At Sat, 8 Nov 2008 04:26:55 +0100,
Jonas Smedegaard wrote:
> 
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
> 
> On Fri, Nov 07, 2008 at 04:12:13PM -0800, Yoshiki Ohshima wrote:
> >At Fri, 7 Nov 2008 19:45:00 +0100,
> >Jonas Smedegaard wrote:
> >> 
> >> The Squeak image "Etoys" (the only one currently packaged officially 
> >> for Debian) is in "non-free" due to ftpmasters judging it not 
> >> possible for the security team to maintain throughout the (multiple 
> >> year long) lifespan of a Debian release.
> >
> >  Is there anywhere I can read about their reasoning behind this 
> >judgement?  Holger mentions "it's because the impossibility to 
> >bootstrap etoys." but what exactly does that mean?
> 
> That looks like a quote from a post by Holger in this thread. I believe 
> he describes his judgement of current status better in his summary 
> included with the Debian packaging of Etoys, that I quoted earlier in 
> same thread:
> 
> http://lists.sugarlabs.org/archive/iaep/2008-November/002340.html
> 
> 
> >  We had a similar discussion that covered the "security" aspect 
> >(http://lists.laptop.org/pipermail/devel/2008-June/015568.html and 
> >emails around it).  Can I see anywhere the responses to these from the 
> >Debian ftpmasters?
> 
> It seems those discussions took place privately between José, Holger, 
> Bert and the ftpmasters. I have only ever seen the final decision 
> forwarded by Bert to the IAEP list:
> 
> http://lists.sugarlabs.org/archive/iaep/2008-May/000699.html

  Right, the "final decision" looked like some misunderstanding
involved.  After this, more discussion took place:

http://lists.lo-res.org/pipermail/its.an.education.project/2008-June/thread.html

so I was wondering if there was some more updates based on the
subsequent discussion.

-- Yoshiki
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Re: [IAEP] squeak/etoys accepted into Debian main

2008-11-07 Thread Yoshiki Ohshima
At Sat, 8 Nov 2008 05:56:39 +0100,
Jonas Smedegaard wrote:
> 
> >  (In regards to whether it is just a philosophical checkbox, I tend to 
> >think so.  If a company makes a product based on an open-source project 
> >and sells it to Cuba from the US, the company may be punished 
> >regardless what its license says.)
> 
> The Cuban government would not hardly buy an american commercial 
> distillation of a FLOSS software product. Rather they would buy know-how 
> on creating their own derivative distribution based directly on Debian, 
> which is completely legal.

  Sure.  That is (almost) my point.  So whether the license wants to
protect the original company like the Squeak License does, they can
get the know-how.

-- Yoshiki
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Re: [IAEP] squeak/etoys accepted into Debian main

2008-11-08 Thread Yoshiki Ohshima
At Sat, 8 Nov 2008 07:03:28 +0100,
Jonas Smedegaard wrote:
> 
> I lost you there: Do you mean to say that the intend of the Squeak 
> license is to make sure a US company can earn money from selling Squeak 
> to Cuba - and that the company is "punished" economically by Cubans 
> instead "stealing" the free software?
> 
> Or do you mean to say that it does not matter how a US company interacts 
> with Cuba, it will get punished by the US government for doing so.

  What I mean is that no matter what a license says, if a US entity
may get punished by the US goverment if the entity sells goods to Cuba
because the US embargoes Cuba.  I don't know if a US entity can give
something to Cuba.

> I care about free flow of software. I care not for liberal abilities for 
> economic profit. I care not about the money!

  My point wasn not about profit making or such.

> I do not know the Squeak license and its intend. If it intends to favor 
> protection of the owner from punishment over the bloom and widespread 
> use of the software itself, then most certainly I believe that adjusting 
> the license to being DFSG-compliant has been a "loss".

  The old Squeak License is not (will not be) used so it is
irrelevant.  But the original intention was of course to protect Apple
from potential problem when somebody exports "the Apple Software" to
embargoed countries.

-- Yoshiki
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Re: [IAEP] Sugar on Debian

2008-11-08 Thread Yoshiki Ohshima
At Sat, 8 Nov 2008 06:39:02 +0100,
Jonas Smedegaard wrote:
> 
> Sorry, I did not realize the importance of your reference to _later_ 
> discussion for your question.

  Well, from my writing, it is not clear at all.  (In my head, it was
so clear, though^^;) Sorry about that.

> Before I posted the above, I searched the public Debian archives and 
> found nothing(!) relevant. So I suspect the general Debian community is 
> completely unaware of tour hard work on relicensing Squeak, and the 
> ftpmasters' decision to anyway judge it as non-free. As I said, it seems 
> the discussion took place only discretely between José, Holger, Bert and 
> ftpmasters.
> 
> I is possible that new discrete discussions with ftpmasters emerged as 
> result of (or independent from) the discussions here at IAEP and OLPC 
> lists in June.
> 
> Jim Gettys and I are Debian developers and followed those threads at 
> IAEP and OLPC, but none of us are ftpmasters and I for one did not pass 
> it on to other forums.
> 
> Holgers published summary and his lack of different viewpoint when 
> posting here yesterday, indicates no progress:
> 
> Back in May ftpmasters recommended to openly discuss their decision at 
> the main Debian developers' mailinglist [EMAIL PROTECTED] 
> The words "Squeak" and "Etoys" matched no recent posts to that 
> mailinglist. Holger clearly stated in his summary on june 13th that he 
> does not intend to start discussing openly until after the release of 
> Debian Lenny (which was frozen at some point in the summer and still is 
> not ready for release).
> 
> I recommend asking the other participants of that dicrete dialogue back 
> in may if they know of any progress.
> 
> Alternatively the mailinglist [EMAIL PROTECTED] is open for 
> all, so you are free to initiate a discussion about the "non-free" 
> status of Etoys (as an example, and Squeak images generally), and to 
> raise attention to your relicensing work and the seemling lack of 
> results. I do not have the mental resources or detailed knowhow on the 
> topic to do so myself.

  Thank you for the suggestion.  I'm so bad at emailing so I hesitate
to dive in by myself... So, Bert, Holger, José, do you know if any
progress made?  ^^;

-- Yoshiki
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Re: [IAEP] Distributing Scratch - a summary

2008-11-08 Thread Yoshiki Ohshima
> >1. License.
> 
> For Squeak generally this is an old, resolved issue.

  For Etoys, it is a resolved issue.

> >1. Availability of source code.
> 
> This is an old misunderstanding. I believe noone currently think that 
> source in unavailable - the issue is how to handle the available source 
> (see below)

  Good.

> >2. Maintainability of code by downstream.
> >3. Security.
> 
> This issue of distributor unfamiliarity with Squeak source is the issue 
> still standing. It is very real:
> 
> It is no "misunderstanding" that e.g. Debian ftpmasters (on behalf of 
> Debian security team) admit that they are unfamiliar with patching 
> Squeak objects and thus not confident that they can do so reliably.
> 
> It is also no "misunderstanding" that Debian (and most probably 
> distributions in general) want the ability to apply fixes to their 
> maintained code independently from upstream.

  As Matthew pointed out
(http://lists.sugarlabs.org/archive/iaep/2008-November/002396.html),
Debian can just apply their own fixes.  So it sounds like there is
only unfamiliarity issue, and it should be possible to resolve it.

> >Action Item.
> >Flesh out, and move this discussion to [EMAIL PROTECTED]  
> >I will start that discussion with the participants of this thread cc:ed 
> >later this week.
> 
> Excellent!

  Thank you, David!

-- Yoshiki
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Re: [IAEP] Logic simulator

2009-05-04 Thread Yoshiki Ohshima
At Sun, 3 May 2009 22:09:57 +0100,
Gary C Martin wrote:
> 
> Noticed this Flash based logic simulator:
> 
>   http://joshblog.net/projects/logic-gate-simulator/Logicly.html
> 
> Would be quite a simple sandbox activity to make (python, gtk+,  
> ciaro); but before I burn time (well add to my future todos list), do  
> teachers on this list think it is more than just a geeky play-thing,  
> or does it have educational merit?

  At that level, it isn't really embarassing to mention that Etoys
comes with one of such.  The good news with that version is that all
the rules are visible to the learner and new parts can be added by
themselves.

  (It is kind of slow on XO, but people can make the graphics small,
or just make one on different ideas...)

-- Yoshiki
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Re: [IAEP] Pangaean

2009-05-20 Thread Yoshiki Ohshima
At Wed, 20 May 2009 11:48:15 +0200,
Bernie Innocenti wrote:
> 
> This project is in many ways complementary to Sugar:
> 
>   http://www.pangaean.org
> 
> I'd like to know what people think about it.  The software appears to be
> Windows based, but perhaps it's built with portable technologies.
> 
> If not, we might want to pick up the basic idea of communicating through
> pictons.  In the resources section, there are several academic papers on
> this research.

  As you already know, the heart of the Pangea project is not about
the technology but very strong and energetic facilitation by adult.
That is really worth learning from, I think.

-- Yoshiki
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Re: [IAEP] Squeakers documentary (was Re: Physics)

2009-07-01 Thread Yoshiki Ohshima
At Wed, 1 Jul 2009 15:33:14 +0200,
Bert Freudenberg wrote:
> 
> On 01.07.2009, at 14:35, Alan Kay wrote:
> 
> > For example, one child "Tyrone" (shown in the "Squeakers" CD  
> > explaining all this)
> 
> "Squeakers" is an award-winning documentary movie about teaching math  
> and science using Etoys in the class room (made in 2002). It's in  
> English and was subtitled by the Squeak community to quite a few  
> languages, including Spanish, Portuguese, French, German, Greek,  
> Japanese, Chinese and a few others. We gave out some DVDs at LinuxTag  
> last week (you know who you are, care to comment once you've seen  
> it? ;)).
> 
> The individual chapters are available online
>   http://squeakland.org/resources/audioVisual/
> (though not converted to OGG yet, which is on the To Do list I think)

  Very unfortunately, the Galileo moment when a girl pointed out the
"trick" was edited out and not there in the DVD.  Another TO DO would
be to put that segment on the web also...

-- Yoshiki
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Re: [IAEP] Squeakers documentary (was Re: Physics)

2009-07-02 Thread Yoshiki Ohshima
>   Very unfortunately, the Galileo moment when a girl pointed out the
> "trick" was edited out and not there in the DVD.  Another TO DO would
> be to put that segment on the web also...

  It is up now.

  From: 
http://squeakland.org/resources/audioVisual/

check it out:
http://squeakland.org/resources/audioVisual/movie.jsp?id=41

We would also like to have the volunteer effort to clean up the
chapters, have ogg versions, etc:

http://jira.immuexa.com/browse/SQ-37

-- Yoshiki

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Re: [IAEP] clock activity

2009-07-15 Thread Yoshiki Ohshima
At Tue, 14 Jul 2009 18:54:31 -0400,
Caroline Meeks wrote:
> 
> Can the clock activity be used to teach telling time? It seems to only show 
> the current time with no way to change it.
> 
> The second graders just did a unit on telling time and it might be
> cool to do something with time on Sugar.

  Right.  Once my favorite topic^^;  A ticket here and some related
discussions on the mailing lists:

http://dev.laptop.org/ticket/5255

  And here is an Etoy:

http://dev.laptop.org/~yoshiki/etoys/Clock.004.pr

-- Yoshiki

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Re: [IAEP] [Sur] sugerencia para actividad clock

2009-07-20 Thread Yoshiki Ohshima
At Sat, 18 Jul 2009 11:56:03 +0200,
Tomeu Vizoso wrote:
> 
> What about the clock in Etoys?

  Are you asking the "maintainer" of the clock done in Etoys?  That
one has more complicated eye candy but a teacher or a helper of the
teacher should make one in 10 minutes or so.

  However, my point of making that clock was that each kid should make
one to understand it.

-- Yoshiki
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Re: [IAEP] [Sur] sugerencia para actividad clock

2009-07-25 Thread Yoshiki Ohshima
At Mon, 20 Jul 2009 10:14:23 -0700,
Yoshiki Ohshima wrote:
> 
> At Sat, 18 Jul 2009 11:56:03 +0200,
> Tomeu Vizoso wrote:
> > 
> > What about the clock in Etoys?
> 
>   Are you asking the "maintainer" of the clock done in Etoys?  That
> one has more complicated eye candy but a teacher or a helper of the
> teacher should make one in 10 minutes or so.
> 
>   However, my point of making that clock was that each kid should make
> one to understand it.

  At the Squeakfest Brasil conference, Kathleen Smith conducted a
tutorial session to make a clock in Etoys.  Dozens of teachers from
Brazil, Uruguay, Peru, etc. attended and making their own clocks.  So
hopefully the idea spreads in the continent...

-- Yoshiki

I don't subscribe the olpc-sur list.  Please forward this to the list
and connect the original person to these Squeakfest attendees.
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Re: [IAEP] [Sur] sugerencia para actividad clock

2009-07-25 Thread Yoshiki Ohshima
At Sat, 25 Jul 2009 14:55:53 -0300,
Yoshiki Ohshima wrote:
> 
> At Mon, 20 Jul 2009 10:14:23 -0700,
> Yoshiki Ohshima wrote:
> > 
> > At Sat, 18 Jul 2009 11:56:03 +0200,
> > Tomeu Vizoso wrote:
> > > 
> > > What about the clock in Etoys?
> > 
> >   Are you asking the "maintainer" of the clock done in Etoys?  That
> > one has more complicated eye candy but a teacher or a helper of the
> > teacher should make one in 10 minutes or so.
> > 
> >   However, my point of making that clock was that each kid should make
> > one to understand it.
> 
>   At the Squeakfest Brasil conference, Kathleen Smith conducted a
> tutorial session to make a clock in Etoys.  Dozens of teachers from
> Brazil, Uruguay, Peru, etc. attended and making their own clocks.  So
> hopefully the idea spreads in the continent...

  One more thing...

  In my version, I sort of cheated and used the premade digital clock
object that is available in the Object Catalog->"Just for Fun" to get
the system clock.  If you just need to know the current time, you can
pull out the object from catalog.  Also, in various ways, you can
come up with more arithmetic tricks to teach.

-- Yoshiki
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Re: [IAEP] GPA Class Notes August 5

2009-08-07 Thread Yoshiki Ohshima
At Wed, 5 Aug 2009 14:12:10 -0400,
Greg Smith wrote:
> 
> Kids really wanted to play Scary Maze
> (http://www.google.com/#hl=en&q=scary+maze+game+3&aq=0&oq=scary+maze+game+&aqi=g10&fp=flbC24gbdiA)
> but we said that wasn't available. I tried it via Flash later and it
> worked fine but I wasn't sure its really kid appropriate. I realized
> that they probably like it because of the adrenalin rush at being
> scared when you make a small mistake. I think Nintendo 64, Game Boy
> and other popular younger kid games also benefit from provoking the
> adrenalin response. I think Sugar could use more adrenalin provoking
> games

  I'm not following all the reports and missing bunch of context so
this could be an "off" comment, but this kind of game is very easy to
make in Etoys.  (There was a Japanese game show with physical moving
obstacles and the player holds a bar and is supposed to navigate the
bar through the course...  So kids who knew about the show wanted make
it by themselves).

-- Yoshiki

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Re: [IAEP] Sharing EToys projects

2009-12-06 Thread Yoshiki Ohshima
At Sun, 06 Dec 2009 20:00:59 -0500,
Benjamin M. Schwartz wrote:
> 
> [1  ]
> [1.1  ]
> Dave Bauer wrote:
> > Do you happen to know what the mime type should be for Etoys to open it?
> 
> The list of mime types that the eToys activity will open is at
> 
> http://dev.laptop.org/git/projects/etoys/tree/activity.info.in
> 
> I'm sure one of the eToys expert can give you better advice than I on
> which mime type is preferred.

  application/x-squeak-project

is the one typically associated with .pr files.
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Re: [IAEP] [etoys-dev] TED - Alan Kay - Example(8:44)

2010-02-19 Thread Yoshiki Ohshima
  Gustavo,

At Fri, 19 Feb 2010 21:35:53 -0300,
Gustavo Ibarra wrote:
> 
> Hello everybody,
> 
> I am trying to simulate the example  "Or This A^2+b^2=c^2" used by AK en the 
> TED conference (8:44) but unfortunelly I am
> not arriving to the expected results. Does anybody know if the etoy project 
> (I just need the example: A^2+b^2=c^2, not
> the complete presentation)  is available in the web?
> 
> Link TED - A powerful idea about ideas: 
> http://www.ted.com/talks/alan_kay_shares_a_powerful_idea_about_ideas.html

  As Alan wrote, his version is just moving pieces around.  You could
create three squares in proper sizes, and four right triangles in the
right size and try move them around.  For some specific animating
effect you would like to get...  if you don't mind, perhaps you can
upload your version somewhere so that we can take a look at it?

-- Yoshiki
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Re: [IAEP] Problem with Etoy

2010-03-06 Thread Yoshiki Ohshima
At Sun, 7 Mar 2010 00:57:01 +,
Parichay Parivesh wrote:
> 
> Hello,
> 
> I am having problem with Etoy. I created an image in Photoshop and i 
> converted in jpg then drag into into Etoy but the
> moment image goes on Etoy it turn into black and white. I don't know how? To 
> check I tried with different image
> downloaded for net or clicked by camera they work perfect and it doesn't 
> convert into black and white.
> 
> Please help me if any one know what I am doing wrong.

  Is it possible for me to see the image (or an image) that exhibits
the problem?  it is indeed odd especially with JPG which doesn't have
color mapping, translucency or such potential cause...

-- Yoshiki
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Re: [IAEP] help in scripting in etoy

2010-03-12 Thread Yoshiki Ohshima
At Fri, 12 Mar 2010 11:28:02 +,
Parichay Parivesh wrote:
> 
> Hello,
> 
> Can any one help in scripting with Etoy. I wan to make a matching game 
> through for example match two if match then
> processed to forward or else say try again. and one more in which drag and 
> drop is used for example correct name has to
> drag on correct if worn one dragged then it should bounce back on its 
> original place.

  For your email on a problem with importing JPEG, you and I had some
email correspondence to find out the solution, and I asked you to
report the answer back to the mailing list so that people can share
the knowledge (which was that Photoshop can make a JPEG file with CMYK
colorspace and Etoys cannot handle it).  But you didn't think it was
worth doing?

> I tried to figure out with the script given etoy like test, drag and drop but 
> it succeeds . As it is a part of my
> dissertation and I am running out of the So, guys I need your help. Please 
> RASP

  People often ask: "who is your advisor?" to this kind of request...

  I think you got info on the similar projects by others.  Did you
look at them?

  If you can post an ongoing project for people to look at, there is a
chance that some people do look at it and can give you suggestion, but
without even such, you're just asking people to do the work for your
dissertation...

-- Yoshiki
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Re: [IAEP] US Secretary of State Hillary Clinton praises OLPC in South America

2010-03-17 Thread Yoshiki Ohshima
At Thu, 18 Mar 2010 09:00:25 +1300,
Tim McNamara wrote:
> 
> On 18 March 2010 08:45, Yama Ploskonka  wrote:
> 
> Panama?  No mention of Haiti itself, alas.
> 
> Politicians are only as good as their advisers. This is a really positive 
> development, even if some facts are missed.

  Yup.

  And if she gave an impression to think that giving laptops to
children in the disaster-hit country will solve their problems, it
would be a political suicide.

-- Yoshiki
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Re: [IAEP] US Secretary of State Hillary Clinton praises OLPC in South America

2010-03-17 Thread Yoshiki Ohshima
At Thu, 18 Mar 2010 00:27:19 -0400,
Martin Langhoff wrote:
> 
> On Wed, Mar 17, 2010 at 10:58 PM, Yoshiki Ohshima  wrote:
> >  And if she gave an impression to think that giving laptops to
> > children in the disaster-hit country will solve their problems, it
> > would be a political suicide.
> 
> Do read Hillary's speech. It is actually pretty good, and the mention
> of OLPC is well framed amongst projects that can get LatAm countries
> into thriving societies (and economies). None of these projects will
> on its own turn around a region, but a smart combination of them, and
> serious work will. And this is visibly at work in many LatAm countries
> today.

  Me?  Of course I did read it and I was agreeing with Tim that it is
a positive development.  I was responding to Yama's comment that he
thought she could have gone further by mentioning the OLPC effort in
Haiti but it simply was asking too much.

-- Yoshiki
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[IAEP] Forward: [squeak-dev] Points of View - a tribute to Alan Kay

2010-05-21 Thread Yoshiki Ohshima
  An interesting book.  (The free PDF version is available on the site
as well, but the book form is worth it if you're interested in the history of
personal computing and education and books...)

-- Yoshiki

--- Begin Message ---

Folks,

I am pleased to announce the latest publication from Viewpoints  
Research: Points of View -- a tribute to Alan Kay.  This book, edited  
by Kim Rose and myself, is a collection of previously-unpublished  
essays written to celebrate Alan's 70th birthday.  Twenty-nine  
luminaries from diverse disciplines contributed original material for  
this book, which was presented to Alan during a celebratory lunch  
earlier this week.


A limited first edition of 100 copies has been printed of which 50 are  
being offered for a $125 donation to Viewpoints.


Full details can be found here:  http://vpri.org/pov

Enjoy!
Ian


--- End Message ---
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Re: [IAEP] Crazy Idea

2010-06-11 Thread Yoshiki Ohshima
At Fri, 11 Jun 2010 20:14:59 -0400,
Chris Ball wrote:
> 
> Hi,
> 
>>> Some schools are getting iPod touches (??? is that the plural)
>>> for their elementary schools to use. Apple has a big push with
>>> this and has several demo projects going. I saw one at CUE in
>>> March. Very impressive!  All they need to make it perfect is
>>> some Sugar Apps!
> 
>> Single user Sugar Activities in Python should be fairly easy to
>> port.  Smalltalk, no problem. Full collaboration would be a lot
>> of work, due to its extensive use of Linux-specific libraries.
> 
> Sounds like you're unfamiliar with Apple's ban on interpreted
> languages:
> 
> http://www.wired.com/gadgetlab/2010/04/apple-scratch-app
> 
>"An Application may not itself install or launch other executable
>code by any means, including without limitation through the use of
>a plug-in architecture, calling other frameworks, other APIs or
>otherwise. No interpreted code may be downloaded or used in an
>Application except for code that is interpreted and run by Apple’s
>Documented APIs and built-in interpreter(s)."

  Yes but there was an interesting movement in that area:

http://www.appleoutsider.com/2010/06/10/hello-lua/

Read the thread "Re: Talking to Steve Jobs about Scratch. " at:

http://lists.esug.org/pipermail/esug-list_lists.esug.org/2010-June/thread.html

and

http://lists.squeakfoundation.org/pipermail/squeak-dev/2010-June/thread.html

-- Yoshiki

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[IAEP] CFP: Ninth International Conference on Creating, Connecting and Collaborating through Computing

2010-07-26 Thread Yoshiki Ohshima
  A call for papers.  This conference has been going some years now,
and the Etoys team presented a paper in 2009, for example.  It would
be a good venue for people in this community.

  Please forward this to relevant mailing lists, too.

-- Yoshiki

-
   Call for Papers

  Ninth International Conference on
   Creating, Connecting and Collaborating through Computing
  (C5 2011)

  18-20 January 2011

Kyoto University, Kyoto, Japan

http://www.cm.is.ritsumei.ac.jp/c5-11/

Computers, networks, and other forms of technology are pervasive in our
information-based society.  Unfortunately, most users of this technology use it
for passive consumption of information and entertainment.  To evolve into a
true knowledge society it is critical that we transform computer-based human
activities to engage users in the active process of creating, connecting, and
collaborating together.

The C5 conference is for anyone interested in the use of computers as tools to
develop and enable user-oriented creation, connection, and collaboration
processes.  Researchers, developers, educators and users come together at C5 to
present new and ongoing work and to discuss future directions for creative
computing and multimedia environments.  We welcome the submission of
theoretical and technical papers, practitioner/experience reports, and papers
that bridge the gap between theory and practice or that encourage inter- and
cross-disciplinary study.

=== Submissions ===
   
C5 invites submissions of full papers in (but not limited to) the following
areas:

* Technology-enhanced human-computer and human-human interaction
* Multimedia authoring environments
* New technologies for literature, music and the visual arts
* Virtual worlds and immersive environments
* Gaming/entertainment platforms and infrastructure
* Social networks and social networking
* Novel programming paradigms and languages for implementors
* Scripting or visual paradigms and languages for end-users
* Creating and maintaining online communities
* Tools for creating/managing online services/environments
* Distributed and collaborative working
* Educational environments for classroom, field work and online/distance
  learning
* Technologies for collaborative and self-empowered learning
* Social and cultural implications of new technologies

Papers should be submitted electronically in PDF format via EasyChair at:

  http://www.easychair.org/conferences/?conf=c511

Submissions must be written in English (the official language of the
conference) and must not exceed eight (8) pages.  They should use the IEEE
10-point two-column format, templates for which are available at:

  http://www.computer.org/portal/web/cscps/home

=== Proceedings ===

A preliminary version of the proceedings will be distributed during the
conference.  The formal version of the proceedings will be published by the
Conference Publishing Services (CPS) and sent to authors after the conference.
For each accepted paper, at least one of the authors needs to attend the
conference and deliver the presentation; otherwise the paper will not be
included in the formal proceedings.

=== Dates ===

Submission of papers:  October 8, 2010
Author notification:   November 19, 2010
Camera-ready copy: December 19, 2010
Conference:January 18-20, 2011

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[IAEP] Forward: Points of View - a tribute to Alan Kay, second printing available

2010-08-04 Thread Yoshiki Ohshima
  From Ian...

-- Yoshiki

--- Begin Message ---
Folks,

Some of you missed the first printing of our book "Points of View -- a tribute 
to Alan Kay", supplies of which were depleted less than six hours after the 
announcement.  We have made a second printing of the book that is now available 
(in return for a donation of $55 to Viewpoints Research which will help us to 
recover the costs of production and shipping).  Please visit:

  http://vpri.org/pov

for details, if you are interested.  (A copy of the entire book in PDF is 
available for download, for free, from the same page.)

Cheers,
Ian

Viewpoints Research is a 501(c)(3) nonprofit organization dedicated to 
improving "powerful ideas education" for the world's children and to advancing 
the state of systems research and personal computing.  Visit us online at: 
http://www.vpri.org


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Re: [IAEP] [Sugar-devel] Exploring Sugar-on-Tablets

2011-04-13 Thread Yoshiki Ohshima
At Wed, 13 Apr 2011 10:55:59 -0400,
Erik Blankinship wrote:
> 
> Before completely dismissing the mac ppc architecture, it is noteworthy that 
> the platform has a bright retrograde future
> in tablets.
> http://blogger-off.com/apple-powerbook-g4-12-tablet/

  Yup.  A lesson we learned is that locking ourselves into one
particular processor or OS is not a good idea, and trying to predict
the particularity of future platforms is not going to work.  Make
things truly portable and adapt whenever a new thing come out is the
right strategy.

  As Caryl pointed out, Etoys is designed to achieve this.  A small
self-contained virtualized environment that has very little external
dependency seems to be a way to go.

  JavaScript on DOM may be good, and probably the key is to implement
DOM in JavaScript so that it is portable to platforms with a
JavaScript engine (along the idea of Dan Amelang) and perhaps write
the grpahics engine also.

http://github.com/damelang/mico/

Experimental version of Lively Kernel worked on it, so it may be a
good direction to pursue...

-- Yoshiki

> On Wed, Apr 13, 2011 at 3:58 AM, Sean DALY  wrote:
> 
> PPC on Mac is also, unfortunately, a platform with no future, the last
> machine having been manufactured in 2005. It's a tribute to Apple's
> hardware quality that many are still around (I have G3s, G4s and G5s
> still going strong, including one of the latter duals maxed out with 8
> Gb of RAM and 6 Tb of onboard disk) but the most recent MacOS (10.6)
> does not run on them, nor does any version of VirtualBox.
>
> Sean
> 
> On Wed, Apr 13, 2011 at 4:21 AM, Gonzalo Odiard  
> wrote:
> > Caryl,
> > Running Sugar in any machine is not free, we must invest many,many,  
> hours
> > of work, and the complexity of the plataform is increased.
> > We need select out targets, we don't have infinite resources.
> > Regards,
> >
> > Gonzalo
> >
> > On Tue, Apr 12, 2011 at 7:42 PM, Caryl Bigenho  
> wrote:
> >>
> >> I haven't run Android on anything since I took my Android phone back to
> >> Verizon after trying and not liking it for a few days a couple of 
> years ago.
> >> I am talking about running Sugar using whatever method can be devised. 
> The
> >> easier the better!
> >> I have run Strawberry and Blueberry in a Virtual Box on my MacBook, but
> >> not without problems. I haven't tried the VB on the PowerBook I gave my
> >> husband after replacing the defunct hard drive and getting a new 
> MacBook (no
> >> longer new ;-( . I have been able to run EToys to Go on both of them 
> as well
> >> as an eeePC I bought so I could experiment with these things. Etoys 
> project
> >> files transfer seamlessly between all three of these machines. My dream
> >> situation would be to have Sugar work the same way.
> >> Caryl
> >>
> >> > Date: Tue, 12 Apr 2011 17:23:02 -0400
> >> > Subject: Re: [IAEP] Exploring Sugar-on-Tablets
> >> > From: csc...@laptop.org
> >> > To: martin.langh...@gmail.com
> >> > CC: cbige...@hotmail.com; iaep@lists.sugarlabs.org;
> >> > sugar-de...@lists.sugarlabs.org; pbrobin...@gmail.com
> >> >
> >> > On Tue, Apr 12, 2011 at 5:01 PM, Martin Langhoff
> >> >  wrote:
> >> > > On Tue, Apr 12, 2011 at 4:43 PM, Caryl Bigenho 
> 
> >> > > wrote:
> >> > >> PCs and Linux machines yes. But... there still lots of issues with
> >> > >> Macs and
> >> > >> so far it does not work with the older G4 Power PC Macs (EToys to 
> go
> >> > >> does!).
> >> > >
> >> > > Does Android run on your G4 PPC Mac?? Or is this all random talk?
> >> >
> >> > This week's work (Sugar-on-Chrome) provides a much better story for
> >> > desktop compatibility.
> >> > --scott
> >>
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Re: [IAEP] [Sugar-devel] Exploring Sugar-on-Tablets

2011-04-13 Thread Yoshiki Ohshima
At Wed, 13 Apr 2011 13:44:30 -0400,
C. Scott Ananian wrote:
> 
> On Wed, Apr 13, 2011 at 1:01 PM, Yoshiki Ohshima  wrote:
> >  Yup.  A lesson we learned is that locking ourselves into one
> > particular processor or OS is not a good idea, and trying to predict
> > the particularity of future platforms is not going to work.  Make
> > things truly portable and adapt whenever a new thing come out is the
> > right strategy.
> 
> http://blog.chromium.org/2010/03/native-client-and-web-portability.html
> 
> Should work with any language, any platform.

  Hehe, I've meaning to just make an Etoys port to NaCl but have not
done it yet...  Well, but what about a platform that does not ship
NaCl.  You still want to have a self-contained system that *can* run
in NaCl but you cannot take NaCl to be your only environment.

-- Yoshiki

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Re: [IAEP] Chess activities

2011-04-29 Thread Yoshiki Ohshima
At Thu, 28 Apr 2011 19:40:41 +1000,
Kevin Kirton wrote:
> 
> Would you need a chess engine though? Obviously you would if you
> wanted an activity where a player could play against the XO. But a
> chess engine would be heavy work for the XO wouldn't it?
> Wouldn't a simple on-screen chess board with collaboration enabled be
> a good fit for the XOs?

  Just FYI, although it is not good, Etoys comes with chess game last
time I checked.

-- Yoshiki
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[IAEP] Call for Posters and Demonstrations: Visual Languages and Human Centric Computing

2011-06-10 Thread Yoshiki Ohshima
  Hello,

  There is a symposium called Visual Languages and Human Centric
Computing (VL/HCC).  They are looking for posters and demos, including
graphical educational systemss such as Etoys.  If anybody interested
in showing such systems, please submit applications.

-- Yoshiki
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Re: [IAEP] Call for Posters and Demonstrations: Visual Languages and Human Centric Computing

2011-06-10 Thread Yoshiki Ohshima
At Fri, 10 Jun 2011 09:27:03 -0700,
Yoshiki Ohshima wrote:
> 
>   Hello,
> 
>   There is a symposium called Visual Languages and Human Centric
> Computing (VL/HCC).  They are looking for posters and demos, including
> graphical educational systemss such as Etoys.  If anybody interested
> in showing such systems, please submit applications.
> 
> -- Yoshiki

Sorry, I forgot to include the link:

http://www.cs.cmu.edu/~vlhcc2011/submitting/posters-demos/

-- Yoshiki

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Re: [IAEP] WEB DEVELOPER FOR SCRATCH 2.0

2011-07-05 Thread Yoshiki Ohshima
  By now, people here would know about this job offering, but they are
still looking for applicants:

http://www.media.mit.edu/about/opportunities/web-developer-scratch-20

  This would be a really exciting and high-visibility site...

-- Yoshiki
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[IAEP] Abacus suggestions

2011-10-08 Thread Yoshiki Ohshima
For the first time I launched Abacus activity today.  My impression is
biased as I am Japanese and learned a version of it at school, but
here is some suggestions:

  - The graphics lacks essential "dots".  You see some dots in this
picture for example: http://kamedake.com/_src/sc946/DSC_1976.jpg.
These are "period" and "commas".  The big white two dots means the
it is 1's digit.  The smaller dots on the bar are put every 3
digits; even though the Japanese writing system would work better
with comma's every 4 digits, we conceeded to westerners.  In any
case, missing these dots was the first surprise for me.

  - As you can see, the default 1's digit (the big white dots) is in
the middle, not the far right.  That makes sense to tell that
there are numbers smaller than 1 and for the idea of power of 10.
(It is often a good technique to slide the decimal point, so I
first thought the red triangle to mean this, but it is something
else.)

  - It trys to show the addition on the bar, but it defeats the whole
point of abacus.  Instead of showing:

   700 + 10 + 7 = 717

We would put just one number at each column and then the result
should be self explanatory.  (It would show "7 1 7" and it is the
result.)

  - For a non-"5 and 4" abacus, this is not simple, but then why kids
in the 21st century need to learn Mayan arithmetic...

  - So, there are some 90 combinations of two one digit number
additions.  Some require 5's compliment arithmetic (adding 4 to 2
is subtracting 1 but then adding 5, etc.) or 10's (if it is the
right terminlogy.)  Abacus was about building the muscle memory
for these 90 patterns of additions.  Some of these require you to
move both index finger and thumb at the same time.  After
acquiring this muscle memory, you can do any additions without
thinking, and that is the point of abacus.  But now, "doing
additions without thining" is easier with electronic calculators.
At the same time, the Abacus activity is not set up for learning
about this part of idea (and XO is not multi touch, so you can't
build the muscle memory).

  - However, it is still valuable to be aware fo the idea of
understanding the idea of "adding 4 is adding 5 but subtracting
1", etc.



  - There is a bug when I tried to make my own abacus.  If there is a
number already on abacus, changing the board made some beads stuck
outside.

-- Yoshiki
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Re: [IAEP] Abacus suggestions

2011-10-09 Thread Yoshiki Ohshima
  Hi, Walter,

At Sun, 9 Oct 2011 08:57:51 -0400,
Walter Bender wrote:
> 
> >  - As you can see, the default 1's digit (the big white dots) is in
> >    the middle, not the far right.  That makes sense to tell that
> >    there are numbers smaller than 1 and for the idea of power of 10.
> >    (It is often a good technique to slide the decimal point, so I
> >    first thought the red triangle to mean this, but it is something
> >    else.)
> 
> The red triangle is a mark found on many Chinese abaci. It is useful
> for to keeping track of place while doing multiplication and division.

  Ok.  The scheme on the wiki is different from what I know.  Which
clears the used digits of multiplier as you go and that serves as the
tracker.  But I see that if you have it there, it can be used for such
a purpose.

> >  - For a non-"5 and 4" abacus, this is not simple, but then why kids
> >    in the 21st century need to learn Mayan arithmetic...
> 
> My goal with the abacus was primarily to introduce the idea of
> multiple representations.

  Ok...  It seems to me that these different traditional ones are tied
to the way they say or write numbers.  In other words, the abacus in
that culture feels natural, but once we try to map the numberto base
10 arabic notation, it requires some extra mind work.  Which may be
about this "multiple representations".

> >  - So, there are some 90 combinations of two one digit number
> >    additions.  Some require 5's compliment arithmetic (adding 4 to 2
> >    is subtracting 1 but then adding 5, etc.) or 10's (if it is the
> >    right terminlogy.)  Abacus was about building the muscle memory
> >    for these 90 patterns of additions.  Some of these require you to
> >    move both index finger and thumb at the same time.  After
> >    acquiring this muscle memory, you can do any additions without
> >    thinking, and that is the point of abacus.  But now, "doing
> >    additions without thining" is easier with electronic calculators.
> >    At the same time, the Abacus activity is not set up for learning
> >    about this part of idea (and XO is not multi touch, so you can't
> >    build the muscle memory).
> 
> I haven't played with the abacus on the touch-screen XO yet... but it
> is not multitouch. Muscle memory is not something we can do much with
> on that hardware :P

  Hmm, too bad.  The real abacus as an artifact feels good.  We ride
on it like a skate board, too.

> > 
> >
> >  - There is a bug when I tried to make my own abacus.  If there is a
> >    number already on abacus, changing the board made some beads stuck
> >    outside.
> 
> I thought I fixed that bug in a recent release. What version are you using?

  It is from "508dx Dextrose 2 International".

-- Yoshiki
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Re: [IAEP] Abacus suggestions

2011-10-09 Thread Yoshiki Ohshima
At Sun, 9 Oct 2011 15:11:24 -0400,
Walter Bender wrote:
> 
> On Sun, Oct 9, 2011 at 12:29 AM, Yoshiki Ohshima  wrote:
> > For the first time I launched Abacus activity today.  My impression is
> > biased as I am Japanese and learned a version of it at school, but
> > here is some suggestions:
> >
> >  - The graphics lacks essential "dots".  You see some dots in this
> >    picture for example: http://kamedake.com/_src/sc946/DSC_1976.jpg.
> >    These are "period" and "commas".  The big white two dots means the
> >    it is 1's digit.  The smaller dots on the bar are put every 3
> >    digits; even though the Japanese writing system would work better
> >    with comma's every 4 digits, we conceeded to westerners.  In any
> >    case, missing these dots was the first surprise for me.
> 
> Would it make sense then to let the user move the dots left and right
> depending upon where they want the 1s digit? Or is it always in the
> same place?

  Unless we are to invent a new scheme, I'd keep these dots at the
same place.  But this could be a conservable opinion...

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Re: [IAEP] Sugata Mitra at TED 2013

2013-03-09 Thread Yoshiki Ohshima
On Sat, Mar 9, 2013 at 10:12 AM, Caryl Bigenho  wrote:
> Hi,
>
> When I was teaching I had a saying usually attributed to Confucius
> (carefully hand drawn in calligraphy… no computers available to print it
> then) and hung above the chalkboard (old technology). It was my motto for
> teaching:
>
>
> "I hear and I forget. I see and I remember. I do and I understand."
>
>
> It may have been first said 2500 years ago, but I believe it is still valid
> today. That is why I do what I do!

Invoking proverbs is fun as you can always find the one that argues
for the other way.

The above one probably was a somewhat liberal translation of what
Xunzi (荀子) wrote.  But one other thing Confucius said was:
"學而不思則罔、思而不學則殆", for which I found an English translation: "If you
learn without thinking, you cannot understand truly. If you think
without learning, you will be self-righteous."  (I might translate the
last word to "dangerous", as it is closer to the original meaning.)

Alan Kay often says: Children won't discover calculus on their own.

Doing is important, but in the learning process good checking system
and guidance is essential.  The above quote should be taken as "in
addition to hearing and seeing, you should do things".

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Re: [IAEP] Sugata Mitra at TED 2013

2013-03-10 Thread Yoshiki Ohshima
On Sat, Mar 9, 2013 at 11:24 PM, Dominik Granada  wrote:
>
> Arthur Benjamin says: teach statistics before calculus (check on TED) - cant
> paste link now
>
> Free and democratic schools experience indicates that strong testing and
> guidance understood traditionally are at least  obsolete.
>
> and btw children in free schools learn calculus when they see the need for
> it

I should have written: children won't "invent" calculus.  (A big
mistake, sorry about it.)  As Walter wrote, that was what it meant.
If you want to learn about the context of that statement, you can
Google for it.

Because calculus (and statistics, sure) is so cool that I'd hope that
children learn it.  If a child is in the project-based learning
setting, I sure hope that he takes on a project that does give him a
reason to learn it.  If it is solely based on the "need" for it,
however, surely most people are not going to need to learn calculus or
statistics.

> cheers DG
>
> Yoshiki Ohshima  napisał:
>>
>> On Sat, Mar 9, 2013 at 10:12 AM, Caryl Bigenho 
>> wrote:
>>>
>>> Hi,
>>>
>>> When I was teaching I had a saying usually attributed to Confucius
>>> (carefully hand drawn in calligraphy… no computers available to print it
>>> then) and hung above the chalkboard (old technology). It was my motto for
>>> teaching:
>>>
>>>
>>> "I hear and I forget. I see and I remember. I do and I understand."
>>>
>>>
>>> It may have been first said 2500 years ago, but I believe it is still
>>> valid
>>> today. That is why I do what I do!
>>
>>
>> Invoking proverbs is fun as you can always find the one that argues
>> for the other way.
>>
>> The above one probably was a somewhat liberal translation of what
>> Xunzi (荀子) wrot
>>  e.  But
>> one other thing Confucius said was:
>> "學而不思則罔、思而不學則殆", for which I found an English translation: "If you
>> learn without thinking, you cannot understand truly. If you think
>> without learning, you will be self-righteous."  (I might translate the
>> last word to "dangerous", as it is closer to the original meaning.)
>>
>> Alan Kay often says: Children won't discover calculus on their own.
>>
>> Doing is important, but in the learning process good checking system
>> and guidance is essential.  The above quote should be taken as "in
>> addition to hearing and seeing, you should do things".
>>
>> --
>> -- Yoshiki
>> 
>>
>> IAEP -- It's An Education Project (not a laptop project!)
>> IAEP@lists.sugarlabs.org
>> http://lists.sugarlabs.org/listinfo/iaep
>
>
> --
> Wysłane z telefonu.



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[IAEP] Fwd: Fwd: [squeakland] The Dynabook and modern computing

2013-04-02 Thread Yoshiki Ohshima
It took me while to realize that I forwarded it to a wrong list...


-- Forwarded message --
From: Alan Kay 
Date: Tue, Apr 2, 2013 at 11:57 AM
Subject: Re: Fwd: [squeakland] The Dynabook and modern computing
To: Yoshiki Ohshima 
Cc: Bert Freudenberg 


Ask him: how did the invention of agriculture influence "civilization"?

Or: what is ultimately more powerful, competition or cooperation?

Cheers,

Alan

____
From: Yoshiki Ohshima 
To: Alan Kay 
Cc: Bert Freudenberg 
Sent: Tuesday, April 2, 2013 11:47 AM
Subject: Fwd: [squeakland] The Dynabook and modern computing

Benoit is asking this.

-- Forwarded message --
From: Benoît Fleury 
Date: Tue, Apr 2, 2013 at 11:36 AM
Subject: Re: [squeakland] The Dynabook and modern computing
To: Bert Freudenberg 
Cc: IAEP SugarLabs , squeakland list



Thank you Bert for the link.

I am not sure to understand this metaphor with agriculture.

"One way to think of all of these organizations is to realize that if
they require a charismatic leader who will shoot people in the knees
when needed, then the corporate organization and process is a failure.
It means no group can come up with a good decision and make it stick
just because it is a good idea. All the companies I’ve worked for have
this deep problem of devolving to something like the hunting and
gathering cultures of 100,000 years ago. If businesses could find a
way to invent “agriculture” we could put the world back together and
all would prosper."

If someone could explain me what it means.

Thanks,
Benoit.


On Tue, Apr 2, 2013 at 1:38 PM, Bert Freudenberg  wrote:
> Time interviews Alan Kay:
>
> http://techland.time.com/2013/04/02/an-interview-with-computing-pioneer-alan-kay/
>
> - Bert -
>
>
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Re: [IAEP] Future Direction

2015-03-05 Thread Yoshiki Ohshima
On Thu, Mar 5, 2015 at 6:18 PM, Sora Edwards-Thro  wrote:
> On Thu, Mar 5, 2015 at 7:13 AM, Alan Kay  wrote:
>>
>> But there are good materials for learning Etoys, especially in Spanish,
>> and especially for teachers.
>
>
> What Spanish materials exist?

Regrettably, a big concentration of documentation held at the
Extremadura site seems to be gone but you can see some pages at the
archive.org wayback machine:

https://web.archive.org/web/2006071257/http://squeak.educarex.es/Squeakpolis/

The Powerful Ideas in the Classroom book is still available from here:

http://www.squeakland.org/resources/books/

and also a book titled "Squeak" by Diego Gomez Deck.  I don't have the
copy of the book here and cannot recall how much of the book but I
think it was mostly about Etoys, which used to be called Squeak
sometimes at some places.

Many links from http://wiki.laptop.org/go/Etoys is indeed dead, but I
believe that there are a lot more information actually available on
the web; please search for them and update the links on
http://wiki.laptop.org/go/Etoys.

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